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LDF's 3E Lair: Miss America

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LDF's 3E Lair: Miss America

Postby ladydragonfly » Fri May 04, 2012 9:49 am

This is the place holder for my new thread. I've decided to go strictly 3E now. For lack of a better term, I'm just gonna call my main super hero universe, L1.

Super Hero Setting: L1 Universe
Vindicator Plaza (HQ)
Metahuman High

The Vindicators
Athena, Goddess of War & Wisdom
Lady Dragonfly (The Battlesuit) PL8 Version
Miss America
Mistress Phyre (Arcane Wielder)
Tetra(Power house, unofficial leader)


Other Heroes
Mercy
Pulsar
Ted E Bear


Metahuman High
The Honor Guard
Insomnia
Mirage

Students
-


Villains
Circe
Enchantress
Midnight Rain
Violet


Other Conversions
RIFTS
Myranda, Splugorth Slave
Last edited by ladydragonfly on Tue Sep 25, 2012 4:32 pm, edited 35 times in total.
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Index 2

Postby ladydragonfly » Fri May 04, 2012 9:50 am

My Fantasy Builds
This Index is for all my fantasy builds.

Lady Khara`Lei
Lyrithia, Demon Hunter
PL 7 Succubus

Greek Mythology
Hekate
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The Vindicators

Postby ladydragonfly » Fri May 04, 2012 10:11 am

The Vindicators
The Vindicators are a group of meta human women, who have teamed up together to protect the city (Which I have yet to really flesh out yet. But I wanted to set down some parameters and get things off to a good start). The Vindicator's logo is a glowing red fist super imposing an upside down yellow triangle on a black circular patch. Some of the funding comes from Lady Dragonfly's resources, though they do get some backing from the city. It is not as substantial as Dragonfly's funds, however. And their are concessions and responsibilities for the support the city does provide.

Vindicator Plaza
Image

Vindicator plaza, is a 7 story office building that is built in the down town district. Surrounded by a small park , it creates a Idyllic setting, despite the kind of attention it can draw. The Park itself has a number of defensive capabilities, statues which hide energy blasters. and electrically charged zones through out the grounds which can stun groups of foes.

Underneath the plaza lies a underground parking lot, storage facilities for cells, and the independent power supply system. As well as tunnels which lead away to an adjoining parking lot facility, where our hero's can return to their "normal" identities and leave without notice.

Vindicator Plaza - PL 11

Toughness 12, Size Large

Features:
Communications, Computer, Defense System, Energy Blasters 1, Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1, Stun Barriers 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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Lady Dragonfly!

Postby ladydragonfly » Fri May 04, 2012 11:04 am

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"Wait till you feel my sting!"

Lady Dragonfly (pl 12) - PL 12

Strength 8, Stamina 0, Agility 0, Dexterity 4, Fighting 4, Intellect 8, Awareness 2, Presence 0

Advantages
Accurate Attack, Agile Feint, Benefit, Status: Head of Unicorn RD Department, Benefit, Wealth 4 (multimillionare), Close Attack 4, Defensive Attack, Improved Critical 2: Dragon Fly Blades, Improved Initiative, Improvised Tools, Inventor, Ranged Attack 4, Second Chance: Technology Checks, Uncanny Dodge

Skills
Acrobatics 6 (+14/+6), Close Combat: Dragon Fly Blades: Strength-based Damage 5 3 (+7), Deception 6 (+6), Expertise: Engineering 10 (+18), Perception 8 (+10), Persuasion 5 (+5), Technology 8 (+16)

Powers
Dragonfly Armor (Removable)
. . Comm System: Radio Communication 2
. . Dragonfly Module: Enhanced Trait 23 (Traits: Dodge +14 (+14), Parry +6 (+10), Advantages: Defensive Attack, Improved Initiative, Uncanny Dodge)
. . Dragonfly Propulsion System: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . Immunity: Immunity 10 (Life Support)
. . Reinforced SOV armor plating: Protection 10 (+10 Toughness)
. . Sensor Array: Senses 7 (Darkvision, Direction Sense, Extended: Radio 1: x10, Radio, Radius: Radio (radar), Time Sense)
. . Servo Motors
. . . . Enhanced Ability: Enhanced Strength 8 (+8 STR)
. . . . Power-lifting: Power-lifting 4 (+4 STR for lifting)
. . Shoulder mounted light beams: Environment 1 (Light (Bright), Radius: 30 feet)
. . Tactical Computer: Enhanced Trait 12.6667 (Traits: Acrobatics +8 (+14), Advantages: Accurate Attack, Agile Feint, Close Attack 4, Ranged Attack 4)
. . Weapon Systems: Vibro Blasters: Blast 12 (DC 27)
. . . . Dragon Fly Blades: Strength-based Damage 5 (Alternate; DC 28, Advantages: Improved Critical 2; Penetrating 14, Precise)
. . . . Dragonfly Stingers: Blast 8 (Alternate; DC 23; Multiattack)
. . . . Tractor Beam: Move Object 12 (Alternate; 100 tons)

