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LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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EMERALD DRAGON (Great Wyrm) (PL 18)

Postby legend » Mon Jun 04, 2012 1:35 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (27 points) • 33 points
• Breath Weapon: Sonic Damage 18 Linked to Affliction 18 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 27 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (30 points) • 38 points
• Shield of Prudence: Immunity 60 (attacks targeting Dodge and Parry), Concentration Duration • 30 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Clairaudience/Clairvoyance: Remote Sensing 14 (Auditory, Visual), Unreliable (5 uses), Subtle • 1 point
• Control Sound: Auditory Illusion 16 • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Nondetection: Concealment 10, Affects Objects, Affects Others, Continuous, Limited to spells and powers, Resistible (Will), Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (95 points) • 133 points
• Recall Death: Perception Ranged Affliction 19 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Progressive • 95 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 19, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 19, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Correspond: Mental Communication 5, Dimensional • 1 point
• Deathwatch: Senses 6 (Detect Damage (Toughness penalties including Dazed & Staggered), Accurate, Acute, Analytical, Ranged) • 1 point
• Defensive Precognition: Enhanced Defenses 5 (Dodge 5) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Discern Lies: Senses 4 (Detect Lies, Accurate, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 19, Effortless, Simultaneous, Precise • 1 point
• Distract: Perception Ranged Affliction 19 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 19 (Resisted by Will), Subtle • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Find the Path: Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 1 point
• Find Traps: Senses 7 (Detect Traps, Accurate, Acute, Analytical, Radius, Ranged) • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 19 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Precognition: Senses 4 (Precognition) • 1 point
• Psychic Crush: Perception Ranged Affliction 19 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Metabolism: Regeneration 19 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 19, Alternate Resistance (Will) • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 11 (+15), Expertise: Psionics 10 (+14), Insight 17 (+21), Intimidation 0 (+9), Investigation 17 (+21), Perception 17 (+21), Persuasion 10 (+14), Stealth 0 (-10)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 18 Linked to Affliction 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 19, Toughness 21
Power Points: Abilities 56 + Powers 373 + Advantages 14 + Skills 51 + Defenses 41 = 535
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.
legend
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GOLD DRAGON (Wyrmling) (PL 6)

Postby legend » Mon Jun 04, 2012 1:59 pm

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STR 3, STA 2, AGL 0, DEX 0, FGT 5, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (6 points) • 9 points
• Breath Weapon (Fire): Cone Area Fire Damage 6, Unreliable (5 uses) • 6 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 6 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Spell-Like Abilities: Array (12 points) • 13 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 12 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 3 (+6), Close Combat: Unarmed 1 (+6), Deception 6 (+8), Expertise: Magic 5 (+7), Insight 5 (+7), Intimidation 5 (+7), Investigation 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+5), Treatment 5 (+7)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 6
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 6
Bite +6, Close, Damage 6
Claws +6, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 5, Fortitude 5, Toughness 7
Power Points: Abilities 32 + Powers 57 + Advantages 4 + Skills 25 + Defenses 10 = 0
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Very Young) (PL 8)

Postby legend » Mon Jun 04, 2012 1:59 pm

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STR 4, STA 3, AGL 0, DEX 0, FGT 6, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 13 points
• Breath Weapon (Fire): Cone Area Fire Damage 8, Unreliable (5 uses) • 8 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 8 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Spell-Like Abilities: Array (18 points) • 19 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 18 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 6 (+10), Close Combat: Unarmed 2 (+8), Deception 6 (+9), Expertise: Magic 6 (+9), Insight 6 (+9), Intimidation 6 (+9), Investigation 6 (+10), Perception 6 (+9), Persuasion 6 (+9), Sleight of Hand 6 (+6), Stealth 0 (-2), Treatment 6 (+9)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 8
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 8
Bite +8, Close, Damage 8
Claws +8, Close, Damage 6 (Crit 19-20)
Tail Slap +8, Close, Damage 8
Wings +8, Close, Damage 5
Defenses: Dodge 4, Parry 5, Will 8, Fortitude 8, Toughness 10
Power Points: Abilities 36 + Powers 74 + Advantages 5 + Skills 31 + Defenses 15 = 0
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Young) (PL 9)

