LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

Post by legend » Thu Mar 22, 2012 9:09 am

CHARACTER CLASSES
BARBARIAN (PL 6)
BARBARIAN (Alternate Build) (PL 6)
BARD (PL 6)
BARD (Alternate Build) (PL 6)
CLERIC (PL 6)
CLOCK GNOME (PL 6)
DRUID (PL 6)
DRUID (Alternate Build) (PL 6)
DWARF (PL 6)
FEY ELF (PL 6)
FEY GNOME (PL 6)
HALFLING (PL 6)
MONK (PL 6)
MONK (Alternate Build) (PL 6)
NOBLE ELF (PL 6)
PALADIN (PL 6)
RANGER (PL 6)
RANGER (Alternate Build) (PL 6)
ROGUE (PL 6)
SHAMAN (PL 6)
SORCERER (PL 6)
WARRIOR (PL 6)
WARRIOR (Alternate Build) (PL 6)
WIZARD (PL 6)
WIZARD (Alternate Build) (PL 6)

MONSTERS
ABOLETH (PL 8)
ACHAIERAI (PL 7)
AIR ELEMENTAL:
Small (PL 3)
Medium (PL 5)
Large (PL 7)
Huge (PL 10)
Greater (PL 13)
Elder (PL 14)
ALLIP (PL 4)
ANAXIM (PL 15)
ANGEL:
Astral Deva (PL 10)
Planetar (PL 12)
Solar (PL 15)
ANKHEG (PL 6)
AQUATIC ELF (PL 3)
ARCHON:
Hound Archon (PL 6)
Lantern Archon (PL 3)
Trumpet Archon (PL 10)
ARROWHAWK:
Juvenile (PL 6)
Adult (PL 7)
Elder (PL 8)
ASSASSIN VINE (PL 7)
BASILISK (PL 5)
BEE, GIANT (PL 4)
BLUE (Psionic Goblin) (PL 4)
BODAK (Undead Gray Alien) (PL 6)
BOGEYMAN (PL 6)
BUGBEAR (PL 5)
CALLER IN THE DARKNESS (PL 8)
BULETTE (Land Shark) (PL 9)
CENTAUR (PL 5)
CLOUD GIANT (PL 12)
DEMON:
Babau (PL 8)
Balor (PL 14)
Bebilith (PL 11)
Dretch (PL 4)
Glabrezu (PL 12)
Hezrou (PL 9)
Marilith (PL 11)
Nalfeshnee (PL 12)
Quasit (PL 4)
Retriever (PL 10)
Succubus (PL 6)
Vrock (PL 8)
Vrock lord (PL 12)
DEMONIC CAR (PL 7)
DEVIL:
Barbazu (Bearded Devil) (PL 6)
Barbed Devil (Hamatula) (PL 9)
Bone Devil (Osyluth) (PL 9)
Chain Devil (Kyton) (PL 7)
Erinyes (PL 8)
Hellcat (Bezekira) (PL 7)
Horned Devil (Cornugon) (PL 12)
Ice Devil (Gelugon) (PL 12)
Imp (PL 5)
Lemure (PL 3)
Pit Fiend (PL 15)
DOPPELGANGER (PL 4)
DRAGON:
Amethyst Dragon: Black Dragon: Blue Dragon Brass Dragon Bronze Dragon Copper Dragon Crystal Dragon Dìlóng (Earth Dragon, 地龙) Emerald Dragon Gold Dragon Green Dragon Jiāolóng (River or Crocodile Dragon, 蛟龙) Lóngwáng (Sea Dragon, 龙王) Pánlóng (Coiled Dragon, 蟠龙) Red Dragon Sapphire Dragon Shénlóng (Spirit Dragon, 神龙) Silver Dragon Tiānlóng (Celestial or Heavenly Dragon, 天龙) Topaz Dragon Typhoon Dragon White Dragon Yúlóng (Carp Dragon, 鱼龙) DROW (PL 3)
DUERGAR (PL 5)
DWARF (PL 5)
EARTH ELEMENTAL:
Small (PL 4)
Medium (PL 6)
Large (PL 8)
Huge (PL 11)
Greater (PL 13)
Elder (PL 14)
ELF (PL 3)