Offense
Initiative +4
Dragon Fly Blades: Strength-based Damage 5, +11 (DC 28)
Dragonfly Stingers: Blast 8, +8 (DC 23)
Grab, +8 (DC Spec 18)
Throw, +8 (DC 23)
Tractor Beam: Move Object 12, +8 (DC 22)
Unarmed, +8 (DC 23)
Weapon Systems: Vibro Blasters: Blast 12, +8 (DC 27)

Complications
Donning Armor: It takes priscilla 2 rounds to put the armor on.
Motivation: Thrills: Priscilla is normally a very shy person, and a loner of sorts. Being able to become lady dragonfly allows her to act out in way’s she normally wouldn’t be able to.
Relationship: Priscilla is having a relationship with Mistress Phyre.
Secret: Her real Identity


Languages
English

Defense
Dodge 14/0, Parry 10/4, Fortitude 5, Toughness 10, Will 8

Power Points
Abilities 36 + Powers 109 + Advantages 8 + Skills 16 (46 ranks) + Defenses 11 = 180


Background Details:
Age: 33
Height: 5'6"
Weight: 140 lbs
Eyes: Green
Hair: White

Priscilla Connors is a brilliant scientist and inventor, as well as the leading R&D developer for Unicorn Technologies (which is ran by her father, Edgar Connors). She created and expanded on all current technologies, which led to the creation of vibrational weaponry, energetic Nanite technology, and Nano-weave circuitry (which can be imbedded into cloth).

Unlike many of her co-workers , Priscilla is something of an eccentric person. Shy to a fault, however she has the business acumen to continue her fathers work. She worked very close with him in developing the circuitry and mechanisms necessary to create battle suits. However it was corporate espionage, that put her father in the hospital and her taking on the Armor to stop the High-Tech thief. And so Lady Dragonfly was born.

Romantically speaking, Priscilla doesn’t have a love life. She could be attractive, if she put her mind to it. It would surprise many to learn , that Priscilla is more into women than she is into guys. But she is far to shy to initiate things, however her personality dramatically changes when she is “Lady Dragonfly. “ Her alter ego empowers her to do those things under anonymity , which she would be afraid to do otherwise. Most people think of her as that Nerdy girl who helps runs her father’s technology firm.

It was her run in with other members of the famous meta human team, The Vindicators, a team of female meta humans a few years back. Which she has been a valuable part of ever since.
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Re: LDF's 3E Lair:

Postby ladydragonfly » Fri May 04, 2012 11:23 am

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"Like to grab women? Well feel this Punk!"

Tetra - PL 12

Strength 14, Stamina 14, Agility 1, Dexterity 1, Fighting 6, Intellect 5, Awareness 4, Presence 3

Advantages
All-out Attack, Improved Critical 2: Unarmed, Leadership, Power Attack, Second Chance: Emotion Control

Skills
Athletics 4 (+18), Close Combat: Unarmed 4 (+10), Deception 5 (+8), Expertise: Mathematics 10 (+15), Insight 5 (+9), Intimidation 7 (+10), Investigation 5 (+10), Perception 6 (+10), Ranged Combat: Throw 9 (+10)

Powers
Leaping: Leaping 8 (Leap 1800 feet at 250 miles/hour in 3 seconds)
Mathematical Genius: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Task: Mathematical Computations)
Super Stamina
. . Enhanced Ability: Enhanced Stamina 14 (+14 STA)
. . Immunity: Immunity 12 (Damage Effect: Pressure, Environmental Condition: Heat, Environmental Condition: Cold, Fatigue Effects)
Super Strength
. . Enhanced Ability: Enhanced Strength 14 (+14 STR)
. . Power-lifting: Power-lifting 4 (+4 STR for lifting)
Tetra Array
. . Phase Shifting: Insubstantial 4 (Incorporeal; Check Required: DC 11 - Expertise Math Check vs. The toughness of the Object, Concentration)
. . Tetra Strike (Penetrating 14)

Offense
Initiative +1
Grab, +6 (DC Spec 24)
Throw, +10 (DC 29)
Unarmed, +10 (DC 29)

Complications
Identity: Caroline requires a moment of intense concentration to make the change into Tetra. Channeling her powerful mental abilities into physical representation. Things that can distract her can keep her from changing. Her strength, Stamina, and Fighting are 0 when she is caroline. As Tetra she is 6 inches taller, and has a powerful physique that is hard to miss.
Motivation: Doing Good: Tetra lives for the good fight, the battle between good and evil.
Power Loss: Tetra's Impervious and Strength are tied to her Intelligence and Ego. Loosing confidance in herself can cause herself to loos these abilities.
Secret: Tetra protects her secret identity.

