Cade "Raven" Underhill Description:
Age: 29
Gender: Male
Race: Halfling
Height: 4'1”
Weight: 82lbs
Eyes: Green
Hair: Rust Brown/Red
PL 6: 120 PP Abilities: 71 PPSTR 00
STA 00
DEX 00
AGI 04
FGT 02
INT 00
AWE 02
PRE 00
Combat:Initiative: +12
Melee Attack: +2 Unarmed, +6 Swords/Blades
Range: +6 Throwing
Defenses: 8 PPDodge +8
Parry +8
Toughness +4
Fortitude +6
Will +6
Skills: 41 PP(82 Ranks) Acrobatics (AGL) 8+4=8
Athletics (STR) +8
Close Combat(FGT)[Swords]: +6
Deception (PRE) +8
Expertise (INT) [Bartering and Appraisal] +6
Expertise (INT) [Alchemy and Poisons] +6
Insight (AWE) 6+2=8
Investigate(INT) +8
Perception (AWE) 6+2=8
Ranged Combat(DEX) [Throw]: +6
Slight of Hand (DEX) +10
Stealth (AGL) +13(+18 in Darkness)
Vehicles (DEX) +5
Advantages: 25 PPAccurate Attack
Alchemist[Treated as Inventor, using Expertise Alchemy and Poisons]
Benefit, Status [Member of the Thief's Guild]
Contacts
Defensive Roll 2
Evasion 2
Hide in Plain Sight
Move-by Action
Quick Draw
Skill Mastery[Slight of Hand]
Skill Mastery[Stealth]
Throwing Mastery 3
Tracking
Well-informed
Equipment 6
Languages 1[Common, Halfling]
Equipment 6: 30 EP Adventuring Kit:Black Cloak: Immune to Cold Environments(Half Effect), Hot Environments(Half Effect), +5 to Stealth in Darkness/Shadows (2 EP)
Forging Kit: +5 to Deception rolls on creating false documents (2 EP)
Bag of Holding: A magical bag that can carry 100 lbs. worth of materials, yet only weighs 1 lbs. (1 EP)
Portable Alchemy Set: Though Portable this item still weighs about 50 lbs. and is normally kept in the bag of Holding. It takes about 20 minutes to set up, but provides a +5 Bonus to crafting something. This set has 5 uses, and must be restocked in a market place of considerable size. (1 EP)
Master Rogue tools: All the tools needed to Pick any Lock, or disable any trap (1 EP)
Multi-tool: A device which contains various tools, reducing the penalty from -5 to -2 from lacking the normally needed tools. (1 EP)
Tough Leather Armor: +2 Toughness, Feature[Hidden Pockets] His Clothing has many hidden pockets which gives him a +2 to Concealing item checks (3 EP)
Collapsible Telescope: Extended Vision 1 (1 EP)
Rod of Illumination: Provides Light like a Flash light (1 EP)
Arsenal: Smoke Grenade:(All visual senses, Cloud, Dodge DC 14) (12 EP)
Alt:
Duel Short Swords: 6 Damage, Split, Improved Critical 18-20 (1 EP)
Alt:
Throwing Knives: 3 Ranged Damage, Multi-attack, Split, Improved Critical 18-20(1 EP)
Alt:
Flask of Acid: 4 Ranged Burst Damage (1 EP)
Alt:
Flask of Wild Fire: 4 Ranged Burst Damage (1 EP)
Alt:
Flask of Holy Water: 6 Ranged Burst Damage, Limited: Only effects Undead, Demons, and Fiends(1 EP)
Powers: 32Amulet of Protection: Magical Device, Hard to Remove 8-2=6 PP
Enhanced Dodge +2, Parry +2, Will +2, Fortitude +2
Boots of Haste: Magical Device, Hard to Remove, 3-1=2 PP
Speed 1, Improved Initiative 2
Gloves of Agility: Magical Device, Hard to Remove, 4-1=3 PP
+2 Agility
Poisons: Device, Hard to Remove, 3-1=2 PP
Crippling Poison: Affliction 6, Impaired, Disabled, Paralyzed, Resisted by Fortitude, Requiring Activation(Move Action) to Link to a weapon, Limited: Only triggers if the poison enters the blood(successful wound), or is ingested (slipped into food/drink through slight of hand)
Alt: Strength Sap: Weakens Strength, Resisted by Fortitude, Requiring Activation(Move Action) to Link to a weapon, Limited: Only triggers if the poison enters the blood(successful wound), or is ingested (slipped into food/drink through slight of hand)
Halfling Senses: Extended Hearing, Accurate Hearing, Danger Sense[Hearing], Low Light Vision (4 PP)
Halfling Size: Shrinking 4, Permanent (8 PP)
Master Thief: +16 Technology, Limited to Traps and Lock Picking only (4 PP)
Trap Sense: Detect 2[Traps] (2 PP)
Complications:Secret: In the Guild of Thieves, no one uses their real name, Cade's code name is Raven. While he must protect his true name from other members of the Guild, he must protect his Guild name from "norms." No one is allowed to know he is a guild member, any one who learns such information must meet a swift end.
