Hound Town

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Hound Town

Postby Hound » Mon Feb 27, 2012 7:11 pm

Last edited by Hound on Fri Feb 21, 2014 6:19 pm, edited 35 times in total.
"Whats wrong? You came here expecting to fight a madman, and instead found a god!?"
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Shadow Wing

Postby Hound » Mon Feb 27, 2012 7:12 pm

Sakumoto Himiko
The Shadow Wing

Description:
Age: 24
Gender: Female
Height: 5'7”
Weight: 112lbs
Eyes: Brown
Hair: Black
Image
PL 8: 135 PP
Abilities: 56P
STR 03
STA 03
DEX 03
AGI 07
FGT 07
INT 03
AWE 02
PRE 00

Combat:
Initiative: +07
Melee Attack: +10 Unarmed (DC 18), +10 Unarmed(Improvised Weapon DC 19) +10 telescoping Bo-Staff (DC 21) +10 Cutting Laser (DC 21, Weakness Fort DC 16)
Range Attack: +10 Boomerangs (DC 21) +10 Improvised thrown items (DC 19)
Grapple: +10 (DC Spec 13)

Defenses: 15 PP
Dodge +9
Parry +9
Toughness +3/+7
Fortitude +7
Will +9

Skills: 36 PP(72 Ranks)
Acrobatics (AGL) 1+7=8
Athletics (STR) 2+3=5
Deception (PRE) +10
Expertise (INT) [Science(General)] 5+3=8
Expertise (INT) [Criminal Science/Law] 5+3=8
Insight (AWE) 8+2=10
Investigate(INT) 5+3=8
Perception (AWE) 8+2=10
Ranged Combat(DEX)[Throw] 7+3=10
Slight of Hand (DEX) 6+3=9
Stealth (AGL) 9+7=16(+21 in costume, in darkness)
Technology(INT) 2+3=5
Treatment(INT) 2+3=5
Vehicles (DEX) 2+3=5

Advantages: 28 PP
Assessment
Attractive
Close Attack 3
Inventor
Language: Japanese
Move-by Action
Power Attack
Quick Draw
Skill Mastery: Stealth
Takedown 1
Throwing Mastery
Tracking
Equipment 13

Equipment: 13 PP = 65 EP
Arsenal Array: (29 EP)
Sleep Pellets: Cloud of sleeping gas, Resisted by Fortitude DC 18(24 EP)
[Alternate power] Collapsible Boomerangs: Strength-based Damage 2, Indirect, Homing 1, Multi-attack 6, Feature(Concealable), Improved Critical (18-20) (1 EP)
[Alternate power] Telescoping Bo-Staff: Strength-Based Damage 3, Multi-attack 6, Feature(Cancealable), Improved Trip, Reach 5 Feet, Improved Critical (19-20) (1 EP)
[Alternate power]Smoke Bombs: Cloud Area Concealment: Total Visual Concealment (1 EP)
[Alternate power]Grappling Hook Gun: Elongation 6(500 ft)(Wire Line has toughness DC of 16), Movement 2: Swinging, Wall crawl 1(For the hook to attach to walls), Feature(Cancealable) (1EP)
[Alternate power]Cutting Laser: 6 Damage linked with 6 Weaken Toughness(Fort Resist), Precise tool, Feature(Concealable), Improved Critical (18-20) (1 EP)

Costume:(13 EP)
Black Body armor: 4 Toughness (Noticeable) (3 EP)
Black Camouflage Cape and Body Suit: Designed for Shadows/Darkness, +5 circumstance Stealth. Cape Provides Slowfall(Must use Hands to hold cape), and/or Flight 2[Glide](Must use Hands to hold cape) (3 EP)
Cowl: Infrared Vision, Night Vision(Requires at least some light), Radio Receiver (Radio Sense), Clock(Time Sense), (4 EP)
Wrist Computer: Used to interface and hack computers. Receives and displays signals from Mini-tracer. Feature[Able to store Data], Able to be used like a standard computer, able to access the internet (3 EP)

Utility Belt:(10 EP)
Gas Mask, Rebreather, Cell Phone, Telescopic Lens(x10 Vision), Mini-tracer(Includes built in listening device, transmits to wrist computer), Multi-tool, First Aid Kit, Forensics Kit(+5 to Criminal Investigations), Camera (10 EP)

Motorcycle:(13 EP)
Speed 6, can carry one passenger, toughness 8, Remote Control(Wrist Computer), DNA Scan Starter, Caltrops(13 EP)


Powers: 0 PP

Complications:

Enemy: League of Assassins

Family: Grandfather, very old now, still in considerably good health, but she worries about him and visits him often.

Motivation: Justice. She tries her best to bring all criminals to justice. She tries to use minimal force required, and the idea of killing disgusts her.

Responsibility: Himiko has a job as a CSI in Hub city.

History:

Himiko's parents, Sakumoto Kenji, and Nakamura Ryoko, were both members of the League of Assassins. What started as a passing fling soon bloomed into a grand romance, and before long Ryoko realized she was pregnant.

Ryoko's father, Hayato had been a Grand Master in the order, well feared and respected, in that order. Hayato trained Ryoko from birth to be his successor, but Ryoko did not what that for her own child, she and Kenji decided to leave the life and raise their child in peace.

Yet unlike Hayato, their contract was not yet over. The league pursued them, and for a while they were able to remain well ahead of their would be killers. Yet with the child with in Ryoko continuing to grow and hamper her movements, they began to slow down, make mistakes. Before long they had only one choice left.

Nine months pregnant and ready to give birth at any moment, they made their way to Hayato's home in Miami where he had retired to enjoy the sun and beach.

Despite his anger in their abandoning of the old ways, he accepted them into his home, where Ryoko soon gave birth. When Hayato held the baby his anger quickly vanished, perhaps old age had made him soft, but holding Himiko in his arms, he suddenly felt horrible for pulling Ryoko into the assassin's life.

Less then a month after Himiko's birth they were tracked down once more by more assassins. Despite not fully recovered, Ryoko and Kenji met the attackers head on, leaving Himiko with Hayato.

Hayato wanted to help his daughter, but knew he had to keep Himiko safe. While Ryoko and Kenji engaged the assassins in battle, Hayato attempted to make his escape with his grand child.

Yet they were waiting for him. "Master Hayato." One spoke as he bowed before the old man, "Give us the traitor's daughter, and we shall leave you in peace."

"No deal. Now get off my lawn." Growled the old man. The assassin instantly launched forward, attempting to kill Hayato, yet even with sleeping Himiko in arms, the assassin could not touch Hayato. In the blink of an eye, Hayato had killed the man with his free arm. The others wasted no time in attacking in a group...

When the battle was done, Ryoko and Kenji had both fallen, Hayato had lost his left eye, and suffered from several broken bones, but Himiko was unharmed, while none of their would be killers survived.

Hayato took Himiko into hiding and raised her better than he had raised Ryoko. He still taught her martial arts, and the ways of the assassin, knowing these skills would save her life one day, but he was kinder, gentler, then he ever was with Ryoko.

Amazingly, Himiko grew far stronger than her Mother ever was...

As an Adult, Himiko went to university for Forensic science, and after graduation received a job at the CSI in Hub City. While she loves her new found career, she often became frustrated by men and women slipping through the cracks of the justice system. Getting by on technicalities when all the world knew they were guilty.

In her anger, she began tracking down these individuals, doing things normal police would not do, and gathering the evidence needed to send them to jail for life.

From time to time this caused her to be present during criminal acts, and using her training she would leap to action, preventing muggings, rapes, and murders. Before long, this became her entire focus for going out at night. To keep her identity out of the papers, she began wearing a Halloween costume she modified. With every encounter she gained more knowledge, more experience, and soon she was a true masked vigilante, with gadgets and weapons, and even a silly code name.

She was "Shadow Wing."
Last edited by Hound on Sat Mar 08, 2014 8:07 pm, edited 26 times in total.
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Voth

Postby Hound » Mon Feb 27, 2012 7:12 pm

Character Name: Jason Marsh
Codename: Voth

Class type: Brute
Occupation: Vigilante
Description:
Age: 17
Gender: Male
Height: 6'1”
Weight: 280lbs
Eyes: Yellow
Hair: None, covered in scales, his skin feels smooth like a snake.
Image

PL 10 (150 PP)
Abilities 24 PP
Strength 12, Stamina 10, Agility 8, Dexterity 0, Fighting 8, Intellect 0, Awareness 2, Presence 0

Initiative: +8
Melee Attack: +8
Range Attack: +0
Grapple: +8

Defenses 8 PP
Dodge +8
Parry +8
Toughness +12
Fortitude +10
Will +10

Skills 22 PP
Acrobatics 6 (+14), Insight 12 (+14), Intimidation 2 (+14), Perception 12 (+14), Stealth 12 (+20)

Advantages: 11 PP
All-out Attack, Chokehold, Fast Grab, Improved Critical: Unarmed, Improved Disarm, Improved Grab, Improved Hold, Interpose, Move-by Action, Power Attack, Takedown 2

Powers 85 Lizard man
    Enhancd STR: 09 (18PP)
    Enhancd STA: 07 (14 PP)
    Protection 2: +2 Toughness; Flaws: Noticeable: thick green scales (2 PP)
    Enhancd AGI: 06 (12PP)
    Enhancd FGT: 06 (12PP)
    Additional Limbs 1: Prehensile Tongue (2meters long similar to a chameleon)(1 Extra Limb, Improved Grab) (1PP)
    "Chameleon Blending" Concealment 1: Normal Visual Sense, Blending, Passive (1PP)
    Feature: Fearsome Appearance 1 (Use strength for intimidate) (1 PP)
    Immunity 2: Disease, Poison (2PP)
    Immunity 4: Radiation, Heat, Pressure, Suffocation: Drowning, Limited: Half effects (2 PP)
    Regeneration 2: Persistent (Heals 1 wound every 5 rounds) (4 PP)
    Senses 7: (Accurate: Scent, Acute: Scent, Danger Sense[Scent], Extended Scent, Low Light Vision, Tracking[Scent ]) (7 PP)
    Movement 2: (Wall crawling full speed) (4 PP)
    Leaping 2: (Jumping Distance: 30 feet)(2 PP)
    Speed 3: (16mph, 250ft/rnd) (3PP)
      Alternate Power: Swimming 3: (4mph, 60ft./rnd) (1 PP)
Complications:

Obvious Mutant:
Jason's powers are glaringly obvious and he has no way to shut them down. He is a giant lizard man, and that is just plain hard to hide.

Runaway: Homeless, Poor, and high school drop out. His belief in justice stops him from stealing so he survives on thrown out scraps, rats, and pigeons.

Anger management: Jason's feral instincts are constantly at war with the human inside, often Jason has difficulty controlling himself against villains, and occasionally goes too far and leaves them with a few too many broken bones.

GM may choose at will during combat to make Jason do a will save of the GM's choosing. If Jason fails, he goes into a blind rage, unable to pick out friend from foe, and must always use full power in all attacks.

Voth will rage until either the source of the rage is gone, at which point he may make a new Will check, since the target of rage is usually gone, this means the DC will be easier to calm down. Things may influance this DC. For example, Voth is having a bad day, so multiple bad things may make it harder to remain calm. Voth may find love, and the romance interest may keep him calmer lowering the DC.

