LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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legend
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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

Postby legend » Fri Dec 09, 2011 8:24 am

AMALGAM COMICS (Marvel/DC Mergers)
The characters listed in green text denote a character whose power point total is correct for a character of that power level.

ABOMINITE (Abomination/Hellgrammite) (Playable PL 13)
AMAZON (Storm/Wonder Woman) (PL 15)
AMERICAN BELLE (Miss America/Liberty Belle) (PL 10)
ANGELHAWK (Angel/Hawkman) (Playable PL 10)
ANTIMONY (Scarlet Witch/Platinum) (PL 11)
ARTEMISTY KNIGHT (Misty Knight/Artemis) (Playable PL 13)
BEASTLING (Beast/Beast Boy) (PL 10)
BIG TITANIA (Titania/Big Barda) (Playable PL 13)
BISMUTH (Toad/Tin) (PL 11)
BLACK, JEAN (Jean Grey/Black Canary) (Playable PL 10)
BLACK BAT (Black Cat/Batgirl) (PL 10)
BLOBBA (Blob/Stompa) (PL 12)
CABLE, NILES (Cable/The Chief) (PL 8)
CAPTAIN AMERICA JR. (Captain America/Captain Marvel Jr.) (PL 13)
CAPTAIN MARVEL (Captain Marv-ell/Captain Marvel) (Playable PL 14)
CATSAI (Elektra/Catwoman) (PL 11)
COBALT (Mastermind/Gold) (PL 11)
DARE THE TERMINATOR (Daredevil/Deathstroke) (PL 12)
DARK CLAW (Wolverine/Batman) (PL 13)
DARK FIREBIRD (Dark Phoenix/Fire) (PL 15)
DEADEYE (Bullseye/Deadshot) (PL 11)
Dial H.U.S.K. (Husk/Dial H for H.E.R.O.) (Playable PL 13)
DISASTERMIND (Mastermind/Desaad) (PL 11)
DOCTOR DOOMSDAY (Doctor Doom/Doomsday) (PL 15)
ELASTI-GIRL (Domino & Wasp/Elasti-Woman) (Playable PL 11)
FERRO MAN (Colossus/Ferro Lad) (Playable PL 12)
FIREBIRD (Phoenix/Fire) (PL 13)
GREEN GOLIATH (Green Lantern/Giant-Man) (PL 12)
GREEN GUARDSMAN (Guardsman/Green Lantern)(PL 10)
GUARDIAN ANGEL (Angel - Thomas Halloway/Guardian) (Playable PL 9)
H.E.C.T.O.R. (M.O.D.O.K/Hector Hammond) (PL 12)
HYENA (Sabretooth/Joker)(PL 12)
ICEBERG (Iceman/Ice) (Playable PL10)
ICEBREAKER (Iceman/Aquaman) (Playable PL 12)
INSECT QUEEN (Mary Jane/Insect Queen - Lana Lang) (Playable PL 10)
IRON (Unus/Iron) (PL 11)
IRON LANTERN (Iron Man/Green Lantern) (PL 10)
LANTERNAUT (Juggernaut & Hulkbuster Iron Man/Sinestro) (PL 14)
MAGNETO (Magneto/Will Magnus) (PL 14)
MARY MARVEL GIRL (Marvel Girl/Mary Marvel) (Playable PL 13)
MINUTEMAN (Captain America/Flash) (PL 12)
MISTER MASTERMIND (Mastermind/Mister Mind) (PL 13)
MISTER X (Professor X/Martian Manhunter) (PL 13)
MOONWING (Moon Knight/Nightwing) (PL 11)
NICKEL (Quicksilver/Mercury) (PL 11)
NIGHTCREEPER (Nightcrawler/Creeper) (PL 10)
POLARIS (Polaris/Doctor Polaris) (Playable PL 13)
QUICK FREEZE (Iceman/Flash) (PL 11)
RED LASH (Lashina / Scarlet Witch) (Playable PL 12)
RUNAWAY (Rogue/Gypsy) (PL 11)
SABREBAK (Sabretooth/Kalibak) (Playable PL 12)
SKULK (Hulk/Solomon Grundy) (Playable PL 14)
SPARROW (Jubilee/Robin) (PL 8)
SPEED DEMON (Phantom Rider/Etrigan & Golden Age Flash) (PL 12)
SPEED DEMON II (Ghost Rider/Flash) (PL 12)
SPIDER-BOY (Spider-Man/Superboy)(Playable PL 10)
SUPER-SOLDIER (Captain America/Superman) (PL 15)
THOR-EL (Thor/Superman Blue) (PL 15)
THORION THE HUNTER (Thor/Orion) (Playable PL 15)
WAYNE, BRUCE: AGENT OF S.H.I.E.L.D. (Nick Fury/Batman) (PL 11)
WHIZ (Whizzer/Flash) (Playable PL 11)
WONDER-GIRL (Wonder Man/Donna Troy) (Playable PL 13)
WONDER WASP (Wasp/Wonder Girl II) (PL 12)
WRAITH (Gambit/Obsidian) (PL 11)
Last edited by legend on Tue Jul 10, 2012 2:15 pm, edited 80 times in total.

