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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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BRUCE WAYNE, AGENT OF SHIELD (PL 11)

Postby legend » Tue Jun 05, 2012 7:34 am

Image
STR 4, STA 4, AGL 6, DEX 6, FGT 10, INT 6, AWE 4, PRE 4
Equipment:
Commlink • 1 point
Flashlight • 1 point
Multi-tool • 1 point
Handgun: Ranged Damage 4, Laser Sight (Accurate) • 9 points
Knife: Strength-based Damage 1, Improved Critical • 2 points
Phone: Feature 5 (Cell Phone 2, GPS, Video Camera) • 5 points
Rebreather • 1 point
Uniform: Protection 2 • 2 points
Advantages: Benefit 6 (Billionaire, SHIELD Leader), Close Attack 7, Defensive Attack, Defensive Roll 4, Equipment 5, Evasion, Improved Initiative, Improved Trip, Instant Up, Move-by Action, Power Attack, Quick Draw, Ranged Attack 6, Seize Initiative, Takedown, Tracking, Well-informed
Skills: Acrobatics 7 (+13), Athletics 9 (+13), Deception 5 (+9), Insight 5 (+9), Intimidation 4 (+8), Investigation 6 (+12), Perception 9 (+13), Persuasion 3 (+7), Ranged Combat: Guns 4 (+16), Stealth 4 (+10), Sleight of Hand 4 (+10), Technology 2 (+8), Treatment 2 (+8), Vehicles 4 (+10)
Offenses:
Initiative +10
Handgun +18, Ranged, Damage 4
Knife +17, Close, Damage 5 (Crit 19-20)
Unarmed +17, Close, Damage 4
Defenses: Dodge 12, Parry 12, Will 13, Fort 9, Toughness 10/6 (8 vs. Ballistic)
Power Points: Abilities 88 + Powers 0 + Advantages 40 + Skills 34 + Defenses 22 = 184
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WHIZ (Whizzer/Flash) (Playable PL 11)

Postby legend » Tue Jun 05, 2012 12:00 pm

Image
STR 2, STA 4, AGL 12, DEX 3, FGT 3, INT 3, AWE 3, PRE 3
Powers:
Frictionless Aura: Immunity 1 (Friction Heat) • 1 point
Hyper-Running: Speed 10; Movement 3 (Wall-Crawling 2, Water-Walking), Limited to while moving • 13 points
Super-Speed Stunts: Array (14 points) • 17 points
• Hit Everyone: Burst Area 6 Strength-based Damage, Selective • 14 points
• Air Cushion: Burst Area Movement 1 (Safe Fall), Affects Others • 1 point
• Multiple Strikes: Strength-based Damage 5, Multiattack 7, Accurate 4 • 1 point
• Whirlwind: Burst Area Move Object 7, Close Range • 1 point
Advantages: Agile Feint, Close Attack 4, Defensive Roll 6, Evasion 2, Improved Initiative 4, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown, Teamwork
Skills: Acrobatics 4 (+16), Athletics 6 (+8), Expertise: Physics 1 (+4), Insight 5 (+8), Investigation 4 (+7), Perception 5 (+8), Persuasion 6 (+9), Ranged Combat: Throwing 7 (+10), Technology 4 (+7)
Offenses:
Initiative +28
Hit Everyone -, Burst Area 6, Damage 2
Multiple Blows +15, Multiattack Damage 7
Whirlwind -, Burst Area, Move Object 7
Unarmed +7, Close, Damage 2
Defenses: Dodge 12, Parry 12, Will 11, Fortitude 11, Toughness 10/4
Power Points: Abilities 66 + Powers 31 + Advantages 23 + Skills 21 + Defenses 24 = 165
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MINUTEMAN (Captain America/Flash) (PL 12)