Postby legend » Mon Jun 04, 2012 1:59 pm

Image
STR 4, STA 3, AGL 0, DEX 0, FGT 7, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (9 points) • 14 points
• Breath Weapon (Fire): Cone Area Fire Damage 9, Unreliable (5 uses) • 9 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 9 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 3, Permanent, Innate • 7 points
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Spell-Like Abilities: Array (24 points) • 25 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 24 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+12), Close Combat: Unarmed 3 (+10), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+10), Investigation 7 (+11), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 0 (-3), Treatment 7 (+10)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 9
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 9
Bite +10, Close, Damage 8
Claws +10, Close, Damage 6 (Crit 19-20)
Tail Slap +10, Close, Damage 8
Wings +10, Close, Damage 5
Sorcerer Spells, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 9, Fortitude 9, Toughness 11
Power Points: Abilities 34 + Powers 97 + Advantages 6 + Skills 37 + Defenses 21 = 195
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Juvenile) (PL 10)

Postby legend » Mon Jun 04, 2012 1:59 pm

Image
STR 5, STA 4, AGL 0, DEX 0, FGT 8, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (10 points) • 15 points
• Breath Weapon (Fire): Cone Area Fire Damage 10, Unreliable (5 uses) • 10 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 10 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Spell-Like Abilities: Array (30 points) • 32 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 30 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 9 (+14), Close Combat: Unarmed 3 (+11), Deception 8 (+11), Expertise: Magic 8 (+11), Insight 8 (+11), Intimidation 8 (+13), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 0 (-4), Treatment 8 (+11)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 10
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 10
Bite +11, Close, Damage 9
Claws +11, Close, Damage 7 (Crit 19-20)
Tail Slap +11, Close, Damage 9
Wings +11, Close, Damage 6
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 10, Fortitude 10, Toughness 12
Power Points: Abilities 36 + Powers 115 + Advantages 7 + Skills 42 + Defenses 23 = 223
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Young Adult) (PL 12)

Postby legend » Mon Jun 04, 2012 2:00 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 10, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (12 points) • 18 points
• Breath Weapon (Fire): Cone Area Fire Damage 12, Unreliable (5 uses) • 12 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 12 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (36 points) • 38 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 5 for assumed form's traits; Unreliable (5 uses) • 36 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 11 (+17), Close Combat: Unarmed 3 (+13), Deception 10 (+13), Expertise: Magic 9 (+12), Insight 9 (+12), Intimidation 9 (+15), Investigation 9 (+12), Perception 9 (+12), Persuasion 9 (+12), Sleight of Hand 9 (+9), Stealth 0 (-6), Treatment 9 (+12)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 12
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 12
Bite +13, Close, Damage 11
Claws +13, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +13, Close, Damage 11
Wings +13, Close, Damage 8
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 12, Fortitude 12, Toughness 15
Power Points: Abilities 38 + Powers 225 + Advantages 8 + Skills 48 + Defenses 27 = 346
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Adult) (PL 13)

Postby legend » Mon Jun 04, 2012 2:00 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 11, INT 3, AWE 4, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (13 points) • 19 points
• Breath Weapon (Fire): Cone Area Fire Damage 13, Unreliable (5 uses) • 13 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 13 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (42 points) • 45 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 42 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+19), Close Combat: Unarmed 3 (+14), Deception 11 (+14), Expertise: Magic 10 (+13), Insight 10 (+14), Intimidation 10 (+16), Investigation 10 (+13), Perception 10 (+14), Persuasion 10 (+13), Sleight of Hand 10 (+10), Stealth 0 (-7), Treatment 10 (+13)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 13
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 13
Bite +14, Close, Damage 12
Claws +14, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +14, Close, Damage 12
Wings +14, Close, Damage 9
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 13, Fortitude 13, Toughness 16
Power Points: Abilities 42 + Powers 260 + Advantages 9 + Skills 53 + Defenses 30 = 394
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Mature Adult) (PL 15)

