
STR 7, STA 6, AGL 4, DEX 4, FGT 10, INT 4, AWE 4, PRE 5
Powers:Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to cold iron weapons or effects with the Good descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities: Immunity 45 (Acid Damage, Aging, Cold Damage, Disease, Electricity Damage, Fire Damage, Magic Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold, Magic Effects Effects) • 30 points
Flaming Body: Damage 9, Reaction • 36 points
Fly: Flight 2, Wings • 2 points
Natural Armor: Protection 10 • 10 points
Spell-Like Abilities: Array (88 points) • 98 points
• Implosion: Perception Ranged Affliction 9 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 9, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 9 (Resisted by Fortitude), Progressive; Quirk 2 (no affect on gaseous or incorporeal creatures) • 88 points
• Blasphemy: Perception Ranged Affliction 8 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 10, Broad, Effortless, Simultaneous, Precise • 1 point
• Dominate Monster: Perception Ranged Affliction 9 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Fire Storm: Ranged Cylinder Area Fire Damage 8, Selective • 1 point
• Insanity: Perception Ranged Affliction 8 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Power Word Stun: Perception Ranged Affliction 14 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive • 1 point
• Summon Demon: Summon 14, Broad (Demon), Unreliable (50/50) • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
• Telekinesis: Move Object 7 • 1 point
• Unholy Aura: Protection from Good: Enhanced Defenses 12 (Dodge 3, Parry 3, Will 3, Fortitude 3) Linked to Immunity 30 (Control Effects, Magic), Sustained, Half Effect (Magic), Limited (Magic - spells or spells cast by creatures with the Good descriptor); Affects Others Only, Burst Area, Selective • 1 point
Telepathy: Area Mental Communication 1, Selective Linked to Comprehend 2 (Speak & Understand Languages) • 10 points
Size: Growth 3, Permanent, Innate • 9 points
True Seeing: Enhanced Perception 8 Linked to Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Dimensional (Ethereal) • 12 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Equipment:Flaming Whip: Damage 4, Variable Descriptor 2 (bludgeoning, fire, slashing), Reach 3, Fast Grab, Improved Grab, Improved Hold • 12 points
Magic Vorpal Longsword: Strength-based Slashing Damage 4, Accurate, Improved Critical 5 • 10 points
Advantages: Close Attack 4, Equipment 5, Improved Initiative, Languages 3 (Abyssal, Celestial, Draconic), Power Attack, Takedown
Skills: Athletics 9 (+16), Close Combat: Sword 1 (+15), Deception 9 (+14), Expertise: Magic 11 (+15), Insight 10 (+14), Intimidation 9 (+15), Investigation 10 (+14), Perception 13 (+17), Persuasion 11 (+16), Ranged Combat: Magic 6 (+10), Stealth 13 (+14)
Offenses:Initiative +8
Spell-Like Abilities, Varies, Varies
Magic Vorpal Longsword +17, Close, Damage 11 (Crit 16-20)
Unarmed Strike +14, Close, Damage 11
Defenses: Dodge 9, Parry 12, Will 9, Fortitude 11, Toughness 16
Power Points: Abilities 76 + Powers 167 + Advantages 15 + Skills 51 + Defenses 21 = 330
Descriptors: Chaotic (including natural & wieled weapons), Demon, Extraplanar, Evil (including natural & wieled weapons), Outsider
The balor is among the most powerful types of tanar'ri. Of all the inhabitants of the Abyss, they are second in power only to the Abyssal Lords, acting as the generals of their demonic armies.