MORE MARVEL R2P PL10-verse: DEVIL DINOSAUR & MOON BOY

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legend
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PHANTOM RIDER (Hamilton Slade) (PL 10)

Post by legend » Mon May 14, 2012 10:25 am

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STR 3, STA 9, AGL 3, DEX 1, FGT 1, INT 0, AWE 3, PRE 0
Powers:
Banshee: Summon 6, Distracting, Feedback, Mental Link • 4 points
Detect Evil: Senses 3 (Detect Evil, Extended, Ranged) • 3 points
Intangibility: Insubstantial 4 (affected by gaseous effects), Reaction, Innate, Subtle • 26 points
Invisibility: Visual Concealment 4, Passive, Precise, Linked to Intangibility • 5 points
Spectral Six-Shooter: Array (29 points), Easily Removable (-12 points) • 18 points
• Ranged Damage 6, Penetrating 6, Accurate 5, Affects Corporeal 6 • 29 points
• Ranged Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Accurate 4, Affects Corporeal 8 • 1 point
Spectral Lariat: Move Object 4, Limited Direction, Accurate 7, Affects Corporeal 4, Easily Removable (-6 points) • 9 points
Walk on Air: Flight 1, Subtle, Quirk 1 (Prone condition causes fall) • 2 points
Advantages: Accurate Attack, Defensive Roll 2, Improved Aim, Improved Initiative, Move-By Action, Precise Attack 2 (Ranged Concealment, Ranged Cover), Quick Draw, Ranged Attack 1, Startle, Tracking, Ultimate Effort (Aim)
Skills: Athletics 4 (+8), Close Combat: Unarmed 3 (+4), Expertise: Archaeology 2 (+2), Intimidation 9 (+9), Perception 2 (+5), Ranged Combat: Guns 2 (+4)
Offenses:
Initiative +7
Spectral Six-Shooter +14, Ranged, Damage 6
Spectral Six-Shooter +12, Ranged, Affliction 8
Spectral Lariat +16, Ranged, Move Object 4
Unarmed +4, Close, Damage 4
Defenses: Dodge 9, Parry 7, Will 9, Fort 10, Toughness 11/9
Power Points: Abilities 40 + Powers 67 + Advantages 13 + Skills 11 + Defenses 19 = 150

Banshee (PL 6)
STR 4, STA -, AGL 2, DEX -4, FGT 3, INT -4, AWE 2, PRE -3
Powers: Growth 4 (Permanent, Innate), Immunity 30 (Fortitude Effects), Intangibility (Insubstantial 4, Reaction, Innate, Strength Affects Corporeal 4), Invisibility (Visual Concealment 4, Passive, Precise, Linked to Intangibility), Leaping 1, Protection 5, Run on Air (Flight 5, Concentration, Subtle, Quirk 1 (Prone condition causes fall), Alternate Effect (Speed 5)), Sense 2 (Extended Vision, Low-Light Vision). Skills: Athletics 5 (+9), Close Combat: Unarmed 5 (+8), Perception 6 (+7). Offenses: Initiative +2, Unarmed +8 (Damage 4). Defenses: Dodge 5, Parry 4, Will 6, Fort Immune, Toughness 5. Totals: Abilities -18 + Powers 88 + Skills 8 + Defenses 12 = 88
Last edited by legend on Mon Sep 10, 2012 7:01 am, edited 1 time in total.

legend
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PHOTON (Monica Rambeau) (PL 10)

