
Burnout
Real Name: Michael Collins
Identity: Secret
Occupation: Test Pilot
Base of Operations: Freedom City (Formerly of Emerald City)
Affiliation: Freedom City Defenders
Height: 5'11"
Weight: 195 lbs.
Eyes: Brown with Golden Flecks
Hair: Blonde
Years ago, Michael Collins was a respected officer in the Air Force. He left in hopes of joining NASA's space program, but was given a better offer by Grant Aerospace to test out their latest air-space craft, a job he enjoyed very much.
On a day like any other, Collins was testing out the orbital engine of a new air-space hybrid variation of Nolan Aircraft's experimental X-14. While above the Southwestern desert, he got a mayday signal from a Captain Gardener, whom was caught in a hurricane-like storm. Collins stayed in orbit far longer than his test allowed to relay Gardener's signal to ground control for assistance.
Unbeknownst to anyone on the ground until it was too late, a solar flare cropped up and headed towards Earth. Being at the outer limits of Earth's electromagnetic field, Collins was exposed to extreme levels of solar radiation, that penetrated even the radiation fail-safes built into his cockpit. Now in an emergency of his own, Collins piloted his craft to safe ground without the aide of instrumentation, as they were blown during the solar flare.
All seemed well until a few days later, when Collins began to... change. It all happened slowly at first - like when the grill he was cooking on suddenly went cold or when he broke his neighbor's back during a friendly game of two-hand touch football.
Required tests at work showed that he was emitting dangerous levels of radiation that would, over time, kill him. They warned that it was unsafe for him to be intimate with his fiance. But the news came too late, she had already lost her unborn child and had contracted stage-four cancer. She was dead inside of seven months.
Embittered by the events, Collins quit his job and moved to Freedom City - where the rest of the freaks lived. Through training he learned to control his powers better, ensuring that he was no longer a danger to those around him - though he still didn't trust himself to be intimate with another woman. After learning the limits of his powers, Michael decided to make good of these cursed abilities and joined the superhero community as Burnout.
Complications
Motivation - Atonement: Michael feels the need to make good use of the abilities that killed his fiance and unborn child.
Fear of Intimacy: Whether real or imagined, Michael is afraid that being intimate with someone would infect them with radiation poisoning.
Grudge: After replaying events in his head, Michael blames Ray Gardener and Dr. Stratos for what happened to him.
Weakness: Michael recharges through the absorption of heat or solar radiation. Normally the sun is enough to maintain his power levels, but if he goes without natural sunlight or another source of heat or radiation his powers will begin to fade.
Power Level: 11 (190pp)
Abilities
Strength 2 [11], Stamina 2, Agility 2, Dexterity 3, Fighting 5, Intellect 2, Awareness 2, Presence 2
Powers
Photonucleic Cellular Density: Protection 10 (Impervious 12) • 22 points
Power of the Sun: Array (21 points)
- • Solar Beam: Ranged Damage 10, Variable Descriptor (Solar - Light, Heat, Radiation) • 21 points
• Absorb or Project Light and Heat: Environment 2 (Extreme Cold, Extreme Heat, Extreme Visibility), Selective; Nullify 6, Variable Descriptor (Solar - Light, Heat, Radiation) • 1 point
• Solar Flare: Perception Area Cumulative Affliction 7 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point
• Solar Strength: Enhanced Strength 9; Power Lifting 2 (200 tons) • 1 point
• Super Nova: Burst Area Damage 11, Penetrating 10, Tiring • 1 point
Solar Metabolism: Immunity 7 (Environmental Heat, Environmental Radiation, Fire Damage); Healing 5, Reaction to a Successful use of Absorb on an Existing Source of Light, Heat or Radiation, Self; Regeneration 1, Persistent, Source (Sunlight or Immunities) • 29 points
Supersonic Flight: Flight 10 (2,000 MPH) • 20 points
Advantages
All-Out Attack, Extraordinary Effort, Fast Grab, Favored Environment (Airborne), Improved Hold, Improved Initiative, Interpose, Leadership, Move-By Action, Power Attack, Startle
Skills
Acrobatics 4 (+6), Athletics 4 (+14), Close Combat: Unarmed 6 (+11), Expertise: Military 9 (+11), Insight 5 (+6), Intimidate 8 (+10), Investigation 4 (+6), Perception 6 (+7), Ranged Combat: Solar Powers 9 (+12), Technology 5 (+7), Vehicles 12 (+15)
Offense
Initiative +6
Solar Beam +12, Ranged, Damage 10
Solar Flare, Perception Area, Affliction 7, Resisted by Fortitude (DC 22)
Super Nova, Burst Area, Damage 11 (Penetrating 10)
Unarmed +11, Close, Damage 11
Defense
Dodge 10, Parry 10
Toughness 12 (Impervious), Fortitude 9, Will 8
Abilities 40 + Powers 95 + Advantages 11 + Skills 18 + Defenses 29 = 190 points

