Languages
English

Defense
Dodge 8, Parry 10, Fortitude 16, Toughness 14, Will 8

Power Points
Abilities 40 + Powers 98 + Advantages 6 + Skills 19 (55 ranks) + Defenses 17 = 180


Background Details:
Age: 25
Height: 6'2"
Weight: 175 lbs
Eyes: Red
Hair: Blue

Caroline Summers was just your average Mathematical Genius, if you can consider that average. When she stumbled upon a mathematical formula that would allow her to channel her vast intellect into a physical form. So when she concentrates, she becomes the power house known as Tetra. As Tetra , believe it or not, she is the leader of the all female super team known as the Vindicators.
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Mistress Phyre

Postby ladydragonfly » Fri May 04, 2012 11:25 am

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"By the crimson light of the phoenix!"

Mistress Phyre - PL 11

Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 5, Intellect 3, Awareness 7, Presence 2

Advantages
Artificer, Attractive, Benefit: Master Mage, Fearless, Improved Critical: Staff of the Phoenix, Improved Initiative, Languages 2, Ranged Attack 6, Ritualist, Skill Mastery: Expertise: Arcane, Teamwork, Trance

Skills
Acrobatics 5 (+6), Expertise: Arcane 13 (+16), Expertise: History 6 (+9), Perception 5 (+12), Sleight of Hand 8 (+10)

Powers
Magic of the Phoenix
. . Beak of the Phoenix: Move Object 13 (200 tons)
. . Dazzling Fire: Dazzle 13 (Affects Sense: Visual , Resisted by: Fortitude, DC 23)
. . Fiery Tears of the Phoenix: Healing 12 (Persistent, Stabilize)
. . Phoenix Fire: Blast 13 (DC 28)
. . Talons of the Phoenix: Snare 8 (DC 18)
. . Vivid Imagery: Illusion 8 (Affects: Three Sense Types - Visual and Hearing, Area: 250 cft., DC 18)
Magical Awareness: Senses 4 (Acute: Magical Awareness, Awareness: Magic (visual), Extended: Magical Awarness 1: x10, Radius: Magical Awareness)
Magically change outfits: Feature 1
Staff of the Phoenix (Easily Removable)
. . Damage: Strength-based Damage 3 (DC 18, Advantages: Improved Critical; Accurate: +2)
The eyes of the Phoenix: Remote Sensing 14 (Affects: 2 Types, inc. Visual - Visual and Hearing, Range: 60 miles; Subtle: DC 20+rank; Limited: Physical Body Defenseless)
. . The wings of the phoenix
. . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
. . . . Force Field: Force Field 12 (+12 Toughness; Impervious [1 extra rank])
Third Phoenix Incarnation
. . Longevity (1700 years): Feature 1
. . Rise from the Ashes: Immortality 2 (Return after 1 week)

Offense
Initiative +5
Beak of the Phoenix: Move Object 13, +8 (DC 23)
Damage: Strength-based Damage 3, +7 (DC 18)
Dazzling Fire: Dazzle 13, +8 (DC Fort 23)
Grab, +5 (DC Spec 10)
Phoenix Fire: Blast 13, +8 (DC 28)
Talons of the Phoenix: Snare 8, +8 (DC Dog 18)
Throw, +8 (DC 15)
Unarmed, +5 (DC 15)

Complications
Motivation: Responsibility: Nora takes her responsibility to protect earth from supernatural forces very seriously.
Power Loss: She cannot cast spells if she is bound or gagged.
Relationship: Nora is having a relationship with Priscilla (Lady Dragonfly)
Secret: True Identity.

Languages
English, Hebrew, Turkish

Defense
Dodge 9, Parry 5, Fortitude 6, Toughness 13, Will 13

Power Points
Abilities 42 + Powers 74 + Advantages 17 + Skills 13 (37 ranks) + Defenses 19 = 165


Background Details
Age: 28
Height: 5'4"
Weight: 115 lbs
Eyes: Blue
Hair: Red
Team Affiliation: The Vindicators

Mistress Phyre (aka Nora Jones), is the third reincarnation of a powerful sorceress of the same name through out time. She has been a devout student and disciple of the Mysteries of an ancient being called the Phoenix. And this shows even today.

