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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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Re: LEGEND'S BUILDS: LANTERNAUT (Juggernaut/Sinestro)

Postby Goldar » Mon Feb 13, 2012 1:40 pm

Hey Legend.

Just wanted to see if you are still around here on the site since it has been a few months and if you are going to profile any more Amalgam characters??
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Re: LEGEND'S BUILDS: LANTERNAUT (Juggernaut/Sinestro)

Postby legend » Wed Feb 15, 2012 5:20 pm

I'm still around but I haven't had a chance to get back to my builds. The holidays, kids, job searches, and M&M's GM Guide & power profiles have been keeping me busy.

I will continue with the Amalgam builds and post my final "Every FASERIP Character" update as soon as possible. Thanks for all the interest!
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Re: LEGEND'S BUILDS: LANTERNAUT (Juggernaut/Sinestro)

Postby Goldar » Fri Feb 17, 2012 2:10 pm

Hey there, Legend.

Glad you are still around! :)

Yeah, I understand. Things can certainly pile up!

I am definitely a fan of your builds and look forward to more AMALGAMS! Yay!

Here is my 'AMALGAM Wish List' of characters for profiles (but of course, only as your time permits!):

Amazon
Big Titania
Firebird
Dark Firebird
Phoenix/Martian Manhunter
White Witch
Jade Nova
Mary Marvel Girl
Mr. Mastermind
Mongslaught
Phoenetix
Wonder Gold
Wonder Girl
Wonder Wasp


Hope all goes well and things calm down for you. I will be watching for anything new to appear! 8)
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AMAZON (PL 15)

Postby legend » Fri Feb 24, 2012 11:25 am

Image
STR 12, STA 14, AGL 10, DEX 8, FGT 14, INT 6, AWE 12, PRE 6
Powers:
Accelerated Healing: Regeneration 5 • 5 points
Amazon Bracelets: Impervious Toughness 10, Sustained, Removable (-2 points) • 8 point
Artemis' Eye Of The Hunter: Enhanced Skill 6 (Perception) Linked to Senses 4 (Extended Vision, Low-Light Vision, Rapid Vison, Visual Tracking) • 7 points
Artemis' Unity With Beasts: Comprehend Animals 2, Enhanced Advantage (Animal Empathy) • 5 points
Danger Sense: Senses 1 (Danger Sense) • 1 point
Flight: Flight 6, Alternate Effect (Burst Area Flight 4, Affects Others, Distracting) • 13 points
Gift of Athena: Enhanced Intellect 4, Enhanced Awareness 8 • 24 points
Longevity: Immunity 1 (Aging) • 1 point
Nature Mastery: Array (117 points) • 130 points
• Weather Control: Environment 13 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Selective • 117 points
• Acid Rain: Cylinder Area 6 Damage 1, Indirect 3, Secondary Effect, Sustained • 1 point
• Acid Cloud: Cylinder Area 6 Damage 1, Indirect 4, Secondary Effect, Sustained • 1 point
• Air Control: Element Control (Air) 12 • 1 point
• Call Lightning: Perception Ranged Electricity Damage 10, Indirect 3 • 1 point
• Calm Weather: Perception Ranged Burst Area Nullify Weather Effects 12, Simultaneous, Effortless • 1 point
• Control Currents: Element Control (Water) 6, Limited to ocean • 1 point
• Electrolytic Field: Perception Ranged Transform 1 (Water to Hydrogen & Oxygen) • 1 point
• Generate Fields: Perception Ranged Burst Area Nullify Electomagnetic Energy Effects 6, Broad, Simultaneous, Effortless • 1 point
• Heavy Fog: Cloud Area 8 Visual Concealment 4, Selective • 1 point
• Lightning Bolts: Cone Area 3 Electricity Damage 13, Selective • 1 point
• Lighting Lasso: Move Object 12 Linked to Ranged Affliction 16 (Resisted by Will; Vulnerable, Compelled), Limited to Telling the Truth, Limited Degree • 1 point
• Perceive Fields: Senses 7 (Ranged Detect Electromagnetic Energy, Accurate, Acute, Extended, Rapid) • 1 point
• Weather Prediction: Enhanced Skill 6 (Perception) Linked to Senses 4 (Precognition), Limited to predicting weather • 1 point
• Wind Control: Deflect 12, Limited to projectiles • 1 point
Resistance to Magic: Immunity 10 (Magic effects), Half Effect • 5 points
Resistance to Weather: Immunity 10 (Weather effects), Half Effect • 5 points
Advantages: Assessment, Attractive, Equipment 1 (Sword), Favored Environment (air), Improved Defense, Improved Hold, Improved Trip, Languages 5 (Ancient Greek, French, Greek, Hindi, Mandarin, Portuguese, Russian, Spanish, Themysciran), Leadership, Ranged Attack 4
Skills: Acrobatics 6 (+16), Athletics 6 (+15), Expertise: Mythology 6 (+12), Expertise: Strategy/Tactics 8 (+14), Insight 3 (+15), Intimidation 2 (+8), Investigation
6 (+12), Perception 2 (+14), Persuasion 7 (+13), Ranged Combat: Bow 3 (+15), Ranged Javelin: Bow 3 (+15)
Offenses:
Initiative +10
Call Lightning -, Perception Ranged, Electricity Damage 10
Lightning Bolts -, Cone Area 3, Electricity Damage 15, Selective
Sword +14, Close, Damage 15 (Crit 19-20)
Unarmed +14, Close, Damage 12
Defenses: Dodge 15, Parry 14, Will 16, Fortitude 14, Toughness 14
Power Points: Abilities 140 + Powers 205 + Advantages 17 + Skills 26 + Defenses 9 = 397
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Re: LEGEND'S BUILDS: AMAZON (Storm/Wonder Woman)