ETTIN (PL 7)
FIRE ELEMENTAL:
Small (PL 3)
Medium (PL 4)
Large (PL 7)
Huge (PL 11)
Greater (PL 13)
Elder (PL 14)
FIRE GIANT (PL 10)
FOREST GNOME (PL 4)
FORMIAN:
Myrmarch (PL 11)
Queen (PL 9)
Taskmaster (PL 6)
Warrior (PL 6)
Worker (PL 4)
FROST GIANT (PL 9)
FROST WORM (PL 10)
GARGOYLE (PL 5)
GHAST (PL 5)
GHOST (PL 6)
GHOUL (PL 3)
GIANT ANT:
Queen (PL 6)
Soldier (PL 5)
Worker (PL 4)
GNOLL (PL 4)
GNOME (PL 4)
GOBLIN (PL 3)
GOLEM:
Adamantine (PL 23)
Clay (PL 9)
Flesh (PL 7)
Iron (PL 12)
Mithral (PL 17)
Stone (PL 10)
GORGON (PL 7)
GRENDALSPAWN:
Hunter (PL 7)
Queen (PL 11)
GRIG (PL 5)
GRIMLOCK (PL 4)
HAG:
ANNIS (Black Agnes) (PL 7)
BOG HAG (PL 4)
GREEN HAG (PL 7)
NIGHT HAG (PL 8)
SEA HAG (PL 4)
HARPY:
Harpy (PL 4)
Harpy Archer (PL 7)
HEADSNATCHER (PL 7)
HILL GIANT (PL 8)
HOBGOBLIN (PL 4)
INEVITABLE:
Kolyarut (PL 10)
Marut (PL 13)
Zelekhut (PL 9)
INTELLECT DEVOURER (PL 6)
INVISIBLE STALKER (PL 6)
INVISIBLE STALKER, GREATER (PL 9)
JANNI (PL 6)
KOBOLD (PL 3)
LAMIA (PL 6)
LITTER BRUTE (PL 9)
LIZARDFOLK (PL 4)
LOCATHAH (PL 3)
MANNEQUIN (PL 3 • MR1)
MEDUSA (PL 5)
MEPHIT:
Air (PL 4)
Dust (PL 4)
Earth (PL 5)
Fire (PL 4)
Ice (PL 4)
Magma (PL 4)
Ooze (PL 4)
Salt (PL 5)
Steam (PL 4)
Water (PL 4)
MERCANE (PL 6)
MERFOLK (PL 3)
MIND FLAYER (PL 5)
MINOTAUR (PL 7)
MOHRG (PL 6)
MONSTROUS CENTIPEDE:
Tiny (PL 3)
Small (PL 3)
Medium (PL 3)
Large (PL 5)
Huge (PL 8)
Gargantuan (PL 11)
Colossal (PL 14)
MONSTROUS SPIDER:
Tiny (PL 2)
Small (PL 3)
Medium (PL 4)
Large (PL 5)
Huge (PL 8)
Gargantuan (PL 12)
Colossal (PL 16)
MUMMY:
Mummy (PL 6)
Mummy, Advanced (PL 10)
Mummy Lord (PL 11)
NIXIE (PL 3)
NYMPH (PL 6)
OGRE (PL 6)
OGRE MAGE (Oni Mage) (PL 6)
ORC (PL 4)
OTYUGH (PL 5)
OWLBEAR (PL 6)
PHTHISIC (PL 8)
PIXIE (PL 4)
PUPPETEER (PL 8)
ROC (PL 12)
ROPER (PL 8)
RUST MONSTER (PL 5)
SAHUAGIN (PL 5)
SATYR (PL 4)
SHADOW (PL 3)
SHAMBLING MOUND (PL 7)
SPECTRE (PL 5)
STONE GIANT (PL 9)
STORM GIANT (PL 12)
SVIRFNEBLIN (Deep Gnome) (PL 6)
TARRASQUE (PL 23)
TITAN (PL 17)
TOJANIDA:
Juvenile (PL 6)
Adult (PL 7)
Elder (PL 8)
TOOTH FAIRY (PL 2)
TREANT (PL 9)
TRITON (PL 5)
TROGLODYTE (PL 4)
TROLL (PL 6)
WATER ELEMENTAL:
Small (PL 4)
Medium (PL 6)
Large (PL 8)
Huge (PL 11)
Greater (PL 13)
Elder (PL 14)
WINTER WOLF (PL 6)
WRAITH (PL 4)
WYVERN (PL 8)
Last edited by legend on Wed Oct 31, 2012 8:05 am, edited 160 times in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