Post by legend » Mon May 14, 2012 1:10 pm

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STR 0/-, STA 1/-, AGL 2/8, DEX 1, FGT 3, INT 0, AWE 2, PRE 0
Powers:
Energy Form: Enhanced Agility 6, Absent Strength, Absent Stamina; Enhanced Defenses 20 (Dodge 10, Parry 10); Immunity 30 (Fortitude Effects); Insubstantial 3, Reaction, Variable Descriptor (Electromagnetic Energy) • 59 points
Energy Powers: Array (25 points), Linked to Energy Form • 29 points
• Energy Blasts: Ranged Damage 12, Variable Descriptor (Electromagnetic Energy) • 25 points
• Deactivate Electronics: Burst Area Nullify Electronics 8, Broad, Simultaneous, Close • 1 point
• Invisibility: Concealment 8 (Auditory, Olfactory, Visual) • 1 point
• Transmit: Area Radio Communication 4 • 1 point
• Visual Dazzle: Ranged Affliction 12 (Resisted by Fortitude; Impaired, Disable, Unaware), Cumulative, Limited to vision • 1 point
Energy Sense: Senses 5 (Detect Energy, Ranged; Infravision, Ultravision; Radio) • 5 points
Flight: Flight 9, Movement 1 (Space Travel 1), Limited to while in Energy Form, Alternate Effect (Swimming 11, Limited to while in Energy Form) • 11 points
Advantages: Improved Initiative, Leadership, Ranged Attack 3
Skills: Athletics 2 (+2), Close Combat: Unarmed 2 (+5), Expertise: Boating 1 (+1), Expertise: Law Enforcement 1 (+1), Investigation 5 (+5), Perception 3 (+5), Persuasion 4 (+4), Ranged Combat: Energy Powers 4 (+8)
Offenses:
Initiative +2/+12
Energy Blasts +8, Ranged, Damage 12
Visual Dazzle +8, Ranged, Affliction 12
Unarmed +5, Close, Damage 0
Defenses: Dodge 3/19, Parry 6/16, Will 10, Fort 1/Immune, Toughness 1
Power Points: Abilities 18 + Powers 104 + Advantages 5 + Skills 11 + Defenses 12 = 150
Last edited by legend on Mon Sep 10, 2012 7:14 am, edited 1 time in total.

legend
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POWER MAN (Luke Cage) (PL 10)

Post by legend » Mon May 14, 2012 4:06 pm

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STR 10, STA 12, AGL 6, DEX 2, FGT 6, INT 2, AWE 4, PRE 2
Powers:
Invulnerability: Protection 2, Impervious Toughness 14 • 16 points
Healing Factor: Regeneration 3 • 3 points
Advantages: All-Out Attack, Chokehold, Close Attack 4, Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Inspire, Interpose, Leadership, Power Attack, Takedown, Ultimate Effort (Toughness)
Skills: Athletics 5 (+15), Expertise: Law 3 (+5), Insight 6 (+10), Intimidation 6 (+8), Perception 3 (+7), Persuasion 5 (+7), Ranged Combat: Throwing 6 (+8)
Offenses:
Initiative +10
Unarmed +10, Closed, Damage 10 (Crit 19-20)
Defenses: Dodge 6, Parry 6, Will 8, Fort 12, Toughness 14
Power Points: Abilities 88 + Powers 19 + Advantages 22 + Skills 17 + Defenses 4 = 150
Last edited by legend on Mon Sep 10, 2012 7:18 am, edited 1 time in total.

legend
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PROFESSOR X (Charles Xavier) (PL 10)

Post by legend » Tue May 15, 2012 7:47 am

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STR 0, STA 3, AGL 1, DEX 0, FGT 0, INT 5, AWE 11, PRE 2
Powers:
Enhanced Mental Sense: Enhanced Skill 4 (Perception +8), Limited to Mental Sense; Senses 10 (Astral Awareness, Mental Awareness, Ranged Detect Mutant, Acute, Extended 2, Radius) • 12 points
Mind Over Body: Enhanced Fortitude 3, Check Required (Awareness DC 12) • 1 point
Telepathy: Array (52 points) • 64 points
• Mental Paralysis: Perception Ranged Affliction 10 (Resisted by Will; Hindered, Immobile, Paralyzed), Progressive, Reversible, Subtle • 52 points
• Astral Projection: Remote Sensing 21 (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Control Psionics: Perception Ranged Nullify Psionics 10, Broad, Effortless, Simultaneous, Precise, Subtle • 1 point
• Mental Alteration: Perception Ranged Affliction 10 (Resisted by Will; Transformed), Insidious, Subtle, Limited to Third Degree, Permanent, Reversible • 1 point
• Mind Control: Perception Ranged Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Progressive, Subtle • 1 point
• Mind Probe: Mind Reading 10, Cumulative, Effortless, Sensory Link, Precise, Subtle • 1 point
• Psionic Blast: Perception Ranged Damage 10, Alternate Resistance (Will), Subtle • 1 point
• Psionic Shield: Burst Area Immunity 10 (Psionic Effects), Affects Others, Selective, Sustained • 1 point
• Stop Time: Perception Ranged Perception Area Affliction 10 (Resisted by Will; Incapacitated), Feature (targets do not fall prone), Selective, Limited to Third Degree, Insidious, Reversible, Subtle • 1 point
• Telepathic Camoflague: Burst Area Morph 3, Affects Others, Selective, Resistible by Will • 1 point
• Telepathic Cloak: Burst Area Concealment 10, Affects Others, Selective, Passive, Resistible by Will • 1 point
• Telepathic Communication: Area Mental Communication 5, Selective, Subtle; Comprehend 2 (Understand languages & be understood) • 1 point
• Telepathic Illusions: Illusion 10 (All Senses), Selective, Resistible by Will • 1 point
Telepathic Defender: Enhanced Dodge 10, Resistible by Will; Enhanced Parry 10, Resistible by Will • 10 points
Equipment:
Mansion: Huge, Toughness 10, Combat Simulator, Communications, Computer, Concealed, Effect (Cerebro: Senses 16 (Detect Mutant, Accurate, Acute, Analytical, Extended 9, Radius, Ranged)), Fire Prevention System, Garage, Grounds, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop • 20 points
Advantages: Benefit (Wealth), Equipment 5, Extraordinary Effort, Improved Initiative, Inventor, Trance
Skills: Expertise: Genetics 3 (+8), Persuasion 3 (+5), Technology 2 (+7)
Offenses:
Initiative +5
Telepathy -, Perception Ranged, Varies
Defenses: Dodge 12*/2, Parry 11*/1, Will 14, Fort 6**/3, Toughness 3
Power Points: Abilities 44 + Powers 87 + Advantages 10 + Skills 4 + Defenses 5 = 150
*10 ranks Resistible by (Will DC 20)
**Check Required (Awareness DC 13)
Last edited by legend on Wed Sep 12, 2012 8:21 am, edited 4 times in total.