Reptile DNA: Cold Enviromental Effects are 50% more effective.
~~~

Jason grew up in a tiny town in the middle of nowhere, kind of town where sports and god are the only thing that matters, and the Darwin theory isn't even taught in the school. This forced Jason to live a double life even when he was normal. Despite his very average intelligence, and being apart of many sports teams, Jason has always had a curiosity for the world around him, and spent a lot of time reading at the library when he wasn't at a game or practice.

His parents were the type of people who watched the news every single day, but spent half of the news cursing about how Godless the world was, and how every other person was a devil trying to lead the good God-fearing types astray. Their favourite target to hate (besides coloured people and the Jewish) were those with super powers.

Now Jason knew from the Library that the majority of super powered beings were mutants, the next stage in human evaluation, others were beings from far off worlds, some where simply using advanced technology, and there were even some who used mystic arts. But very little if any of it, had anything to do with any God or any Demon what so ever.

But Jason could never say this out loud. He knew what his parents thought, he knew how the whole town felt. Jason just had to keep quiet. After all, it wasn't like he had super powers, he just had to make it to college and he could go anywhere he wanted, and talk about anything he wanted.

Funny how things work out...

It was the state championship, Jason, despite being only a freshmen, had become the teams star quarter back. His natural speed, strength, agility and endurance were off the charts, and the boy was the heart of the team. With his skills they had slaughtered all the competition, in fact, his skills were so good, after every game, he had to pee into a cup for someone just to prove it was all him.

His parents called it God's gift. This annoyed Jason.

Either way, it was the final minutes of the game. Jason's team was five points behind, and all Jason needed to do was through an easy pass to win the game when suddenly his stomach twisted. He hunched over with agonizing pain, his skin began to burn. He screamed out in pain, but no one heard it. The other team broke through the defenses and sacked Jason.

They hit him hard, so hard in fact when they stood up, they took much of his skin with them, revealing his new green scaly skin below.

I don't think anyone expected that night to end with pitch forks and burning torches... but that's how it ended. Jason fled for his life as his parents, his friends, his team mates, and even his girl all chased him, trying to kill the him, calling him a demon.

Jason has been on the run since, stealing food to survive, but never hurting anyone. When he got to the city, he realised that here he could actually hide surprisingly easy, in fact, so few people ever looked up, it was unbelievable. However from up so high he could see all the crime, the pain the city was in. Jason may not have believed in God, but he always took solace in the messages the bible tried to teach. His parents may have loved God and the bible, but they certainly didn't follow it's teachings, they never helped others, they judged with out knowing.

Well Jason wasn't going to be like them. He had powers, he could see the pain, so Jason was going to help.

It started with just breaking up a few purse robberies, but pretty soon Jason was stopping bank robberies, catching thugs, gangsters, and rapists. He was even scaring graffiti artists so bad they would never touch a spray can again. He ws doing all sorts of dashing heroics.

Jason was making a difference.
Last edited by Hound on Sat Mar 08, 2014 8:08 pm, edited 22 times in total.
"Whats wrong? You came here expecting to fight a madman, and instead found a god!?"
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Galatea

Postby Hound » Mon Feb 27, 2012 7:12 pm

Galactic Guardian Prototype 0001 A.K.A "Galatea"
Description:
Age: Unknown
Gender: None(Identifies as female)
Height: 5'7”
Weight: 360lbs
Eyes: Blue Eyes
Skin: White with black Accents.
Image
PL 10: 150 PP
Abilities: -2 PP
STR 16/30
DEX 10
CON --
INT 16/30
WIS 10
CHA 06

Combat:
Initiative: +0
Melee Attack: +10 Unarmed Combat, DC 25
Range Attack: +10 Energy Canon, DC 25
Grapple: +20/+26

Defenses: 20 PP
Fortitude: Immune
Reflex: +10
Will: +10
Toughness: +15
Dodge: +5

Skills: 4 PP
Computers(INT) +1(+15)
Disable Device(INT) +1(+11)
Investigate(INT) +1(+11)
Knowledge[Technology](INT) +1(+15)
Notice(WIS) +3(+15)
Pilot(DEX) +5
Medicine(Wis) +0(+8)
Search (INT) +1(+11)
Sense Motive(WIS) +3(+15)

Feats: 9 PP
Assessment
Dodge Focus 5
Power Attack
Takedown 2

Powers: 125
Main Power Systems Array(Main Power 25 + 3 Alts = 28 Total) Channels power to different subsystems depending on need
    Close Combat Protocols (25 PP) Reinforces structural integrity
    Enhanced Strength 14, Attack Focus[Melee] 10, Elusive Target
    Ranged Combat Protocols(1 PP) Right hand and forearm transform becoming a blaster canon.
    Blast 10(100Ft, DC 25, Accurate 5[+10], Precise, Custom draw back: Loses use of right hand. )
    Mental Acuity Protocols (1 PP)
    Enhanced Intelligence +14, Eidetic Memory[Database], Inventor, Linked with Quickness 5, Linked with +8 Medicine, +4 Technology, +4 Computers
    Communication Protocols (1 PP) Universal Translator
    Comprehend 6: Speak All, Understand All, Am Understood, Read All, Machines/Electronics [Speak to, Understood], Dynamic

"Communications Systems" Communication 2: Radio, Omni-Directional, 100ft(4 PP)
"Flight System" Flight 5: 250mph, 2,200ft/round (10 PP)
"Artificial Life form" Immunity 40: Fortitude Effects[Feeds on Energy], Mental Effects (39 PP)
"Armored Plating" Protection 15: Toughness 12, Noticeable: Armor (14 PP)
"Repair Systems" Regeneration 10: Recovery Bonus 5, Recovery Rate(Bruised 1, Disabled 1, Injured 1, Staggered 1, Unconscious 1), Requires Energy to Repair (5 PP)
"Magnetic Soles" Super-Movement 1: Wall Crawl 1[Limited: Metallic Surfaces] Sustained (1 PP)
"Grappling Hook" Elongation 6: 250ft, +6 to Grapple, Limited: to Left arm only, Limited: Loses fine dexterity control with left arm, Sustained (2 PP)
"Sensors" Super-senses 12: Direction, Distance, Extended Vision, Infravision, Microscopic Vision 2[Cell-size], X-ray Vision(Unable to view through Led), Time Sense, Radio (12 PP)
"Advanced Sensors" Enhanced Traits: +12 Notice, +12 Sense Motive, Benefit 4[Biometric Scanners, Energy/Radiation Scanners, Chemical Scanners, Metallurgic Scanners] "Able to obtain information through visual examination" (10 PP)

Draw Backs
Drawback[Feel Fatigue, Moderate Uncommon] She can feel fatigue, her physical servos become strained. (-2 PP)
Drawback[Vulnerable, Minor, Common, Electrical Attacks] Increases Damage 1 (-2 PP)
Drawback[Vulnerable, Minor, Common, Magnetic Attacks] Increases Damage 1 (-2 PP)

Complications:
Emotion Stunted: Galatea has difficulty understanding emotions. She is a being of pure Logic in a galaxy of emotional chaos. However she possess an artificial intelligence capable of learning, which has come to the conclusion the only way to be the best Galactic Guardian, the only way to defeat Terminus, is to learn how to understand humanoid emotions.

Proto-type: Galatea was the only Galactic Guardian to be completed, though before she was fully tested, she was captured before the installation of her Zero Point Module Power Core. As a result, she is unable to have all her systems active at once, and requires absorbing outside energy to keep her systems running.

Relationship[Creator]: Galatea for reasons she can not understand, desires greatly to save her creator, Dr. Noonien Jiro.

History

Created by Rebels, Galatea was intended to be the first of an army of robotic soldiers capable of fighting Terminus and his army of Omega Drones. The head researcher behind the the construction had nearly perfected Galatea when his lab was discovered and raided by the Empire. The raid occurred before the Zero Point Module Power core could be delivered from another rebel base. As a result Galatea is incomplete and requires absorbing energy on a regular basis, similar to humanoids requiring food, and her systems are only able to operate at about 70% of maximum efficiency with only a few of the main systems operating at once.

The months leading up to the raid, Galatea had been brought online many times for various tests, often being online for days at a time, and in this time developed a strong connection with her creator. Doctor Noonien Jiro became something of a father to the android.

In the raid she fought impressively, yet she was eventually overwhelmed by sheer numbers. Amazed by how many Omega Drones she was capable of destroying on her own, the Raid Leader decided the android should be disassembled, examined, and the ideas used to upgrade their own soldiers.

She is currently on board a prison ship which pass by one of Terminus research labs. The Ship is scheduled to divert from it's intended deliver to drop her off on the way.

Galatea has remained online, despite being disabled by energy dampeners, and now plots her escape, and the rescue of the only being she cares about, her "father," Dr. Jiro.
Last edited by Hound on Sat Mar 08, 2014 8:08 pm, edited 22 times in total.
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Hound

Postby Hound » Mon Feb 27, 2012 7:13 pm

Character Name: Hound
Occupation: Hunter
Power source: Darkness(Because not even death can claim him)
Description:
Age: 13
Gender: Male
Height: 5'6”
Weight: 110lbs
Eyes: Black
Hair: Black
Image

History:

Hound is one of many young apprentices to the Pharaoh's hunters. For most of his life his jobs have included fletching arrows, raising or breaking camp, cleaning the Master Hunter's linen, or any other dirty job that the fully fledged hunters required of him. It was a thankless job, but it was the only way the bastard son of a wool spinner and whore could ever see the world.

However recently on a Great Hunt south; to where the great cats prowl. Hound found himself shadowing one of the best hunters, carrying his water skin and spare arrows as they trudged through the savanna. However things quickly took a drastic change for the worse when the hunter stumbled into a rodent hole, breaking his leg. His cries of pain and the smell of blood filled the air as the shattered bone pierced through the skin. In the wild, these smells and sounds meant one ultimate truth to the predators of the wild, easy prey.

The young boy began dragging the Hunter back to camp when the Great White Lion that they had been stalking descended upon them. Despite the hunter's injury he found the strength to loose an arrow directly into the eye of the beast, only seconds before it dug its claws into the gut of the older man.

Hound stood terrified as the man was ripped to pieces before him. Satisfied the man beast was dead; the lion began to turn on the young boy. Like a warm bath washing over Hound the fear all drained away. He knew he had to do something or he too would die with out ever becoming a true hunter. The arrow had barely pierced the eye, most likely due to the older man's condition; he had been unable to get any real power into his arrow. But It was Hound's only chance.

Moving with speed and agility he didn't realize he possessed he quickly found himself leaping onto the back of the great beast, to this day, Hound believes he only made it due to the lion missing an eye. The boy grabbed hold of the shaft of the arrow and with all his strength shoved it further into the head of the lion. The great cat jerked and the fell limp to the ground.


His first kill... It left a bitter taste in his mouth...

The Master Hunter was pleased however, he only lost a single man, and they had obtained a perfect white lion pelt to preset to the Pharaoh, with not a single blood stain to taint it.

When Hound explained what happened, most of the hunters laughed at him, however the Master Hunter was furious, claiming the boy a liar. Hound was whipped 50 times for lying and warned if his tongue ever spoke false again he would lose it and be made a slave.

When the great lion pelt was presented to the Pharaoh, the Master Hunter was praised as the greatest hunter in all the lands, and showered with great riches. Some how, after a few months of travel, the story had become that the Master Hunter slew the beast with his bare hands, ripping it's still beating heart from its chest.

The nobles ate the story up as easily as if it were honey baked buns, hot from the oven. The true hunters feasted with the nobles, regaling them with tales of bravery, and displaying various trophies like rhino horns, or alligator jaw bones.

Hound, being the Hunter's favorite "toy" was cleaned up to look like a proper palace slave and was made to serve at the feast but not enjoy any of it. This was the breaking point, Hound had had enough. Yes he was the bastard child of a whore, but he had been apprenticing since he was only 4, barely old enough to clean dirtied linen. In the following 9 years, he had seen at least a dozen noblemen's sons come, join as apprentices, and already graduate to true Hunters. He was now the oldest apprentice, and despite his length with the group, he hadn't even been allowed to train with a bow or ride a horse.

For years Hound had told himself, “Be patient, prove yourself, and they will make you a true hunter.” But now he was beginning to see the truth. Hunting was a noble sport, an honor that only the softly born could enjoy. Hound was just a bastard; they would never make him a Hunter.