Moved

Post by legend » Thu Mar 22, 2012 9:13 am

Moved
Last edited by legend on Fri Jun 29, 2012 10:45 am, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARBARIAN (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:14 am

STR 4, STA 4, AGL 3, DEX 2, FGT 2, INT 0, AWE 3, PRE 0
Powers:
Fast Movement: Speed 1 • 1 point
Hardy: Impervious Toughness 2 • 2 points
Rage: Enhanced Strength 2, Limited to while angry • 2 points
Equipment:
Battle Axe: Strength-based Slashing Damage 3 • 3 points
Bow: Ranged Piercing Damage 3 • 6 points
Hide Armor: Protection 2 • 2 points
Knife: Piercing Damage 1, Improved Critical • 2 points
Wooden Shield: Enhanced Dodge 2, Enhanced Parry 2 • 4 points
Advantages: All-Out Attack, Close Attack 1, Daze (Intimidation), Equipment 4, Favored Environment, Great Endurance, Improved Initiative, Power Attack, Startle, Takedown 2, Tracking, Uncanny Dodge
Skills: Acrobatics 4 (+7), Athletics 9 (+13), Close Combat: Grab 4 (+6), Expertise: Nature 3 (+3), Expertise: Navigation or Riding 5 (+5 or +8), Insight 2 (+5), Intimidation 9 (+9), Perception 5 (+8), Ranged Combat: Bow 3 (+5), Stealth 4 (+7), Treatment 2 (+2)
Offenses:
Initiative +7
Battle Axe +3, Close, Damage 7
Bow +5, Ranged, Damage 3
Knife +3, Close, Damage 5, (Crit 19-20)
Unarmed +3, Close, Damage 4
Defenses: Dodge 6, Parry 6, Will 4, Fort 8, Toughness 6
Power Points: Abilities 36 + Powers 5 + Advantages 16 + Skills 25 + Defenses 8 = 90
Complications: Illiteracy, Prejudice, Temper

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARD (PL 6)

Post by legend » Thu Mar 22, 2012 9:14 am

STR 1, STA 3, AGL 3, DEX 2, FGT 2, INT 2, AWE 3, PRE 3
Powers:
Music: Array (18 points) • 22 points
• Chord of Hypnotism: Perception Area Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Selective • 18 points
• Shout: Cone Area Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Hearing Linked to Cone Area Damage 6 • 1 point
• Song of Freedom: Perception Area Nullify Mental Effects 6, Effortless, Close, Selective • 1 point
• Song of Mirth: Perception Area Affliction 6 (Resisted by Will; Fatigued, Vulnerable; Exhausted, Prone,), Extra Condition, Limited Degree, Selective • 1 point
• Song of Slumber: Perception Area Affliction 6 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
Equipment:
Bow: Ranged Damage 3 • 6 points
Leather Armor: Protection 1 • 1 point
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Beginner's Luck, Defensive Roll 1, Eidetic Memory, Equipment 3, Fascinate (Expertise: Musician or Expertise: Singer), Inspire, Jack-of-all-Trades, Well-Informed
Skills: Close Combat: Sword 2 (+5), Expertise: Musician or Singer 7 (+10), Insight 3 (+6), Persuasion 7 (+10), Ranged Combat: Bow 3 (+5)
Offenses:
Defenses: Dodge 5, Parry 5, Will 5, Fort 5, Toughness 5/4
Power Points: Abilities 38 + Powers 22 + Advantages 10 + Skills 11 + Defenses 9 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARD (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:14 am