Postby legend » Mon Jun 04, 2012 2:00 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 13, INT 3, AWE 4, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (15 points) • 21 points
• Breath Weapon (Fire): Cone Area Fire Damage 15, Unreliable (5 uses) • 15 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 12 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (42 points) • 45 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 42 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+20), Close Combat: Unarmed 3 (+16), Deception 11 (+14), Expertise: Magic 11 (+14), Insight 11 (+15), Intimidation 11 (+18), Investigation 11 (+14), Perception 11 (+15), Persuasion 11 (+14), Sleight of Hand 11 (+11), Stealth 0 (-8), Treatment 11 (+14)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 15
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 15
Bite +16, Close, Damage 13
Claws +16, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +16, Close, Damage 13
Wings +16, Close, Damage 10
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 11, Will 15, Fortitude 15, Toughness 18
Power Points: Abilities 46 + Powers 295 + Advantages 10 + Skills 57 + Defenses 33 = 441
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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Posts: 1968
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GOLD DRAGON (Old) (PL 17)

Postby legend » Mon Jun 04, 2012 2:01 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (17 points) • 24 points
• Breath Weapon (Fire): Cone Area Fire Damage 17, Unreliable (5 uses) • 17 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 17 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects 11, Effortless, Simultaneous, Precise • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 11, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (53 points) • 58 points
• Geas/Quest: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Continuous, Insidious, Subtle, Limited to third degree, Limited to carrying out some service or to refrain from some action, Unreliable (5 uses) • 53 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Detect Gems: Senses 6 (Detect Gems, Accurate, Acute, Analytical, Ranged) • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 13 (+23), Close Combat: Unarmed 3 (+17), Deception 12 (+16), Expertise: Magic 12 (+16), Insight 12 (+16), Intimidation 12 (+21), Investigation 12 (+16), Perception 12 (+16), Persuasion 12 (+16), Sleight of Hand 12 (+12), Stealth 0 (-10), Treatment 12 (+16)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 17
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 17
Bite +17, Close, Damage 16
Claws +17, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +17, Close, Damage 16
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Wings +17, Close, Damage 13
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 17, Fortitude 17, Toughness 21
Power Points: Abilities 52 + Powers 343 + Advantages 11 + Skills 62 + Defenses 37 = 505
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Very Old) (PL 18)

Postby legend » Mon Jun 04, 2012 2:01 pm

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 15, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (18 points) • 25 points
• Breath Weapon (Fire): Cone Area Fire Damage 18, Unreliable (5 uses) • 18 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 18 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects 13, Effortless, Simultaneous, Precise • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 13, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (56 points) • 61 points
• Geas/Quest: Perception Ranged Affliction 18 (Resisted by Will; Controlled); Continuous, Insidious, Subtle, Limited to third degree, Limited to carrying out some service or to refrain from some action, Unreliable (5 uses) • 56 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Detect Gems: Senses 6 (Detect Gems, Accurate, Acute, Analytical, Ranged) • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+24), Close Combat: Unarmed 3 (+18), Deception 14 (+19), Expertise: Magic 13 (+18), Insight 13 (+18), Intimidation 13 (+23), Investigation 13 (+18), Perception 13 (+18), Persuasion 13 (+18), Sleight of Hand 13 (+13), Stealth 0 (-11), Treatment 13 (+18)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 18
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 18
Bite +18, Close, Damage 17
Claws +18, Close, Damage 15 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +18, Close, Damage 17
Tail Sweep -, Cone Area, Damage 16 Linked to Affliction 16
Wings +18, Close, Damage 14
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 18, Fortitude 18, Toughness 22
Power Points: Abilities 60 + Powers 372 + Advantages 12 + Skills 67 + Defenses 39 = 550
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
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GOLD DRAGON (Ancient) (PL 19)

