Showdown
Aka The Shadow Ranger
AKA Mitchell Faithful

PL 10 (150 Points)
STR: +4/+8 (18/26), DEX: +4/+10 (18/30), CON: +6 (22), INT: +2 (14), WIS: +3 (16), CHA: +3 (16)
Points spent: 44
Skills:
Acrobatics 8(12/18) SK-M
Bluff 5(8)
Concentration 2(8)
Escape Artist 5(9/15) SK-M
Gather information 5 (8) SK-M
Intimidate 5(8) SK-M
Language: Japanese, English, Mandarin/Kantonese
Knowledge (Martial Arts) 12(14)
Knowledge (Streetwise) 6(8) SK-M
Notice 7(10) SK-M*
Search 7(9)
Sense Motive 8(11) SK-M
Stealth 8(12/18) SK-M*
Skills: 80=20
Feats: 32
Acrobatic bluff, All out Attack, Assessment, ATTACK FOCUS 6 (Melee), Attack Specialization (Unarmed), Counterattack [mastermind’s manual], Distract (Intimidation), Dodge Focus 6, Evasion, Improved Grab, Improved grapple, Improved Pin, Last Stand, Luck 3, Skill Mastery 2 (Acrobatics, Escape Artist, Stealth, Knowledge: Streetwise, Intimidation, Notice/Search [ask GM], Sense Motive, Gather Information), Power attack, Redirect, Takedown Attack, Withstand Damage 4
Combat:
+4 Attack (costs 8 points), +10 with Melee, +12 Unarmed, +4 Defense (costs 8 points), +10 with dodge
Saves:
Toughness +6/+10 (4 Impervious is Limited)
Reflex +4/+10
Will: +3
Fortitude: +6
Powers
Immunity (Poison+Disease) Limited [half effect] 1 point
Martial Arts Array 16
-Block Buster Drop Kick (Corrosion 8) (DC 23; Limited (objects)
-
Fingers in Eyes: Visual Dazzle 8 (Touch Range -1) Linked to Strike 8 (16)
- Bulls eye Rabbit Punch: Autofire on +8 Strength Damage (16)
-Stunning Spin Kick: Stun 8 (16)
(Cost of Array 19 PP)
Alternate Form-Shadow Ranger Form [Full Round Action]:
Enhanced Strength 8
Enhanced Dexterity 12
Morphatronic Field: Protection 4 (+4 Toughness; Impervious; [impervious is Limited - Broad Type (Physical)] )
Drain (Atk Bonus) 8, Slow fade 2, Alternate Save Will. Drawback: Drain only applies when fighting Showdown -1
AP: Drain Defense Bonus 8, Slow fade 2, Alternate Save Will. Drawback: Drain only applies when fighting Showdown -1
AP: Drain Toughness Save 8, Slow fade 2, Alternate Save Will. Drawback: Drain only applies when fighting Showdown -1
(7 points altogether)
Flash Step (Mecha and Manga) [costs 3 points] Linked Leaping 4 (x25 jumping) [Costs 4 points] [7 points in total]
Ultra-Sonics+Voice recognition: Blindsight (4 pp), Extended 2 (hearing), Track, Uncanny Dodge (Hearing), Accurate 1.
(7)
45 Points in total /5= 9. *2=18
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Complications:
Old friends, New enemies: The Psycho Shadows have been really hurt by Showdown's betrayal. They want to show it, by destroying him, and everything he holds dear.
Responsibility + secret ID: He hides his secret identity, in the most effective way imaginable-he found someonelse who wants to be Showdown. His mentor and Friend Adam has, is he isn't relationship with the media, making themall focus on him, while none suspect the PA/ stunt man to be a super hero. It also means he needs to protect Adam, for when villains want revenge.
Allergy-Unhealthy Food: More of a social complication no real game effect, SHADOW's designs wanted to ensure that their new breed of Martial Arts killers never become ill, or inefficient, so their bodies would react to eject anything that could contaminate the body. Unfortunately, that includes projectile vomiting just about every kind of food that you can't find in a juice bar.
He can't eat burgers, chips, ice cream, or most eggs unless they are boiled. About all he can drink is water and protein shake. Worse of all, he feels a compulsion to eat the worst tasting food, such as beetroot. After years he is fed up with this, and despises this tortures reminder of SHADOW's scientists keeps him separate from normal people. It also makes him seem stuck up to other people when he refuses to go to Burger King with them, or goes there with his own food.
Hunted-Everyone hard a part in him, everyone else wants those parts: SHADOW went to a lot of effort to create the Psycho Shadows MK 2 series, and they stole from or worked with almost every villainous organizations to make the perfect team. PSI for the tactics scanning, The rogue/secret government military group Blackwatch for the transformation abilities, League of Shadows for Martial Arts instructors, and even a few extra-dimensional evil wizards among others. Not that ones gone rogue, just about all these groups want their investments back. Others, from mad geneticists, to Blood Red King, to sexually confused aliens looking for a good probe, who know what went into making him, want to dissect him to get all the goodies.