legend
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PSYLOCKE (Elizabeth Braddock) (PL 10)

Post by legend » Tue May 15, 2012 10:47 am

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STR 1, STA 2, AGL 3, DEX 2, FGT 3, INT 0, AWE 5, PRE 0
Powers:
Psionic Immunity: Enhanced Advantages 2 (Second Chance 2 (Mind Control, Mind Reading)) • 2 points
Telekinesis: Array (22 points) • 26 points
• Force Blasts: Ranged Damage 9, Accurate 4 • 22 points
• Psychokinesis: Move Object 9, Accurate 4 • 1 point
• Tactile Telekinesis: Enhanced Strength 6, Enhanced Advantages 8 (Accurate Attack, Defensive Attack, Evasion, Instant Up, Power Attack, Precise Attack 2 (Close Concealment, Close Cover), Takedown), Leaping 1, Speed 1 • 1 point
• Telekinetic Katana: Strength-based Damage 8, Penetrating 9 Linked to Affliction 10 (Resisted by Fortitude; Incapacitated), Limited to third degree • 1 point
• Telekinetic Shield: Create 10, Impervious, Subtle 2, Close • 1 point
Telepathic Combatant: Enhanced Defenses 20 (Dodge 10, Parry 10), Resistible by Will • 10 points
Telepathy: Array (23 points) • 31 points
• Astral Projection: Remote Sensing 11 (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 23 point
• Mind Control: Perception Ranged Affliction 7 (Resisted by Will; Dazed, Compelled, Controlled), Subtle • 1 point
• Psychic Knife: Damage 9, Alternate Resistance (Will) Linked to Affliction 8 (Resistible by Will; Incapacitated), Limited to third degree • 1 point
• Psychic Shadow: Concealment 10, Affects Others, Resistible by Will • 1 point
• Psycho Blasts: Perception Ranged Damage 5, Alternate Resistance (Will), Subtle • 1 point
• Read Minds: Mind Reading 7, Cumulative, Subtle • 1 point
• Telepathic Communication: Mental Communication 4, Subtle Linked to Comprehend 3 (Speak & Understand Languages) • 1 point
• Telepathic Illusions: Illusion 7 (Auditory, Visual), Selective, Subtle, Resistible by Will • 1 point
• Telepathic Tracking: Enhanced Skill 6 (Perception +12) Linked to Senses 12 (Danger Sense; Detect Minds, Accurate, Acute, Extended 3, Radius, Ranged, Tracking 2) • 1 point
Equipment:
Katana: Strength-based Damage 3, Improved Critical • 4 points
Shuriken: Ranged Multiattack Damage 1 • 3 points
Advantages: Close Attack 7, Defensive Roll 4, Equipment 2, Improved Disarm, Improved Initiative, Improved Trip, Move-By Action, Quick Draw, Second Chance 2 (Mind Control, Mind Reading), Trance
Skills: Acrobatics 4 (+7), Athletics 6 (+7), Close Combat: Unarmed 3 (+13), Deception 7 (+7), Perception 2 (+7), Ranged Combat: Throwing 7 (+9), Sleight of Hand 5 (+7), Stealth 4 (+7)
Offenses:
Initiative +7
Force Blasts +10, Ranged, Damage 9
Psychokinesis +10, Ranged, Move Object 9
Telekinetic Katana +10, Close, Penetrating Damage 9 Linked to Affliction 10
Mind Control -, Perception Ranged, Affliction 7
Psychic Knife +10, Close, Damage 9 Linked to Affliction 8
Psycho Blasts -, Perception Ranged, Damage 5
Telepathic Illusions -, Perception Ranged, Illusion 7
Katana +10, Close, Damage 4/10* (Crit 19-20)
Unarmed +13, Close, Damage 1/7*
Defenses: Dodge 13/3**, Parry 13/3**, Will 10, Fort 8, Toughness 6/2***
Power Points: Abilities 32 + Powers 69 + Advantages 19 + Skills 19 + Defenses 11 = 150
*With Tactile Telekinesis
**Without Telepathic Combatant
***Without Defensive Roll
Last edited by legend on Mon Sep 10, 2012 5:48 pm, edited 1 time in total.

