
STR 5, STA 6, AGL 7, DEX 7, FGT 14, INT 8, AWE 9, PRE 7
Powers:Adamantium Skeleton: Damage 2 (Reaction to physical attacks), Enhanced Unarmed Strength Damage 1, Protection 4 (Limited to Bludgeoning or Force Damage) • 11 points
Adamantium Claws: Strength-based Damage 7, Penetrating 12, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 21 points
Regeneration: Regeneration 10, Persistent • 20 points
Resistance: Enhanced Fortitude 7 • 7 points
Enhanced Senses: Senses 11 (Acute Smell, Accurate, Ranged, Tracking 2; Darkvision, Extended Vision; Extended Hearing, Ultra-Hearing) • 11 points
Equipment:Grappel Gun: Super-Movement 1 (Swinging) • 2 points
Mini-Tracers: Feature 1 (Tracking) • 1 point
Rebreather: Immunity 2 (Suffocation), Limited • 1 point
Utility Belt: Array (12 points) • 21 points
• Clawarangs: Strength-based Ranged Damage 2 • 14 points
• Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile) • 1 point
• Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s Toughness 1 • 1 point
• Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point
• Flash Bombs: Ranged Burst Area Affliction 3 (Resisted byFortitude; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point
• Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Smoke Bombs: Cloud Area Visual Concealment Attack 4 • 1 point
• Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated) • 1 point
Claw-Cave: Size Huge, Toughness, Communications, Computer, Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop • 20 points
Claw-Copter: Size Huge, Str 8, Spd Flight 7, Def 8, Tou 10, Alarm 3 (DC 30), Hidden Compartments, Navigation System 2 (+10 Bonus), Remote Control, Impervious Toughness 8, Partial Concealment 3 (Auditory, Visual) • 35 points
Advantages: Animal Empathy, Assessment, Benefit 5 (Billionaire), Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Equipment 16, Evasion, Hide in Plain Sight, Improved Initiative, Improved Trip, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades, Languages 4, Move-by Action, Precise Attack (Ranged; Cover), Quick Draw, Seize Initiative, Skill Mastery (Intimidation), Skill Mastery (Investigation), Startle, Takedown, Uncanny Dodge, Well-informed
Skills: Acrobatics 8 (+15), Athletics 10 (+15), Deception 8 (+15), Expertise: Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 8 (+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 11 (+20), Persuasion 5 (+12), Ranged Combat: Clawarang 7 (+14), Stealth 13 (+20), Sleight of Hand 8 (+15), Technology 8 (+16), Treatment 5 (+13), Vehicles 8 (+15)
Offenses:Initiative +11
Clawarang+14, Ranged, Damage 7
Claws +14, Close, Slashing or Piercing Damage 12 (Crit 19-20), Penetrating
Unarmed +14, Close, Bludgeoning Damage 5
Defenses: Dodge 14, Parry 14, Will 13, Fort 13, Toughness 8/6 (12/8 vs.Bludgeoning or Force)
Power Points: Abilities 126 + Powers 70 + Advantages 50 + Skills 77 + Defenses 12 = 335