legend
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HYENA (PL 12)

Postby legend » Fri Dec 09, 2011 8:29 am

Image
STR 3, STA 6, AGL 6, DEX 6, FGT 9, INT 6, AWE 5, PRE 5
Powers:
Infravision: Senses 1 (Infravision) • 1 point
Heightened Senses: Enhanced Insight 8 (Limited to Illusions), Enhanced Perception 8, Senses 3 (Acute Olfactory, Direction Sense, Ultra-Hearing) • 10 points
Claws/Bite: Strength-based Damage 3, Penetrating 6, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 11 points
Healing Factor: Regeneration 5, Persistent • 10 points
Equipment:
Machine Pistol: Ranged Multiattack Damage 3 • 9 points
Advantages: All-out Attack, Close Attack 3, Daze (Deception), Defensive Roll 2, Equipment 2, Fascinate (Deception), Improved Initiative, Improved Trip, Luck, Move-by Action, Redirect, Set-up, Taunt
Skills:[/b] Acrobatics 4 (+10), Athletics 4 (+7), Deception 12 (+17), Insight 8 (+13), Intimidation 14 (+19), Perception 9 (+22), Sleight of Hand 8 (+14), Ranged Combat: Guns 6 (+12), Stealth 8 (+14), Technology 4 (+10), Vehicles 3 (+9)
Offenses:
Initiative +10
Machine Pistol +12, Ranged Multiattack, Damage 3
Claws/Bite +12, Close, Damage 6 (Crit 19-20), Penetrating 6
Unarmed +12, Close, Damage 3
Defenses: Dodge 16, Parry 13, Will 14, Fort 9, Toughness 8/6
Power Points: Abilities 92 + Powers 32 + Advantages 17 + Skills 40 + Defenses 25 = 206

legend
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SPIDER-BOY (Playable PL 10)

Postby legend » Fri Dec 09, 2011 9:32 am

Image
STR 3/10, STA 7, AGL 7, DEX 3, FGT 6, INT 3, AWE 3, PRE 2
Powers:
Control Personal Gravity: Dynamic Array (15 points) • 19 points
• Inward Gravity: Enhanced Strength 7, Dynamic • 15 points
• Sideways Gravity: Wall Crawling: Movement 2 (Wall-Crawling 2), Dynamic • 2 points
• Lower Gravity: Leaping 4, Dynamic • 2 points
Web-Shooter: Array (36 points), Easily Removable (-14 points) • 24 points
• Snare 9, Progressive • 36 points
• Speed 5 linked to Movement 1 (Swinging) • 1 point
• Move Object 9 • 1 point
Advantages: Defensive Roll 3, Evasion, Improved Initiative, Move-by Action, Precise Attack (Ranged Cover), Quick Draw, Second Chance (Mind Control), Taunt
Skills: Acrobatics 1 (+8), Athletics 5 (+8), Close Combat: Unarmed 3 (+9), Deception 6 (+8), Expertise: Photography 1 (+4), Insight 4 (+7), Perception 6 (+9), Ranged Combat: Web-Shooter 4 (+11)
Offenses:
Initiative +11
Web-Shooter +11, Ranged, Snare 9
Web-Shooter +11, Move Object 9
Unarmed +9, Close, Damage 3/10
Defenses: Dodge 10, Parry 7, Will 10, Fortitude 10, Toughness 10/7
Power Points: Abilities 68 + Powers 43 + Advantages 10 + Skills 15 + Defenses 12 = 150

legend
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BEASTLING (Beast/Beast Boy) (PL 10)