Postby Goldar » Fri Feb 24, 2012 12:43 pm

:) Absolutely Amazing Amazon profile!! :)

You even included Weather Prediction and Weather Resistance, 2 powers of Storm that most writers and fans forget about (or don't even know about)!! 8)

And another 'A' for the perfect pic! Yay!

Thanks so much Legend! You made my Friday!

I can't wait for all the others!

Thanks again!
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Re: LEGEND'S BUILDS: AMAZON (Storm/Wonder Woman)

Postby Woodclaw » Mon Feb 27, 2012 1:20 am

I love this build. Amazon is as overpowered as any character will ever get, but she works great.
I hope to see even more Amalgams in the near future.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Re: LEGEND'S BUILDS: AMAZON (Storm/Wonder Woman)

Postby Goldar » Wed Mar 21, 2012 8:26 am

Hey Legend.

Say your post in another thread and wanted to say hi. Also, Hoped that things have calmed down for you since the holidays.

Are you going to be posting other Amalgam characters soon? I can't wait to see more! What can I say, I am a fan! :)

Thanks.
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NILES CABLE (PL 8)

Postby legend » Thu Mar 22, 2012 3:08 pm

Image
STR 4, STA 4, AGL 4, DEX 4, FGT 9, INT 9, AWE 6, PRE 4
Powers:
Bionic Arm: Enhanced Strength Damage 2 • 2 points
Bionic Body: Protection 3 • 3 points
Bionic Eye: Enhanced Advantage 3 (Ranged Attack 3), Senses 4 (Extended Vision 2, Infravision, Ultravision) • 7 points
Hidden Compartment: Feature (Internal Compartment) • 1 point
Telekinesis: Perception Ranged Move Object 4, Precise • 9 points
Equipment:
Blaster Rifle: Ranged Damage 8 • 16 points
Advantages: Equipment 4, Improved Critical (Unarmed), Improved Trip, Inspire, Inventor, Leadership, Ranged Attack 4, Seize Initiative, Set-up, Teamwork, Taunt, Well-informed
Skills: Deception 5 (+9), Expertise: Medicine 5 (+14), Expertise: Military 3 (+9), Expertise: Science 9 (+18), Insight 4 (+10), Investigation 6 (+15), Persuasion 5 (+9), Technology 9 (+18), Treatment 4 (+13), Vehicles 4 (+8)
Offenses:
Initiative +4
Blaster Rifle +8, Ranged, Damage 8
Unarmed +9, Close, Damage 6 (Crit 19-20)
Defenses: Dodge 4, Parry 9, Will 10, Fortitude 6, Toughness 7
Power Points: Abilities 88 + Powers 22 + Advantages 18 + Skills 27 + Defenses 6 = 161
Complications:
Bionic Body: Makes him sucseptible to attacks which affect objects. Can sustain injuries which require repairs.
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Re: LEGEND'S AMALGAM BUILDS: NILES CABLE (Cable/The Chief)

Postby Goldar » Thu Mar 22, 2012 3:54 pm

Alright! Another Amalgam character!

Niles Cable! Whooohooo!