Calling Card/Wanted: When ever Cade commits a grand solo caper, or assassination, he leaves behind a single Raven feather. As such, several high priced bounties are on his head. Another good reason for his secret.
The One Upper: Cade and normal people do not think the same. When others say "That looks dumb and dangerous, I'm not doing that." Cade says, "Cool, I wanna try!" (When someone other than Cade performs something dangerous, like swinging over a pit of spikes from a thing, fragile wire, Cade will automatically try to imitate and try to do it better. Cade can overcome this urge by rolling a Will check of DC 16, otherwise he must do it, even if it is likely, or certain, he will die.)
Random Liar: Some people lie to get what they want, but some people simply lie because they can. Cade will lie about the silliest things.
Exile: Cade broke the Underhill law, and can never turn home.
History:Cade Underhill was born under a hill. Not a tiny little speed bump of a hill, but a massive hill, so large, one might even call it a small mountain. Under this hill is home to hundreds of Halflings, each one a member of the Underhill clan, though not all called Underhill.
Every halfling child born under the hill learns that the Underhill clan strongly opposed the start of the Last War, they pleaded with every major power, begging them remain at peace, to talk things out. They sent gifts, envoys, and ambassadors to try and calm things down. Yet when all attempts failed, and the great war loomed on the horizon, the Underhills lead dozens of Halfling families underground to avoid destruction.
The Underhills were elected Mayor of the community they built, and over time, through marriage all the families joined as a single clan, deep under ground, where they remained untouched by war.
At first, many members of the clan would venture out from time to time, to trade with the outside world, to learn how the war was progressing, yet as the war grew more violent, fewer Halflings would return safely to their burrow, or at all.
One, a captured halfling was forced to tell where the Burrow was, and several raiders tried to plunder the unspoiled home of the Underhills.
Without any fighters, the Underhills were forced to collapse their original tunnel, killing many of their own, and the raiders before they got to the main town. It took years for a new entrance in a new secret location to be build, but it was decided that no one would venture out anymore.
t was decreed a law, that no one would leave the burrow, with the except on for a few scouts, trained in the art of stealth, would be allowed every ten years to check out the progress of the war, under law to not be seen by anyone.
These scouts were even secretly entrusted with suicide potions, magically hidden inside hollow teeth so that no one could torture their home's location out of them.
Many of the older Halflings found it difficult to adjust to never seeing daylight again, yet the fear of death allowed them to follow the law. The children, who had never seen the outside world, were filled with nightmarish stories, to keep them fearful of the outside world, so that they would never try to break the laws.
Yet one young Underhill, by the name of Cade, a direct descendent of the head family, did not frighten so easily. In fact, the more gruesome the story, the more he seemed to enjoy it. While the other children played with their pet bunnies, and peaceful board games, Cade would fashion wooden swords, and pretend he was a great warrior of the human race, fighting the brutal war.
At his coming of age ceremony, at the age of 13, he was given the choice on what job he would apprentice at. Cade was not the oldest son, so he could not train to be the next Major, many family members encouraged such trades as Tailor, Miner, Badger Hunter, or Mushroom farmer, yet he ignored them all and chose to be a Scout.
It took much convincing and arguing, but Cade was eventually accepted, and trained in the arts of Stealth. After five years of training, he was finally allowed to test his skill in the real world. He, along with three other scouts went to the outside world. There task was to test Cade, and obtain a news parchment detailing recent events.
Cade however had other plans, at the first opportunity he ditched his fellow scouts and ventured off on his own. The outside world was everything he dreamed, the sights, the smells, the funny clothes. He loved it all.
With out any other means, Cade put his stealth skills to good use and stole to earn a living. Cade had a natural affinity for stealing, and on the rare occasion he was caught, he was small and nimble even to run away. Yet one day he stole from the wrong man. A human dressed all in black.
Despite Cade's best efforts, the Human eventually chased him down, over roof tops, through back yards. No matter what Cade tried, the human was always right behind him.
After a sound thrashing, the human dragged Cade away. Cade expected to be killed, or handed over to the law, but instead, the Human took him to an odd little bar. Once inside the bar, he was thrown to the floor. A Goblin laughed, and asked the human,
'Who is this?'The human smirked and replied,
'New recruit.'Cade's name was stripped from him, he was renamed "Worm" and forced to train hard.
After four long years, when Cade was 22, he was finally accepted as a true member of the Guild of Thieves.
When he was asked what his new name would be, Cade thought for a moment. Over the last four years, he had done many gruesome things. He had cleaned many horrendous things. The one thing that had always cheered him up, was when he looked out the window, and saw the Ravens flying in the skies, unchained, soaring on the wind.
They had become Cade's definition for freedom.
"Call me, Raven."