But what could he do now? He was sworn the Hunters, one can not just quit being an apprentice. One can not just run away. Any such action would result with him being locked away in the stockades, or worse.

As Hound poured another cup of wine for the Master Hunter, a fat man with too much jewelry, Hound made up his mind. The boy slipped back into the kitchens, left the wine vase on a counter, grabbed a few rolls of bread when the cook's back was turned, and then Hound ran.

What would he do? He didn't know, once word got out he had abandoned his master, Hound would be unable to find any work. He stopped. He dropped the rolls of bread onto the floor and looked around the hallway. It was beautiful marble, the tapestries that hunt from the walls were worth more than he could ever hope to dream to own, this place was like another world compared to his mother's mud hut.

Slowly he turned and began to head back to the feast hall. He was trapped, there was nothing he could do, and the Master would only release him if someone bought him, but no one would do that. Not for a simple bastard boy like him. Hound was defeated; he had no choice, but to continue to serve...

Recently Hound was bought by Princess Kepi to secretly teach her Archery. She refers to him as "dog" and uses him to fetch her what ever her whim demands.

Complications:

Naive/Overly Trusting: Due to his young age and limited experiences, Hound is still quick to trust those in power and positions one is raised to trust. This is especially true of religions icons, men who serve the Pharaoh, and the Pharaoh himself.

Honor: Hound believes in fair fights, he dislikes cheating, foul play, dishonesty, and ganging up on a single individual. He especially holds true the belief that woman are weaker than men and require protection from true men.

Temper: Hound has an absolute hate for those who break their word, back stab their friends, or mistreats woman. This hate will often cause him to act rashly, taking great risks that aren't required.

PL8: 123 Points
Abilities: 32 PP
Strength: 04
Stamina: 02
Agility: 04
Dexterity: 00
Fighting: 04
Intelligence: 00
Awareness: 02
Presence: 00

Offence:
Initiative: +4
Melee Attack: +8 Unarmed (DC 19), +8 Sword (DC 23)
Range Attack: +8 Throwing Knives (DC 21) +8 Bow (DC 23), +8 Bolos(Dodge DC 14, Damage DC 23),

Defenses: 24 PP
Dodge (AGL): 10
Parry (FGT): 10
Toughness (STA): 2/6
Fortitude (STA): 8
Will (AWE): 8

Skills: 20 PP(60 Ranks)
Acrobatics (AGL): 12+4= 16
Athletics (STR): 6+4=10
Insight (AWE): 13+2=14
Perception (AWE): 13+2=14
Persuasion (PRE): +6
Stealth (AGL): 12+4=16

Advantages: 21 PP
Agile Feint
Accurate Attack
Close Attack 4
Move-by Action
Quick Draw
Ranged Attack 8
Takedown 2
Equipment 3

Equipment: 3 PP (14 EP of 15 EP spent)
Weapon Array
Bow:
Str-based Ranged Damage 4 (8 EP)
AE: Sword: Str-based Damage 4, Increased Critical 2 (18-20) (1 EP)
AE: Bolos: Str-based Damage 4, Snare 4 (1 EP)
AE: Throwing Knifes: Str-based Damage 2, Increased Critical 2 (18-20) (1 EP)

Armor: Hardened Boiled Leather: 4 Toughness (3 EP)

Powers: 26 PP
Regeneration 5: Every 2 Rounds, +1/r GM rules (10 PP)
Senses 11: Extended Vision, Extended Hearing, Accurate Hearing, Accurate Scent, Acute Scent, Analytical Scent, Extended Scent, Danger Sense[Scent], Tracking Scent (11 pp)
Speed 2 (120ft/rnd, 8mph) (2PP)
Immunity: Aging (1 PP)
Immunity: Poison, Disease, Limited: Half Effect (1 PP)
Immortality 1: (Returns to life 2 Weeks later, Flaw: If beheaded, does not return) (1 PP)
Last edited by Hound on Sat Mar 08, 2014 8:08 pm, edited 16 times in total.
"Whats wrong? You came here expecting to fight a madman, and instead found a god!?"
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Location: Canada

Re: Hound Town

Postby Hound » Mon Feb 27, 2012 7:13 pm

Lilith
Description:
Age: Appears 12(Actual age 120, Demons reach maturity after around 200 years, then remain in the same form for several thousand years)
Gender: Female
Height: 4'10”
Weight: 95 lbs
Eyes: Red
Hair: Blue
Image
PL 7: 105 PP
Abilities: 16 PP
STR -05/04
STA 00/05
DEX 00
AGI 02
FGT 07
INT 00
AWE 04
PRE 00

Combat:
Initiative: +06
Melee Attack: +7 Unarmed (DC 19) +7 Swords (DC 22)
Range Attack: +10 Small Arms (DC 19)

Defences: 15 PP
Dodge +9
Parry +9
Toughness +5
Fortitude +6
Will +8

Skills: 23 PP(46 Ranks)
Acrobatics (AGL) 8+2=10
Athletics (STR) 4+3=7
Deception (PRE) +2
Expertise (INT) [General Supernatural Lore(Names, Alignment, Food source, well known powers. Nothing "secret.")] +8
Insight (AWE) 6+4=10
Perception (AWE) 6+4=10
Persuasion (PRE) +2
Ranged Combat (DX) [Small Arms] +10
Stealth (AGL) 0+2=2

Advantages: 12 PP
Agile Feint
Attractive 2
Evasion 2
Improved Initiative
Quick Draw
Move-by Action
Takedown
Equipment 3

Languages: 1 PP
Demonic(First language), English

Equipment: 3 PP = 15 EP
Arsenal Array
Heavy Pistol: Ranged Damage 4, Multi/attack (12 PP)
[Alternate Power] Demonic Samurai Sword: Strength based Damage 3, Penetrate 6, Improved Critical 18-20[1 PP]

Gear
Mr. Rabbit: A stuffed animal shaped back pack, magically enchanted to hold a small pocket dimension which can hold up to 100 pounds worth of material, yet the bag itself only weighs 5 pounds. Limited: Living things can not be placed inside the bag (1 PP)

1 Equipment Point Unspent

Powers: 39 PP
Demonic Physiology:
Enhanced Strength 9: Innate, Limited: Bound in silver, loses all strength, making her -5 strength, and unable to move. (11 PP)
Enhanced Stamina 5: Innate, Limited: Silver ignores Toughness. (7 PP)
Immortality 1: 2 Weeks, Limited: Beheading (1 PP)
Immunity 4: Aging, Hot Environment, Poison, Disease. Limited: Half Effect (2 PP)
Regeneration 2: Every 5 Rounds, Limited: Bound in Silver cuts regeneration in half (1 PP)
Speed 1: 60ft/rnd (1 PP)

Demon Tail: A long, thing red tail, with a "spade" tip, this tail is prehensile and as dexterous as a finger. It wraps around Lilith's waist to "hide" from normal people.
Extra Limb 1: Improved Grapple (1 PP)

Demonic Ears:The only trait that appears inhuman, they are slightly longer and pointed.
Senses 4: Accurate Hearing, Danger sense[Hearing], Extended Hearing, Limited: Any sound based attacks have their Damage increased by 50%. Example: Flash bangs have a DC of 14 to temporarily deafen, against Lilith, they have a DC of 16. (2 PP)

Demonic Eyes:
Senses 2: Dark Vision, Limited: Takes one Round to adjust to each rank. So if in normal Daylight round one, and suddenly it goes pitch black. It takes the first round to go to Low Light Vision, then the next round to go to Dark vision (1 PP)

Magic Sense:
Senses: Aware[Supernatural], Acute, Extended (3 PP)

Demonic Energy:
Hypnotic Gaze[Deception]: Enhanced Deception +14, Skill Mastery[Deception] Sense-Dependent: Must Make Eye Contact (4 PP)
[Alternate Power] Hypnotic Gaze[Persuasion]: Enhanced Persuasion +14, Fascinate[Persuasion] Sense-Dependent: Must Make Eye Contact (1 PP)
[Alternate Power]Demonic Grace: Enhanced Acrobatics +6, Skill Mastery[Acrobatics] (1 PP)
[Alternate Power]Shadow Meld: Enhanced Stealth +14, Hide in Plain Sight, Limited: Requires Shadows/Darkness (1 PP)
[Alternate Power]Demonic Energy Wings: Flight 3(250ft/rnd), Wings, "Summonable" (1 PP)Large red bat like wings appear from Lilith's back at will, and allow her to fly. They can be dismissed at will.
[Alternate Power]Charm: Affliction 7, Sense Dependent[Eyes], Subtle 1, Entranced, Compelled, Controlled (1 PP)

Complications:

Demon Superiority Complex: Demons are raised to believe they are superior to humans in every way, causing all demons to be arrogant and smug to at least some degree. As such, Lilith hates accepting help from lesser beings, such as humans.

Childish: When all things are said and done, Lilith has the mentality of a 12 year old girl. She is subject to all the raging hormones, illogical choices, short attention span, and everything else that comes with being on the cusp of being a teenager.

Mr. Rabbit: To Lilith, Mr. Rabbit is alive. She talks to him, and seems to hear him speak to her. He is her best friend in this dimension or any other.

Home Sick: Misses her home dimension, and wants to return home more than anything else. This place smells weird, the sun is too bright, and its weather is too cold.

Family: Believe it or not, Demons have Family, She misses her two older sisters, and parents.

Secret Identity: Lil;ith fears demon hunters will come to kill her should the fact she is a Demon become wildly known.

Prejudice: Not all demons feast on human flesh, and tell nothing but lies... But stereotypes are around for a reason, and there is a good reason for most people to hate demons in general.

History:

Demon History 101

Lilith is your average demonic pre-teen girl. She hails from one of many, many Netherworlds. Sometimes referred to as a Hell Dimensions.

Her father, Lucius, is well known as the King of the Cross roads, a powerful contract demon. Contact demons, often nicknamed Cross road demons, make formal agreements or bargains with humans, granting any wish in exchange for claiming their life and soul at a fixed point in the future. The contract of the agreement is permanently written upon the skin of the human, the writing is invisible to non-demons.

By fulfilling the human's greatest desires, the human souls reach the peak of happiness, so when devoured, it is far more powerful than that of an unfulfilled human soul. So much so, it made contract demons the top tier of demon hierarchy.

Lucius is the most powerful of all Cross road demons, having fulfilled more contracts than anyone, and feasting on the most souls. Despite being more than 5000 years old, he only appears to be in his early thirties. Constantly wearing black business suits with red accents, clean shaven, and slick backed hair. His eyes, when approaching humans are emerald green, but in his home dimension, or angry, glow red.

Lilith's mother, Etna is a top class Succubus, well renowned in the many realms both for her skill, and for her beauty. It was only natural that the only being man enough to handle her as a wife, was the King of the Cross roads.

Succubi enter the dreams of mortals, usually males, and fulfil their heart's desire erotically, this creates a temporary moment in time where the mortal is completely fulfilled. While the souls are not quite as potent as the ones Cross Road demons enjoy, they are easier to obtain.

Etna is nearly 4000 years old, but barely looks a day over 21. One look at her body, and no one would dare believe she has delivered three daughters. She is a drop dead gorgeous blonde, with fantastic curves, brilliant baby blue eyes, and she is constantly changing her outfits to stay in fashion.

Lilith has two elder sisters, Bela, the oldest, takes after their father, despite only being 170 years old (17 in appearance) she is already well respected in her field, and has enjoy several dozen powerful souls.

Ruby, is the middle child, whom takes after Etna. At the age of 150(15 in appearance) she is already showing great promise in the skills of reaping souls from pathetic hormone filled boys. She is scheduled to graduate early, and began working along side her sister in only a few months.

Lilith however is the black sheep. Gaining only diminished version of the Succubi charm, Lilith only has what could best be described as a Hypnotic gaze. She can't fly, enter dreams, or anything else like other Succubi, and she has no magical abilities for granting wishes like her father.

Possessing only the barest of Demonic abilities, she is the lowest of the low class demonic scum, a complete and utter shame on her family. A blemish on the other wise perfect track record.

The only job for someone of such a low class power level, is to become a Vengeance demon. Vengeance demons are often summoned by humans who have been walked around on all of their life. These people are usually depressed, miserable, and hate everything about them. They summon the demon to kill the target of their hate and misery for the price of their soul. While killing their target often makes them happier, it usually does very little for the over all power of the soul, leaving the Vengeance demon with rather pitiful, weak meals.

The Summoner

George Brown is that kid no one wants to be lab partners with. You know the guy, the guy who wears the same shirt all week long, with a stain on the front from at least three meals prior. Their armpits have sweat stains, you can smell them the moment you enter the room. Their face looks like a pepperoni pizza, and there is always that one huge zit that looks like it is going to explode at any minute. You want to look away, but part of you just wants to pop it. The only thing he can talk about is something no one cares about, but he'll tell you all about it in high detail no matter how many hints you give him to leave you alone.

You'd almost feel sorry for him, except he's not actually a good person. Before puberty came up and beat him with an ugly stick, he was that kid everybody knew tortured small animals. He was the kid no one wanted to baby sit because he was such a little brat. No one went to his birthday or invited him, because he stole gifts, ate cake when he shouldn't and all round ruined the party.

Yet somehow George has got the idea into his head, that it's the world's fault that he is this way, and the world needs to pay. He found this old book in his parent's attic, bound in a strange leather, written in a weird red ink.

He followed the instructions to summon a powerful vengeance demon to make everyone at his school pay, but George doesn't pay much attention to fine detail...