STR 0, STA 2, AGL 3, DEX 3, FGT 3, INT 3, AWE 5, PRE 5
Powers:
Music: Array (4 points) • 6 points
• Animate Rope: Perception Ranged Move Object 6, Precise, Limited 2 (Rope), Distracting • 4 points
• Break Enchantment: Perception Area Nullify Mind Control 4, Distracting • 1 point
• Lullaby: Perception Area Affliction 1 (Resisted by Will; Fatigued, Exhausted, Asleep), Concentration, Cumulative, Selective, Distracting • 1 point
Tongues: Comprehend 3 (Read, Speak, & Understand languages, Check Required (Insight DC 15) • 1 point
Voice: Array (6 points) • 8 points
• Hold: Perception Ranged Affliction 3 (Resisted by Will; Hindered, Immobile, Paralyzed), Sense-Dependent (Hearing) • 6 points
• Joke: Perception Ranged Affliction 1 (Resisted by Will; Fatigued, Impaired, & Vulnerable; Exhausted, Prone, Stunned), Extra condition 2, Progressive, Limited Degree, Sense-Dependent • 1 point
• Ventriloquism: Auditory Illusion 6 • 1 point
Equipment:
Crossbow: Ranged Piercing Damage 3, Improved Critical • 7 points
Longsword: Slashing Damage 3, Improved Critical • 4 points
Studded Leather Armor: Protection 2 • 2 points
Small Shield: Enhanced Dodge 1, Enhanced Parry 1 • 2 points
Advantages: Beginner's Luck, Close Attack 2, Defensive Roll 2, Eidetic Memory, Equipment 3, Fascinate (Persuasion), Inspire, Jack-of-all-trades, Taunt, Well-Informed
Skills: Insight 3 (+8), Investigation 5 (+8), Perception 3 (+8), Persuasion 3 (+8), Ranged Combat: Crossbow 2 (+5), Sleight of Hand 2 (+5)
Offenses:
Initiative +3
Crossbow +5, Ranged, Damage 3 (Crit 19-20)
Sword +5, Close, Damage 3 (Crit 19-20)
Unarmed +5, Close, Damage 0
Music, Varies, Varies
Voice, Varies, Varies
Defenses: Dodge 5, Parry 5, Will 6, Fort 3, Toughness 6/4
Power Points: Abilities 48 + Powers 15 + Advantages 14 + Skills 9 + Defenses 4 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

CLERIC (PL 6)

Post by legend » Thu Mar 22, 2012 9:15 am

STR 1, STA 2, AGL 0, DEX 0, FGT 3, INT 1, AWE 5, PRE 4
Powers:
Spells: Variable 6 for Array of spells, Slow • 36 points
• Cure: Healing 6, Persistent, Restorative, Stabilize • 20 points
• Banish: Perception Ranged Movement Attack 3 (Resisted by Will, Dimension Travel 3), Feature 9 (DC increased to 16), Limited to extradimensional creatures and incorporeal undead • 1 point
• Command: Perception Ranged Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Instant Recovery, Sense-Dependent (Hearing) • 1 point
• Detect Lies: Mind Reading 6, Effortless, Limited to Surface Thoughts, Limited to detecting lies • 1 point
• Divination: Enhanced Skill 10 (Perception) Linked to Sense 4 (Precognition) • 1 point
• Holy Aura: Perception Area Affliction 6 (Resisted by Will; Impaired, Disabled, Unaware), Selective, Limited to vision • 1 point
• Holy Word: Perception Area Affliction 5 (Resisted by Will; Hindered & Impaired, Disabled & Immobile, Paralyzed & Unaware), Extra Condition, Selective • 1 point
• Lightning Strike: Perception Ranged Damage 5, Indirect 3, Limited to Outdoors • 1 point
• Raise Dead: Healing 10, Resurrection, Limited to others • 1 point
• Sunburst: Burst Area Damage 4, Limited to undead Linked to Environment 3 (Light 2) • 1 point
• Turn Undead: Perception Area Affliction 6 (Resisted by Will or Toughness; Entranced, Compelled, Controlled), Limited to fleeing or avoiding caster, Limited to undead • 1 point
Equipment:
Mace: Bludgeoning Damage 3 • 4 points
Plate Mail Armor: Protection 5 • 5 points
Medium Shield: Enhanced Dodge 2, Enhanced Parry 2 • 4 points
Advantages: Artificer, Connected, Equipment 3, Fascinate, Fearless, Inspire, Ritualist
Skills: Close Combat: Mace 3 (+6), Expertise: Magic 8 (+9), Expertise: Religion 4 (+5), Insight 4 (+9), Persuasion 5 (+9)
Offenses:
Initiative +0
Mace +5, Close, Damage 4
Unarmed +3, Close, Damage 1
Spells, Varies, Varies
Defenses: Dodge 3, Parry 5, Will 8, Fort 4, Toughness 7
Power Points: Abilities 32 + Powers 30 + Advantages 9 + Skills 13 + Defenses 6 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