Postby legend » Tue Jun 05, 2012 2:57 pm

Image
STR 6, STA 6, AGL 13, DEX 3, FGT 13, INT 3, AWE 4, PRE 3
Powers:
Hyper-Speed: Leaping 2, Quirk (requires running start); Movement 3 (Wall-Crawling 2, Water-Walking), Limited to while moving; Quickness 2, Limited to physical tasks; Speed 12 • 14 points
Lightning Speed: Array (30 points) • 32 points
• Hit Everyone: Burst Area 4 Strength Damage, Selective • 30 points
• Flurry: Multiattack 6, Variable Descriptor 2 (any attack effect up to attack’s rank) • 1 point
• Perfect Defense: Immunity 30 (attacks targeting Dodge and Parry), Concentration • 1 point
Super-Soldier Serum: Immunity 1 (Aging) • 1 point
Advantages: Accurate Attack, Agile Feint, Assessment, Connected, Defensive Roll 5, Evasion 2, Extraordinary Effort, Great Endurance, Improved Disarm, Improved Initiative 5, Improved Trip, Inspire, Instant Up, Interpose, Leadership, Move-By Action, Power Attack, Precise Attack 2 (Close Concealment, Close Cover), Redirect, Seize Initiative, Set-Up, Takedown 2, Teamwork, Uncanny Dodge
Skills: Acrobatics 2 (+15), Athletics 7 (+13), Close Combat: Unarmed 5 (+18), Insight 5 (+9), Investigation 5 (+7), Perception 5 (+9), Persuasion 6 (+9), Ranged Combat: Throwing 11 (+14), Treatment 2 (+5)
Offenses:
Initiative +33
Hit Everyone -, Burst Area 4, Damage 6
Unarmed +18, Close, Multiattack Damage 6
Defenses: Dodge 13, Parry 13, Will 13, Fort 11, Toughness 11/6
Power Points: Abilities 102 + Powers 47 + Advantages 35 + Skills 24 + Defenses 14 = 222
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Re: LEGEND'S AMALGAMS: BRUCE WAYNE, WHIZ, MINUTEMAN (Cap/Flash)

Postby Goldar » Fri Jun 08, 2012 12:40 pm

Yay, more Amalgams! :)

These last three were some of the characters I was waiting to see! Thanks!
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BLOBBA (Blob/Stompa) (PL 12)

Postby legend » Wed Jun 13, 2012 10:37 am

Image
STR 15, STA 10, AGL 1, DEX 0, FGT 9, INT 1, AWE 2, PRE 1
Powers:
Earthquake Stomp: Line Area 2 Affliction 12 (Resisted by Dodge; Vulnerable, Prone), Instant Recovery, Limited (Stompa & targets must be on ground), Alternate Effect of Strength Damage • 1 point
Immortality: Immunity 1 (Aging) • 1 point
Immovable: Immunity 10 (Being Moved), Sustained • 10 points
Sink: Burrowing 1, Penetrating • 2 points
Tough: Protection 5, Impervious Toughness 10 • 15 points
Advantages: All-Out Attack, Chokehold, Great Endurance, Improved Hold, Improved Smash, Power Attack
Skills: Athletics 3 (+18), Intimidation 9 (+10), Perception 5 (+7), Ranged Combat: Throwing 3 (+3)
Offenses:
Initiative +1
Unarmed +9, Close, Damage 15
Defenses: Dodge 7, Parry 9, Will 8, Fortitude 15, Toughness 15
Power Points: Abilities 78 + Powers 29 + Advantages 6 + Skills 10 + Defenses 17 = 140
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SABREBAK (Sabretooth/Kalibak) (Playable PL 12)

Postby legend » Wed Jun 13, 2012 2:13 pm

Image
STR 11, STA 12, AGL 6, DEX 2, FGT 11, INT 0, AWE 3, PRE 1
Powers:
Claws: Strength-based Damage 2, Penetrating 6, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 10 points
Healing Factor: Regeneration 10, Persistent • 20 points
Heightened Senses: Senses 7 (Acute Olfactory, Counters Illusion, Tracking; Direction Sense; Infravision; Ultra-Hearing) • 7 points
Immortality: Immunity 1 (Aging) • 1 point
Advantages: All-Out Attack, Animal Empathy, Defensive Roll, Diehard, Great Endurance, Improved Initiative, Improved Smash, Power Attack, Second Chance (Surprise), Startle, Uncanny Dodge
Skills: Acrobatics 5 (+9), Athletics 6 (+18), Insight 5 (+8), Intimidation 12 (+13), Perception 10 (+13), Ranged Combat: Throwing 6 (+8), Stealth 4 (+10)
Offenses:
Initiative +10
Claws +11, Close, Damage 13 (Crit 19-20, Penetrating 6)
Defenses: Dodge 11, Parry 11, Will 8, Fort 16, Toughness 13/12
Power Points: Abilities 94 + Powers 38 + Advantages 11 + Skills 23 + Defenses 14 = 180
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DISASTERMIND (Mastermind/Desaad) (PL 11)