Last edited by Hound on Sat Nov 03, 2012 4:08 pm, edited 15 times in total.
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Re: Hound Town

Postby Hound » Thu Mar 01, 2012 8:17 pm

Updated

Michael Hayes
A Warrior of the 'Verse

Description:
Age: 25
Gender: Male
Height: 6'0”
Weight: 180lbs
Eyes: Black
Hair: Black
Image
PL 8
Abilities 64 PP
STR 05
STA 03
DEX 00
AGI 08
FGT 08
INT 00
AWE 08
PRE 00

Combat:
Initiative: +8
Melee Attack: +8 Unarmed, +8 Sword
Range Attack: +8 Semi-Automatic Rifle
Grapple: +8

Defenses 5 PP
Dodge +8
Parry +8
Toughness +8
Fortitude +8
Will +8

Skills 17 PP
Acrobatics (AGL) 8+8=16
Athletics (STR) 5+5=10
Deception(PRE): +6
Intimidate(PRE): +6
Insight (AWE) 2+8=10
Perception (AWE) 2+8=10
Ranged Combat(Dex)[Semi-Automatic Rifle] +2
Stealth (AGL) 3+8=11

Advantages: 8 PP
Agile Feint
Attractive(Free Advantage)
Improved Defense
Improved Disarm
Improved Trip
Power Attack
Quick Draw
Take Down
Weapon Bind

Free Equipment
Helmet and Body Armor (14 points)
Removable,
Body Armor: Protection 5, Impervious +5
Immunity: Life Support
Senses: Night Vision, Infared Vision

Communicator (10 point)
Easily Removable, Hyperspace radio: Radio Communication 4

Hand-held Sensor: Senses 10 (10 points)
Technological, Awareness: Detect Life Forms, Counters Concealment; Sonar, Extended: Sight 3 x1k.

Hand Held Semi-Automatic Rifle with Gernade Launcher (17 points)
Easily Removable,
Semi-Automatic Rifle: Blast 8
Range (200 ft) DC 23, Accuracte 3, Ricochet 1, Improved Aim
AE: Grenade
Burst Area Blast 7
Range (200 ft) DC 22; Burst Area 30 feet radius sphere
AE: Vibro-Sword
Strength Based Strike 3(Incurable, Penetrating 8)
AE: Deflect (Close Combat only)

Powers 29
Empathic: Mind Reading 8 (Limited to Emotions, Effortless, DC 18, Quirk: A person in extreme duress can cause a back lash of emotion, Michael must make a Will check of DC 15, to not become Dazed by the strong emotions) [15PP]
AE: Mind Trick: Affliction 8 (1st Degree: Dazed, 2nd Degree: Compelled, 3rd Degree: Controlled, Resisted by Will, DC 18, Concentration, Cumulative, Instant Recovery, Close Combat Range, Sense Dependent[Must hear Commands], Quirk[Must be able to speak to subject], Noticeable[Target repeats commands before doing them] ) [1PP]
AE: X-Ray Vision: Counters all visual Concealment [1PP]
AE: Force Push/Pull: Move Object 8 (200 ft, 6 tons, Damaging, Limited[Object can only move in a single direction, in a single "burst" of movement. Example: The object can be pulled to the player, or pushed away. Not maintained] Quirk[Must make a hand gesture to move the object, otherwise, it is treated as Move Object 4] [1PP]

Life Sense: Senses(Extended, Radius, Awareness of Living Creatures.) [3PP]

Future Sense: Senses(Danger Sense[Precognition], Precognition[Uncontrolled]) [3PP]

Enhanced Abilities: Leaping 2(30ft)[2PP] Speed 2(120ft) [2PP] Safe fall(Requires Concentration) [1PP]

Complications:

Bomb in his Brain: Union Command can at any time detonate the bomb in his brain, it has a Hyper space receiver so there is no where he can run to escape the detonation signal, and if attempted to be removed, it will blow up.

Checkered Past: Thanks to his checkered past, very few people want anything to do with him. He is shunned, or looked down upon by most, especially those of a high rank.

History:

Michael originally joined the Union army when we was 16, barely old enough to sign the dotted line. Once enlisted he quickly made friends with some older soldiers, who took him under their wing. At first they seemed like decent guys, including Michael with off duty parties, and shore leave activities.

The more Michael tagged along, the more they revved up the intensity of the parties. In a remarkably short time Michael was addicted to half a dozen different drugs, boarder line alcoholic, a combination of his desire to be included and respected despite his young age, led the boy to take increasingly dangerous risks.

Before long, he was fully involved with black market trading, running errands for his friends, stealing weapons from the Armories, drugs from the medical bay, and other supplies from the based.

In the end, a deal went bad, Michael was forced to defend himself, and killed several people. The military police responded to the fight and threw him in jail. Apparently, Michael had been under suspicion for months, and this event gave them the justification to do a full blown investigation. Stolen merchandise, was found being stored at his home, and with him under question, the young man broke down and confessed to everything.

With the murders, and grand theft under his belt, Michael was assigned to death row, but was offered the chance to live if he agreed to be an experiment in gene therapy. Desperate to live, Michael agreed despite the limitations that would be placed on him.

Prior to Genetic testing, a microscopic bomb was surgically implanted at the base of his brain stem, capable of being remotely operated by his handler. The bomb was powerful enough to completely destroy the brain stem, killing him instantly.

The genetic testing was successful in granting the young man a great deal of power, making him a powerful warrior. The military now deploys Michael on suicide missions with the expectance of his death, yet his enhancements have so far allowed him to keep coming back.
Last edited by Hound on Sat Sep 29, 2012 2:45 am, edited 5 times in total.
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The Ghost

Postby Hound » Thu Mar 01, 2012 8:19 pm

Character Name: Mark Swanson
Description:
Age: 16
Gender: Male
Height: 5'10”
Weight: 165lbs
Eyes: Green
Hair: Black

Image

Complications:

Never give up, never surrender: Mark loved to play strategy games, he is obsessed with any game where strategy is required. Anything from poker, to magic the gathering. The problem is, he hates losing. So much so he is obsessed with learning new strategies for any game he can. Mark's personality is the type where he won't know when to retreat, or stop which could cause problems both for him and those around him.

Straight red blooded male: Mark loves beautiful women, has the ability to be invisible, and intangible. There is a reason the women's locker room is rumored to be haunted.

Asthma: In his human form, Mark suffers from Asthma and requires to carry an inhaler at all times. While in ghost form he does not suffer from his Asthma, however if he returns back to normal while under conditions that would normally trigger asthma, it could cause him to have a severe attack where his concentration is too poor to return to ghost form.

While human, random Fortitude checks determined by the GM. Simple activities might only be DC 5, or 10, extremely physical ones can be 15 or 20.

If ever de-powered during combat, must perform a Fortitude DC15 check every turn before performing an action. Failing causes him to be vulnerable and take a full turn action to use his inhaler. Every Failed check increases the DC by 1.

PL: 9, 135 PP

Abilities: 8 PP

Strength: 0
Stamina: 0
Agility: 0
Dexterity: 0
Fighting: 0
Intelligence: 2
Awareness: 2
Presence: 0

Offence:
Initiative: 0
Melee Attack: +0
Range Attack: +9 "Spirit Gun" Ranged Damage (DC 24), +9 Move Object(DC 19)
AOE: "Spirit Shot Gun!" Damage, Cone Area (DC 24)

Defenses: 28
Dodge (AGL): 6
Fortitude (STA): 6
Parry (FGT): 7
Toughness (STA): +0(Human)/+12(Ghost Form)
Will (AWE): 11

Skills: 19 PP (38 Ranks)
Deception (PRE): +6
Insight (AWE): 9+2=11
Perception (AWE): 8+2=10
Persuasion (PRE): +6
Ranged Combat(DEX)[Ghost Power Array]: +9

Advantages: 6 PP
Assessment
Favored Environment[Air]
Move-by Action
Precise Attack[Ranged Concealment, Cover]
Equipment 1: Smart Phone, Video Camera, Multi-tool

Powers: 74 PP "Going Ghost!"
Alternate Form(Ghost) [Transforms as a free action] For a free action, Mark becomes a ghost. His skin and hair becomes white, and his body becomes transparent.
Noticeable Effect: While in Ghost form, absorbs the heat from the room making any room he is in a few degrees cooler. [-1 PP]
Quirk: Can not pass over a line of Salt. [-1 PP]

    Ghost Power Array:
    "Spirit Gun" Ranged Damage 9: DC 24, Affects Corporeal 9, Precise, Dynamic Effect (29 PP)
    [Alternate Effect]"Spirit Shot Gun" Damage, Cone Area 9: DC 24, Affects Corporeal 9, Dynamic Effect (2 PP)
    [Alternate Effect]"Spirit Healing" Healing 9: Affects Corporeal 8, Persistent, Resurrection, Stabilize, FLAW: Distracting, Noticeable: Big Bright Green Glow (1 PP)
    [Alternate Effect]"Spirit's Grasp" Move Object 9: Move 12 Tons, Precise, Affects Corporeal 9, Dynamic Effect (2 PP)
    [Alternate Effect]"Spirit Haunting" Concealment 8: All visual, All scent, All hearing, Dynamic Effect (2 PP)
    [Alternate Effect]"Spirit Flight" Flight 14: 32,000mph, 60mpr, Dynamic Effect (2 PP)

    Immortal 1: Returns after 2 Weeks (2 PP)
    Immunity 11: Life Support, Aging (11 PP)
    Insubstantial 4: [Incorporeal] Precise, Limited: Can not pass through Cold Iron, Cold Iron hits him as if he were solid. Quirk: Salt Hits him as if he were solid (16 PP)
    Protection 12: +12 Toughness, Limited: Cold Iron ignores toughness, Quirk: Salt Ignores Toughness (5 PP)
    Regeneration 2: Every 5 Rounds (2 PP)
    Senses 2: Dark Vision (2 PP)

History:

Mark's father passed away to cancer when Mark was only 5. The only good thing to come out of the tragedy was the home Mark lived in was completely paid off by the life insurance, allowing Mark's mother to easily support Mark on an office assistance salary. With out a father, Mark became very close with his mother, who was always a little over protective to begin with. However when Mark developed asthma her protective nature kicked into high gear, becoming almost smothering.

Mark has had to work very hard to gain his mothers trust to keep her from embarrassing him. He has done everything in his power to keep her as far away from school and his friends as possible. So far it is working, he's a mildly popular guy, neither a geek nor a joke. He's even been able to keep his asthma a secret, which has not been easy.

Mark pretty much defines his life by being cool, he's constantly watching his back to make sure he doesn't do anything to be perceived as uncool. The problem with the way he lives, is he has no close friends, the friends he does have are superficial, all trying to latch onto his cool. None of them are real friends, and they would all turn on him like piranhas in a heart beat. The problem is this means he has no one to confide in when troubled.

Despite always being surrounded by people, Mark is alone, and isolated.
Last edited by Hound on Sat Mar 08, 2014 8:09 pm, edited 13 times in total.
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King

Postby Hound » Sun Mar 04, 2012 1:57 am

Character Name: Henry Lannister
Codename: King

Class type: Brute
Description:
Age: 16
Gender: Male
Height: 6'6”
Weight: 320lbs
Eyes: Yellow
Hair: Orange fur, striped with black fur.
Image

PL 8 (120 PP)
Abilities 12 PP
STR 16(30) [+10]
CON 16(36) [+13]
DEX 10
INT 10
WIS 10
CHA 10

Combat:
Initiative: +4
Melee Attack: +6 Unarmed
Range Attack: +0
Grapple: +20

Defense: 18 PP
Defense +3
Toughness +13
Fortitude +13
Will +11
Reflex +7

Skills 10 PP(40 Ranks)
Acrobatics (DEX) +1(13)
Bluff(CHA)+4
Diplomacy(CHA)+4
Intimidate(CHA)+12
Notice (WIS) +1(13)
Search(INT) +8
Sense Motive (WIS) +1(13)
Stealth (DEX) +1(13)
Survival(WIS) +8

Powers +64: Tiger man, King of Beasts
Strength of the Wild [Enhanced STR 14] (14 PP)
Stamina of the Mountains[Enhanced CON 20] (20 PP)

Survival of the Fittest [Immunity 2: Disease, Poison, Conditions(Hot, Cold, Radiation, High Pressure) Limited: Half Effect] (3 PP)

Animal Instinct[Enhanced Trait: Sense motive +12, Notice +12] (6 PP)

Cat's Grace[Enhanced Trait: Acrobatics +12] (3 PP)
AE: Leaping Cats! [Leaping 2: Jumping Distance: x10 Jump(RJ: 220ft, SJ 110ft)](1 PP)

Cat's Claws [Movement 2: Wall crawling: full speed]) (4 PP)

Stalk Prey[Enhanced Trait: Stealth +12] (3 PP)
AE: Chase down Prey[Speed 3:16mph, 250ft/rnd] (1PP)

Feral Cat Senses 9: (Accurate: Scent, Acute: Scent, Danger Sense[Scent], Extended: Hearing, Extended: Scent, Low Light Vision, Tracking[Scent ], Ultra-Hearing) (9 PP)

Advantages: 21 PP
All-out Attack
Attack Focus[Melee] +6
Chokehold
Dodge Focus +3
Improved Critical 1: Unarmed (Claws)
Improved Grab
Improved Grapple
Improved Initiative
Improved Pin
Interpose
Move-by Action
Skill Mastery[Stealth, Acrobatics, Notice, Sense Motive]
Takedown 2

Drawbacks: -5 PP
Giant Tiger Man[Very Common, Major -5]: Few people are able to calmly interact with a giant beast of a man. Most people take one look at him, and run away with out a word. Those that do talk are often very frightened, and start with a negative impression of Henry, rather than a neutral one.

Math
12+20+27+72+24+(-5)=150

Complications:

Obvious Mutant: If being incredibly tall and built like a line backer wasn't attention grabbing enough, Henry is also a giant tiger man, and he draws all kind of attention.

Blood Lust(Feral Temper): Henry enjoys very rare steaks, boarder lining raw. He often fights his instinct to hunt prey, the animal within fights for control. On more than one occasion Henry has gone berserk. He is easy to provoke into a fight.

Overly Protective King of his Jungle: Much like a large feline, Henry instinctively stakes his territory, he treats his friends like members of his pride, and he will protect his friends, and his home with fierce loyalty. Should Henry place a "claim" on a female, he will protect her with the same vigilance, even if she doesn't need or want it.