Postby legend » Fri Dec 09, 2011 11:23 am

Image
STR 6, STA 8, AGL 9, DEX 6, FGT 9, INT 4, AWE 3, PRE 3
Powers:
Feet and Hands: Extra Limbs 2, Enhanced Advantage (Improved Grab) • 3 points
Climbing: Movement 3 (Swinging, Wall-Crawling 2) • 6 points
Balance: Movement 1 (Safe Fall) • 2 points
Leaping: Leaping 3 • 3 points
Lightning Speed: Speed 5 • 5 points
Claws and Fangs: Improved Critical • 1 point
Pheremone: Enhanced Advantage 2 (Attractive 2), Sense-Dependent (Smell) • 1 point
Shapeshift: Variable 9 (Mostruous Creatures), Move Action, Quirk (Always Green) • 71 points
Advantages: Defensive Roll, Evasion, Improved Defense, Improved Hold, Instant Up, Skill Mastery (Acrobatics)
Skills: Acrobatics 3 (+12), Athletics 3 (+9), Deception 6 (+9), Insight 6 (+9), Persuasion 6 (+9)
Offenses:
Initiative +9
Unarmed +9, Close, Damage 6
Defenses: Dodge 11, Parry 11, Will 8, Fort 12, Toughness 8/9
Power Points: Abilities 96 + Powers 92 + Advantages 6 + Skills 12 + Defenses 13 = 219
Last edited by legend on Thu Apr 05, 2012 6:02 pm, edited 2 times in total.

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Goldar
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Re: LEGEND'S BUILDS

Postby Goldar » Fri Dec 09, 2011 11:37 am

Hey Legend. :)

Are you planning on doing ALL of the Amalgam characters?? They are a real favorite of mine and have longed to see them statted!!

Here are my favorites:
Firebird
Dark Firebird
Phoenetix
Mary Marvel Girl
Phoenix-Martian Manhunter Amalgam
White Witch
Jade Nova


Do you have plans to design any of those characters?

If not, could you pretty-please-with-a-cherry-on-top make profiles for these characters?? I would be most appreciative.

Thanks.

legend
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DARK CLAW (PL 13)

Postby legend » Fri Dec 09, 2011 12:30 pm

Image
STR 5, STA 6, AGL 7, DEX 7, FGT 14, INT 8, AWE 9, PRE 7
Powers:
Adamantium Skeleton: Damage 2 (Reaction to physical attacks), Enhanced Unarmed Strength Damage 1, Protection 4 (Limited to Bludgeoning or Force Damage) • 11 points
Adamantium Claws: Strength-based Damage 7, Penetrating 12, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 21 points
Regeneration: Regeneration 10, Persistent • 20 points
Resistance: Enhanced Fortitude 7 • 7 points
Enhanced Senses: Senses 11 (Acute Smell, Accurate, Ranged, Tracking 2; Darkvision, Extended Vision; Extended Hearing, Ultra-Hearing) • 11 points
Equipment:
Grappel Gun: Super-Movement 1 (Swinging) • 2 points
Mini-Tracers: Feature 1 (Tracking) • 1 point
Rebreather: Immunity 2 (Suffocation), Limited • 1 point
Utility Belt: Array (12 points) • 21 points
• Clawarangs: Strength-based Ranged Damage 2 • 14 points
• Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile) • 1 point
• Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s Toughness 1 • 1 point
• Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point
• Flash Bombs: Ranged Burst Area Affliction 3 (Resisted byFortitude; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point
• Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Smoke Bombs: Cloud Area Visual Concealment Attack 4 • 1 point
• Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated) • 1 point
Claw-Cave: Size Huge, Toughness, Communications, Computer, Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop • 20 points
Claw-Copter: Size Huge, Str 8, Spd Flight 7, Def 8, Tou 10, Alarm 3 (DC 30), Hidden Compartments, Navigation System 2 (+10 Bonus), Remote Control, Impervious Toughness 8, Partial Concealment 3 (Auditory, Visual) • 35 points
Advantages: Animal Empathy, Assessment, Benefit 5 (Billionaire), Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Equipment 16, Evasion, Hide in Plain Sight, Improved Initiative, Improved Trip, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades, Languages 4, Move-by Action, Precise Attack (Ranged; Cover), Quick Draw, Seize Initiative, Skill Mastery (Intimidation), Skill Mastery (Investigation), Startle, Takedown, Uncanny Dodge, Well-informed
Skills: Acrobatics 8 (+15), Athletics 10 (+15), Deception 8 (+15), Expertise: Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 8 (+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 11 (+20), Persuasion 5 (+12), Ranged Combat: Clawarang 7 (+14), Stealth 13 (+20), Sleight of Hand 8 (+15), Technology 8 (+16), Treatment 5 (+13), Vehicles 8 (+15)
Offenses:
Initiative +11
Clawarang+14, Ranged, Damage 7
Claws +14, Close, Slashing or Piercing Damage 12 (Crit 19-20), Penetrating
Unarmed +14, Close, Bludgeoning Damage 5
Defenses: Dodge 14, Parry 14, Will 13, Fort 13, Toughness 8/6 (12/8 vs.Bludgeoning or Force)
Power Points: Abilities 126 + Powers 70 + Advantages 50 + Skills 77 + Defenses 12 = 335