Postby legend » Thu Jun 14, 2012 5:20 am

Image
STR 1, STA 2, AGL 2, DEX 3, FGT 3, INT 7, AWE 4, PRE 1
Powers:
Illusory Affliction: Perception Ranged Affliction 11 (Resisted by Will), Continuous, Cumulative, Variable Conditions, Reversible • 100 points
Immortality: Immunity 1 (Aging) • 1 point
Equipment:
Dagger: Strength-based Damage 1, Improved Critical • 2 points
Advantages: Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 1, Inventor, Leadership, Well-informed, Teamwork
Skills: Close Combat: Dagger 4 (+7), Deception 14 (+15), Expertise: Torture 11 (+18), Insight 8 (+12), Intimidation 8 (+9), Investigation 4 (+11), Perception 8 (+12), Stealth 4(+6), Technology 11 (+18), Vehicles 4 (+7)
Offenses:
Initiative +2
Illusory Affliction -, Perception Ranged, Affliction 11
Dagger +7, Close, Damage 2 (Crit 19-20)
Unarmed +3, Close, Damage 1
Defenses: Dodge 11, Parry 11, Will 13, Fort 9, Toughness 4/2
Power Points: Abilities 46 + Powers 101 + Advantages 8 + Skills 38 + Defenses 33 = 227
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WONDER WASP (PL 12)

Postby legend » Sat Jun 16, 2012 11:48 am

Image
STR 7/13*, STA 9, AGL 3, DEX 3, FGT 3, INT 1, AWE 3, PRE 3
Powers:
Flight: Flight 6, Wings, Limited to 6 inches or smaller • 3 points
Float: Movement 1 (Safe Fall), Limited to when ½ inch tall • 1 point
Hop: Leaping 2 (1 foot), Limited to when ½ inch tall • 1 point
Run Like A Bug: Enhanced Advantages 6 (Evasion 2, Hide in Plain Sight, Improved Defense, Instant Up, Uncanny Dodge), Limited to when ½ inch tall • 3 points
Shrinking: Shrinking 24 (½ inch tall; Dodge +12, Parry +12, Intimidation -12, Stealth +16, Speed -3), Normal Strength; Enhanced Strength 6, Linked (1 rank per 2 ranks of size decrease) • 84 points
Wasp Sting: Ranged Damage 10 • 20 points
Advantages: Attractive, Favored Environment (Air), Improved Initiative, Move-By Action, Teamwork
Skills: Acrobatics 4 (+12), Athletics 4 (+12/+18*), Close Combat: Unarmed 7 (+10), Insight 5 (+8), Intimidation 0 (+3/-9*), Perception 5 (+8), Persuasion 6 (+9), Ranged Combat: Wasp Sting 9 (+12), Stealth 0 (+3/+23*)
Offenses:
Initiative +7
Wasp Sting +12, Ranged, Damage 10
Unarmed +10, Close, Damage 7/13*
Defenses: Dodge 3/15*, Parry 3/15*, Will 12, Fort 12, Toughness 9
Power Points: Abilities 64 + Powers 112 + Advantages 5 + Skills 22 + Defenses 12 = 215
*While ½ inch tall
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Re: LEGEND'S AMALGAMS: WONDER WASP (Wasp/Wonder Girl II)

Postby Goldar » Sat Jun 16, 2012 2:59 pm

Great Blobba and Wonder Wasp!

I loved the Blobba pic you used. I had a good laugh when I saw it because that really is something a Blobba would say.
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JEAN BLACK (Jean Grey/Black Canary) (PL 10)

Postby legend » Thu Jun 21, 2012 10:15 am

Image
STR 2, STA 4, AGL 5, DEX 1, FGT 5, INT 1, AWE 4, PRE 3
Powers:
Mental Sense: Senses (Mental Awareness, Radius) • 2 points
Sonic Psionics: Array (21 points) • 34 points
• Burst Area Damage 7 Linked to Burst Area Affliction 7 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Hearing • 21 points
• Burst Area Affliction 10 (Resisted by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to Hearing • 1 point
• Burst Area Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Cumulative, Sense-Dependent (Hearing) • 1 point
• Burst Area Damage 7 Linked to Burst Area Affliction 7 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Sense-Dependent (Hearing) • 1 point
• Burst Area Damage 7 Linked to Burst Area Move Object 7, Close, Limited Direction (Away) • 1 point
• Burst Area Damage 10 • 1 point
• Burst Area Move Object 10, Close, Limited Direction (Away) • 1 point
• Cone Area Affliction 10 (Resisted by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to Hearing • 1 point
• Cone Area Damage 7 Linked to Cone Area Affliction 7 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Hearing • 1 point
• Cone Area Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Cumulative, Sense-Dependent (Hearing) • 1 point
• Cone Area Damage 7 Linked to Cone Area Affliction 7 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Sense-Dependent (Hearing) • 1 point
• Cone Area Damage 7 Linked to Burst Area Move Object 7, Close, Limited Direction (Away) • 1 point
• Cone Area Damage 10 • 1 point
• Cone Area Move Object 10, Close, Limited Direction (Away) • 1 point
Advantages: Agile Feint, Defensive Roll 3, Evasion, Improved Initiative, Move-By Action, Redirect, Second Chance (Mental Control)
Skills: Acrobatics 4 (+9), Athletics 7 (+9), Close Combat: Unarmed 9 (+14), Deception 2 (+5), Insight 5 (+9), Intimidation 2 (+5), Investigation 4 (+5), Perception 5 (+9), Persuasion 5 (+8), Stealth 4 (+9), Treatment 3 (+4), Vehicles 4 (+5)
Offenses:
Initiative +9
Sonic Psionics -, Varies, Varies
Unarmed +14, Close, Damage 2
Defenses: Dodge 13, Parry 13, Will 12, Fortitude 8, Toughness 7/4
Power Points: Abilities 50 + Powers 36 + Advantages 9 + Skills 27 + Defenses 28 = 150
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ABOMINITE (Abomination/Hellgrammite) (PL 13)

Postby legend » Fri Jun 29, 2012 7:16 am

Image
STR 15, STA 16, AGL 3, DEX 0, FGT 8, INT -2, AWE 3, PRE 1
Powers:
Adhesive: Ranged Affliction 14 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree) • 28 points
Antenna: Senses 1 (Ranged Touch) • 1 point
Claws: Movement 1 (Wall-Crawling) • 2 points
Dobson Eyes: Senses (Low-Light Vision) • 1 point
Fast Healing: Regeneration 5 • 5 points
Invulnerability: Immunity 30 (Cold Damage, Fire Damage, Life Support), Half Effect (Life Support), Impervious Toughness 12 • 27 points
Leaping: Leaping 5 • 5 points
Scent: Senses 2 (Acute Smell, Tracking) • 2 points
Size: Growth 2, Permanent, Innate • 5 points
Swim: Swimming 1 • 1 point
Advantages: All-Out Attack, Close Attack 3, Diehard, Favored Environment (Sewers), Great Endurance, Improved Smash, Power Attack, Ranged Attack 5, Startle, Uncanny Dodge
Skills: Close Combat: Unarmed 2 (+10), Intimidation 7 (+9), Perception 6 (+9), Stealth 7 (+9)
Offenses:
Initiative +3
Adhesive +5, Ranged, Affliction 14
Unarmed +11, Close, Damage 15
Defenses: Dodge 7, Parry 10, Will 6, Fortitude 16, Toughness 16
Power Points: Abilities 80 + Powers 77 + Advantages 16 + Skills 11 + Defenses 11 = 195
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RED LASH (Lashina / Scarlet Witch) (PL 12)

