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LDF's 3E Lair: Miss America

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Enchantress

Postby ladydragonfly » Sat May 26, 2012 9:08 am

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Enchantress - PL 15

Strength 6, Stamina 6, Agility 6, Dexterity 8, Fighting 8, Intellect 9, Awareness 10, Presence 12

Advantages
Artificer, Attractive 2, Benefit, Wealth 4 (multimillionare), Close Attack, Daze (Deception), Defensive Attack, Equipment 3, Fascinate (Deception), Hide in Plain Sight, Improved Initiative 2, Languages 1, Ranged Attack 7, Ritualist, Speed of Thought, Taunt, Ultimate Effort: Deception

Skills
Athletics 2 (+8), Deception 12 (+24), Expertise: Arcane 10 (+19), Insight 8 (+18), Persuasion 8 (+20), Sleight of Hand 4 (+12), Stealth 8 (+14)

Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Alien Physiology
. . Enchantment: Affliction 12 (Psionic Descriptor; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception; Limited: to inspiring desire & love)
. . Hyper Regenration: Regeneration 10 (Every 1 round)
. . Immunity: Immunity 7 (Aging, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison, Suffocation (All))
. . Impervious Defense: Impervious Toughness 4
. . Metamorph: Morph 4 (+20 Deception checks to disguise; Any form)
Magic Powers
. . Chains of Binding: Snare 15 (DC 25)
. . Dimensional Portal: Movement 3 (Dimensional 3: any dimension, 50 lbs.; Custom 2: Portal)
. . Illusion: Illusion 5 (Affects: All Sense Types, Area: 60 cft., DC 15; Illusion Area)
. . Magic Blast: Blast 15 (DC 30)
. . Scry: Remote Sensing 10 (Affects: 2 Types, inc. Visual - Visual & Hearing, Range: 4 miles)
. . Telekinesis: Move Object 10 (25 tons; Increased Range: perception)
. . Transmute: Transform 5 (Affects: Anything, Transforms: 25 lbs., DC 15; Affects Objects Only, Increased Duration: continuous)
Magic Sight: Senses 6 (Awareness: Magical (mental), Counters All Concealment: Visual)
Mystic Shield: Force Field 9 (+9 Toughness; Impervious [6 extra ranks])

Equipment
Wizard's Tower

Offense
Initiative +17
Chains of Binding: Snare 15, +15 (DC Dog 25)
Enchantment: Affliction 12 (DC Will 22)
Grab, +9 (DC Spec 16)
Magic Blast: Blast 15, +15 (DC 30)
Telekinesis: Move Object 10 (DC 20)
Throw, +15 (DC 21)
Transmute: Transform 5, +9 (DC Dog 15)
Unarmed, +9 (DC 21)

Complications
Enemy: Enchantress has made enemies with many god like powers, being the trickster she is.
Power Loss: Magical Strictures: Cannot use her magic without being able to gesture or vocalize.
Quirk: Amorous. : The Enchantress has a thing for pleasurable pursuits, she can often be found when not plotting or scheming, with one or two lovers whom she has enchanted.
Quirk: God Complex: Enchantress believes she is far better than any mortal hero.

Languages
English, Icar

Defense
Dodge 15, Parry 10, Fortitude 12, Toughness 15, Will 16

Power Points
Abilities 130 + Powers 160 + Advantages 29 + Skills 26 (52 ranks) + Defenses 23 = 368
Last edited by ladydragonfly on Tue Jun 12, 2012 1:46 pm, edited 4 times in total.
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Re: LDF's 3E Lair: L1 Universe (In the works)

Postby Thorpacolypse » Sat May 26, 2012 11:01 am

I like your setting so far Lady Dragonfly. Keep up the good work.
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Re: LDF's 3E Lair: L1 Universe (In the works)

Postby ladydragonfly » Sat May 26, 2012 11:57 am

Thorpacolypse wrote:I like your setting so far Lady Dragonfly. Keep up the good work.