legend
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Re: LEGEND'S BUILDS

Postby legend » Fri Dec 09, 2011 12:32 pm

Goldar wrote:Hey Legend. :)

Are you planning on doing ALL of the Amalgam characters?? They are a real favorite of mine and have longed to see them statted!!

Here are my favorites:
Firebird
Dark Firebird
Phoenetix
Mary Marvel Girl
Phoenix-Martian Manhunter Amalgam
White Witch
Jade Nova


Do you have plans to design any of those characters?

If not, could you pretty-please-with-a-cherry-on-top make profiles for these characters?? I would be most appreciative.

Thanks.


I probably will get around to them all. I have limited info but I'll do my best.

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Re: LEGEND'S BUILDS

Postby Aerlwyn » Fri Dec 09, 2011 12:50 pm

What about the Magnetic men? They are from the same universe right?
Last edited by Aerlwyn on Fri Dec 09, 2011 1:07 pm, edited 1 time in total.

legend
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CAPTAIN AMERICA (PL 10)

Postby legend » Fri Dec 09, 2011 1:04 pm

Image
STR 6, STA 6, AGL 9, DEX 9, FGT 9, INT 4, AWE 4, PRE 4
Powers:
Shield: Array (16 points), Easily Removable (-6 points), Indestructible • 14 points
• Deflect 11, Ricochet 5 • 16 points
• Ranged Strength Damage, Ricochet 5 • 1 point
• Enhanced Dodge 2, Enhanced Parry 2 • 1 point
• Immunity 2 (Damage from making Slam attack) • 1 point
Equipment:
Chain-Mail Armor: Protection 3 • 3 points
Advantages: Equipment 1, Evasion, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Initiative 2, Improved Trip, Inspire, Leadership, Teamwork
Skills: Athletics 3 (+9), Close Combat: Unarmed 5 (+14), Expertise: Art 2 (+4), Expertise: Military 2 (+4), Persuasion 9 (+13), Ranged Combat: Shield 5 (+14)
Offenses:
Initiative +17
Shield +14, Ranged (Ricochet 5), Damage 6
Unarmed +14, Close, Damage 6, Crit 19-20
Defenses: Dodge 9 (11 with Shield), Parry 9 (11 with Shield), Will 11, Fort 9, Toughness 9
Power Points: Abilities 102 + Powers 14 + Advantages 11 + Skills 13 + Defenses 10 = 150
Last edited by legend on Sat Mar 31, 2012 5:37 am, edited 3 times in total.

legend
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WOLVERINE (PL 10)

Postby legend » Fri Dec 09, 2011 1:13 pm

Image
STR 3, STA 7, AGL 6, DEX 2, FGT 9, INT 2, AWE 7, PRE 1
Powers:
Adamantium Skeleton: Damage 1 (Reaction to physical attacks); Immunity 20 (Bludgeoning), Half Effect • 14 points
Adamantium Claws: Strength-based Damage 8, Penetrating 11, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 21 points
Regeneration: Regeneration 10 • 10 points
Resistance: Enhanced Fortitude 6 • 6 points
Heightened Senses: Senses 7 (Acute Smell, Accurate, Ranged, Tracking 2; Extended Hearing) • 7 points
Advantages: Animal Empathy, Defensive Roll 2, Diehard, Second Chance (Mental Control)
Skills: Athletics 2 (+5), Insight 2 (+9), Intimidation 5 (+6), Investigate 2 (+4), Perception 5 (+12)
Offenses:
Initiative +10
Unarmed +9, Close, Damage 4
Claws +9, Close, Damage 11 (Crit 19-20, Penetrating 11, Slashing or Piercing)
Defenses: Dodge 8, Parry 11, Will 7, Fort 13, Toughness 9/7
Power Points: Abilities 75 + Powers 58 + Advantages 5 + Skills 8 + Defenses 4 = 150
Last edited by legend on Sat Mar 31, 2012 4:57 am, edited 1 time in total.

legend
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Re: LEGEND'S BUILDS

Postby legend » Fri Dec 09, 2011 1:17 pm

Aerlwyn wrote:What about the Magnetic men? They are from the same universe right?