Postby legend » Mon Jul 02, 2012 10:00 am

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STR 9, STA 10, AGL 5, DEX 3, FGT 5, INT 2, AWE 3, PRE 3
Powers:
Immortality: Immunity 1 (Aging) • 1 point
Probability Control: Luck Control 1 (negate use), Luck 6 • 9 points
Sorcerous Bands: Elongation 2, Enhanced Strength 4 (Limited to Grab), Enhanced Advantages 6 (Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Precise Attack (Close Cover)), Extra Limbs 5 • 17 points
Advantages: Close Attack 4, Defensive Attack, Defensive Roll 2, Ritualist, Second Chance (Mind Control), Skill Mastery (Expertise: Magic), Trance
Skills: Acrobatics 4 (+9), Athletics 4 (+13), Deception 4 (+7), Expertise: Magic 14 (+16), Insight 9 (+12), Intimidation 5 (+8), Investigation 4 (+6), Perception 2 (+5), Persuasion 3 (+6), Sleight of Hand 5 (+8)
Offenses:
Initiative +5
Sorcerous Bands +9, Close, Grab
Unarmed +9, Close, Damage 9
Defenses: Dodge 12, Parry 12, Will 14, Fortitude 10, Toughness 12/10
Power Points: Abilities 80 + Powers 27 + Advantages 11 + Skills 27 + Defenses 35 = 180
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WRAITH (Gambit/Obsidian) (PL 11)

Postby legend » Tue Jul 10, 2012 2:14 pm

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STR 7, STA 8, AGL 9, DEX 3, FGT 9, INT 1, AWE 3, PRE 2
Powers:
Phasing: Movement 3 (Permeate) • 6 points
Shadow Staff: Arrat (27 points), Easily Removable (-10 points) • 18 points
• Phase Through Living: Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated), Progressive • 27 points
• Staff: Strength-based Damage 2, Affects Insubstantial • 1 point
Substantial Shadow: Elongation 1, Enhanced Abilities 22 (Strength 6, Stamina 6, Agility 5, Fighting 5), Immunity 20 (Life Support, Touch Dependent Powers) • 64 points
Advantages: Agile Feint, Close Attack 4, Defensive Attack, Defensive Roll 2, Evasion, Improved Disarm, Improved Initiative, Improved Trip, Instant Up, Move-By Action, Precise Attack (Close Cover), Quick Draw, Redirect, Set-Up, Takedown, Teamwork, Throwing Mastery, Uncanny Dodge
Skills: Acrobatics 5 (+14), Athletics 2 (+1), Deception 5 (+7), Insight 6 (+9), Perception 5 (+8), Persuasion 6 (+8), Ranged Combat: Throwing 8 (+11), Sleight of Hand 8 (+11), Stealth 3 (+12)
Offenses:
Initiative +13
Shadow Staff (Phase Through Living) +13, Close, Affliction 9
Shadow Staff (Staff) +13, Close, Damage 9
Unarmed +13, Close, Damage 7
Defenses: Dodge 12, Parry 12, Will 10, Fortitude 12, Toughness 10/8
Power Points: Abilities 40 + Powers 88 + Advantages 22 + Skills 24 + Defenses 17 = 191
Complications: His set of magical playing cards serves as the focus for his powers, so it is unknown if he can utilize his metamutant powers in the absence of his cards. His shadowy-form is easily injured by bright light.
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Re: LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

Postby Goldar » Thu Oct 25, 2012 3:11 pm

Legend,

Any plans to continue on with the Amalgams?

I have been patiently a-waiting some more (can't get enough of 'em!) and this would be a great time to restart --- by the end of the year, you may have them all done!

Thanks.
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Re: LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

Postby legend » Thu Oct 25, 2012 3:29 pm

Goldar wrote:Legend,

Any plans to continue on with the Amalgams?

I have been patiently a-waiting some more (can't get enough of 'em!) and this would be a great time to restart --- by the end of the year, you may have them all done!

Thanks.


Hey Goldar,

I've recently been sucked in by my fantasy & R2P threads but I will one day return to Amalgams. There are currently 5 R2P Amalgam builds but I was thinking of trying to do them all R2P.

Doing them all by the end of the year (or end of the Mayan Countdown) might be difficult. There are a lot more to do. I think am going to put together a definitive list.
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