Thank you Thorp, trying to slowly build it up from the ground.
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Re: LDF's 3E Lair: L1 Universe (In the works)

Postby ladydragonfly » Sat May 26, 2012 7:02 pm

Stats for Enchantress now up
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Re: LDF's 3E Lair: L1 Universe (Enchantress/Loki)

Postby Aerlwyn » Sun May 27, 2012 7:52 am

Love the character and the picture really works well. Hope to see more of your character builds up soon.
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Re: LDF's 3E Lair: L1 Universe (Enchantress/Loki)

Postby ladydragonfly » Mon May 28, 2012 8:06 am

Aerlwyn wrote:Love the character and the picture really works well. Hope to see more of your character builds up soon.


Thanks :)
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Re: Enchantress

Postby Woodclaw » Mon May 28, 2012 1:45 pm

ladydragonfly wrote:So yes, Enchantress is Loki, and Loki is the Enchantress. Sorta like Peanut Butter and Chocolate, they go great together.. Well at least in my mind. I just hope she proves to be a challenge to a group of players around PL 14. Enchantress as a villain, has plans within plans. She does one thing, to hide the true purpose she might have. Keeping the heroes on their toes. Though heroes will rarely face her , unless they can play upon her personality traits. Mainly her Ego , and hatred of thor. I felt that Enchantress at least for me, makes a better Loki for my universe. Not sure what role Enchantress was to fill in the comics, but I think replacing her with Idun from the myths is a complete travesty.


I can't decide if you're a genius or a psycho for doing this, but I love the build.

BTW I agree about the whole Idun thing, but the whole mini had more plot holes than pages. Just to quote one of the most glaring: Volstagg was supposed to be older than Thor and his usual companions (if I rember right he taught Thor how to fight with a sword) and until his marriage he was actually a quite handsome character, not a fat whiner.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Enchantress

Postby ladydragonfly » Mon May 28, 2012 2:50 pm

Woodclaw wrote:I can't decide if you're a genius or a psycho for doing this, but I love the build.

BTW I agree about the whole Idun thing, but the whole mini had more plot holes than pages. Just to quote one of the most glaring: Volstagg was supposed to be older than Thor and his usual companions (if I rember right he taught Thor how to fight with a sword) and until his marriage he was actually a quite handsome character, not a fat whiner.


That remains to be seen. :lol:

I have heard Loki was female for a time in the comics, and enchantress didn't seem to fill much of a niche. Though she obviously has been compared to Freya and Idun. So I thought putting them together, was much more appropriate (at least for me). I mean come on, why not? They seem very much alike the two.
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Re: Enchantress

Postby ladydragonfly » Tue Jun 12, 2012 1:40 pm

I decided to give my Enchantress a face lift. Not only did i lower her PL to 15, to match athena. I decided to make her an Alien Sorceress, who has made herself a nuissance with many gods. The Icar are a innately magical race, who are natural metamorphs and psionic manipulators.

ladydragonfly wrote:Image

Enchantress - PL 15

Strength 6, Stamina 6, Agility 6, Dexterity 8, Fighting 8, Intellect 9, Awareness 10, Presence 12

Advantages
Artificer, Attractive 2, Benefit, Wealth 4 (multimillionare), Close Attack, Daze (Deception), Defensive Attack, Equipment 3, Fascinate (Deception), Hide in Plain Sight, Improved Initiative 2, Languages 1, Ranged Attack 7, Ritualist, Speed of Thought, Taunt, Ultimate Effort: Deception

Skills
Athletics 2 (+8), Deception 12 (+24), Expertise: Arcane 10 (+19), Insight 8 (+18), Persuasion 8 (+20), Sleight of Hand 4 (+12), Stealth 8 (+14)

Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Alien Physiology: Icar
. . Enchantment: Affliction 12 (Psionic Descriptor; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception; Limited: to inspiring desire & love)
. . Hyper Regenration: Regeneration 10 (Every 1 round)
. . Immunity: Immunity 7 (Aging, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison, Suffocation (All))
. . Impervious Defense: Impervious Toughness 4
. . Metamorph: Morph 4 (+20 Deception checks to disguise; Any form)
Magic Powers
. . Chains of Binding: Snare 15 (DC 25)
. . Dimensional Portal: Movement 3 (Dimensional 3: any dimension, 50 lbs.; Custom 2: Portal)
. . Illusion: Illusion 5 (Affects: All Sense Types, Area: 60 cft., DC 15; Illusion Area)
. . Magic Blast: Blast 15 (DC 30)
. . Scry: Remote Sensing 10 (Affects: 2 Types, inc. Visual - Visual & Hearing, Range: 4 miles)
. . Telekinesis: Move Object 10 (25 tons; Increased Range: perception)
. . Transmute: Transform 5 (Affects: Anything, Transforms: 25 lbs., DC 15; Affects Objects Only, Increased Duration: continuous)
Magic Sight: Senses 6 (Awareness: Magical (mental), Counters All Concealment: Visual)
Mystic Shield: Force Field 9 (+9 Toughness; Impervious [6 extra ranks])

Equipment
Wizard's Tower

Offense
Initiative +17
Chains of Binding: Snare 15, +15 (DC Dog 25)
Enchantment: Affliction 12 (DC Will 22)
Grab, +9 (DC Spec 16)
Magic Blast: Blast 15, +15 (DC 30)
Telekinesis: Move Object 10 (DC 20)
Throw, +15 (DC 21)
Transmute: Transform 5, +9 (DC Dog 15)
Unarmed, +9 (DC 21)

Complications
Enemy: Enchantress has made enemies with many god like powers, being the trickster she is.
Power Loss: Magical Strictures: Cannot use her magic without being able to gesture or vocalize.
Quirk: Amorous. : The Enchantress has a thing for pleasurable pursuits, she can often be found when not plotting or scheming, with one or two lovers whom she has enchanted.
Quirk: God Complex: Enchantress believes she is far better than any mortal hero.

Languages
English, Incaranti

Defense
Dodge 15, Parry 10, Fortitude 12, Toughness 15, Will 16

Power Points
Abilities 130 + Powers 160 + Advantages 29 + Skills 26 (52 ranks) + Defenses 23 = 368
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Villain: Midnight Rain

Postby ladydragonfly » Wed Jun 13, 2012 7:03 pm

Midnight Rain - PL 10
"I'm gonna blow you away. "

Real Name: Miranda Phillips
Origin: Mutant
Profession/Concept: Retail Sales at the Mall
Base of Operations: Campaign City
Age: 22, Height:5'8", Weight: 145 lbs
Eyes: Violet, Hair: Black with Violet streaks

Strength 1, Stamina 6, Agility 6, Dexterity 1, Fighting 4, Intellect 2, Awareness 4, Presence 1

Advantages
All-out Attack, Attractive, Benefit, Wealth 2 (indepently wealthy), Ranged Attack 7

Skills
Acrobatics 6 (+12), Athletics 2 (+3), Deception 8 (+9), Expertise: Retail Sales 6 (+8), Insight 1 (+5), Intimidation 4 (+5), Perception 6 (+10), Persuasion 5 (+6), Stealth 1 (+7), Technology 1 (+3)

Powers
Weather Control: Environment 8 (Cold, Impede Movement (1 rank), Visibility (-2), Radius: 0.5 miles; Selective)
. . Blinding Arc: Cumulative Affliction 12 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: to vision)
. . Cyclone: Concentration Burst Area Affliction 8 (Alternate; 1st degree: Hindered, Impaired, 2nd degree: Prone, Stunned, 3rd degree: Incapacitated, Incapacitated, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Dense Fog: Cloud Area Concealment Attack 2 (Alternate; Sense - Sight, DC 12; Cloud Area 4: 120 feet radius sphere, Attack: Dodge, Custom 8: Increased DC)
. . Hail Storm: Burst Area Damage 7 (Alternate; bludgeoning, DC 22; Burst Area 2: 60 feet radius sphere, Indirect 2: any point away or fixed point in fixed direction, Selective)
. . Lightning Bolt: Blast 10 (Alternate; electricity, DC 25; Indirect 2: any point away or fixed point in fixed direction, Penetrating 10)
. . Wind Blast: Cone Area Move Object 10 (Alternate; 25 tons, DC 25; Cone Area 2: 120 feet cone, Damaging; Limited: to pushing away, Reduced Range: close)
. . Wind Vortex: Burst Area Move Object 10 (Alternate; 25 tons; Burst Area: 30 feet radius sphere)
Weather Mistress
. . Can create micro-storms: Feature 1
. . Hair & clothes unaffected by weather: Feature 1
. . Weather can reflect emotions: Feature 1
. . Weather Immunity: Immunity 2 (Uncommon Descriptor: Her own Weather)
. . Weather Proof: Movement 1 (Environmental Adaptation: Weather)
Wind Rider: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
Wind Screen: Force Field 6 (+6 Toughness; Impervious [6 extra ranks]; Limited: Physical Damage)

Equipment
Rubber Costume

Offense
Initiative +6
Blinding Arc: Cumulative Affliction 12, +8 (DC Fort 22)
Cyclone: Concentration Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Dense Fog: Cloud Area Concealment Attack 2 (DC Dog 12)
Grab, +4 (DC Spec 11)
Hail Storm: Burst Area Damage 7 (DC 22)
Lightning Bolt: Blast 10, +8 (DC 25)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)
Wind Blast: Cone Area Move Object 10 (DC 25)
Wind Vortex: Burst Area Move Object 10 (DC 20)

Complications
Motivation: Greed: Midnight Rain is not completely a bad person.. But she is in it for the wealth , and being able to have nice things.
Quirk: Spend Thrift. Miranda loves to spend money so she can have nice things; so she is often compelled to use her powers for theft.
Secret: Identity. : No one knows that Miranda is Midnight Rain.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8

Power Points
Abilities 50 + Powers 68 + Advantages 11 + Skills 14 (40 ranks) + Defenses 16 = 159
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Fantasy: Lyrithia

Postby ladydragonfly » Thu Jun 14, 2012 11:10 am

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Lyrithia, Demon Hunter - PL 8

Strength 4, Stamina 4, Agility 6, Dexterity 5, Fighting 5, Intellect 3, Awareness 3, Presence 2

Advantages
Agile Feint, All-out Attack, Benefit (Light Sleeper), Close Attack 2, Diehard, Equipment 3, Favored Foe (Demons), Fearless, Improved Critical 4 (Sword), Improved Initiative, Languages 1, Power Attack, Precise Attack (All) 4

Skills
Acrobatics 8 (+14), Expertise (Arcane) 6 (+9), Expertise (AWE) (Survival) 6 (+9), Intimidation 7 (+9), Investigation 6 (+9), Perception 7 (+10), Stealth 4 (+10), Treatment 2 (+5)

Powers
Combat Awareness: Senses 1 (Danger Sense: Hearing)
Demon Eyes: Senses 2 (Darkvision)
Demon Hunter
. . Enhanced Trait: Enhanced Trait 10 (Traits: Dodge +2 (+8), Parry +2 (+8), Advantages: Close Attack 2, Precise Attack (All) 4; Limited (Demons))
. . Impervious Defense: Impervious Toughness 4 (Limited (Demons))
Demon Strength: Power-lifting 3 (+3 STR for lifting)
Demon Tainted: Feature 1

Equipment
Articulated Armor [Protection: Protection 4, +4 Toughness], Crossbow, Sword

Offense
Initiative +10
Crossbow, +5 (DC 18)
Grab, +7 (DC Spec 14)
Sword, +7 (DC 22)
Throw, +5 (DC 19)
Unarmed, +7 (DC 19)

Complications
Hatred: Lyrithia hates demons, and has a hard time controlling that hatred.
Reputation: Demon Hunters are both reviled and revered. Because of what they do, they are constantly exposed to the taint of demonic and hellish energies. So they are not entirely human anymore.