Postby legend » Mon Jun 04, 2012 2:01 pm

Image
STR 12, STA 12, AGL 0, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (19 points) • 26 points
• Breath Weapon (Fire): Cone Area Fire Damage 19, Unreliable (5 uses) • 19 points
• Breath Weapon (Weaken Gas): Cone Area Weaken Strength 19 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Antimagic Field: Burst Area Nullify Magic 11, Broad, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects 15, Effortless, Simultaneous, Precise • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Holy Word: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Good descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 15, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Repulsion: Burst Area 2 Affliction 15 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (95 points) • 101 points
• Sunburst: Damage 19 Linked to Affliction 19 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision; Burst Area 2, Ranged, Unreliable (5 uses) • 95 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Detect Gems: Senses 6 (Detect Gems, Accurate, Acute, Analytical, Ranged) • 1 point
• Geas/Quest: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Continuous, Insidious, Subtle, Limited to third degree, Limited to carrying out some service or to refrain from some action, Unreliable (5 uses) • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+26), Close Combat: Unarmed 3 (+19), Deception 15 (+20), Expertise: Magic 14 (+19), Insight 14 (+19), Intimidation 14 (+25), Investigation 14 (+19), Perception 14 (+19), Persuasion 14 (+19), Sleight of Hand 14 (+14), Stealth 0 (-12), Treatment 14 (+19)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area, Damage 19
Breath Weapon (Weaken Gas) -, Cone Area, Affliction 19
Bite +19, Close, Damage 18
Claws +19, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +19, Close, Damage 18
Tail Sweep -, Cone Area, Damage 17 Linked to Affliction 17
Wings +19, Close, Damage 15
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 19, Fortitude 19, Toughness 23
Power Points: Abilities 62 + Powers 433 + Advantages 13 + Skills 72 + Defenses 40 = 620
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
Last edited by legend on Mon Jun 04, 2012 2:04 pm, edited 1 time in total.
legend
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GOLD DRAGON (Wyrm) (PL 21)

Postby legend » Mon Jun 04, 2012 2:01 pm

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 17, INT 6, AWE 6, PRE 6
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 19 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 95 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (42 points) • 49 points
• Breath Weapon (Fire): Cone Area 2 Fire Damage 21, Unreliable (5 uses) • 42 points
• Breath Weapon (Weaken Gas): Cone Area 2 Weaken Strength 21 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 21 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 4 • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Antimagic Field: Burst Area Nullify Magic 12, Broad, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects 17, Effortless, Simultaneous, Precise • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 17 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 17, Limited to creatures with Evil descriptor, Resistible (Will Half) Linked to Perception Ranged Burst Area Affliction 17 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Holy Word: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Good descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 17, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 17 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 16, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (105 points) • 111 points
• Sunburst: Damage 21 Linked to Affliction 19 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision; Burst Area 2, Ranged, Unreliable (5 uses) • 105 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Detect Gems: Senses 6 (Detect Gems, Accurate, Acute, Analytical, Ranged) • 1 point
• Geas/Quest: Perception Ranged Affliction 21 (Resisted by Will; Controlled); Continuous, Insidious, Subtle, Limited to third degree, Limited to carrying out some service or to refrain from some action, Unreliable (5 uses) • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Interpose, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+30), Close Combat: Unarmed 3 (+20), Deception 15 (+21), Expertise: Magic 15 (+21), Insight 15 (+21), Intimidation 15 (+28), Investigation 15 (+21), Perception 15 (+21), Persuasion 15 (+21), Sleight of Hand 15 (+15), Stealth 0 (-14), Treatment 15 (+21)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area 2, Damage 21
Breath Weapon (Weaken Gas) -, Cone Area 2, Affliction 21
Bite +20, Close, Damage 21
Claws +20, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 21
Tail Slap +20, Close, Damage 21
Tail Sweep -, Cone Area, Damage 21 Linked to Affliction 21
Wings +20, Close, Damage 18
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 21, Fortitude 21, Toughness 26
Power Points: Abilities 70 + Powers 489 + Advantages 14 + Skills 77 + Defenses 44 = 694
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GOLD DRAGON (Great Wyrm) (PL 23)