Yes. I believe its Magneto and the Magnetic Men.

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Goldar
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Re: LEGEND'S BUILDS

Postby Goldar » Fri Dec 09, 2011 1:28 pm

legend wrote:I probably will get around to them all. I have limited info but I'll do my best.


Thanks very much, Legend.

I look forward to see all your upcoming profiles! You have a great talent for these builds.

Just thought of a few other Amalgams:
Big Titania
Mister X
Mr. Mastermind
Mongslaught
Wonder-Gold
Wonder-Girl
Wonder Wasp


Let me know if I can help with any info for any of the characters. I likewise am limited, but I'll be glad to help if I can.

legend
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SPIDER-MAN (PL 10)

Postby legend » Fri Dec 09, 2011 3:36 pm

Image
STR 9, STA 9, AGL 11, DEX 5, FGT 5, INT 4, AWE 3, PRE 2
Powers:
Wall Crawling: Movement 2 (Wall-Crawling 2) • 4 points
Spider-Sense: Enhanced Advantages 2 (Evasion, Uncanny Dodge), Enhanced Skill 8 (Perception), Senses 1 (Danger Sense) • 7 points
Web-Shooters, Array (27 points), Removable (-6 points) • 25 points
• Snare 9 • 27 points
• Create 12, Permanent, Limited to flat shapes like walls & shields • 1 point
• Ranged Blunt Damage 4 • 1 point
• Speed 5 linked to Movement 1 (Swinging) • 1 point
• Move Object 9 • 1 point
Advantages: Agile Feint, Redirect
Skills: Acrobatics 3 (+14), Close Combat: Unarmed 4 (+9), Expertise: Science 1 (+5), Perception 0 (+11), Ranged Combat: Web-Shooters 6 (+11)
Offenses:
Initiative +11
Web-Shooters +11, Ranged, Snare 9
Web-Shooters +11, Ranged, Blunt Damage 4
Web-Shooters +11, Move Object 9
Unarmed +9, Close, Damage 9
Defenses: Dodge 11, Parry 8, Will 9, Fortitude 9, Toughness 9
Power Points: Abilities 96 + Powers 36 + Advantages 2 + Skills 7 + Defenses 9 = 150
Last edited by legend on Sat Mar 31, 2012 5:30 am, edited 1 time in total.

legend
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NIGHTCREEPER (PL 10)

Postby legend » Fri Dec 09, 2011 4:03 pm

Image
STR 4, STA 7, AGL 11, DEX 7, FGT 7, INT 3, AWE 4, PRE 4
Powers:
Teleportation: Array (20 points) • 21 points
• Teleport: Teleport 9, Change Direction, Turnabout • 20 points
• Multiple Attacks: Enhanced Skill 4 (Close Combat: Unarmed 4), Linked to Unarmed Multiattack 4, Linked to Teleport with Teleport 6, Change Direction, Turnabout • 1 point
Creep: Leaping 5, Movement 6 (Safe Fall, Sure-Footed 2, Swinging, Wall-crawling 2) • 17 point
Prehensile Tail: Extra Limbs 1 • 1 point
Advantages: Agile Feint, Close Attack 4, Defensive Roll 2, Evasion, Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Instant Up, Move-by Action, Startle, Taunt
Skills: Acrobatics 6 (+17), Athletics 3 (+10), Deception 5 (+9), Intimidation 6 (+10), Investigation 5 (+7), Perception 7 (+11), Persuasion 2 (+6), Sleight of Hand 4 (+11), Stealth 4 (+15)
Offenses:
Initiative +15
Multiple Attacks +15, Close, Multiattack Damage 4 Linked to Turnabout Teleport
Unarmed +11, Close, Damage 4
Defenses: Dodge 11, Parry 11, Will 7, Fort 7, Toughness 9/7
Power Points: Abilities 94 + Powers 39 + Advantages 16 + Skills 21 + Defenses 7 = 177

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Re: LEGEND'S BUILDS

Postby Thorpacolypse » Sat Dec 10, 2011 7:51 am

Ah, the Amalgam-verse. Fun stuff. I wonder if the old rivals will put their egos aside again for another crossover event like that when super hero stuff starts fading again...
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