legend
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PUNISHER (Frank Castle) (PL 10)

Post by legend » Tue May 15, 2012 11:36 am

Image
STR 3, STA 3, AGL 3, DEX 3, FGT 6, INT 1, AWE 5, PRE 1
Equipment:
Armor Piercing Bullets: Penetrating Extra applied to guns, Activation (Move) • 4 points
Arsenal: Array (16 points) • 27 points
• Tear Gas: Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated), Extra Condition • 16 points
• Assault Rifle: Ranged Multiattack Damage 5 • 1 point
• Grenade - Flash-Bang: Ranged Burst Area Affliction 4 (Resisted by Fortitude, Impaired, Disabled, Unaware) • 1 point
• Grenade - Fragmentation: Ranged Burst Area Damage 5 • 1 point
• Grenade - Smoke: Ranged Cloud Area Concealment Attack 4 • 1 point
• Grenade - Sleep Gas: Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Fatigued, Exhausted, Asleep) • 1 point
• Heavy Pistol: Ranged Damage 4, Suppressor • 1 point
• Knife: Strength-based Damage 1, Improved Critical • 1 point
• Machine Pistol: Ranged Multiattack Damage 3, Laser Sight • 1 point
• Shotgun: Ranged Damage 5 • 11 points
• Sniper Rifle: Ranged Damage 5, Improved Critical, Targeting Scope • 1 point
• Taser: Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point
Costume: Protection 2 • 2 points
Explosives: Burst Area Damage 8, Penetrating 2, Triggered • 19 points
Van: SIZE Huge, STR 9, SPD 5, DEF 6, TOU 9 • 8 points
Advantages: Accurate Attack, Assessment, Chokehold, Close Attack 6, Contacts, Defensive Attack, Defensive Roll 4, Equipment 12, Evasion, Improved Aim, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Precise Attack 2 (Ranged Concealment, Ranged Cover), Quick Draw, Ranged Attack 12, Redirect, Startle, Takedown, Tracking, Well-Informed
Skills: Acrobatics 2 (+5), Athletics 6 (+9), Close Combat: Knife 2 (+14), Deception 4 (+5), Insight 3 (+8), Intimidation 11 (+12), Investigation 8 (+9), Perception 4 (+9), Sleight of Hand 3 (+6), Stealth 6 (+9), Technology 5 (+6), Vehicles 4 (+7)
Offenses:
Initiative +7
Tear Gas -, Ranged Cloud Area, Affliction 4
Assault Rifle +15, Ranged, Multiattack Damage 5
Grenade - Flash-Bang -, Ranged Burst Area, Affliction 4
Grenade - Fragmentation -, Ranged Burst Area, Damage 5
Grenade - Smoke -, Ranged Cloud Area, Concealment Attack 4
Grenade - Sleep Gas -, Ranged Cloud Area, Affliction 4
Heavy Pistol +15, Ranged, Damage 4 (Suppressor)
Knife +14, Close, Damage 4 (Crit 19-20)
Machine Pistol +17, Ranged Multiattack Damage 3
Shotgun +15,Ranged, Damage 5
Sniper Rifle +15,Ranged, Damage 5 (Crit 19-20)
Taser +15, Ranged, Affliction 5
Explosives -, Burst Area, Triggered Damage 8 (Penetrating 3)
Unarmed +12, Close, Damage 3
Defenses: Dodge 9, Parry 9, Will 8, Fortitude 8, Toughness 9/5
Power Points: Abilities 50 + Powers 0 + Advantages 54 + Skills 29 + Defenses 17 = 150
Last edited by legend on Mon Sep 10, 2012 5:50 pm, edited 1 time in total.