~~~

Henry, or "Hank" was a late bloomer, when he was 14 he was the shortest, scrawniest kid in class, over a single summer he became one of the tallest, largest kids in all middle school. Things changed that year, people took notice of him, he was invited to parties, he joined several sport teams. To keep up a cool appearance, Hank began dying his hair from his normal chestnut brown to a bright red, he even got several piercing in his ears, eyebrows, and nose, and was well on his way to convincing his parents to let him get a tattoo.

At around this time, a girl, Jessica Tyrell, whom he had known since he was in kindergarten started showing an interest in Hank. Hank had known the girl for years, they had played as children, their mothers had even bathed them together when they were very young, but as they aged they had branched off into two different groups. While Hank had been small, and mostly ignored by the majority, Jessica had gone off and become one of the most popular girls in school. She was beautiful, smart, and despite being an idol of the school, she never dated anyone.

Now that Hank was the centre of attention, it was Jessica's turn to watch him. Around the end of October she approached Hank and asked him on a date. Delighted, he agreed with out hesitation. It had been Hank's first date, it was as cliché as an after school special, but it was wonderful. They ate dinner, saw a movie, then Hank walked her home. Hank even stole a kiss on Jessica's balcony before heading home, he was in seventh heaven, he didn't even notice the person watching them kiss from the living room window.

The next day, Hank raced to school, eager to see Jessica again, but she never showed up. Her parents had called her in sick. Confused and worried, Hank decided to visit after school.

There was no answer at the door, but Hank could hear something strange coming from the back yard. Curiosity got the best of the young man, and he investigated. He spotted an old play house in the back yard which brought back a flood of memories, as a child playing house with Jessica. He remembered playing the husband, as Jessica played the wife, a stuffed bear was their child. Hank couldn't help but smile as he hoped the fence.

As he got closer to the play house he realised Jessica had squeezed herself inside, and she was crying. Hank knocked on the side of the play house and smiled at Jessica, "Hey. What's up?" He asked with curiosity.

"Wh-what are you doing here? What time is it?!" Jessica's voice was full of terror, but Hank couldn't see her face.

Confused, the young man checked his watch, "It's 4 in the afternoon." he said with a puzzled expression.

Jessica rushed out of the play house and grabbed Hank by the arm, "He'll be home any minute, you have to go!" she warned, but Hank could not hear or see beyond Jessica's face. Her lip was busted open, her left eye was swollen shut, and her entire left side of her face was bruised purple.

Hank bit his lip as he fought back the rage, at that exact moment a car pulled into the drive way and Jessica pulled away, taking a few steps towards the house, she didn't notice the change in Hank. "It's him!" She said with fear dripping from her voice, "Hide! When he's inside, sneak away." She turned to face Hank, but an orange blur ran past her.

Just as Jessica's father began to climb out of his car, Hank was upon him, grabbing him be the shoulders and slamming him into a near by wall. Hank had transformed, the rage had triggered his mutant gene, transforming him into a large tiger-like man.

Hank began to tear into Jessica's father, only the girl's cries of anguish for her father stopped him from killing the man.

Hank ran, and Jessica never saw him again...

Image
Last edited by Hound on Sat Mar 08, 2014 8:09 pm, edited 14 times in total.
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Re: Hound Town

Postby Hound » Thu Mar 08, 2012 11:38 pm

Keighley Benton
Description:
Age: 16
Gender: Female
Height: 5'1”
Weight: 125 lbs
Eyes: Green
Hair: Purple
Image
Image
PL 8: 120 PP
Abilities: 22 PP
STR 01/04
STA 01/06
DEX 00
AGI 02/06
FGT 03/06
INT 02
AWE 02
PRE 00

Combat:
Melee Attack: +12 Unarmed (DC 19)
Range Attack: +0

Defences: 16 PP
Dodge +10
Parry +10
Toughness +6
Fortitude +7
Will +9

Skills: 29 PP
Acrobatics (AGL) 12+6=18
Athletics (STR) 4+4=8
Close Combat(FG) 6+6=12
Deception (PRE) +5
Expertise (INT) [Botony] 2+6=8
Insight (AWE) 2+8=10
Investigation (INT) 2+6=8
Perception (AWE) 2+8=10
Persuasion (PRE) +5
Slight of Hand (DEX) +10
Stealth (AGL) 8+6=14
Technology (INT) 3+2=5
Treatment (INT) 3+2=5

Advantages: 9 PP
Evasion 2
Favored Environment: [Dense natural foliage]
Great Endurance
Improved Trip
Luck
Move-by Action
Power Attack
Takedown

Powers: 44 PP
"Insectoid Mutation"
Enhanced Ability: Strength 3 (6 PP)
Enhanced Ability: Agility 4 (8 PP)
Enhanced Ability: Stamina 5, Noticeable[Thick armor like skin] (9 PP)
Enhanced Fighting: Fighting 3 (6 PP)
Leaping 4: 120 feet, Noticeable[Cricket like Legs] (3 PP)
Regeneration 2: Every 5 Rounds (4 PP)
Senses 1: Infravision (1 PP)
Movement 1: Wall Crawling (2 PP)
Immunity 10: Mental Psychic attacks, Limited Half effects (5 PP)

Complications:
Obvious Mutation/Anxiety Issues: She is extremely sensitive about her appearence, and by result is shy, and has a very hard time in large groups or public area. The last time she went to a mall during the day time, she paniced and ended up running home while crying.

Relationship[Father]: Her father is her only living relative and is very important to her. Her favourite part of every month is the weekends her father visits.

Weakness[Fire]: Fire attacks are treated as 2 PL's higher.

History:
Keighley's mutant genes manifested at puberty like most mutants, which is never an easy time for a teenage girl. Her visible mutantion made her upset, shy, and self-concious. Her single father, was very helpful and understanding during this time and knew the best place for her was the Xavier instatute. There she met many others like her, which made her feel alot better about her mutation. Despite that, she still has a hard time going out in public during the day time where people often stare and avoid her.

Last edited by Hound on Sun Aug 11, 2013 9:56 pm, edited 9 times in total.
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Re: Hound Town

Postby Hound » Sat Mar 10, 2012 10:32 pm

Carson Mercer A.K.A. "The Boomer" or "The Boomerang Kid"
Age: 17
Gender: Male
Height: 5'11”
Weight: 180lbs
Eyes: Blue
Hair: Black
Image
PL 9, 142 PP
Abilities 50 PP
STR 03
STA 03
DEX 05
AGI 07
FGT 05
INT 00
AWE 02
PRE 00

Combat:
Initiative: +7
Melee Attack: +12 Unarmed (DC 18), +12 Unarmed with Tricks (DC 21)
Range Attack: +12 Throw (Boomerangs DC 21, Improvised DC 19)

Defences 25 PP
Dodge +12
Parry +12
Toughness +3/+6
Fortitude +8
Will +10

Skills 35 PP
Acrobatics (AGL) 3+7=10
Athletics (STR) 5+3=8
Close Combat (FGT)[Unarmed] 7+5=12
Deception (PRE) +6
Insight (AWE) 8+2=10
Intimidate (PRE) +6
Perception (AWE) 8+2=10
Ranged Combat(DEX)[Throw] 7+5=12
Slight of Hand (DEX) 5+5=10
Stealth (AGL) 7+7=14
Technology (INT) +5
Vehicles (DEX) 3+5=8

Advantages: 11 PP
Evasion 2
Improved Aim
Inventor
Move-by Action
Power Attack
Takedown 2
Throwing Mastery 1
Tracking
Equipment 1
Equipment: 1 PP = 5 EP
Gas Mask, Rebreather, Phone, (3 EP)
Bullet Proof Vest: Toughness 3, Noticeable (2 EP)

Powers: 21 PP
Speed 2:(8 mph, 120ft/rnd) (2 PP)
Quickness 2: (2 PP)

"Unstable Connection" Speed 2 Stacks to become Speed 4, Unreliable(50% work Rate) (1 PP)

Tricks, Gadgets, and Unarmed Combat Array (Main Power 10 + 6 Alts 16)
    "Boomerangs": Strength Based Damage 2, Increased Range(with 3 extra ranks for strength), Indirect, Improved Critical 2 (18-20) (10 PP) "Counts as throwing"
  • ALT: "Ground then Pound" Affliction 6: Hindered/Dazed, Prone/Stunned, Limited Degree, Extra Condition, Feature 1: Master Trip(Like Improved Trip the user can choose to make the defender resist with Athletics or Acrobatics) Linked with Strength Based Damage 3 (1 PP) "The user sweeps the legs, or performs some other stunt to knock the target off balance or flat on the ground, then lands a powerful blow when they are unprepared"
  • ALT: "Flash Trick with a Kick" Affliction 6: Visually Impaired/Vulnerable, Visually Disabled/Defenseless, Cumulative, Limited to Visual Sense, Limited Degree, Extra Condition, Resisted by Dodge, Linked with Strength Based Damage 3, Improved Critical (19-20) (1 PP) "The user tosses a small device, about the size of a quarter at the target, the device explodes in a flash of blinding white light. While blinded, the user takes the chance to land a massive blow"
  • ALT: "Cheap Shot" Strength Based Damage 3, linked with Affliction 6: Fatigued, Exhausted, Cumulative, Limited Degree, Resisted by Fortitude. Improved Critical (19-20) (1 PP) "Knocks the wind out of you!"
  • ALT: "Snare-rang" Ranged Affliction 6: Hindered/Physically Impaired, Immobile/Physically Disabled, Extra Condition, limited Degree, Limited to Physical actions(For example, if you fly with Mental powers, you are not affected by this, however if you fly with wings, it does work), Cumulative, Unreliable(5 Uses), Resisted by Strength (1 PP) "The User throws a boomerang at the target, when it hits, it does no damage, but instead explodes in a tangle of steel wires which wrap around the body of the target."
  • ALT: "Climbing Gear" Movement 8: Swinging, Wall Crawl 2, Trackless(Visual) (1 PP)
  • ALT: "Small Concealable Cutting Laser" Damage 4, Weaken Toughness 4, Resisted by Fortitude, Precise Tool (1 PP)
Complications:
Power Loss[Strip Search/Nude]: Carson is a master of concealing weapons on his body, making it nearly impossible to disarm him in combat, or find them all on a quick pat down, however a full strip search or being left naked will leave him with out any weapons at all. Cheap Shot and Ground and Pound are the only exceptions.