Nora is the mystical expert for the team of the Vindicators. And is quite blatantly bi-sexual , but for her , race, gender, species has little meaning to her (but she does have her limits). She even has some Iranian heritage in her, which she often enjoys visiting her ancestors homeland. The mystical lore and energies about the land are quite staggering.
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Mirage

Postby ladydragonfly » Sat May 05, 2012 10:36 am

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Mirage - PL 8

Strength 0, Stamina 1, Agility 3, Dexterity 4, Fighting 4, Intellect 4, Awareness 4, Presence 1

Advantages
Agile Feint, Assessment, Attractive, Benefit (Cool), Defensive Roll, Equipment 2, Improved Initiative, Teamwork

Skills
Acrobatics 4 (+7), Deception 4 (+5), Insight 3 (+7), Persuasion 4 (+5)

Powers
Illusion: Illusion 8 (Affects: All Sense Types, Area: 250 cft., DC 18)
See through the Lies: Immunity 5 (Interaction Skills)
See through the lies: Senses 6 (Acute: Detect Weakness, Analytical: Detect Weakness, Counters Illusion: Visual, Detect: Weakness 1, Ranged: Detect Weakness)

Equipment
Costume [Comlink, Quick Change, Insulation: Feature 4; Protection: Protection 5, +5 Toughness; Subtle (subtle)]

Offense
Initiative +7
Grab, +4 (DC Spec 10)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Complications
Motivation: Doing Good
Prejudice: Being a Mutant.
Secret: Real Identity.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 7/1, Will 9

Power Points
Abilities 42 + Powers 51 + Advantages 9 + Skills 5 (15 ranks) + Defenses 13 = 120


Background Info:
Real Name: Jenna Sweet
Age: 16
Height:: 5'7"
Weight:: 115 lbs
Eyes: Green
Hair: Brown

Allegiances: Mutant High
Motivations: Doing Good
Goals: Acceptance.

Jenna Sweet is the popular girl at Mutant High, everyone likes her. She's smart, charming, and attractive. Who wouldn't want to hang out with her? And not only that she's outgoing, and extremely friendly, without being apart of any particular clique. In Mutant High, she's the leader for the cheer leading squad. Her code name is Mirage, and she has the power to create a wide variety of Illusions to a large area. She is also immune to social interactions, and can see through Visual Illusions. Jenna can see things in a way that no one can, which allows her to utilize a persons weaknesses for the benefit of her team. Jenna isn't much of a physical combatant, she has the normal training that everyone recieves that goes to mutant high. But she is more of a team supporter, using her powers to her team's advantage.

Builders Notes:
I wanted to do a "Mutant High" character. And it took me a very long time to come up with a concept I felt was unique. Granted the name is not very creative, but appropriate. For lack of a better term, and for now, I have named this super hero training school "Mutant High" .
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Villain: Circe

Postby ladydragonfly » Sat May 05, 2012 10:41 am

Image

CIRCE PL11
Identity: Unknown
Profession: Socialite/Villain
Affiliations: Triad
Age: 26
Height: 5'8"
Weight: 146 lbs
Eyes: Red
Hair: Black

Abilities
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 5, Presence 11/5

Advantages
All-out Attack, Attractive 2, Benefit, Wealth 4 (multimillionare), Close Attack 4, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 4, Equipment 15, Fascinate (Deception), Fascinate (Persuasion), Improved Disarm, Improved Trip, Minion 8, Power Attack, Taunt, Ultimate Effort: Deception

Skills
Acrobatics 5 (+8), Athletics 2 (+4), Deception 10 (+21), Expertise: Business 6 (+8), Expertise: Law 6 (+8), Insight 8 (+13), Investigation 5 (+7), Persuasion 8 (+19)

Powers
Psionic Persuasion: Enhanced Trait 16 (Traits: Presence +6 (+11), Advantages: Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Ultimate Effort: Deception)
. . Mind Reading: Mind Reading 8 (Alternate; DC 18)
Social Butterfly: Quickness 2 (Perform routine tasks in -2 time ranks; Limited to One Task: Persuasion)
Telepathic Abilities
. . Illusionary Mask: Morph 3 ([0 active, 0/45 PP, 5/r], +20 Deception checks to disguise; Broad group)
. . Implant Suggestions: Affliction 11 ([0 active, 0/45 PP, 4/r+1], 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 21; Increased Duration: concentration, Increased Range 2: perception, Subtle: subtle)
. . Mind Blank: Affliction 11 ([0 active, 0/45 PP, 4/r+1], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Increased Duration: concentration, Increased Range 2: perception, Subtle: subtle)