legend
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QUAKE (Daisy Louise Johnson) (PL 10)

Post by legend » Wed May 16, 2012 11:38 am

Image
STR 1, STA 5, AGL 3, DEX 1, FGT 3, INT 0, AWE 3, PRE 1
Powers:
Psychic Shield: Immunity 10 (Telepathic Effects), Half Effect • 5 points
Seismic Energy Immunity: Immunity 10 (Earth Effects) • 10 points
Seismic Energy Manipulation: Array (50 points) • 55 points
• Chasm: Ranged Line Area Affliction 10 (Resisted by Dodge; Dazed, Prone), Instant Recovery, Limited Degree, Linked to Ranged Line Area Burrowing Attack 10, Limited to downwards, Linked to Ranged Line Area Damage 10, Limited to targets affected by second degree of Affliction • 4 points per rank • 50 points
• Earthquake: Ranged Burst Area 3 Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Stunned & Prone), Extra Condition, Secondary Effect, Limited Degree, Limited targets on ground • 1 point
• Precise Seismic Wave: Perception Ranged Damage 8 Linked to Perception Ranged Weaken Toughness 8 (Resisted by Fortitude) • 1 point
• Resonance: Ranged Weaken Toughness 12, Accurate 2, Affects Objects Only, Progressive • 1 point
• Shake Skull: Ranged Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Accurate 2 • 1 point
• Seismic Blast: Ranged Damage 12 Linked to Ranged Weaken Toughness 12 (Resisted by Fortitude), Accurate 2 • 1 point
Equipment:
Costume: Protection 2 • 2 points
Multi-Tool: Feature 1 • 1 point
Advantages: Defensive Roll 3, Equipment 1, Improved Trip, Ranged Attack 3
Skills: Acrobatics 2 (+5), Athletics 4 (+5), Close Combat: Unarmed 5 (+8), Deception 4 (+5), Insight 2 (+5), Investigation 5 (+5), Perception 2 (+5), Persuasion 2 (+3), Sleight of Hand 4 (+5), Technology 2 (+2), Vehicles 2 (+3)
Offenses:
Initiative +3
Chasm -, Ranged Line Area, Affliction 10 Linked to Burrowing Attack 10 Linked to Damage 10
Earthquake -, Ranged Burst Area 3, Affliction 10
Precise Seismic Wave -, Perception Ranged, Damage 8 Linked to Weaken Toughness 8
Resonance +8, Ranged, Progressive Weaken Toughness 12 (Objects Only)
Shake Skull +8, Ranged, Progressive Affliction 12
Seismic Blast +8, Ranged, Damage 12 Linked to Weaken Toughness 12
Unarmed +8, Close, Damage 1
Defenses: Dodge 9, Parry 9, Will 8, Fort 9, Toughness 10/7
Power Points: Abilities 34 + Powers 70 + Advantages 8 + Skills 17 + Defenses 21 = 150

legend
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QUICKSILVER (Pietro Maximoff) (PL 10)