Criminal Record: His criminal record is as long as his arm, including but not limited to grand theft, petty theft, break and entering, trespassing, assault, assault on an officer, and littering.

Hatred(Exploitation of Women and Children): Carson knows his mother literally died working to support him, she was exploited, beaten, abused, and drugged. His mother was the only one who cared for him, so when he sees the abuse of women, he literally sees his mother being abused in their place, and will fly into a rage, attacking the abuser.

Father Issues: Carson feels Owen abandoned him in his greatest time of need, and blames him for all his faults and problems, even when a problem is impossible to be blamed on his father.

Good at the core, but a bad temper: While Owen has committed many crimes, the only violence he has ever committed was in self defences of himself or others, though he has taken it too far. Owen has never killed, and in his heart he never wants to. Despite this, his hatred for women and child abusers is so great, he has put many men in the hospital, some of which could have died had they not received prompt medical treatment.

History:
Carson was a third Generation trouble maker. His grand-father, the original Captain Boomerang, George Harkness, was a well known Rogue to the Flash. At one point in his career he had been trapped in the 30th century where he fathered his son, Carson's father, Owen Mercer, the second man to be named Captain Boomerang. While both Captain Boomerangs had dealt with issues of reform, his grand father, George could never quite be a hero, and died at the hands of a man named Jack Drake. His father, Owen, had dealt with many issues, but currently fought on the side of the law.

Despite his father being a some what decent reformed hero, that didn't mean he earned father of the year. Though that can't all be blamed on him. Owen didn't even know of Carson until he was thirteen when his mother died due to an over dose. His mother, Megan, had struggled with cocaine addition for years. To make ends meet, she had been working as an escort ever since Carson was born, her employer was the one who got her hooked on the drug, to keep her skinny and motivated.

Owen wasn't prepared, or capable of taking care of a teenage boy, and with no other living family, Carson was sent to a foster home. Owen felt that he just didn't live a normal enough life for a growing boy, and he would be better off with a normal, loving family who could properly provide for the boy. So while Owen began sending birthday and Christmas gifts, he never visited, always off globe trotting for the better good.

Angry from both his mother's death, and his father's unwillingness to be in his life, Carson began to cause trouble, lashing out at those around him. He became so trouble no family wanted to foster him. Eventually he even robbed a store, which resulted in him being sent to a Juvenile detention centre. There, the boy had little better to do than to train his muscles and become a better criminal. He also found he had a talent, like his old man, and his before him, for boomerangs.

He met a handy little tinkerer who had been arrested for constructing various high tech weaponry from toasters, and other house hold things. Carson convinced him to teach him how to craft hand weaponized boomerangs.

Once Carson was a free teen again, his connections through "Juvy" allowed him to make some like-minded and similarly skilled friends. Then one night while drinking with his friends, they came up with the craziest idea...
Last edited by Hound on Thu Feb 20, 2014 11:28 am, edited 37 times in total.
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Clay Doll

Postby Hound » Sun Mar 11, 2012 2:04 am

Jessica "Jessie" Patterson, A.K.A. Clay Doll
Description:
Age: 14
Gender: Female
Height: 5'1”
Weight: 155 lbs
Eyes: Green
Hair: Purple
Image
PL 7: 105 PP
Abilities: 12 PP
STR 00/02/05/09
STA 01/07
DEX 00
AGI 00
FGT 03/07
INT 00
AWE 02
PRE 00

Combat:
Initiative: +0
Melee Attack:
Morphed Attack +9 Unarmed (DC 17) (Crit 20)
Liquid Attack +9 Unarmed (DC 20) (30ft Reach) (Crit 18-20)
Solid Attack +5 Unarmed (DC 24) (Crit 18-20)
Range Attack: +0

Defences: 12 PP
Dodge +7/+3
Parry +7/+3
Toughness +7/+11(+7 Impervious)
Fortitude +7
Will +7

Skills: 17 PP(34 Ranks)
Expertise (AWE) [Art]2+6=8
Deception(PRE) +6
Insight (AWE) 2+2=4
Investigation (INT) +4
Perception (AWE) 2+2=4
Persuasion (PRE) +4
Slight of hand (DEX) +4
Stealth (AGL) +6

Advantages: 5 PP
Close attack 2
Favored Environment[Muddy Conditions]
Move-by Action
Take down 1

Powers: 59 PP
Clay Body
    Enhanced Strength 2 (4 PP)
    Enhanced Fighting 4 (8 PP)
    Enhanced Stamina 6 (12 PP)
    Immortal 1: Limit[If she is less than 50% complete, then she becomes "mindless" and her body parts simply act out of instinct try to gather together and reform her body. She can be kept, chopped up in a dozen parts, and still be alive, but unable to think.](1 PP)
    Immunity 8: Aging, Critical Hits, Disease, Radiation, Poison, Suffocation(All) (8 PP)
    Regeneration 2: Every 5 Rounds, Persistent, Limit: She does not bruise or bleed, parts of her liquid self are cut off, blasted off, punched off, etc. They land on the ground nearby and slither back to her body. However if a piece is cut off her, and kept away from her, she can not regenerate it until she frees the piece. (2 PP)
    Feature "Internal Compartment": Able to store small objects inside her body. (1 PP)

Shape Changing
Primary Power: Morph 4: Feature(Voice Mimicry +10) (21 PP)

Alternate Power: Flowing Clay Form (1 PP)
    -Elongation 3: 60 Feet (3 PP)
    -Insubstantial 1: Fluid (5 PP)
    -Movement 3: Slithering, Wall crawling 1, Safe fall (6 PP)
    -Enhanced Strength 3: Improved Critical 1[Unarmed] (7 PP)

Alternate Power: Solid Clay Form (1 PP)
    -Enhanced Strength 07 (14 PP)
    -Protection 4 (4 PP)
    -Impervious Toughness 7 (7 PP)
    -Enhanced Fighting -4 (-8 PP)
    -Enhanced Dodge -4 (-4 PP)
    -Enhanced Advantages: Improved Critical 2[Unarmed], Fast Grab, Improved Grab, Improved Hold, Interpose, Second Chance[Being Forced to Move], Second Chance[Trip Attacks] (8 PP)


Complications:
Fear[Clausterphobia]: She has a case of Clausterphobia. She dislikes people being in her "personal bubble." When entering a confined area, she must make a will Check as if facing the following affliction
DC Will 17, Dazed, Stunned, Incapacitated.

Power Weakness: Water is extremely effective, any water damaging effects are 50% stronger.

Notes:

She requires morph to look human, otherwise she appears as a giant clay humanoid that is very obviously not normal.

She does not eat normal food, she instead absorbs minerals from the ground as she walks.

She is actually naked, her only "clay" flesh becomes her clothing.

History:
Jessie likes to think she is unique in the world. But lets face it, a Goth chick who wears big bulky clothing to hide her few extra pounds, and big army boots, who enjoys art class and enjoys painting her nails black is not horribly unique in the big wide world. But in quiet little Forton, she gets to be special.

When it comes to school Jessie is a bit of a social out cast, she never goes to school dances, and she never gossips with the girls about who's the hottest guy. She prefers to sit by herself and just draw. Most of the boys at school find her creepy, and one of them started a rumour about how she never washes her hat. Which totally isn't true! Any way most the guys plug their noses when ever they go near her. Most, but not Alex.

Alex had always been kind to Jessie, not in a romantic kind of way. Just a good friend kind of way. Alex was pretty smart but he lacked skill when it came to art. Like most people he took Art for an easy credit, little did he suspect he might actually fail the class. Jessie stepped up and offered to help him with his projects so he could pass.

One night, they stayed late in art class. Alex was having trouble with his clay sculpture, and Jessie had stayed to give him tips and help him. The oddest thing however happened. Jessie was feeling oddly nervous, she had been alone with Alex before, but in a crowded lunch room, or at a public mall. Never really alone like this. She had never thought of Alex in a romantic way really, but he was still a boy, and hey were still along at school, at night. It was no wonder her heart was jumping a few beats.

When she reached for the clay some thing strange happened. Her hand seemed to be... absorbed by the clay? Suddenly her entire arm was transforming. Jessie began to scream, the world began to grow very large. No the world wasn't getting larger, she was... melting? With out warning Jessie was a puddle of liquid mud on the floor, she couldn't even scream, she no longer had a mouth or lungs to scream with.

Alex took one look at her, but he did not panic, he did not scream. He swiftly moved to the class room door and locked it, then pulled all the blinds so no one could look in. He then took a knee beside Jessie, and began talking to her. Calming her down.

It took nearly an hour for Jessie to regain enough composure to return to normal. But to her horror, she was naked. Alex, the gentlemen that he was did not look(much). She quickly redressed and the two left the school.

With Alex's help, Jessie quickly learned to control her powers, but when ever she got overly emotional they seemed to go haywire. Needless to say, for a 14 year old teenager, keeping her emotions in check were not always easy...


Last edited by Hound on Sat Mar 08, 2014 8:09 pm, edited 16 times in total.
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Hydrargyrum

Postby Hound » Fri Mar 16, 2012 12:13 am

Character Name: Benjamin Jones
Codename: Hydrargyrum

Description:
Age: 21
Gender: Male
Height: 5'11”
Weight: 230lbs
Eyes: Brown
Hair: Brown

Image

History:

Ben was 19, he had failed to get into college, so he ended up living in a crappy apartment with two roommates who rarely paid rent on time. The best job he could get was an environmental, cleanliness, sanitation, custodial engineer, which is a fancy way of saying Janitor. He worked for a company which supplied extra help when another company either needed extra man power, or had an unforeseen deficiency in man power.

It was a Friday when Ben was sent to work at a military research and development facility, apparently a nasty flu had been going around which caused almost their entire cleaning staff to be out sick. They were so desperate and behind on work they didn't bother with a lot of the usual safety briefs required to work at the facility.

Ben, unaware of the dangers of the facility, became exposed to an experimental chemical. When the compound soaked into his skin, he didn't give it a second thought and continued with his shift. After work he went home he found himself developing a severe fever. Ben passed out, hoping he didn't catch what the other Janitors had. However when he woke up, everything had changed, he had become... a living liquid metal. In a relaxed state he was a puddle of silvery liquid metal, but with the slightest though he could take any shape, and form, stretch, compress, and even changed colour.