Thanks, Legend. A nice treat on a Thursday!
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Re: LEGEND'S AMALGAM BUILDS: NILES CABLE (Cable/The Chief)

Postby Aerlwyn » Thu Mar 22, 2012 4:16 pm

Any chance for a version of Antimony from Magneto and the Magnetic Men?
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MOONWING (PL 11)

Postby legend » Sat Mar 24, 2012 9:57 am

Image
STR 4/6, STA 4/6, AGL 6/8, DEX 4/6, FGT 8/10, INT 3, AWE 4, PRE 4
Powers:
Lunar Phase: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Agility 2, Enhanced Dexterity 2, Enhanced Fighting 2, Limited by phases of the moon • 10 points
Multiple Personalities: Enhanced Advantage 2 (Second Chance (Mind Control, Mind Reading)); Immunity 7 (Mind Control, Mind Reading), Half Effect • 6 points
Equipment:
Boot Compartments: Array (5 points) • 12 points
• Signal Flares: Ranged Environment 1 (Light 2), Continuous, Extended Ranged 2, Unreliable (5 rounds) • 5 points
• Concealable Microphone: Feature 1 • 1 point
• First-Aid Kit: Feature 1 • 1 point
• Flashlight: Feature 1 • 1 point
• Flexi-Cuffs: Feature 1 (Restraints) • 1 point
• Mini-Computer: Feature 3 (Cell Phone, Computer, GPS) • 1 point
• Rebreather: Feature 1 • 1 point
• Lock Picks: Feature 1 • 1 point
Costume: Enhanced Skill 2 (Stealth); Immunity 10 (Electricity, Fire), Half Effect; Protection 1 • 7 points
Left Gauntlet: Array (16 points) • 20 points
• Smoke Pellets: Ranged Cloud Area Visual Concealment
Attack 4 • 16 points
• Knockout Gas Capsules: Cloud Area Sleep 4 • 1 point
• Sonic Pellets: Burst Area Auditory Dazzle 4 (Resisted by Fortitude) • 1 point
• Throwing Darts: Ranged Multiattack Damage 1 • 1 point
• Tracers: Feature 1 • 1 point
Right Gauntlet (Stun Gun): Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 5 points
Weapons: Array (10 points) • 14 points
• Crescent Boomerangs: Strength-based Ranged Damage 2 • 10 points
• Bola: Snare 3 • 1 point
• Golden Darts: Ranged Multiattack Piercing Damage 3 • 1 point
• Escrima Sticks: Strength-based Damage 3, Enhanced Parry 2 • 1 point
• Truncheon: Strength-based Damage 2; Movement 1 (Swinging) • 1 point
Advantages: Agile Feint, Close Attack 3, Connected, Contacts, Defensive Attack, Defensive Roll 2, Equipment 12, Evasion, Hide in Plain Sight, Improved Initiative, Languages 4 (Cantonese, French, Japanese, Mandarin, Russian, Spanish), Leadership, Move-By Action, Ranged Attack 5, Redirect, Seize Initiative, Setup, Skill Mastery (Acrobatics), Skill Mastery (Investigation), Takedown, Tracking, Uncanny Dodge, Well-informed
Skills: Acrobatics 12 (+18/20), Athletics 10 (+14/16), Close Combat: Unarmed 3 (+14/16), Deception 8 (+12), Expertise: Criminology 10 (+13), Expertise: Streetwise 10 (+13), Insight 10 (+14), Intimidation 6 (+10), Investigation 12 (+15), Perception 10 (+14), Persuasion 4 (+8), Ranged Combat: Throwing 3 (+12/14), Stealth 10 (+18/20), Sleight of Hand 8 (+12/14), Technology 7 (+10), Treatment 4 (+7), Vehicles 9 (+13/15)
Offenses:
Initiative +10/12
Crescent Boomerangs +12/14, Ranged, Damage 6/8
Escrima Sticks +11/13, Close, Damage 7/9
Unarmed +14/16, Close, Damage 4/6
Defenses: Dodge 11/13, Parry 9/11 (+2 with Escrima Sticks), Will 10, Fort 10/12, Toughness 7/9 (-2 without Defensive Roll)
Power Points: Abilities 74 + Powers 16 + Advantages 44 + Skills 68 + Defenses 18 = 220

Note: Moonwing's Lunar Phase power is at full strength on the week of a full moon (the day of the full moon, 3 days before, & 3 days after). The power does not work the week of a new moon (the day of the new moon, 3 days before, & 3 days after). All other times, this power works at half strength.
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Re: LEGEND'S AMALGAM BUILDS: MOONWING (Moon Knight/Nightwing)

Postby WanderingMystic » Sat Mar 24, 2012 9:31 pm

Really nice Moonwing build (although I am bias since I love Moon Knight) I especially love how his lunar powers worked out.