Reputation: The appearance, and his history of being a very successful super villain team leader make others very suspicious to trust him. With good reason-his team in their younger years actually convinced a group of magical girls they had gone good for several months, before turning on them mid battle with a group of space priates at a vital moment.
What else did they put in me? :There are some design features which Showdown doesn't even know are in him, due to him not having matured enough to use them. Perhaps SHADOW is even unaware they are placed inside him, given the number of outside forces who worked on him. The GM can feel free to trigger this complication at any times, to either make Showdown act in a certain way, get a short term vulnerability, emit mutational radiation,
fall in love with sloths etc...
Is it worth it?- He thinks this question all the time, as he ponders on why he is a hero, in a community which knowingly despises him, while turning on the only family he knows. How much good can he really do, will it every make up for what sins he's committed? He knows being a Shadow Ranger was wrong, but it felt so right...
Background: In Asia, the terroist agency SHADOW is beset at all sides by super powered martial artists of all kinds, especially in the nation of Japan but also in Singapore, Vietnam Korea and Malaysia. 9 years ago, the geniuses in SHADOW's R&D decided to reopen the Psycho Shadow project, and create a new brand of super soldiers designed to kill all these martial artists.
Of course, the original project was a failure, as it took special ops soldiers, gave them dissociative personality disorders, to act as the perfect sleeper agents in a variety of military institutions, from the Spet Naz, to the Mossad, to Aegis. The problem was, when you rely on your operatives having a mental disorder to be successful, the conception is inherently flawed.
The new project however, required resources the HQ wouldn't or couldn't provide, so there were some back alley deals with just about every organisation and villain who either wanted to test out new formulae, or desired certain super martial artists destroyed.
The new creation was a team of 6 super Martial artists, with transformation powers granted by hijacking the 'morphing grid' certain super martial artists used. Their DNA were based on some of the greatest martial artists the world had ever seen, and were trained in brutal tactics.
Shadow Ranger, as he was once called, was the eldest, and designated leader of the team. The group itself was isolated from other Shadow operatives, even when put into [inset name for academy of Super Villains], the 6 'Psycho Shadows' were a group on their own, and they preferred it that way. They were both an organized team of professionals, and a family.
Shadow Red, the second in command, and second oldestn he adored his older brother.
Shadow Blue, the most violent and driven of the Shadows, Showdown had difficulty keeping him in line, but he was one of the best fighters as he never gave up willingly.
Shadow Yellow, independent and the closest thing to a loner in a group of loners.
Shadow Pink, Yellow's twin, she thrived on beating the others at everything, prooving she was the best. She was exceptionally clingy, and it annoyed the others, but Shadow Ranger forced them to tolerate it.
Finally, there was
Shadow Silver, the youngest, she was the closest to normal out of any of them. She would actually spend time in her human form, and try to interact with the other students while they were in the academy. Shadow Ranger found this harmless, and allowed her to continue, protecting her above the others since she was the youngest. Secretly, he protected her because she was the farthest from a monster out of any of them.
He then discovered the truth was far worse than he originally perceived. Silver was being infused with cosmic energy stolen from a galactic herald, which was causing her to develop split personality disorder. Her human side, and her monstrous Cosmic side. He then discovered that all of the Shadows had had the procedure eith different cosmic level beings, but it was wiped from their memory. It was then he decided he had enough, and made a break for it, leaving behind his weapons, his mentors, and the only family he had ever known.
It was he escaped to Los Angeles, that he discovered that not all of the Shadows' DNA came from long dead Martial Artists. In fact, most of his DNA came from
Adam Park a very talented stunt man and ex-action hero. When he found Adam, his first reaction was to leave him to the dregs of video game voicing Adam was stuck in. Then SHADOW agents attacked, and Showdown saw Adam save him from an attack.
Adam decided to take the ex-super villain under his wing, to train him in the real world, giving him the name Mitchell Faithful (a joke on the fact the geyser in Yellowstone
Park, is called Old
Faithful) . He also hired him as a stunt double, while training him as an actor. A twist of events caused a news reporter to record the attacks, and now the world thinks Adam is the new superhero Showdown. Which has done wonders for Adam's acting career, while protecting Mitchell
Powers:
The Shadow's greatest ability is the power to scan the mind of an opponent, and upon learning his tactics, devise the perfect counter martial arts [represented by the Drain, which only applies in combat with Showdown-others can't benefit from the Drain].
Additionally, since martial artists are good at hiding their secret identity, or moving so fast they can't be seen, new provisions had to be made. Their hearing has been enhanced to not only fight without the ability to see, but also the ability to track martial artists in their secret identity, by listening to the sound of their voice. Even if they hide their appearance, Showdown could appear in their secret ID, once he had determined their identity.
He has a huge endurance, thanks to a combination of obligatory healthy living, and genetic enhancement, allowing him to keep fighting even when by all rights he should have given up.
Note: Here is an image of the Psycho Shadows from their photo day in Shadow Academy (Before Shadow Silver was around):

(Props to the guy who made it, thought it needed to be seen)