He took the next week off from work and spent it trying to figure out his new powers. He found it was amazingly easy to change shape, but mimicking humans and returning to his original shape was hard. But with constant practice he soon found he could be any human.

Now that Ben could lead a normal life again, with full control of his powers, he had a choice to make. Be a hero, or a villain. As odd as it may sound, it wasn't an easy choice. Ben could barely afford rent, he had no girlfriend, he had no real prospects in life. Being a super hero paid nothing, but a villain, while running the risk of being caught, had the potential for great riches.

Ben thought on his decision for weeks, some days he though about going into acting, he could be the greatest stunt double ever. Some days he wanted to just pretend he had no powers for the rest of his life. In the end, like most of life's greatest choices, it picked itself.

On the way home one day, he spotted a group of men assaulting a woman in an alley, her blouse was torn, and she was struggling. With out a second though, Ben leapt to action, fending off the attackers. When the woman thanked him for saving her life, he knew that was what he wanted for the rest of his life.

PL10: 150 Points

Complications:


Secret(Greed): Once, while stopping a bank robbery, Ben found himself in standing overtop of the unconscious thief. The thief possessed nearly seven hundred fifty thousand dollars in unmarked bills. To his great shame, Ben's staggering credit card debts and greed got the better of him, He pocketed nearly twenty thousand dollars and left the scene before he could be identified. To this day, it is his greatest shame, and he vows to never let it happen again.

Metal body: He is an excellent conductor of electricity and heat, but he is not poisonous to any human who touches him. Magnets stick to him.

Weakness [ Nullified Morph]: While Ben does not need to sleep, he does enjoy resting. However while resting, he is a shapeless puddle, which means he tends to "nap" in a bucket. If his morph power is nullified, he is forced to become a shapeless puddle that can not make attacks. He can still move using his slither ability, and he can do very, very simple tasks, like pushing a single large button.

Abilities: 6 PP
Strength: 2/5/8/12
Stamina: ---
Agility: 0
Dexterity: 0
Fighting: 4/0
Intelligence: 0
Awareness: 2
Presence: 0

Offence:
Initiative: +8
Melee Attack: [Morphed Attack]+12 (DC 20), [Liquid Attack] +12 (DC 23), [Solid] +8 (DC 27)
Range Attack: +0

Defenses: 24 PP
Dodge (AGL): 10/6
Fortitude (STA): Immune
Parry (FGT): 10/6
Toughness (STA): 10/14
Will (AWE): 10

Skills: 22 PP
Deception(PRE) +10
Insight (AWE) 8+2=10
Investigation (INT) +6
Perception (AWE) 8+2=10
Slight of hand (DEX) +6
Stealth (AGL) +6

Advantages: 15 PP
Close Attack 8, Move-by Action, Improved Init, Second-Chance[Mind Control, Mind Reading], Takedown 2

Powers: 83 PP Liquid Metal Man
    Enhanced Strength 3: +3 Strength (6 PP)
    Feature (Mimicry): Able to mimic almost any sound, gaining +10 to deception checks (1 PP)
    Feature (Internal Compartment): Able to create a hollow section in his body at will to store small objects (1 PP)
    Immortality 1: 2 Weeks Quirk: Must be at least 60% Complete to live. All pieces are attracted to each other, and slither together to from the main body. If they are forced to be separated, he can't revive(1 PP)
    Immunity 32: Fortitude Effects, Feels Fatigue, Critical Hits (31 PP)
    Protection 10: +10 Toughness (10 PP)
    Regeneration 2: [Heal 1 Every 5 Rounds] Quirk: Pieces can be cut off him, blasted off him, punched off him and so forth. Regeneration represents how quickly these pieces return to the body, if portions of him are cut off and kept separate, he can not create new matter to heal himself. (1 PP)
    Senses 2: Infravision (1 PP)

    Primary Power: Flowing Metal Form (21 PP) "Ben's natural state is a silver puddle, he can stretch and flow as easily as water, but retains alot of strength"
      -Elongation 3: 60 Feet (3 PP)
      -Insubstantial 1: Fluid (5 PP)
      -Movement 1: Safe fall, Wall crawl 1, Slither (6 PP)
      -Enhanced Strength 3: Improved Critical 1[Unarmed] (7 PP)

    Alternate Power[Morph 4]: Any Thing +20 Disguise (1PP) "Ben can be anything, or anyone."

    Alternate Power[Concealment]: All Senses, Passive, Wall crawl 2, Slither (1 PP) "As a puddle, Ben can slither a long the ground or walls, and mimic the texture, and colour of any surface."

    Alternate Power: Solid Metal Form (1 PP) "Ben can increase his density to be solid as steel, it makes him far stronger than normal, and impervious to many types of damage, but he becomes slow, easy to hit. "
      -Enhanced Strength 07 (14 PP)
      -Protection 4 (4 PP)
      -Impervious Toughness 10 (10 PP)
      -Enhanced Fighting -4 (-8 PP)
      -Enhanced Dodge -4 (-4 PP)
      -Enhanced Advantages: Improved Critical 2[Unarmed], Interpose, Second Chance[Being Forced to Move], Second Chance[Trip Attacks] (5 PP)


Primary Power: Winged Form: Winged Flight 5 (5 PP)
Alternate Power: Fish Form: Swim 6, Quirk: Obvious Fish Tail (1 PP)
Alternate Power: Attractive 2 (1 PP)

Last edited by Hound on Sat Mar 08, 2014 8:10 pm, edited 14 times in total.
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Re: Hound Town

Postby Hound » Sun Mar 18, 2012 10:45 pm

Bounty Hunter
Character Name: James Archer
Description:
Age: 27
Gender: Male
Height: 5'11”
Weight: 170lbs
Eyes: Brown
Hair: Black
Image

PL 12 (250 Power Points)
Abilities: 40 PP

STR: 3/8
STA: 3
AGL: 4/8
DEX: 0
FGT: 6/8
INT: 2
AWE: 2
PRE: 0

Initiative: +16
Melee Attack: +12
Range Attack: +12
Duel Blasters: +14 (DC 25)
Single Blasters: +19 (DC 20)

Defenses: 15 PP
Toughness +16
Fortitude +12
Dodge +8
Parry +8
Will +12

Skills 39 PP
Acrobatics: 2+8=10
Deception: +8
Expertise[Criminal Underworld]: 6+2=8
Expertise[Street wise]: 6+2=8
Investigation: 2+10=12
Intimidation: +6
Insight: 2+12=14
Perception: 2+12=14
Slight of Hand: +5
Stealth: 2+8=10
Technology: 3+2=5
Vehicle: +6

Feats: 67 PP
Accurate Attack, All-out Attack, Assessment, Close Attack 4, Connected, Contacts, Improved Aim, Improved Critical 2[Hand Guns] (18-20), Improved Disarm, Languages(Basic(Default), Mandalorian, Hutteese), Minion 8, Move-by Action, Quick Draw, Power Attack, Ranged attack 12, Second Chance[Disarm, Mind control, Mind reading], Takedown 2, Well-informed, Equipment 23

Equipment: 23
Star Ship: 93 EP
Gargantuan, -5 Defenses, 20 Toughness, Hidden Compartments, Navigation System, Remote control, Communications, Computer, Defense System, Fire Prevention System, Cargo Bay, Holding cells, Infirmary, Living Space, Power System, Personel(Ship Droids), Security System 2, Workshop, (Flight 14, AE: Space flight 3), (Multi-attack Blast 12, AE: Burst Blast 12)

Image

Weapons Array: 22 EP
[Primary Power] Duel Blasters: Blaster Pistol: Ranged Damage 5 (10 EP) + Blaster Pistol: Ranged Damage 5 (10 EP) = 20 EP
[Alternate Power] Smoke Gernade: Cloud Concealment 4 (All Visual) (1 EP)
[Alternate Power] Flash-Bang: Burst Dazzle 5 (1 EP)

Powers: 88
Device: Battle Suit(Hard to Lose -21 PP) 84 PP
    Main Power Systems:
      Primary Power[Missiles: Burst Blast 12] Range 300 ft, Limited: 5 Uses(Requires re-supply in ship)(24 PP)
      Alternate Power[Electro Dart: Ranged Damage 12, Linked with Ranged Affliction 12]: Daze, Stun, Incapacitate, Resisted by Fortitude, Limited: 5 Uses(Requires re-supply in ship) (1PP)
      Alternate Power[Flame Thrower: Cone Damage 12]: 60ft Cone (1PP)
      Alternate Power[Hidden Retractable wrist mounted Virbo-blade: Strength Based Damage 4]: Penetrating 12, Improved Critical (18-20) (1PP)
      Alternate Power[Sleeping Gas: Sleeping Cloud 12]: Alternate Resist[Willpower], Limited: Chemical must be breathed in, machines, and living beings who do not breath, are naturally immune.(1PP)
      Alternate Power[Blow Torch: Damage 12, Linked with Weaken 12]: Weaken Toughness, Resisted by Fortitude (1PP)
      Alternate Power[Grappling Hook: Linked Effects]: Extra Limb(Projection), Elongation (250 feet, quirk: Only affects extra limb), Enhanced Strength 4(limited to Grappling), Improved Grapple, Improved Hold, Improved Trip, Fast Grab(1PP)
      Alternate Power[Sensors: Senses 9]: Visual Penetrate Concealment 4, Visual Counters all Concealment (1PP)
      Alternate Power[Cloaking Device: Concealment]: All Visual senses, Radar, Affects others, Passive (1 PP)
      Alternate Power[Universal Translator: Comprehend 6]: Read all, Speak All, Understand All, Machines (1 PP)
    Flight 8: 500mph, 1mpr (16 PP)
    Enhanced: Strength +5, Fort +4, Fighting +2, Agility +4, Improved Initiative 2 (28 PP)
    Immunity 9: Life Support systems (Disease, Poison, All Environmental Conditions, and All Suffocation) (9 PP)
    Protection 13, +13 Toughness, Noticeable: Armor plating (12PP)
    Super Sense 6, Extended Vision Direction Sense, Distance Sense, Infravision, Radio, Time Sense (6PP)
    Features 1: Built-in Tools(Helmet Video Camera, Comm link, Computer, Flash Light) (1PP)


Blaster Training
Primary Power "Marksmen": Single Hand Gun Training Hand Guns +7 (4 PP)
Alternate Power: Duel Hand Gun Training (1 PP)
    -Feature: Able to use two hand guns in a single assault. Damage can not exceed 10.
    -Split attack
    -Ranged Attack 2

Complications:
Greed: Archer works for profit. He doesn't do charity cases.

Reputation: Archer is well known for finishing his contracts. Once a deal is made, he keeps his word no matter what.

Enemy/Hated: Archer hates all Viltrumites and will do anything in his power to kill them, no matter who they are, or the cost.

History:

During the Viltrumite and Dalek war, the Mandalorians were one of the primary mercenaries employed by the Vitrumites to enforce law when a Viltrumite was no present to command.

Eventually however a Mandalorian learned the greatest Viltrumite secret by pure chance. Amazed by this information the man shared the information with his clan, with the hope his clan could use this to gain greater power and influence in the Viltrumite empire.

However the Viltrumites reacted in a far harsher way than expected, they sent an entire platoon to eliminate the clan, and ensure their secret was kept safe. James Archer was only thirteen at the time, and by pure chance away from his home planet performing the coming of age ceremony.

When he returned home, his entire clan has been wiped out, the Viltrumites publicly claimed it had been a Dalek attack, but James had found a secret data stick hidden in the rubble that had once been his Clan's grand hall.

James swore revenge on every Viltrumite alive. To complete his revenge, he needed money, and resources, so he did what Mandalorians were good at. He became a bounty hunter.