Post by legend » Wed May 16, 2012 1:59 pm

Image
STR 3, STA 6, AGL 13, DEX 2, FGT 6, INT 1, AWE 2, PRE 1
Powers:
Lighting Speed: Speed 11; Quickness 4, Limited to mental tasks (2 ranks) • 14 points
Speed Stunts: Array (6 points) • 11 points
• Area Attack: Burst Area on Strength Damage, Selective • 6 points
• Blur: Visual Concealment 4, Partial, Limited to while moving • 1 point
• Break Grapple: Enhanced Advantage (Second Chance (Escape Grabs)); Enhanced Skill 6 (Athletics +12), Limited to escaping grabs • 1 point
• Cyclone: Cylinder Area Affliction 10 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Flurry: Strength-based Damage 1, Accurate, Multiattack 4 • 1 point
• Runner: Leaping 3, Quirk (Requires a running start); Movement 3 (Wall-Crawling 2, Water-Walking), Limited to while moving; • 1 point
Quick Vison: Senses 1 (Rapid Vision) • 1 point
Reduced Oxygen Requirements: Immunity (Suffocation Effects), Half Effect • 1 point
Resistance to Cold: Immunity 10 (Cold Effects), Half Effect • 5 points
Thick Skin: Immunity 1 (Friction Heat); Impervious Toughness 4 • 5 points
Advantages: Agile Feint, Defensive Roll 1, Evasion 2, Fast Grab, Great Endurance, Improved Initiative 2, Improved Trip, Instant Up, Languages 1 (Hungarian), Move-By Action, Redirect, Seize Initiative, Set-Up, Takedown 2, Uncanny Dodge
Skills: Athletics 4 (+7), Close Combat: Unarmed 8 (+14), Sleight of Hand 6 (+8)
Offenses:
Initiative +21
Area Attack -, Burst Area, Damage 3
Cyclone -, Cylinder Area, Affliction 10
Flurry +16, Close, Multiattack Damage 4
Defenses: Dodge 13, Parry 11, Will 9, Fort 11, Toughness 7/6
Power Points: Abilities 68 + Powers 37 + Advantages 18 + Skills 10 + Defenses 17 = 150
Last edited by legend on Wed Sep 12, 2012 8:40 am, edited 3 times in total.

legend
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RED HULK (Thaddeus Ross) (PL 10)

Post by legend » Fri May 18, 2012 1:59 pm

Image
STR 14, STA 14, AGL 3, DEX 0, FGT 6, INT 0, AWE 2, PRE 0
Powers:
Body Armor: Impervious Toughness 14 • 14 points
Energy Absorption: Immunity 20 (Energy), Half Effect • 10 points
Gamma Radiation Emission: Damage 6, Reaction, Limited - increments when angry, Uncontrolled • 12 points
Healing Factor: Regeneration 5 • 5 points
Hyper-Leaping: Leaping 14, Alternate Effect of Strength Damage • 1 point
Invulnerability: Immunity 10 (Life Support) • 10 points
Suspended Aging: Immunity 1 (Aging) • 1 point
Size: Growth 4 (Permanent, Innate) • 9 points
Advantages: All-Out Attack, Diehard, Extraordinary Effort, Power Attack, Ultimate Effort 2 (Fortitude, Toughness), Takedown
Skills: Athletics 2 (+16), Intimidation 5 (+7), Perception 3 (+5), Ranged Combat: Throwing 6 (+6), Stealth 0 (-1)
Offenses:
Initiative +3
Unarmed +6, Close, Damage 14
Defenses: Dodge 6, Parry 6, Will 6, Fort 14, Toughness 14
Power Points: Abilities 62 + Powers 62 + Advantages 7 + Skills 8 + Defenses 11 = 150

legend
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RED WOLF (William Talltrees) (PL 10)

Post by legend » Fri May 18, 2012 5:41 pm

RED WOLF (William Talltrees) (PL 10)
Image
STR 7, STA 9, AGL 8, DEX 3, FGT 8, INT 1, AWE 9, PRE 1
Powers:
Acute Senses: Senses 9 (Darkvsion, Extended Vision, Infravision; Extended Hearing, Ultra-Hearing; Acute Smell, Tracking 2) • 9 points
Indomitable Will: Immunity 15 (Interaction Skills, Telepathic Effects), Half Effect (Telepathic Effects) • 10 points
Equipment:
Weapons: Array (6 points) • 9 points
• Bow & Arrows: Ranged Piercing Damage 3 • 6 points
• Coup-Stick: Strength-based Bludgeoning Damage 2 • 1 point
• Tomahawk: Strength-based Slashing Damage 2) • 1 point
• Hunting Knife: Strength-based Piercing Damage 1, Improved Critical • 1 point
Advantages: Chokehold, Close Attack 3, Defensive Roll 3, Equipment 2, Evasion, Great Endurance, Improved Hold, Improved Initiative, Improved Trip, Ranged Attack 8, Takedown, Ultimate Effort (Will)
Skills: Acrobatics 3 (+11), Athletics 5 (+12), Close Combat: Unarmed 2 (+13), Investigation 3 (+4), Perception 3 (+12), Persuasion 2 (+3), Ranged Combat: Bow 2 (+13), Stealth 3 (+11), Treatment 3 (+4)
Offenses:
Initiative +12
Bow & Arrows +13, Ranged, Damage 3
Coup-Stick +11, Close, Damage 9
Tomahawk +11, Close, Damage 9
Tomahawk +11, Close, Damage 8 (Crit 19-20)
Unarmed +13, Close, Damage 7
Defenses: Dodge 8, Parry 8, Will 9, Fortitude 11, Toughness 12/9
Power Points: Abilities 92 + Powers 19 + Advantages 24 + Skills 13 + Defenses 2 = 150