Languages
Common, Infernal

Defense
Dodge 8/6, Parry 8/6, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 64 + Powers 14 + Advantages 16 + Skills 16 (46 ranks) + Defenses 10 = 120

Background Details:
Age: 20
Height: 5'10"
Weight: 155 lbs
Eyes: Silver
Hair: Black

My Notes:
I decided to do something a little different, and came up with a fantasy based character. Inspired by the Trailer for the new Demon Hunter class in Diablo III, which is pure awesomeness by the way. Lyrithia is a young woman who survived an assault by demons, which destroyed her happy little village. Surviving the attack, she became tainted , but was able to turn it around. Channel it, and use it to her benefit. Instead of turning into a raving, homicidal lunatic.

The Demon Tainted Power, makes the character count as a Demon instead of human if it comes down to a demon having protection against human attacks.
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Rifts: Myranda

Postby ladydragonfly » Thu Jun 14, 2012 11:12 am

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Myranda, Escaped Slave of the Splugorth - PL 10

Abilities
Strength 6, Stamina 6, Agility 4, Dexterity 5, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, Defensive Attack, Equipment 3, Improved Critical 3: Karate Strike: Strength-based Damage 2, Improved Critical 3: Unarmed, Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Ranged Attack 3, Takedown

Skills
Acrobatics 5 (+9), Athletics 5 (+11), Close Combat: Unarmed 4 (+12), Expertise: Arcane Lore 5 (+5), Expertise: Survival 5 (+5), Intimidation 6 (+8), Perception 8 (+10), Stealth 5 (+9), Treatment 5 (+5)

Powers
Enhanced Senses: Senses 7 (Awareness: Sense Magic (Mental), Danger Sense: Mental, Detect: Emotions 1, Detect: Radar 1, Extended: Hearing 1: x10, Radius: Radar, Tracking: Scent 1: -1 speed rank)
Karate Strike: Strength-based Damage 2 (DC 23, Advantages: Improved Critical 3)
Slave of Splugorth Armor (Removable)
. . Magic Talisman (Saving Throw: Toughness; Impervious)
. . Protection: Protection 6 (+6 Toughness)
Weapons Belt (Removable)
. . Mental Incapacitor: Burst Area Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, Increased Range: ranged)
. . . . Magic Net Gun: Snare 6 (Alternate; DC 16; Alternate Resistance: Will)
. . . . Wrist Mounted Laser Blaster: Blast 6 (Alternate; DC 21; Penetrating)

Equipment
Crossbow, Hooded Cloak 0, Sword

Offense
Initiative +8
Crossbow, +8 (DC 18)
Grab, +8 (DC Spec 16)
Karate Strike: Strength-based Damage 2, +8 (DC 23)
Magic Net Gun: Snare 6, +8 (DC Will 16)
Mental Incapacitor: Burst Area Affliction 6 (DC Will 16)
Sword, +8 (DC 24)
Throw, +8 (DC 21)
Unarmed, +12 (DC 21)
Wrist Mounted Laser Blaster: Blast 6, +8 (DC 21)

Complications
Disability: Myranda is Blind. But she has other senses to make up for this.
Enemy: Myranda is hunted by other splugorth, for being the only one who has ever broken free of their control.
Motivation: Revenge: Myranda is out for revenge against the Splugorth, who have taken away the life she does not remember.
Prejudice: Being an ex slave of splugorth isn't all its cracked up to be.. They either fear you, or they want you dead.

Languages
Native Language

Defense
Dodge 7, Parry 8, Fortitude 10, Toughness 12, Will 8

Power Points
Abilities 66 + Powers 38 + Advantages 17 + Skills 16 (48 ranks) + Defenses 13 = 150


Background Details:
Age: 45
Height: 6'2"
Weight: 155 lbs
Hair: Black hair in a top knot, otherwise she remains cleanly shaven.
Eyes: Violet

How is it that a slave of splugorth can escape? Perhaps something happened in her programming, that gave her the chance to break it? No one will know.. She met a magic user named Lorissa , whom she had been tracking for her masters. But in the insuing battle, she couldn't finish the job she had been sent for.. Instead in her confusion, the conflict of her weakened programming, and just something about the woman.. she allowed Lorissa to live.. But she knew she couldn't return without her, so she left her life, and has struggled to fit in normal society , even though everyone fears her or wants to kill her.

Myranda wants to reclaim her past.. to find out who she is, or was.. to fit the pieces of scattered memories she can barely hold on to.. In this journey, she has found love with Lorissa, so they travel together.


Builders Notes
Here is an old Rifts character of mine. I wanted to see if I could put it into M&M, didn't turn out to badly I think. :)
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Myth: Hekate

Postby ladydragonfly » Thu Jun 14, 2012 11:16 am

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Hekate, The Triple Goddess - PL 16

Strength 5, Stamina 6, Agility 7, Dexterity 10, Fighting 10, Intellect 8, Awareness 10, Presence 4

Advantages
Animal Empathy, Benefit, Status: The triple Goddess, Eidetic Memory, Fearless, Great Endurance, Improved Critical 4: Olympian Sword, Languages 3, Luck 3, Ritualist, Startle, Well-informed

Skills
Deception 12 (+16), Expertise: Arcane 12 (+20), Expertise: Astrology 10 (+18), Expertise: Botany 10 (+18), Perception 10 (+20), Persuasion 6 (+10), Stealth 7 (+12), Treatment 10 (+18)

Powers
Chthonic Powers
. . Dark Thoughts: Mind Control 12 (DC 22)
. . Earth Quake: Shapeable Area Affliction 16 (1st degree: Hindered, 2nd degree: Prone, Resisted by: Fortitude, DC 26; Alternate Resistance: Dodge, Shapeable Area: 30 feet, cubic, Selective; Limited Degree)
. . Element Control: Element Control 12 (Element: Earth, 100 tons)
. . Element Control: Element Control 12 (Element: Water, 100 tons)
. . Summon: Summon 6 (Horde, Multiple Minions 2: 4 minions, Type (Broad): Animals)
. . Teleport: Teleport 24 (64000 miles in a move action, carrying 50 lbs.)
. . The deep darkness: Burst Area Dazzle 16 (Affects Sense: Sight, Resisted by: Fortitude, DC 26; Burst Area: 30 feet radius sphere)
. . The light of the Moon: Environment 2 (Light, Radius: 60 feet)
. . Thunderous Steps: Burst Area Dazzle 16 (Affects Sense: Hearing, Resisted by: Fortitude, DC 26; Burst Area: 30 feet radius sphere)
Olympian Sword (Easily Removable)
. . Damage: Strength-based Damage 5 (DC 25, Advantages: Improved Critical 4; Penetrating 5)
Olympian/Chthonic Diety (Advantages: Innate)
. . Can change outfits at will: Feature 1
. . Immortality: Immortality 3 (Return after 4 days)
. . Immunity: Immunity 10 (Life Support)
. . Invisibility: Invisibility 2 (Total concealment from normal vision)
. . Olympian Courage: Enhanced Trait 3 (Advantages: Luck 3)
. . Olympian Might: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Permanent)
. . Morph 2 (+20 Deception checks to disguise; Narrow group: Women Only)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . Triple Form : Concealment 3 (Sense - Hearing, Sense - Sight; Partial)

Offense
Initiative +7
Damage: Strength-based Damage 5, +10 (DC 25)
Dark Thoughts: Mind Control 12 (DC Will 22)
Earth Quake: Shapeable Area Affliction 16 (DC Dog 26)
Grab, +10 (DC Spec 15)
The deep darkness: Burst Area Dazzle 16 (DC Fort 26)
Throw, +10 (DC 20)
Thunderous Steps: Burst Area Dazzle 16 (DC Fort 26)
Unarmed, +10 (DC 20)

Languages
Ancient Greek, English, Greek, Hebrew, Turkish

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 6, Will 14

Power Points
Abilities 112 + Powers 117 + Advantages 11 + Skills 26 (77 ranks) + Defenses 17 = 283

Builders Notes
As per request here is Hekate.. Not sure she will be as you imagined.. But I ended up forming my own ideas, after reading about her on Wikipedia. I decided to go about the Triple Goddess, as her antiquitated aspects and not the neo-paganistic viewpoint. She is triple because she is a goddess of heaven, earth, and sea.

Her Triple Form, create 3 illusionary forms with sound and sight. Showing her three forms together. Only one of these is her actual form. Giving a chance of missing. Still deciding a few things about her, and can see I forgot a few things.
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Demon: Succubus

Postby ladydragonfly » Thu Jun 14, 2012 11:19 am

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Succubus - PL 7

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 1, Awareness 2, Presence 4

Advantages
Attractive, Daze (Deception), Equipment 2, Fascinate (Deception), Grabbing Finesse, Improved Grab, Languages 1, Ranged Attack 3, Ritualist

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Deception 8 (+12), Expertise: Magic 6 (+7), Intimidation 4 (+8), Perception 4 (+6), Persuasion 6 (+10)

Powers
Demon Wings
. . Articulated Wings: Extra Limbs 2 (2 extra limbs, Advantages: Improved Grab)
. . Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Wings)
. . Wing Pinions: Strength-based Damage 1 (DC 18)
Demonic Physiology
. . Demon Hide: Protection 2 (+2 Toughness)
. . Immunity: Immunity 13 (Damage Effect: Fire, Environmental Condition: Heat, Environmental Condition: Cold, Fatigue Effects, Poison; Limited - Half Effect)
. . Supernatural Grace: Immunity 2 (Aging, Disease)
. . Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
. . Your perfect desire: Morph 3 (+20 Deception checks to disguise; Broad group)
Infernal Magic
. . Blissful Touch: Concentration Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Concentration)
. . Charm: Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range: ranged)
. . Hellfire: Blast 6 (fire, magical, DC 21)
. . The Kiss: Broad Simultaneous Weaken 5 (Affects: Strength, Stamina, & Awareness, Resisted by: Will, DC 15; Broad: Strength , Stamina, & Awareness, Insidious, Simultaneous; Grab-based)
. . Your deepest thoughts: Mind Reading 6 (DC 16)

Equipment
Knife, Whip

Offense
Initiative +4
Blissful Touch: Concentration Affliction 6, +6 (DC Fort 16)
Charm: Affliction 6, +7 (DC Will 16)
Grab, +6 (DC Spec 14)
Hellfire: Blast 6, +7 (DC 21)
Knife, +6 (DC 18)
The Kiss: Broad Simultaneous Weaken 5, +6 (DC Will 15)
Throw, +7 (DC 17)
Unarmed, +6 (DC 17)
Whip, +6 (DC 17)
Wing Pinions: Strength-based Damage 1, +6 (DC 18)
Your deepest thoughts: Mind Reading 6 (DC Will 16)

Languages
Choose any 1 languages, Demonic

Defense
Dodge 9, Parry 7, Fortitude 6, Toughness 5, Will 8

Power Points
Abilities 52 + Powers 49 + Advantages 11 + Skills 12 (36 ranks) + Defenses 15 = 139
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ladydragonfly
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Lady Khara`lei

Postby ladydragonfly » Sat Jun 16, 2012 4:30 pm

Image

Khara`Lei - PL 6

Strength 0, Stamina 1*/2, Agility 2, Dexterity 2, Fighting 2, Intellect 5, Awareness 4, Presence 2
* The later score in sun light.

Advantages
Artificer, Attractive, Benefit, Status: Minor Nobility, Benefit, Wealth 2 (indepently wealthy), Equipment 1, Languages 2, Ranged Attack 4, Speed of Thought, Well-informed

Skills
Athletics 2 (+2), Expertise: Arcane 8 (+13), Expertise: Archeologiy 6 (+11), Expertise: History 6 (+11), Expertise: Jeweler 4 (+9), Insight 2 (+6), Investigation 6 (+11), Persuasion 4 (+6), Sleight of Hand 3 (+5), Stealth 3 (+5)

Powers
Lore Magic
. . Bolt of Confusion: Affliction 6 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range: ranged, Insidious; Limited: Cannot think, wanders aimlessly, confused. )
. . Decipher Script: Comprehend 1 (Languages - Read All; Broad Type: limited to ancient languages)
. . Decipher the Past: Senses 4 (Postcognition)
. . Summon Light: Environment 1 (Light, Radius: 30 feet)
Ring of Protection (Removable)
. . Force Field: Force Field 3 (+3 Toughness)
Spell Flinger: Enhanced Trait 4 (Advantages: Ranged Attack 4; Limited: Only applies to powers in a magical array)
Sundari Elf
. . Child of the Sun: Enhanced Stamina 1 (+1 STA; Limited: Only during sunlight)
. . Elven Physiology: Immunity 3 (Disease, Environmental Condition: Heat, Environmental Condition: Cold)
. . Elven Senses: Senses 2 (Extended: Hearing 1: x10, Low-light Vision)
. . Longevity: Feature 1

Equipment
Club (staff), Knife

Offense
Initiative +5
Bolt of Confusion: Affliction 6, +6 (DC Will 16)
Club, +2 (DC 17)
Grab, +2 (DC Spec 10)
Knife, +2 (DC 16)
Throw, +6 (DC 15)
Unarmed, +2 (DC 15)

Complications
Quirk: Dominant Lifestyle: Khara`Lei is a Domme, and practises a Dom/Sub lifestyle with women she has collected into a little "harem" of hers. Often refering to them as her "Collection of beautiful " things. This complication can double as the relationship complication, since she is bound to protect them by the inherent law of the Lifestyle.
Quirk: Thirst for Knowledge: Khara`Lei has an intense interest in the past. Uncovering some lost lore, or new magical spell/artiface unheard of, is part of her thirst. She never gives up the opportunity to go find these things.
Weakness:Cold attacks. : Sundari elves suffer an additional accumulative affliction, when attacked directly with cold based powers. going from Fatigued, Exhausted, to Incapacitated.

Languages
Specific Ancient Language, Common, Sundari Elf

Defense
Dodge 5, Parry 2, Fortitude 3/4*, Toughness 4/5*, Will 7
* The later score in sun light.

Power Points
Abilities 36 + Powers 21 + Advantages 10 + Skills 15 (44 ranks) + Defenses 8 = 90

Library of Devices
The Submissive Collar (Hard to remove, 25 pp device)
Khara has created a special choaker for every of her submissives, though the appearance may be different depending on each pet's preference. Its main purpose is very clear, it creates an empathic link of sorts with Khara. The pet/submissive almost understands instinctively what it is her mistress desires, and feelings. In return this creates an incredibly strong emotional bond between them. Now granted each Pet can leave Khara if they wish, but when khara does want to discipline one of her pets. She simply removes the collar, which creates a very sudden sense of emotional loss which could bring them to tears , creating a sense of deep depression.
* Feature: Bond with Owner
* The Loss: Cumulative Affliction 6 (Dazed-Stunned;Cumulative, Increased Duration 3: Continuous, Reaction: Triggered by taking the collar off; Personal Range -1, Limited: Emotional Loss, Limited Degree )

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ladydragonfly
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