Side note: I have always been curious if the low level AOE equipment is ever useful since its DC is virtually useless against the enemies a Pl 8+ would go up against.
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ICEBERG (Playable PL 10)

Postby legend » Sun Mar 25, 2012 9:25 am

Image Image
STR 2/4, STA 6/8, AGL 4, DEX 3, FGT 4, INT 3, AWE 3, PRE 2
Powers:
Ice Production: Array (27 points) • 32 points
• Ice Snare: Ranged Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Cumulative, Extra Condition, Limited Degree • 27 points
• Create Ice: Create 9, Innate, Permanent, Quirk (melts) • 1 point
• Ice Blast: Ranged Damage 9 • 1 point
• Icy Surface: Cone Area Affliction 9 (Resisted by Dodge; Hindered and Vulnerable), Extra Condition, Limited Degree 2, Permanent, Quirk (melts) • 1 point
• Ice Weapons: Strength-based Damage 2, Variable Descriptor 2 (Bludgeoning, Piercing, Slashing) • 1 point
• Project Slickness: Ranged Environment 2 (Impede Movement 2), Permanent, Quirk (melts) • 1 point
Ice Slide: Flight 5, Platform • 5 points
Invulnerability to Cold: Immunity 10 (Cold Effects) • 10 points
Lower Body Temperature: Feature 1 (Can lower to -105°F at will)
Thermal Vision: Senses 1 (Infravision) • 1 point
Transform into Organic Ice: Enhanced Strength 2, Enhanced Stamina 2, Impervious Toughness 8, Activation (Move Action) • 15 points
Advantages: Accurate Attack, Attractive, Close Attack 4, Defensive Roll 2, Extraordinary Effort, Luck 2, Move-by Action, Teamwork
Skills: Acrobatics 4 (+8), Perceptions 5 (+8), Persuasion 6 (+8), Ranged Combat: Ice Production 7 (+10)
Offenses:
Initiative +4
Ice Snare +10, Ranged, Affliction 9
Ice Blast +10, Ranged, Damage 9
Icy Surface -, Cone Area, Affliction 9
Ice Weapons +8, Close, Damage 4/6
Unarmed +8, Close, Damage 2/4
Defenses: Dodge 10, Parry 9, Will 9, Fort 9/11, Toughness 8/10 (-2 without Defensive Roll)
Power Points: Abilities 54 + Powers 64 + Skills 11 + Defenses 21 = 150
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Re: LEGEND'S AMALGAM BUILDS: ICEBERG (Iceman/Ice)

Postby Goldar » Sun Mar 25, 2012 11:30 am

Moonwing is great! I really liked the way you created his Lunar Phase Powers! Very nice job.

And Iceberg is so cool! 8)

Keep 'em coming, Legend!
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RUNAWAY (PL 11)

Postby legend » Mon Mar 26, 2012 12:30 pm

Image
STR 11, STA 9, AGL 4, DEX 4, FGT 4, INT 2, AWE 3, PRE 3
Powers:
Absorb Essence: Affliction 11 (Resisted by Fortitude, Dazed, Stunned, Incapacitated), Progressive, Sustained, Sense-Dependent (Touch) Linked to Mind Reading 11, Cumulative, Effortless, Close, Quirk 2 (no subconscious thoughts), Sense-Dependent (Touch) Linked to Variable 11 (55 points) for absorbing traits and powers, Sense-Dependent (Touch) • 120 points
Body Armor: Impervious Toughness 9 • 9 points
Illusion Casting: Array (35 points) • 37 points
• Illusion 7 (All Senses), Selective, Resistible by Will • 35 points
• Chameleon: Burst Area Visual Concealment 4, Affects Others, Selective, Resistible by Will • 1 point
• Illusory Disguise: Burst Area Morph 2 (Similar Form), Affects Others, Selective, Resistible by Will • 1 point
Flight: Flight 6 • 12 points
Advantages: Defensive Roll 3, Evasion 2, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Ultimate Stealth
Skills: Acrobatics 9 (+13), Athletics 4 (+15), Close Combat: Unarmed 7 (+11), Expertise: Streetwise 9 (+11), Insight 5 (+8), Perception 5 (+8), Ranged Combat: Guns 7 (+11), Stealth 9 (+13), Technology 9 (+11)
Offenses:
Initiative +8
Absorb Essence +11, Close, Affliction 11 Linked to Mind Reading 11 Linked to Variable 11
Unarmed +11, Close, Damage 11
Defenses: Dodge 9, Parry 8, Will 8, Fort 11, Toughness 12/9
Power Points: Abilities 80 + Powers 178 + Advantages 10 + Skills 32 + Defenses 16 = 316
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