Equipment
Battle Baton [Baton Strike: Strength-based Damage 3, DC 20; Baton Throw: Blast 2, DC 17; Multiattack, Ricochet 2: 2 bounces; Diminished Range], Car, Cell Phone, Costume [Protection: Protection 3, +3 Toughness], Limousine, Private Jet, Skyscraper (5 floors), Yacht

Offense
Initiative +3
Baton Strike: Strength-based Damage 3, +11 (DC 20)
Baton Throw: Blast 2, +3 (DC 17)
Grab, +11 (DC Spec 12)
Implant Suggestions: Affliction 11 (DC Will 21)
Mind Blank: Affliction 11 (DC Will 21)
Mind Reading: Mind Reading 8 (DC Will 18)
Throw, +3 (DC 17)
Unarmed, +11 (DC 17)

Languages
English

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9/2, Will 13

Power Points
Abilities 58 + Powers 68 + Advantages 45 + Skills 17 (50 ranks) + Defenses 27 = 215

Background Information:
Circe is a veritable social butterfly with the psionic ability to enhance her ability to manipulate people. Even to go so far as to Control anothers mind, or even alter it with her power. He real name is unknown, but it is very obvious she has never had to work a day in her life. She took her name after the famous greek enchantress. She has always had the ability to manipulate people even as a young child. And as an adult, there is little she wants or need. Between her business acumen, and her powers she has made the wealth and connections she would ever need. Her way of speaking is very distinct, and has a european accent, that much is certain. And her fighting style, is coupled with her use of the Baton. Giving her superior fighting skills. However she is mostly a behind the scenes kind of person, using minions to do what she wants. She may even have a few super powered invidividuals under her control. Triad, is a group of 3 powerful female villains, that use their powers and influence to get what they want, which Circe is the mind behind it all.
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Mercy

Postby ladydragonfly » Sat May 05, 2012 10:47 am

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Mercy - PL 16

Strength 2, Stamina 8, Agility 8, Dexterity 8, Fighting 8, Intellect 8, Awareness 12, Presence 9

Advantages
Attractive 2, Benefit, Status 4: Goddess, Benefit, Wealth 5 (billionare), Connected, Contacts, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Inspire 3, Ranged Attack 4, Speed of Thought, Well-informed

Skills
Acrobatics 8 (+16), Athletics 4 (+6), Expertise: Theology 12 (+20), Insight 12 (+24), Intimidation 6 (+15), Perception 10 (+22), Persuasion 10 (+19)

Powers
Can change her clothes at will: Feature 1
Divine Grace
. . Divine Grace: Impervious Toughness 8 (divine)
. . Divine Resistances: Immunity 12 (divine, Aging, Disease, Enviromental Conditions (All), Poison, Sleep, Starvation & Thirst, Suffocation (All))
. . Resistant Aura: Force Field 8 (divine, +8 Toughness; Feature (Glows with a ethereal brilliance, creating her halo effect): Glows with a ethereal brilliance, Impervious; Noticeable (Glows): Glows)
Immortal: Immortality 5 (divine, Return after 1 day)
Divine Powers
. . Divine Wrath: Blast 16 (divine, DC 31; Penetrating)
. . Scrying: Remote Sensing 17 (divine, Affects: Visual Senses, Range: 500 miles)
. . Telekinesis: Move Object 14 (divine, 400 tons; Improvised Weapon 6)
. . Teleport: Teleport 7 (divine, kinetic, Carry 50 lbs.; Easy, Extended (120 miles in 2 move actions): 120 miles in 2 move actions, Portal; Limited to Extended)
. . The Goddess's Blessing: Deflect 16 (divine, kinetic; Increased Duration (concentration): concentration)
. . The Touch of the Goddess: Healing 8 (divine; Energizing, Persistent, Restorative, Resurrection, Stabilize; Distracting)
. . Weather Control: Environment 8 (divine, Cold, Heat, Impede Movement (1 rank), Visibility (-2), Radius: 0.5 miles)
Wings of the Angel: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Innate; Permanent, Wings)

Offense
Initiative +8
Divine Wrath: Blast 16, +12 (DC 31)
Grab, +8 (DC Spec 12)
Telekinesis: Move Object 14, +12 (DC 30)
Throw, +12 (DC 17)
Unarmed, +8 (DC 17)

Complications
Amnesia: Mercy has no memory of her life before falling to earth.
Fame: She is often hounded by people because of her miraculous powers.
Honor: She never takes an unfair advantage, she tries her best to protect all life regardless.
Motivation: Doing Good: She strives to always do the best good she can, no matter what.

Languages
English

Defense
Dodge 16, Parry 13, Fortitude 14, Toughness 16, Will 18

Power Points
Abilities 126 + Powers 95 + Advantages 26 + Skills 21 (62 ranks) + Defenses 25 = 293

Builders Notes:
Mercy just one day she seemed to fall from the sky, like an angel from the heavens. When she was found she wasn't wearing any clothes, and only black wings covered her body. Since that day she has tried to put together her past without avail. All she knows is she has the most miraculous powers, and she puts them to use to help people. She has never let the fame or the wealth, she seems to have acquired for herself , get to her sense of modesty or duty. She turns around and uses most of it for charity cases around the world, where she cannot be.
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Metahuman High: Insomnia

Postby ladydragonfly » Sat May 05, 2012 10:56 am

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Insomnia II 3e - PL 10

Strength 5, Stamina 4, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 0

Advantages
Close Attack 5, Great Endurance

Skills
Deception 6 (+6), Intimidation 6 (+6), Perception 4 (+8)

Powers
Costume (Removable)
. . Comlink: Radio Communication 2
. . Insulation: Immunity 2 (Environmental Condition: heat, Environmental Condition: cold; Limited - Half Effect)
. . Protection: Protection 3 (+3 Toughness)
Gauntlets (Removable)
. . Damage: Strength-based Damage 3 (DC 23)
. . Enhanced Trait: Enhanced Trait 3 (Traits: Parry +3 (+13))
Mutant Physiology: Immunity 6 (Fatigue Effects, Sleep, Advantages: Great Endurance; Innate)
Somnolent Touch: Cumulative Sleep 8 (DC 18; Cumulative, Increased Duration 2: sustained, Reaction 3: reaction; Limited: Must have skin to skin contact to work, Reduced Range: close)
. . Somnolent Breath: Cumulative Cone Area Sleep 9 (Alternate; DC 19; Cone Area: 60 feet cone, Cumulative, Increased Duration 2: sustained; Reduced Range: close)

Offense
Initiative +2
Damage: Strength-based Damage 3, +10 (DC 23)
Grab, +10 (DC Spec 15)
Somnolent Breath: Cumulative Cone Area Sleep 9 (DC Fort 19)
Somnolent Touch: Cumulative Sleep 8, +10 (DC Fort 18)
Throw, +2 (DC 20)
Unarmed, +10 (DC 20)

Complications
Motivation: Acceptance: Insomnia feels very cut off and isolated because of her powers, and being a mutant.
Perpetual Insomnia: Insomnia suffers from perpetual Insomnia. Which means she never sleeps, and always looks exhausted.

Languages
English

Defense
Dodge 9, Parry 13/10, Fortitude 8, Toughness 7, Will 7

Power Points
Abilities 48 + Powers 72 + Advantages 5 + Skills 6 (16 ranks) + Defenses 19 = 150

Background Info:
Insomnia despite her gifts and drawbacks, is one of the elite among Metahuman High. Apart of the sanctioned team , known as the Honor Guard. (more to come)
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Metahuman High

Postby ladydragonfly » Sat May 05, 2012 11:18 am

Metahuman High
Metahuman High for any lack of a better name, is a school for those gifted with meta human capabilities. Despite the nature, the school is actually funded by government, with generous support from others of the Meta Human community. On the outer surface it is a vast three story complex, on the south side of the city in the more "Wealthy" side.

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(more to come)
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Re: Lady Dragonfly!

Postby ladydragonfly » Mon May 07, 2012 5:04 pm

I decided to give my skills a test, just to see how I could do my name sake at PL 8. Here are the results. Heck I think I like this better than my PL 10 namesake. lol


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Lady Dragonfly - PL 8

Strength 3, Stamina 0, Agility 0/3, Dexterity 4, Fighting 4, Intellect 7, Awareness 2, Presence 0

Advantages
Agile Feint*, All-out Attack, Benefit, Status: Head of Unicorn RD Department, Benefit: Wealth 4 (multimillionare), Evasion*, Improved Critical 2: Vibro Blades*, Improved Initiative, Improvised Tools, Inventor, Second Chance: Technology Checks
[*] Provided by Armor

Skills
Acrobatics 8 (+8), Deception 4 (+4), Expertise: Engineering 8 (+15), Perception 4 (+6), Persuasion 4 (+4), Ranged Combat: Vibro Blasters: Blast 10 2 (+6), Technology 8 (+15)