J9-X4, the Astromech
(Minion 8)
Image
PL 12 (120 Power Points)

Abilities: 40 PP

STR: 4
STA: 4
AGL: 0
DEX: 0
FGT: 0
INT: 8
AWE: 4
PRE: 0

Initiative: +8
Melee Attack: +0
Range Attack: +0

Defenses: 16 PP
Toughness +14
Fortitude +8
Dodge +4
Parry +4
Will +8

Skills 23 PP
Expertise[Science]: 8+8=16
Investigation: 8+6=14
Insight: 4+4=8
Perception: 4+4=8
Technology: 8+10=18
Vehicles: +14

Feats: 4 PP
Eidetic Memory, Improvised Tools, Inventor, Speed of Thought

Powers: 37 PP
Feature 3: Internal Compartment, Built in Tools, Built in Equipment[Commlink, Fire Extinguisher, Video Camera] (3 PP)
Robot: Life Support, Aging, Sleep, Quirk[Requires solar energy, or other energy source to charge batteries] (11 PP)
Blow Torch: Damage 2, Precise, Accurate 2, Linked with Weaken 4, Toughness, Resist by Fort (9 PP)
Metal Shell: +10 Toughness, Quirk[Obvious Robot] (9 PP)
Senses: Radio, Infravision (2 PP)
Thrusters: Flight 1 (2 PP)
Magnetic soles: Wall crawl 1, Limited to metal surfaces (1 PP)

Complications:
Communication: J9 can only communicate through a basic robotic language of beeping and whistling which few can understand.

History:
J9 was purchased along with the ship, he has been a fierce and loyal companion to Archer, usually staying with the ship and keeping it safe. J9 also performs most of the routine maintenance on Archer's gear.
Last edited by Hound on Sat Mar 08, 2014 8:25 pm, edited 33 times in total.
"Whats wrong? You came here expecting to fight a madman, and instead found a god!?"
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Hound
Cosmic Entity
Cosmic Entity
Posts: 7221
Joined: Fri Feb 17, 2012 9:00 pm
Location: Canada

Mainframe

Postby Hound » Sat Mar 24, 2012 11:56 am

Mainframe
Character Name: Conner O'Brien
Occupation: University Student
Age: 19
Gender: Male
Height: 5'11”
Weight: 170lbs
Eyes: Brown
Hair: Dark Brown
Image
PL 11, 165 Power Points
Abilities 26 PP

STR: 0/10
STA: 0
AGL: 0
DEX: 0
FGT: 0
INT: 10
AWE: 4
PRE: -1

Initiative: +10
Melee Attack: +0 (Out of suit) / +12 Unarmed with AP Enhanced Strength
Range Attack: +0 (Out of suit) / +10 Palm Blasters (DC 27)

Defenses 10 PP
Saves: Toughness +15 Fortitude +4(+11) Dodge +0(+7), Parry +0(+7), Will +11

Skills 15 PP
Expertise[Science]: 6+10=16
Investigation: 1+10=11
Insight: 6+4=10
Perception: 6+4=10
Technology: 10+10=20
Treatment: 1+10=11

Feats: 15 PP
Assessment, Benefit[Wealth]3(Millionaire), Eidetic Memory, Inventor, Minion 4[Aya], Move by Action, Skill Mastery[Technology, Science], Speed of Thought, Well informed

Equipment: Free
Commlink, Cell phone, Digital Camera, Laptop, Hand cuffs

Powers 98
Device: Battle Suit 119 PP (Hard to Lose -24 PP) = 95 PP
    Weapon Systems:
    Primary Power[Enhanced Strength 10] Close Attack 12. Improved Smash, (33 PP)
    Alternate Power "Palm Blast" [Blast 12]: Accurate 5(+10), Precise, Improved Aim, Improved Critical 2 (1 PP)
    Alternate Power "Concussion Wave" [Cone Damage 11 Linked with Cone Affliction 11]: Dazed, Stunned Limited Degree, Resisted by Fort (1 PP)
    Alternate Power "Cloak" [Concealment 6]: All Visual senses, All Hearing senses, Passive (1 PP)
    Alternate Power "Non Lethal Restricting Bands" [Ranged Affliction 12]: (Hindered/Impaired, Immobile/Disabled) Extra Condition, Cumulative, Limited Degree, Limited to Physical Actions, Accurate 5, Increased Critical 2, Improved Aim (1 PP)

    Propulsion
    Primary Power [Flight 9]: 2 mpr, 1,000 mph (18 PP)
    Alternate Power[Space flight 1]: Within Solar System (1 PP)

    Sealed Battle Suit
    "Life Support" Immunity 9: Life Support systems (Disease, Poison, All Environmental Conditions, and All Suffocation) (9 PP)
    "Metal Suit" Protection 15: +15 Toughness, Noticeable: Armor plating (14 PP)
    "Self Repair" Regeneration 1: 1 every 10 Rounds (1 PP)

    H.U.D.
    Senses 2: Infravision, Radio(2 PP)
    "Battle Computer" Enhanced: Dodge +7, Parry +7, Fort +7, Takedown, Power Attack (23 PP)

    Computer Features
    "Scanners" [Senses 10]: Direction Sense, Distance Sense, Extended Vision, Counters all Concealment(Scanners), Time Sense, Ultra-Hearing (10 PP)
    Alt "Universal Translator" [Comprehend 5]: Read all, Speak All, Understand All, Machines/Electronics, (1 PP)

    Suit Features:
    "Security System" Only useable by Conner (Anti Hacker Program and Locks up if worn by someone other than Conner) (1 PP)
    "Go Go Gadget" Built in Tools for working on various types of technology, and interfacing with various computers (1 PP)
    "Suit Up!" Quick Changer: Suit compacts into an easy to carry suit case, and can be equipped as a full round action.(1 PP)

Quickness 4 (Routine Tasks at -4 time ranks, Limited to Mental tasks) (2 PP)
Senses 1 Rapid - Visual 1 (1PP)
Image
Complications:
Secret
: He is secretly a part-time super hero. He keeps it a secret incase the university gets upset by it. He doesn't want to risk his doctorate. Thankfully, he has no friends, rarely speaks to his family, and almost never needs to ask the professors questions, so he doesn't actually have to lie.

Compulsion: Conner is compelled to fix any broken machine, or electronic he comes across. While he has no problem taking them apart, he must put them back together soon after. Once he had to do battle against an group of robots. Once the last robot was destroyed, he spent the next three hours building them all into one giant robot which is now part of an attraction at a local theme park.

Difficulty Interacting with others: Conner gets along well with machines, people, not so much. He has a hard time dealing with people, reflected by his poor interaction skills.

Thrill seeker/False Confidence: Conner has been bitten by the super hero bug, he has experience the thrill of heroism and wants more. His suit gives him strength and power he never knew, which gives him a false confidence, making him take risks he shouldn't.

Responsibilities: Obtaining his Doctorate in Robotics is his top priority.

Strained family relations: Conner doesn't speak with his parents anymore, but he still loves them, and is helping pay their debts.

History:
Conner had always been a highly gifted child, he was born with an aptitude for learning, but his greatest focus was always technology. From the moment he was able to hold a screw driver, he began disassembling and reassembling everything mechanical in sight. At first he had no idea what he was doing, he just had a compulsion to take apart and rebuild, while most of the things he played with ended up on fire or worse, some items actually became a little better after he tinkered with it.

Meanwhile his parents had begun to suffer financially. His father had been laid off from his high paying job, and was forced to take a huge salary cut to find work. His mother developed a chemical imbalance which caused depression, to try and feel happy she began wasting large amounts of money on scratch & win tickets.

Before his parents knew it, they were deep in debt, with three mortgages on their house, and no way out. At about this time, Conner had more or less begun to figure things out, and his toys were exploding far less often. His father discovered that Conner had some how built a robotic toy. Amazingly, Conner's father was able to sell the toy design for enough money to keep the family afloat.

Conner, who had no begun school was discovering how much different he was from the other boys and girls. While most of the other children played games, tried desperately to colour inside the lines, and shove small objects up their nose, Conner was plotting what he should take apart next.

As the years passed Conner's desire to take things apart and rebuild them better grew to the point where it bloomed into a full blown obsession. Anything he came across that was mechanical or electrical that was broken, he had to fix and improve upon it. Despite the children around him growing older and more mature, Conner still had a hard time interacting and making friends. Machines were so much simpler, they didn't lie, they didn't cheat, and they were never sticky with unknown substances. While Conner was dealing with puberty and his lack of a social life, his father continued taking his various inventions, selling them and using the royalties to combat his debt problem.

Despite the ever growing royalties, Conner's mother's gambling only increase, while his father worked less and less while buying expensive luxuries they did not need. The more money that game in, the more they spent, allowing the debt to slowly raise, rather than dwindle.

As soon as Conner was old enough, he got a job at a local electronics store, at this time he was still oblivious to what his parents were doing with his inventions and their money problems. After all he spent the majority of his time tinkering with his toys in the basement. At the electronics store he discovered that broken electronics, like computers, where tossed into a large recycling bin for processing. Conner began sneaking discarded electronics home so he could work with them.

One day, for no real reason, Conner picked up a news paper while at work and read an article about a super hero. Part way through the story, something just clicked. Right then, right there, Conner knew he had to build a super suit. Over the next couple of years, he spent every waking free minute working on his power suit. He wanted the whole deal, flight, strength, blasters, everything.

When University application time rolled around, an eighteen year old Conner asked his parents how much they had saved for his education, to his shock they informed him they had nothing for him. Conner was furious, so furious he did something he had never done before, he hacked into his parents finical records. He was shocked to see the outrageous amounts of money pouring in from various companies every week, and every red cent of it going out the door just as fast.

Confronted with the evidence, his parents finally told the truth. Conner was outraged, he declared they would never get another invention from him again. Since he was old enough to move out, and had several thousand saved up from his part time job, Conner moved out that weekend. The following week, he sold several of his own inventions his parents had never seen before, to make enough money to pay for university and support him while attending.

Conner is now attending a leading university working towards a Doctorate in Robotics. With the royalties he is earning, he is paying for University, his apartment, food and he is making payments directly to his parent's debts.

While on the way to University one morning, Conner was caught up in a super fight. Some Captain some body was fighting some Doctor what's his face. As it so happened, Conner had brought along his super suit so he could make some upgrades using the university laboratory, and when he saw the Hero was faring poorly against the villain, Conner made a choice that surprised even him.

He found an isolated spot and dawned the super suit, and charge into the battle, giving the hero just enough time to focus, catch his breath, and defeat the villain. When all was said and done, Conner was amazed at himself, despite how little he actually did. The event had been thrilling, something he had never experienced while working at a work bench. Conner had tasted the thrill of being a super hero, and he wanted more.

Thanks to the majority of the campus' curriculum and calendar being online, Conner is able to often skip lectures to be a part-time super hero. Though obtaining his Doctorate is still his top priority, so he makes it to class when ever possible.


Aya's first Robotic Body:
Model 1 focused on creating a body that can pass for human under all conditions, except for a medical by a doctor.

Despite being flawless in appearance, the body is slow, clumsy, and lacks any ability for combat.

Still... for a first try, it's pretty good.

Aya the A.I.
Gender: Identifies as Female
Height: 5'08”
Weight: 200lbs. (Metal Skeletal Structure)
Eyes: Green
Hair: Orange
Image
Minion, 60 Power Points
Abilities -16 PP

STR: -2
STA: ---
AGL: -2
DEX: -2
FGT: -2
INT: 5
AWE: 0
PRE: 0

Defenses 0 PP
Saves: Toughness +0 Fortitude Immune, Dodge -2, Parry -2, Will immune

Skills 12 PP
Investigation: 1+5=6
Insight: +7
Perception: +7
Persuasion: +7
Technology: 1+5=6
Treatment: 1+5=6

Feats: 1 PP
Eidetic Memory

Powers 63
"Robotic Body" Immune 60: [Fort/Will Saves] (60 PP)
Senses 2: Radio, Comm Link[Radio, Connects to Mainframe] (2 PP)
Feature 1: Linked to Valor Unlimited Base, able to remotely control all features of the base, use the computer to perform searches and analyze data, or link to the team's comm-links, however doing so is distracting, and requires concentration.(1 PP)
Last edited by Hound on Sat Mar 08, 2014 8:10 pm, edited 38 times in total.
"Whats wrong? You came here expecting to fight a madman, and instead found a god!?"
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