CLOCK GNOME (PL 6)

Post by legend » Thu Mar 22, 2012 9:15 am

STR 0, STA 4, AGL 2, DEX 2, FGT 1, INT 6, AWE 2, PRE 0
Powers:
Gnome Senses: Senses 3 (Extended Hearing; Extended Smell; Ultravision) • 3 points
Gnome Size: Shrinking 4, Permanent, Innate • 9 points
Gnome Utility Suit: Removable (-4 points) • 16 points
-Bat Wings: Flight 2, Gliding, Wings • 1 point
-Bombs : Array (12 points) • 15 points
• Glueball: Burst Area Snare 3 • 12 points
• Sleepers: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Sun Stone: Ranged Burst Area Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Vision • 1 point
• Thunder Stone: Ranged Burst Area Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Hearing • 1 point
-Spider Weave: Impervious Protection 2 • 4 points
Equipment:
Crossbow: Ranged Damage 3, Improved Critical • 7 points
Dagger: Damage 1, Improved Critical • 2 points
Glowball: Environment 1 (Light 1) • 1 point
Multi-tool • 1 point
Vehicles: Array (7 points) • 9 Points
• Gnomecopter: SIZE -1, STR 4, SPD Flight 3, DEF 8, TOU 7 • 7 Points
• Gnomemarine: SIZE -1, STR 4, SPD Swimming 6, DEF 8, TOU 7 • 1 Point
• Wormer : SIZE -1, STR 4, SPD Burrowing 3 (Penetrating), DEF 8, TOU 7 • 1 Point
Advantages: Equipment 4, Improvised Tools, Inventor, Second Chance 2 (Illusions, Technology)
Skills: Athletics 1 (+1), Expertise: Appraise 1 (+7), Intimidation 0 (-2), Perception 3 (+5), Ranged Combat: Crossbow 4 (+6), Stealth 0 (+6), Technology 10 (+16), Vehicles 3 (+5)
Offenses:
Initiative +2
Glueball -, Burst Area, Snare 3
Sleepers -, Ranged Cloud Area, Affliction 4
Sun Stone -, Ranged Burst Area, Affliction 6
Thunder Stone -, Ranged Burst Area, Affliction 6
Crossbow +6, Ranged, Damage 3 (Crit 19-20)
Dagger +1, Close, Damage 1 (Crit 19-20)
Unarmed +1, Close, Damage 0
Defenses: Dodge 6, Parry 3, Will 5, Fort 6, Toughness 6
Power Points: Abilities 36 + Powers 28 + Advantages 8 + Skills 11 + Defenses 7 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

DRUID (PL 6)

Post by legend » Thu Mar 22, 2012 9:16 am

STR 2, STA 3, AGL 3, DEX 0, FGT 1, INT 1, AWE 5, PRE 0
Powers:
Control Plants: Ranged Affliction 3 (Resisted by Damage or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Alternate Effect (Move Object, Limited to plants) • 7 points
Control Weather: Ranged Environment 1 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Selective • 10 points
Direction Sense: Senses 1 (Direction Sense) • 1 point
Shapechange: Morph 3 (Animals), Increased Action (Move) Metamorph 2 (Bear, Owl) • 14 points
Speak with Animals: Comprehend 2 (Animals) • 4 points
Trackless Step: Movement 2 (Trackless – Olfactory, Visual) • 4 points
Advantages: Animal Empathy, Diehard, Favored Environment, Great Endurance, Hide in Plain Sight, Ritualist, Tracking, Trance
Skills: Athletics 3 (+5), Deception 3 (+3), Expertise: Nature 9 (+10), Perception 3 (+8), Stealth 3 (+6), Treatment 3 (+4)
Offenses:
Defenses: Dodge 3, Parry 1, Will 5, Fort 3, Toughness 3
Power Points: Abilities 30 + Powers 40 + Advantages 8 + Skills 12 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