Postby legend » Mon Jun 04, 2012 2:02 pm

Image
STR 16, STA 16, AGL 0, DEX 0, FGT 18, INT 6, AWE 6, PRE 6
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 20 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 100 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (46 points) • 53 points
• Breath Weapon (Fire): Cone Area 2 Fire Damage 23, Unreliable (5 uses) • 46 points
• Breath Weapon (Weaken Gas): Cone Area 2 Weaken Strength 23 (Resisted by Fortitude), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 22 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 4 • 1 point
Size: Growth 16, Permanent, Innate • 33 points
Sorcerer Spells: Array (100 points) • 153 points
• Shapechange: Morph 4, Affects Others, Increased Action 2 Linked to Variable 12 (60points) for assuming traits of new form, Affects Others • 100 points
• Antimagic Field: Burst Area Nullify Magic 14, Broad, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended)• 1 point
• Baleful Polymorph: Perception Ranged Affliction 19 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects 19, Effortless, Simultaneous, Precise • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 19 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 19 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 19 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 11 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2• 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 19, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Monster: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Gust of Wind: Line Area Move Object 14, Close, Limited direction • 1 point
• Hold Monster, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 19, Limited to creatures with Evil descriptor, Resistible (Will Half) Linked to Perception Ranged Burst Area Affliction 19 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Holy Word: Perception Ranged Affliction 19 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Good descriptor • 1 point
• Horrid Wilting: Perception Ranged Burst Area 2 Damage 9, Selective Linked to Perception Ranged Burst Area 2 Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted), Selective, Limited Degree • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Insanity: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 18, Split 9 • 1 point
• Mending: Ranged Healing 19, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 15, Resistible (Insight) Linked to Visual Illusion 19, Limited to duplicates of self • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 19, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1point
• Permanent Image: Illusion 19 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 16 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 19 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 19 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 19 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 19 Lined to Cone Area Affliction 19 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 16, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Sunburst: Ranged Burst Area 2 Damage 14 Linked to Ranged Burst Area 2 Affliction 14 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
• Telekinetic Sphere: Create 19, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Force: Create 19, Impervious, Subtle 2, Limited to walls • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (115 points) • 122 points
• Sunburst: Damage 23 Linked to Affliction 23 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision; Burst Area 2, Ranged, Unreliable (5 uses) • 115 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Detect Gems: Senses 6 (Detect Gems, Accurate, Acute, Analytical, Ranged) • 1 point
• Foresight: Enhanced Advantages 3 (Evasion, Luck, Uncanny Dodge), Affects Others Linked to Enhanced Defenses 4 (Dodge 2, Parry 2), Affects Others • 1 point
• Geas/Quest: Perception Ranged Affliction 23 (Resisted by Will; Controlled); Continuous, Insidious, Subtle, Limited to third degree, Limited to carrying out some service or to refrain from some action, Unreliable (5 uses) • 1 point
• Luck: Burst Area Enhanced Advantage 3 (Second Chance 3 (Dodge, Will, & Fortitude resistance checks against magic)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Interpose, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+32), Close Combat: Unarmed 4 (+22), Deception 17 (+23), Expertise: Magic 17 (+23), Insight 16 (+22), Intimidation 16 (+30), Investigation 16 (+22), Perception 16 (+22), Persuasion 16 (+22), Sleight of Hand 16 (+16), Treatment 16 (+22), Stealth 0 (-16)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Cone Area 2, Damage 23
Breath Weapon (Weaken Gas) -, Cone Area 2, Affliction 23
Bite +22, Close, Damage 23
Claws +22, Close, Damage 21 (Crit 19-20)
Crush -, Burst Area, Damage 23
Tail Slap +22, Close, Damage 21
Tail Sweep -, Cone Area, Damage 22 Linked to Affliction 22
Wings +22, Close, Damage 20
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 16, Will 22, Fortitude 23, Toughness 28
Power Points: Abilities 72 + Powers 533 + Advantages 15 + Skills 83 + Defenses 46 = 749
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Insight to gain the upper hand. In combat, they make heavy use of spells in combat.
legend
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GREEN DRAGON (Wyrmling) (PL 5)

Postby legend » Mon Jun 04, 2012 2:28 pm

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 7 points
• Breath Weapon: Cone Area Acid Damage 5, Unreliable (5 uses) • 5 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 2 (+2), Expertise: Magic 2 (+2), Insight 2 (+3), Intimidation 2 (+1), Investigation 2 (+2), Perception 2 (+3), Persuasion 2 (+2), Sleight of Hand 2 (+2), Stealth 3 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 16 + Powers 46 + Advantages 3 + Skills 11 + Defenses 9 = 85
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
legend
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GREEN DRAGON (Very Young) (PL 6)

Postby legend » Mon Jun 04, 2012 2:28 pm

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 0, AWE 1, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (6 points) • 8 points
• Breath Weapon: Cone Area Acid Damage 6, Unreliable (5 uses) • 6 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 3 (+3), Expertise: Magic 3 (+3), Insight 3 (+4), Intimidation 3 (+3), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3), Sleight of Hand 3 (+3), Stealth 4 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 20 + Powers 43 + Advantages 4 + Skills 17 + Defenses 12 = 96
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
legend
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Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

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