Powers
Dragonfly Armor (Removable)
. . Armor Plating: Protection 6 (+6 Toughness)
. . Dragon Fly Reflexes: Enhanced Trait 17 (Traits: Dodge +10 (+10), Parry +6 (+10), Advantages: Improved Initiative, Evasion, Agile Feint)
. . Jet propulsion system: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Micro Suction : Movement 2 (Alternate; Wall-crawling 2: full speed)
. . Mechanized Servos: Enhanced Strength 3 (+3 STR)
. . . . Hyper Strength: Power-lifting 6 (Alternate; +6 STR for lifting)
. . Self Sustaining Systems: Immunity 4 (Environmental Condition: Cold, Environmental Condition: Heat, Suffocation (All))
. . Sensory Systems: Radio Communication 2
. . . . Senses: Senses 4 (Alternate; Infravision, Low-light Vision, Radius: Touch (vibration sensors), Ultra-hearing)
. . . . Shoulder Beams: Environment 2 (Alternate; Light (Bright), Radius: 60 feet)
. . Vibro Blasters: Blast 10 (DC 25)
. . . . Vibro Blades: Strength-based Damage 7 (Alternate; DC 25, Advantages: Improved Critical 2; Penetrating 11)

Offense
Initiative +4
Grab, +4 (DC Spec 13)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)
Vibro Blades: Strength-based Damage 7, +4 (DC 25)
Vibro Blasters: Blast 10, +6 (DC 25)

Complications
Donning Armor: It takes priscilla 2 rounds to put the armor on.
Motivation: Thrills: Priscilla is normally a very shy person, and a loner of sorts. Being able to become lady dragonfly allows her to act out in way’s she normally wouldn’t be able to.
Secret: Her real Identity

Languages
English

Defense
Dodge 10/0, Parry 10/4, Fortitude 0, Toughness 6, Will 8

Power Points
Abilities 34 + Powers 58 + Advantages 9 + Skills 13 (38 ranks) + Defenses 6 = 120

Complications
Donning Armor: It takes priscilla 2 rounds to put the armor on.
Motivation: Thrills: Priscilla is normally a very shy person, and a loner of sorts. Being able to become lady dragonfly allows her to act out in way’s she normally wouldn’t be able to.
Secret: Her real Identity

Background Details:
Age: 33
Height: 5'6"
Weight: 140 lbs
Eyes: Green
Hair: White

Priscilla Connors is a brilliant scientist and inventor, as well as the leading R&D developer for Unicorn Technologies (which is ran by her father, Edgar Connors). She created and expanded on all current technologies, which led to the creation of vibrational weaponry, energetic Nanite technology, and Nano-weave circuitry (which can be imbedded into cloth).

Unlike many of her co-workers , Priscilla is something of an eccentric person. Shy to a fault, however she has the business acumen to continue her fathers work. She worked very close with him in developing the circuitry and mechanisms necessary to create battle suits. However it was corporate espionage, that put her father in the hospital and her taking on the Armor to stop the High-Tech thief. And so Lady Dragonfly was born.

Romantically speaking, Priscilla doesn’t have a love life. She could be attractive, if she put her mind to it. It would surprise many to learn , that Priscilla is more into women than she is into guys. But she is far to shy to initiate things, however her personality dramatically changes when she is “Lady Dragonfly. “ Her alter ego empowers her to do those things under anonymity , which she would be afraid to do otherwise. Most people think of her as that Nerdy girl who helps runs her father’s technology firm.

It was her run in with other members of the famous meta human team, The Vindicators, a team of female meta humans a few years back. Which she has been a valuable part of ever since.
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Athena (Remade)

Postby ladydragonfly » Sat May 12, 2012 10:35 am

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"Feel my wrath villain! For you know nothing if not Despair, in the face of Athena! Goddess of War and Wisdom!"

Athena (remade) - PL 15

Strength 12, Stamina 11, Agility 3, Dexterity 4, Fighting 10, Intellect 3, Awareness 3, Presence 3

Advantages
Accurate Attack, All-out Attack, Animal Empathy, Benefit, Status: God of Thunder, Defensive Attack, Great Endurance, Improved Critical 2: Spear Strike: Strength-based Damage 3, Improved Critical 2: Spear Throw, Languages 1, Ranged Attack 2, Startle, Takedown

Skills
Acrobatics 3 (+6), Athletics 4 (+16), Close Combat: Athena's Spear 2 (+12), Deception 5 (+8), Expertise: Arcane 5 (+8), Expertise: History 5 (+8), Expertise: Law 10 (+13), Intimidation 10 (+13), Perception 7 (+10), Persuasion 5 (+8), Ranged Combat: Athena's Spear 8 (+12), Ranged Combat: Throw 8 (+12), Treatment 5 (+8)

