We've got another J-Mart PC for Aisle 1!
People think it's an obsession. A compulsion. As if there were an irresistible impulse to act. It's never been like that. I chose this life. I know what I'm doing. And on any given day, I could stop doing it. Today, however, isn't that day. And tomorrow won't be either. - BatmanBATMAN (BRUCE WAYNE) PCABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 5, AWARENESS 3, PRESENCE 2
SKILLS: Acrobatics 4 (+8), Athletics 4 (+8), Close Combat [Unarmed] 6 (+16), Deception (+2), Expertise [Criminology] 1 (+6), Insight (+3), Intimidation 13 (+15) [
Startle], Investigation 10 (+15) [
Contacts], Perception 8 (+11), Persuasion (+2), Ranged Combat [Throwing] 10 (+12), Sleight of Hand 4 (+6), Stealth 9 (+13) [
Hide in Plain Sight], Technology 4 (+9) [
Inventor], Treatment (+5), Vehicles 3 (+5)
ADVANTAGES: Beginner's Luck, Benefit (3) (Wealth 3), Contacts, Defensive Roll (2), Eidetic Memory, Equipment (9), Hide in Plain Sight, Inventor, Jack-of-all-Trades, Quick Draw, Startle, Takedown (1)
POWERS:NONE EQUIPMENT:(45ep)The Batsuit: Protection 2; 2ep
The Cape and Cowl: Senses 1 (Infravision), Flight 3 (16 mph; Flaw: Gliding, Uncontrolled), Commlink (Senses 1 [Communication Link, Bat Family]); 3ep
Utility Belt: (26ep)Bat Flash Bang Grenade: Ranged Burst Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware, Extra: Ranged Area Burst [30 ft radius], Extra Condition); 16ep
Batarang: Bludgeoning Strength-Based Ranged Damage 2; 1ep
Bolo: Ranged Grabbing 4, Flaw: Diminished Range (10/25/50); 1ep
Bat Tear Gas Grenades: Cloud Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually disabled, 3rd: Incapacitated, Extra: Ranged Area Cloud [15 ft radius], Extra Condition); 1ep
Smoke Grenade: Ranged Cloud Area Concealment 2 (Visual, Extra: Attack [Resisted by Dodge], Ranged Cloud Area [15 ft radius]); 1ep
Gas Mask: Immunity 2 (Gases/Eye and Lung Irritants [12 hour limit]); 1ep
Grapple Gun: Movement 1 (Swinging). Speed 1 (4 mph); 1ep
Mini-Tracer: Feature 1 (Tracking, 2 Mile range), Miniscule; 1ep
Rebreather: Immunity 2 (Flaw: Limited -20 Rounds of Oxygen), Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Lockpicks: Feature 1 (tools, Technololgy); 1ep
Vehicle: (14ep)The Batmobile: Size - H, Strength - 8, Speed - 6, Def - -4, Tough - 10, Features 9 (Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen); 14ep
OFFENSE:Initiative +4
Close Attack +10
Unarmed +16 [Unarmed +4]
Ranged Attack +2
Throwing +12 [Batarangs +6, Critical 19-20; Bat Bolo Ranged Grab +4]
Special Attack [Flash Bang Affliction +4,
Area Burst; Tear Gas Affliction +4,
Area Cloud]
DEFENSES:Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +8, Will +10
COMPLICATIONS:Enemy: The Joker, Hush, Penguin, Riddler, Catwoman (sometimes) and several others
Obsession: Batman is driven to fight crime by the murder of his parents
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred, Commissioner Gordon, Lucious Fox, Oracle, Superman and Wonder Woman. And sometimes Catwoman
Responsibility: Batman sees Gotham as "his city" and protects it fiercely
Rivalry: It’s more Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either
Secret Identity: He has a secret identity of Bruce Wayne
Abilities 68 + Skills 38 (76 ranks) + Advantages 23 + Powers 0 + Defenses 21 = 150 / 150Comments: I’m not 100% sold on my first rub at a PL10/150 pt Batman but I think with some refining I can get him where I want. He's not anywhere near Batgod level , but I think this is a close take on Batman Year One. I even got a Batmobile light in there for fun, even if it's basically just a nice sedan with smokescreen...
I thought about going with MK’s route of giving him a variable power to allow him to shift between his different Batgod incarnations, but for now I am going with a standard costumed adventurer setup, noting that he would increase things in certain areas as he acquires points. And I actually plan to play this, and the other JLA and/or Avengers PCs that I am working on and building them up like PCs, adding points for successful tests/fights and such.
Clean Up 4/12/13: Fixed up Batman a bit while I was in the PC mood.