
STR 2, STA 3, AGL 2, DEX 2, FGT 4, INT 5, AWE 3, PRE 2
Powers:Natural Armor: Impervious Protection 3 • 3 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Growth 2, Permanent, Innate • 5 points
Spell-Like Abilities: Array (14 points) • 17 points
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 14 points
• Dimension Door: Teleport 6, Change Direction, Increased Mass 5, Increased Action • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Secret Chest: Feature 2 (equipment and devices can be stored in a chest that is hidden on Ethereal Plane which can be retrieve it at will) • 1 point
Telepathy: Area Mental Communication 1, Selective Linked to Comprehend 2 (Speak & Understand Languages) • 10 points
Equipment:
Masterwork Falchion: Strength-based Slashing Damage 4, Accurate, Improved Critical 2 • 7 points
Advantages: Defensive Attack, Equipment 2, Improved Disarm, Languages 3 (Abyssal, Celestial, Draconic, Infernal), Skill Mastery (Deception)
Skills: Athletics 5 (+7), Deception 5 (+7), Expertise: Appraise 4 (+9), Expertise: Bookeeping 2 (+7), Expertise: Magic 3 (+8), Expertise: The Planes 3 (+8), Insight 4 (+7), Intimidation 4 (+7), Investigation 2 (+7), Perception 4 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+7), Stealth 0 (+0), Technology 2 (+7)
Offenses:Initiative +2
Masterwork Falchion +6, Close, Damage 6
Unarmed +4, Close, Damage 2
Defenses: Dodge 5, Parry 5, Will 6, Fortitude 5, Toughness 6
Power Points: Abilities 38 + Powers 37 + Advantages 5 + Skills 24 + Defenses 11 = 115
Descriptors: Native, Outsider
The Mercane are an aloof and mysterious race of wandering merchants. Their trade is magic items of all kinds, from the simplest babbles to the most potent of artifacts. Mercane care only for the deal, and will deal with almost anyone, so long as they have the coin to pay. The tall, lanky blue humanoid is clothed in the finest, exotic robes and is adorned with sparkling jewelry. Its hands are thin and spidery, each finger with an extra joint in it expensive wares.
For creatures of their size, the Mercane are noticeably weak and non-combative. Their preferred means of defending themselves is to hire a large number of heavily armed fighters, sometimes backed up by magical support, to act as their bodyguards. If pressed by a desperate situation, they will attempt to use their invisibility, dimension door, or plane shift abilities to escape. A Mercane is more than willing to abandon its entourage. In dangerous areas, entourages are paid half in advance to ensure the protection of the Mercane in question. A Mercane almost always has a secret chest filled with treasure and magic stashed away, to be recalled when the Mercane is in need of a wand, scroll, or a bribe. A Mercane will surrender its secret chest only when faced with no other options.
Mercane carry large masterwork falchions, although these are more for show. A Mercane will only draw this weapon if it is presented with no other alternatives. These weapons are often quite ornate, decorated with semi-precious gemstones, gold and other precious metals, and fine leather of exotic animals covering the grips. These swords cost 1-4 times more than standard, due to the precious materials rather than battle-quality of the weapon.