
STR 2, STA 2, AGL 2, DEX 2, FGT 4, INT 3, AWE 2, PRE 5
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 4, Limited to assuming size of humanoid shape assumed • 19 points
Claws: Strength-based Damage 2 • 2 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor or cold iron weapons) • 20 points
Energy Drain: Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based, Limited to allowing Succubus to grab target again, Insidious, Subtle Linked to Weaken Abilities 6 (Resisted by Fortitude), Broad, Simultaneous • 23 points
Fly: Flight 1, Wings, Subtle • 2 points
Immunities: Immunity 45 (Acid Damage, Aging, Cold Damage, Disease, Electricity Damage, Fire Damage, Magic Effects, Need for Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold, Fire, Magic Effects Effects) • 28 points
Natural Armor: Protection 5 • 5 points
Spell-Like Abilities: Array (29 points) • 35 points
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 29 points
• Charm: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Detect Good: Senses 6 (Detect Good, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Thoughts: Mind Reading 6, Effortless, Limited to Surface Thoughts, Subtle; Senses 3 (Detect Minds, Accute, Ranged) • 1 point
• Greater: Teleport: Teleport 21, Change Direction, Increased Action (Standard) • 1 point
• Suggestion: Perception Ranged Affliction 6 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Insidious, Subtle, Triggered • 1 point
• Summon Demon: Summon 6, Broad (Demon), Unreliable • 1 point
Telepathy: Area Mental Communication 3, Selective • 18 points
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Advantages: Attractive, Defensive Roll, Fascinate (Deception)
Skills: Athletics 2 (+4), Deception 9 (+14), Close Combat: Grab 2 (+6), Intimidation 4 (+9), Investigation 4 (+7), Perception 7 (+9), Persuasion 2 (+7), Sleight of Hand 4 (+6), Stealth 4 (+6)
Offenses:
Initiative +2
Claws +4, Close, Damage 4
Energy Drain +6. Close, Affliction 6 Linked to Weaken Abilities 6
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 4, Parry 4, Will 5, Fortitude 5, Toughness 8/7
Power Points: Abilities 44 + Powers 156 + Advantages 3 + Skills 18 + Defenses 8 = 229
Descriptors: Chaotic (including natural attacks & weapons wield), Demon, Extraplanar, Evil (including natural attacks & weapons wield), Outsider
Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph change shape ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. If the target is not willing to be kissed, the succubus must make grab the target. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus.