
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (30 points) • 36 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 15, Unreliable (5 uses) • 30 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 15 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 13, Simultaneous, Precise • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Divination: Enhanced Perception 15 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (39 points) • 46 points
• Control Winds: Perception Ranged Cylinder Area Move Object 15, Unreliable (5 uses) • 45 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 9 (+12), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 8 (+11), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 0 (-7)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 15
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 17
Power Points: Abilities 44 + Powers 331 + Advantages 11 + Skills 38 + Defenses 35 = 459
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)
At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.












