
STR 0, STA 3, AGL 2, DEX 0, FGT 2, INT 0, AWE 3, PRE 1
Powers:
Memory Echoes: Enhanced Advantages 2 (Beginner's Luck, Jack-of-All-Trades) • 2 points
Power Absorption: Affliction 12 (Resisted by Will; Dazed & Powers Impaired, Powers Disabled & Stunned, Incapacitated & Transformed - Powerless), Cumulative, Extra Condition, Sense-Dependent (skin-to-skin contact) Linked to Mind Reading 12, Close, Quirk (no subconscious thoughts), Sense-Dependent (Touch); Variable 9 (Powers Lost to Affliction), Free Action, Fades (as target recovers), Limited to Affliction Targets • 90 points
Advantages: Defensive Roll 3, Improved Initiative, Second Chance (Mental Control)
Skills: Close Combat: Unarmed 6 (+8), Deception 4 (+5), Expertise: Criminal 2 (+2), Perception 2 (+5), Persuasion 4 (+5)
Offenses:
Initiative +6
Power Absorption +8, Close, Progressive Affliction 12 Linked to Mind Reading 12
Unarmed +8, Close, Damage 0
Defenses: Dodge 8, Parry 8, Will 8, Fort 8, Toughness 6/3
Power Points: Abilities 22 + Powers 92 + Advantages 5 + Skills 9 + Defenses 22 = 150
Complications:
Uncontrolled Power: Rogue absorb's the powers and memories of anyone she makes skin-to-skin contact with. Rogue can be overcome and controlled by the target's personality if they are particularly strong willed.