DRUID (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:16 am

STR 0, STA 3, AGL 3, DEX 0, FGT 1, INT 1, AWE 5, PRE 0
Powers:
Direction Sense: Senses 1 (Direction Sense) • 1 point
Immunities: Immunity 2 (Disease, Poison) • 2 points
Shapechange: Morph 1 (Bear), Increased Action (Move), Metamorph • 5 points
Speak with Animals: Comprehend 2 (Animals) • 4 points
Spells: Array (13 points) • 19 points
• Control Plants: Move Object 6, Damaging, Limited to plants, Precise • 13 points
• Control Weather: Ranged Environment 1 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Selective • 1 point
• Entangle: Snare 4 • 1 point
• Heal: Healing 5, Persistent, Restorative, Stabilize, Limited to Others • 1 point
• Lightning Strike: Perception Ranged Damage 5, Indirect 3, Limited to while outdoors • 1 point
• Pass without Trace: Movement 3 (Trackless - Auditory, Olfactory, Visual) • 1 point
• Summon Animal: Summon 3, Variable Type 2 (Animals), Mental Link • 1 point
Equipment:
Dagger: Piercing Damage 1, Improved Critical • 2 points
Staff: Bludgeoning Damage 2 • 2 points
Advantages: Animal Empathy, Defensive Roll 3, Equipment 1, Favored Environment, Great Endurance, Ritualist, Tracking
Skills: Acrobatics 2 (+5), Athletics 6 (+7), Close Combat: Staff 4 (+5), Expertise: Nature 9 (+9), Insight 3 (+8), Perception 7 (+12), Stealth 2 (+5), Treatment 2 (+3)
Offenses:
Initiative +3
Dagger +1, Close, Damage 1 (Crit 19-20)
Staff +5, Close, Damage 2
Unarmed +1, Close, Damage 0
Defenses: Dodge 5, Parry 2, Will 7, Fort 5, Toughness 6/3
Power Points: Abilities 26 + Powers 31 + Advantages 9 + Skills 17 + Defenses 7 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

DWARF (PL 6)

Post by legend » Thu Mar 22, 2012 9:16 am

STR 4, STA 5, AGL 1, DEX 1, FGT 4, INT 3, AWE 2, PRE 0
Powers:
Dwarven Senses: Feature 1 (Depth Sense); Sense 2 (Darkvision) • 3 points
Dwarven Resilience: Enhanced Advantages (Diehard, Great Endurance), Impervious Fortitude 3, Immunity 1 (Poison) • 6 points
Earthcunning: Enhanced Skills 6 (Expertise: Masonry 3, Expertise: Metallurgy 3) • 3 points
Search: Enhanced Skill 6 (Investigation), Llimited to search • 2 points
Stability: Enhanced Advantage (Second Chance (being tripped)); Immunity 5 (Slam Damage), Half Effect • 4 points
Equipment:
Musket: Ranged Damage 5, Accurate, Damage 3 against targets with Protection • 9 points
Hammeraxe: Bludgeoning or Slashing Damage 3 • 4 points
Chain Mail Armor: Protection 3 • 3 points
Advantages: Defensive Attack, Equipment 4, Improved Defense, Improved Disarm, Improved Trip, Interpose, Power Attack
Skills:
Athletics 4 (+8), Close Combat: Dwarven Hammeraxe 1 (+5), Insight 3 (+5), Intimidation 6 (+6), Investigation 4 (+7), Perception 4 (+5), Ranged Combat: Musket 4 (+5), Technology 6 (+9)
Offenses:
Initiative +1
Musket +7, Ranged, Damage 5 (3 vs. Protection)
Dwarven Hammeraxe +5, Close, Damage 7
Unarmed +4, Close, Damage 4
Defenses: Dodge 3, Parry 4, Will 4, Fort 7, Toughness 8
Power Points: Abilities 40 + Powers 18 + Advantages 10 + Skills 16 + Defenses 6 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FEY ELF (PL 6)

