
Lantern Archon (left), Hound Archon (middle), and Trumpet Archon (right)
STR 3, STA 4, AGL 3, DEX 2, FGT 7, INT 3, AWE 3, PRE 3
Powers:Aura of Menace: Burst Area Affliction 10 (Resisted by Will; Impaired & Vulnerable), Extra Condition, Limited Degree 2, Reaction to hostile creatures entering burst area • 40 points
Cleric Spells: Variable 18 (95 points) for array, Slow • 108 points
• Mass Cure: Ranged Burst Area Healing 12, Selective, Stabilize • 61 points
• Aid: Enhanced Advantages 3 (Close Attack 1, Fearless, Ranged Attack 1), Affects Others Only; Healing 9, Limited to others, Temporary • 1 point
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 7, Selective, Limited to extraplanar creatures • 1 point
• Blade Barrier: Ranged Line Area 2 Damage 10, Sustained • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Consecrate: Perception Ranged Burst Area Affliction 10 (Resisted by Will or Toughness; Impaired), Limited Degree 2, Limited to Undead • 1 point
• Daylight: Environment 2 (Light 2), Affects Others Only, Continuous, Limited to objects • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 10 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 7, Limited to extraplanar creatures • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 10, Simultaneous, Precise • 1 point
• Divine Favor: Enhanced Strength 3, Limited to damage, Limited to while using a weapon; Enhanced Advantages 6 (Close Attack 3, Ranged Attack 3), Limited to while using a weapon • 1 point
• Divine Power: Enhanced Strength 2, Impervious Toughness 11 • 1 point
• Bull's Strength: Enhanced Strength 2, Affects Others • 1 point
• Heal: Healing 12, Persistent, Restorative, Stabilize • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 10, Limited to creatures with Evil descriptor, Resistible (Will Half) Linked to Perception Ranged Burst Area Affliction 10 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Holy Word: Perception Ranged Affliction 6 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Good descriptor • 1 point
• Invisibility Purge: Burst Area Nullify Invisibility 10, Simultaneous, Close • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 10 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Vestment: Enhanced Defenses 6 (Dodge 3, Parry 3) Linked to Impervious Protection 3, Affects Objects Only, Limited to clothing, armor, or shield • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Protection from Chaos: Enhanced Defenses 8 (Dodge 2, Parry 2, Will 2, Fortitude 2), Affects Others, Limited to attacks or effects with the Chaos descriptor Linked to Immunity 10 (Control Effects), Affects Others, Sustained • 1 point
• Protection from Energy: Immunity 20 (Energy), Affects Others, Half Effect, Limited to one type • 1 point
• Purify Food and Drink: Feature 2 (makes food & water suitable for eating and drinking) • 1 point
• Raise Dead: Healing 20, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Resistance: Enhanced Defenses 3 (Dodge 1, Will 1, Fortitude 1), Affects Others Only • 1 point
• Sanctuary: Affliction 10 (Resisted by Will; Dazed, Stunned), Affects Others, Reaction to creature attacking subject, Limited degree • 1 point
• Shield of Faith: Enhanced Defenses 4 (Dodge 2, Parry 2), Affects Others • 1 point
• Spell Immunity: Immunity 20 (Magic), Limited to 3 specific spells • 1 point
• Undeath to Death: Perception Ranged Burst Area Damage 10, Limited to undead, Resistible by Will • 1 point
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Evil descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities: Immunity 38 (Electricity Effects, Magic Effects, Petrification, Need for Sleep, Poison, Starvation & Thirst), Half Effect (Magic Effects) • 28 points
Fly: Flight 2, Subtle • 5 points
Magic Circle Against Evil: Burst Area Affliction 10 (Resisted by Will; Hindered, Stunned), Reaction to creatures with Evil descriptor entering burst area, Limited degree • 40 points
Natural Armor: Protection 7 • 7 points
Spell-Like Abilities: Array (22 points) • 25 points
• Teleport: Teleport 21, Change Direction, Increased Action (Standard) • 22 points
• Continual Flame: Environment 1 (Light 1), Affects Others Only, Continuous, Limited to objects • 1 point
• Detect Evil: Senses 3 (Detect Evil, Accurate, Acute, Analytical, Ranged) • 1 point
• Message: Auditory Communication 1, Subtle 2 • 1 point
Trumpet: Array (18 points), Easily Removable (-8 points), Feature (becomes a chunk of useless metal if stolen) • 12 points
• Music of Paralyzing Awe: Perception Area Affliction 6 (Resisted by Fortitude; Dazed, Immobile, Paralyzed), Selective (non-Archons) • 18 points
• Magic Greatsword: Strength-based Slashing Damage 7, Improved Critical • 1 point
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Advantages: Animal Empathy, Improved Initiative, Power Attack, Precise Attack (Close Concealment), Takedown
Skills: Athletics 7 (+10), Close Combat: Sword 3 (+10), Expertise: Perform (wind instruments) 6 (+9), Insight 6 (+9), Perception 6 (+9), Persuasion 7 (+10), Sleight of Hand 7 (+9), Stealth 6 (+9)
Offenses:Initiative +7
Cleric Spells, Varies, Varies
Trumpet (Music of Paralyzing Awe) -, Perception Area, Affliction 6
Trumpet (Magic Greatsword) +10, Close, Damage 10 (Crit 19-20)
Unarmed +7, Close, Damage 3
Defenses: Dodge 6, Parry 9, Will 6, Fortitude 7, Toughness 11
Power Points: Abilities 56 + Powers 291 + Advantages 5 + Skills 24 + Defenses 11 = 387
Descriptors: Archon, Extraplanar, Good (including natural & wielded weapons), Lawful (including natural & wielded weapons), Outsider
A trumpet archon usually disdains physical combat, preferring to obliterate foes with spells quickly and return to its duties. If forced into an extended battle, it sounds its trumpet and attacks with a vengeance.