Powers
Affinity for Owls
. . Comprehend: Comprehend 2 (Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Owls Only)
Athena's Shield (Removable)
. . Enhanced Trait: Enhanced Trait 6 (Traits: Dodge +3 (+13), Parry +3 (+15))
. . . . Summon Glaucus: Enhanced Trait 5 (Alternate; Advantages: Minion 5)
Athena's Spear (Easily Removable (indestructible))
. . Only the worthy may wield: Feature 1
. . Spear Throw: Strength-based Damage 3 (DC 30, Advantages: Improved Critical 2; Increased Range: ranged)
. . . . Spear Strike: Strength-based Damage 3 (Alternate; DC 30, Advantages: Improved Critical 2; Reach (melee): 5 ft.)
God of Wisdom & War
. . Athena's Wrath: Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area, Increased Duration: concentration, Selective; Limited: Despair Only)
. . Dimensional Travel: Movement 2 (Dimensional: Mythological Realms 2: group, 50 lbs.; Custom 2: Portal)
. . Finding the Weakspot (Penetrating 15, Variable Descriptor 2: broad group - Any Weapon)
. . Healing: Healing 7 (Persistent, Restorative, Stabilize)
. . Multiple Strikes (Multiattack, Variable Descriptor 2: broad group - Any Weapon)
Olympian
. . Ageless: Immunity 12 (Aging, Disease, Environmental Condition: Heat , Environmental Condition: Cold, Fatigue Effects, Sleep, Suffocation (All))
. . Athena's Strength: Enhanced Strength 5 (+5 STR; Permanent)
. . . . Leaping: Leaping 10 (Alternate; Leap 1 mile at 250 miles/hour in 12 seconds)
. . Athena's Strength: Power-lifting 4 (+4 STR for lifting)
Olympian Armor (Removable)
. . Protection: Protection 4 (+4 Toughness; Impervious)

Offense
Initiative +3
Athena's Wrath: Perception Area Affliction 8 (DC Will 18)
Grab, +10 (DC Spec 22)
Spear Strike: Strength-based Damage 3, +12 (DC 30)
Spear Throw: Strength-based Damage 3, +14 (DC 30)
Throw, +14 (DC 27)
Unarmed, +10 (DC 27)

Complications
Motivation: Justice. Athena as a driving thirst to protect the innocent, and to punish the guilty.
Quirk. Athena never backs down from a challenge. She is confident in her abilities, which can sometimes leave her vulnerable. She is a god after all.
Secret. Athena for now, keeps her two lives seperate. Thus no one knows that she is Minerva.
Rivalry. Not oddly enough, Athena has a friendly and sometimes Intense Rivalry with Thor, God of Thunder.

Languages
Ancient Greek, English

Defense
Dodge 13/10, Parry 15/12, Fortitude 15, Toughness 15, Will 15

Power Points
Abilities 88 + Powers 76 + Advantages 10 + Skills 26 (77 ranks) + Defenses 25 = 225


Builders Notes
Minerva Jones is actually Athena (the greek goddess of war and wisdom). As a greek Nationalist, she moved to America to explore this great country. At night, she fights crime , and during the day she is a lawyer fighting crime and protecting the weak in a different way.

And yes I know, she doesn't have the Medean Shield. But I honesty don't see a "hero" having such a powerful device. Besides I'm making the Gods my way in my Comic Universe. Which I am making Generic enough to fit into any setting you Like, though the default assumption is perhaps an alternate Marvel Universe. Because my Vindicators are my version of the Avengers pretty much.


Glaucus, Great Owl - PL 7

Abilities
Strength 2, Stamina 3, Agility 3, Dexterity 0, Fighting 3, Intellect -2, Awareness 2, Presence 0

Advantages
Favored Environment: Air, Improved Initiative, Move by Action

Skills
Close Combat: Unarmed 4 (+7), Perception 7 (+9)

Powers
Comprehend: Comprehend 2 (Languages - Understand All, Languages - You're Understood)
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
Protection: Protection 4 (+4 Toughness; Impervious)
Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
Shrinking: Shrinking 6 (+6 Stealth, +3 active defenses, -1 size category; Innate, Normal Strength)

Offense
Initiative +7
Grab, +3 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +7 (DC 17)

Languages
Native Language

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 7, Will 7

Power Points
Abilities 22 + Powers 37 + Advantages 3 + Skills 4 (11 ranks) + Defenses 9 = 75
Last edited by ladydragonfly on Sat May 12, 2012 11:18 am, edited 1 time in total.
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Updates

Postby ladydragonfly » Sat May 12, 2012 11:18 am

Lady Dragonfly and Tetra have been updated to a more Avengers style and PL for my setting. Just gotta rework my Magic user.
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Postby ladydragonfly » Wed May 23, 2012 7:35 am

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Last edited by ladydragonfly on Fri Jun 22, 2012 8:37 pm, edited 1 time in total.
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