Post by legend » Thu Mar 22, 2012 9:17 am

STR 1, STA 2, AGL 4, DEX 3, FGT 2, INT 0, AWE 4, PRE 1
Powers:
Elven Senses: Enhanced Skill 3 (Investigation), Limited to search; Senses 6 (Direction Sense; Extended Hearing 1; Extended Vision 3, Ultravision) • 7 points
Elven Physiology: Immunity 2 (Aging, Sleep) • 2 points
Fey Magic: Array (6 points) • 7 points
• Pass without Trace: Movement 2 (Trackless - Olfactory, Visual) • 6 points
• Entangle: Snare 2 • 1 point
Equipment:
Bow: Ranged Damage 3 • 6 points
Sword: Damage 3, Improved Critical • 4 points
Advantages: Animal Empathy, Attractive, Defensive Roll 3, Equipment 2, Evasion, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical (Bow), Move-by Action, Precise Attack (Ranged Cover), Uncanny Dodge
Skills: Acrobatics 2 (+6), Athletics 5 (+6), Close Combat: Sword 4 (+6), Perception 6 (+10), Ranged Combat: Bow 6 (+9), Stealth 6 (+10), Treatment 1 (+1)
Offenses:
Initiative +4
Bow +9, Ranged, Piercing Damage 3 (Crit 19-20)
Sword +6, Close, Piercing Damage 4 (Crit 19-20)
Unarmed +2, Close, Damage 1
Defenses: Dodge 7, Parry 5, Will 6, Fort 4, Toughness 5/2
Power Points: Abilities 34 + Powers 16 + Advantages 15 + Skills 15 + Defenses 10 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FEY GNOME (PL 6)

Post by legend » Thu Mar 22, 2012 9:17 am

STR -1, STA 4, AGL 3, DEX 2, FGT 0, INT 1, AWE 4, PRE 1
Powers:
Fey Magic: Array (24 points) • 28 points
• Illusion 6 (Auditory, Visual), Independent, Selective, Resistible by Will • 24 points
• Alter Appearance: Morph 4, Resistible by Will Linked to Growth 4, Limited to size increase • 1 point
• Entangle: Perception Ranged Snare 6 • 1 point
• Invisibility: Concealment 6 (Auditory, Visual), Resistible by Will • 1 point
• Pass without Trace: Movement 10 (Trackless – All Senses) • 1 point
Gnome Senses: Senses 3 (Extended Hearing; Extended Smell; Ultravision) • 3 points
Gnome Size: Shrinking 4, Permanent, Innate • 9 points
Equipment:
Bolo: Snare 3 • 9 points
Dagger: Damage 1, Improved Critical • 2 points
Advantages: Animal Empathy, Equipment 3, Second Chance (Illusions)
Skills: Athletics 5 (+4), Deception 6 (+7), Expertise: Nature 1 (+2), Insight 1 (+5), Intimidation 0 (-1), Perception 3 (+7), Ranged Combat: Throwing 3 (+4), Sleight of Hand 5 (+6), Stealth 0 (+7), Technology 1 (+2), Treatment 1 (+2)
Offenses:
Initiative +3
Bolo +4, Ranged, Snare 3
Dagger +0, Close, Damage 0 (Crit 19-20)
Unarmed +0, Close, Damage -1
Defenses: Dodge 5, Parry 2, Will 5, Fort 5, Toughness 4
Power Points: Abilities 30 + Powers 40 + Advantages 5 + Skills 13 + Defenses 2 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

HALFLING (PL 6)

Post by legend » Thu Mar 22, 2012 9:18 am

STR 0, STA 2, AGL 6, DEX 6, FGT 2, INT 1, AWE 1, PRE 2
Powers:
Disable Device: Enhanced Skill 3 (Technology), Limited to Security • 1 point
Fast Movement: Speed 1 • 1 point
Size: Shrinking 4, Permanent, Innate • 5 points
Slow Fall: Movement 2 (Safe Fall) • 4 points
Up the Walls: Movement 2 (Wall-Crawling), Limited to while moving • 2 points
Equipment:
Dagger: Close or Ranged Damage 1, Improved Critical • 4 points
Leather Armor: Protection 1 • 1 points
Advantages: Defensive Roll, Equipment 1, Evasion, Luck, Taunt, Uncanny Dodge
Skills: Acrobatics 3 (+9), Athletics 7 (+7), Close Combat: Dagger 3 (+5), Deception 4 (+6), Insight 2 (+3), Intimidation 0 (-2), Investigation 6 (+7), Perception 6 (+7), Persuasion 3 (+5), Ranged Combat: Throwing 5 (+11), Sleight of Hand 3 (+9), Stealth 2 (+12)
Offenses:
Initiative +6
Dagger +10, Ranged, Damage 1 (Crit 19-20)
Dagger +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 8, Parry 7, Will 3, Fort 4, Toughness 4/3
Power Points: Abilities 42 + Powers 13 + Advantages 6 + Skills 22 + Defenses 7 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

MONK (PL 6)

Post by legend » Thu Mar 22, 2012 9:18 am

STR 2, STA 3, AGL 3, DEX 2, FGT 3, INT 1, AWE 5, PRE 0
Powers:
Acrobatics: Leaping 2, Acrobatics Check Required; Movement 2 (Safe Fall, Wall Crawling), Wall Crawling limited to while moving • 4 points
Fast Movement: Speed 1 • 1 point
Physical Conditioning: Immunity 1 (Disease) • 1 point
Unarmed Strike: Enhanced Unarmed Strength Damage 2, Multiattack 4 • 6 points
Equipment:
Shuriken: Ranged Multiattack Damage 1 • 3 points
Advantages: Defensive Roll 3, Evasion, Equipment 1, Great Fortitude, Improved Critical (Unarmed), Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Move-By Action, Prone Fighting, Trance, Uncanny Dodge
Skills: Acrobatics 6 (+9), Athletics 3 (+6), Close Combat: Unarmed 5 (+8), Expertise: Religion 1 (+2), Insight 3 (+8), Investigation 1 (+2), Perception 1 (+6), Persuasion 2 (+2), Ranged Combat: Throwing 4 (+6), Sleight of Hand 1 (+3), Stealth 2 (+5), Treatment 1 (+2)
Offenses:
Initiative +7
Unarmed +8, Close, Multiattack Damage 4 (Crit 19-20)
Shuriken +6, Ranged, Multiattack Damage 1
Defenses: Dodge 6, Parry 6, Will 6, Fort 5, Toughness 6/3
Power Points: Abilities 38 + Powers 12 + Advantages 15 + Skills 15 + Defenses 10 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

MONK (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:19 am

STR 2, STA 4, AGL 4, DEX 2, FGT 5, INT 0, AWE 4, PRE 0
Powers:
Fast Movement: Speed 1 • 1 point
Flurry: Unarmed Multiattack 2 • 2 points
Martial Arts Master: Impervious Parry 1 • 1 point
Slow Fall: Movement 2 (Safe Fall) • 4 points
Up the Walls: Movement 2 (Wall-Crawling), Limited to while moving • 2 points
Stunning Strike: Affliction 2 (Resisted by Fortitude; Daze, Stunned), Limited Degree, Linked to unarmed attack • 1 point
Equipment:
Quarterstaff or Nunchaku: Damage 2 • 2 points
Shuriken: Ranged Multiattack Damage 1 • 3 points
Advantages: Close Combat 3, Equipment 1, Evasion 2, Improved Disarm, Improved Grab, Improved Trip, Throwing Mastery, Trance, Uncanny Dodge
Skills: Acrobatics 5 (+9), Athletics 7 (+9), Close Combat: Unarmed 2 (+10), Expertise: Religion 1 (+1), Insight 3 (+7), Perception 3 (+7), Persuasion 2 (+2), Ranged Combat: Throwing 4 (+6), Treatment 1 (+1)
Offenses:
Initiative +4
Flurry +10, Close, Multiattack Damage 2
Quarterstaff or Nunchaku +8, Close, Damage 4
Stunning Strike +10, Close, Affliction 2 Linked to Damage 2
Defenses: Dodge 8, Parry 8, Will 6, Fort 6, Toughness 4
Power Points: Abilities 42 + Powers 11 + Advantages 12 + Skills 14 + Defenses 11 = 90

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