Note: This is Red Wolf later in his career (after the loss of Lobo) when the Wolf Spirit increased his powers.
Last edited by legend on Wed Sep 12, 2012 8:46 am, edited 1 time in total.

Saltcrow
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Re: LEGEND'S 101 R2P Marvel Builds: RED HULK, RED WOLF

Post by Saltcrow » Fri May 18, 2012 6:35 pm

Oh man, these are some really nicely condensed builds! Me likez dem :D

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Re: LEGEND'S 101 R2P Marvel Builds: RED HULK, RED WOLF

Post by ClassDunce » Fri May 18, 2012 7:36 pm

I'm a huge fan of Quake. Glad to see I'm not the only one on here who digs Secret Warriors.
"When they ask how I died, tell them: still angry." - Quellcrist Falconer

legend
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Re: LEGEND'S 101 R2P Marvel Builds: RED HULK, RED WOLF

Post by legend » Sat May 19, 2012 10:37 am

Saltcrow wrote:Oh man, these are some really nicely condensed builds! Me likez dem :D
Thanks.

legend
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Re: LEGEND'S 101 R2P Marvel Builds: RED HULK, RED WOLF

Post by legend » Sat May 19, 2012 10:38 am

ClassDunce wrote:I'm a huge fan of Quake. Glad to see I'm not the only one on here who digs Secret Warriors.
I picked her because I wanted more female builds and someone with some Earth powers.

legend
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RHINO (Aleksei Sytsevich) (PL 10)

Post by legend » Sat May 19, 2012 6:07 pm

Image
STR 12, STA 10, AGL 3, DEX 0, FGT 6, INT -1, AWE 2, PRE 0
Powers:
Invulnerability: Impervious Toughness 10 • 10 points
Run: Speed 3 • 3 points
Steamroller: Affliction 12 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree, Limited to Charge or Slam, Linked to Move Object 12, Close, Limited to Charge or Slam, Limited Direction, Accurate, Alternate Effect of Strength Damage • 1 point
Suit: Removable (-9 points) • 36 points
-Enhanced Durability: Enhanced Strength 1, Enhanced Fortitude 4 • 6 points
-Rhino Run: Enhanced Speed 2 • 2 points
-Rhino Hide: Immunity 17 (Acid Damage, Cold Damage, Damage from making Slam Attack, Heat Damage); Impervious Protection 4 • 25 points
-Rhino Horns: Strength-based Piercing Damage 2, Penetrating 9, Limited to Charge or Slam, Improved Critical 2 • 12 points
Advantages: All-Out Attack, Chokehold, Diehard, Great Endurance, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Improved Smash, Improved Trip, Power Attack, Seize Initiative, Startle, Takedown 2, Ultimate Effort 2 (Fortitude, Toughness)
Skills: Athletics 3 (+15), Close Combat: Unarmed 2 (+8), Expertise: Streetwise 2 (+1), Insight 3 (+5), Intimidation 10 (+10), Perception 4 (+6), Ranged Combat: Throwing 6 (+6)
Offenses:
Initiative +7
Rhino Charge +8, Close (Charge or Slam), Affliction 12 Linked to Move Object 12
Rhino Horns +6, Close (Charge or Slam), Damage 14 (Crit 18-20, Penetrating 9)
Unarmed +8, Close, Damage 12
Defenses: Dodge 6, Parry 6, Will 6, Fort 14, Toughness 14
Power Points: Abilities 62 + Powers 50 + Advantages 16 + Skills 15 + Defenses 7 = 150
Last edited by legend on Wed Sep 12, 2012 9:21 am, edited 1 time in total.

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