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J-Mart PC: Iceman, Captain Marvel (Carol)

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Re: J-Mart PC: JSA PCs, Teen hero PCs

Postby Thorpacolypse » Fri Jun 08, 2012 7:24 pm

prodigyduck wrote:Great teen heroes builds. I'm loving them!


Thanks, PD. Most of these are re-posts to get them out of the main J-Mart page, but Rose was new.


luketheduke86 wrote:I'm really enjoying the THE KIDS ARE ALRIGHT special Thorp! I have the same fondness for Rose as you do Thorp and for pretty much the same reasons :D. You know, I always thought her and X-23 would either get along really well or just absolutely hate each other. :lol:


It's funny you should mention that. I had a Rose build for my Earth-217 thread coming up and I address that exact issue. :wink:

But now, back to the PCs. Done with teen heroes (for now), so it's on to other stuff.
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#61 - Catman

Postby Thorpacolypse » Fri Jun 08, 2012 7:36 pm

The J-MART PC Line keeps on rolling with this J-Mart Favorite item hitting the Aisle 1 shelves.

Image
Thomas Blake, everyday you should get down on your imaginary knees and thank Gail Simone for making you a great character.

CATMAN PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 5, FIGHTING 11, INTELLECT 1, AWARENESS 2, PRESENCE 1

SKILLS: Acrobatics 6 (+10), Athletics 9 (+13), Close Combat [Short Blades] 2 (+15), Deception 8 (+9), Expertise [Big Cats] 7 (+8), Expertise [Streetwise] 7 (+8), Insight 7 (+9) [Assessment], Intimidation 10 (+11) [Startle], Investigation 6 (+7), Perception 13 (+15) [Skill Mastery, Tracking], Persuasion (+1), Ranged Combat [Thrown Blades] 4 (+11), Sleight of Hand 2 (+7), Stealth 9 (+13)

ADVANTAGES: All-Out Attack, Animal Empathy, Assessment, Close Attack (2), Defensive Roll (2), Equipment (1), Improved Critical (3) (Unarmed, Short Blades 2), Improved Initiative (1), Languages (2) (Swahili, Mandarin, Base: English), Power Attack, Quick Draw, Ranged Attack (2), Skill Mastery (1) (Perception), Startle, Takedown (1), Tracking

POWERS:
Trained Scent: Senses 3 (Scent [Extended, Acute]); 3 pts

EQUIPMENT:
(5ep)
Costume: Protection 1; 1ep
Arsenal: (4ep)
Cat Claws: Piercing Strength-Based Damage 1, Critical 19-20, Split, Small; 3ep
Knives: Piercing Strength-Based Damage 1, Critical 19-20, Split, Small; 1ep

OFFENSE:
Initiative +8
Close Attack +13 [Unarmed +4, Critical 19-20]
Short Blades +15 [Knives +5, Critical 17-20; Cat Claws +5, Critical 17-20]
Ranged Attack +7
Thrown Blades +11

DEFENSES:
Dodge +12 [DC22] Parry +13 [DC23]
Toughness +7, Fortitude +7, Will +5

COMPLICATIONS:
Honor: He lives by the code of the big cats
Motivation: Proving himself against Batman and his daddy issues
Relationships: The Secret Six, Cheshire, his son, his pride
Reputation: Former loser villain

Abilities 64 + Skills 45 (90 ranks) + Advantages 22 + Powers 3 + Defenses 16 = 150 / 150

Comments: So I get about 8-10 monthly pulls and I shift the selections from time to time to follow writers I like. Geoff Johns, Greg Pak, so and so forth. I started getting the new Birds of Prey when I found out Gail Simone was going to be writing it because she is pretty much at the top of my list right now. I picked up the Secret Six trade on recommendation 2-3 years ago and loved it. And I have been getting the new series ever since. I share books with a lady at work and she and I both cannot wait every month for that book above all others. It's fantastic. It's so wrong it's beyond right. It's not for the faint of heart, with Catman, Bane and Deadshot (and others) whacking people left and right, but it's so well written and funny all the while, you can't put it down.

And the one thing that is most amazing is that Gail Simone has turned Catman, former Catwoman rip-off turned fat joke jobber villain into such an awesome character in such a short time. She had him finally decide to get it together, he left the US to live with a pride of lions and became one of the greatest trackers and hunters in the world. He joined up with Deadshot and the Six and he's become so wicked that he fought Batman to a standstill and you could believe it. Amazing character transformation.

So when I saw Advocate Jack's Catman for H&V a few months ago, I was totally stoked and he did a great job with the build. But I had to give him some love so I whipped up a PC version for my own usage (or anyone else's) if they want. The rest of the Six will be getting some PC builds as well.
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#62 - Cyblade

Postby Thorpacolypse » Fri Jun 08, 2012 7:38 pm

Check out this new item for our new Top Cow Aisle!

Image
Betsy Braddock? Name doesn't ring a bell at all...

CYBLADE PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 5, FIGHTING 11, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 7 (+11), Athletics 5 (+7), Close Combat [Unarmed] 2 (+13), Deception 4 (+6/+8) [Attractive], Expertise [Business] 4 (+5), Expertise [Military] 4 (+5), Insight 4 (+7), Intimidation (+2), Investigation (+1), Perception 4 (+7), Persuasion (+2/+4) [Attractive], Ranged Combat [Firearms] 3 (+11), Sleight of Hand (+5), Stealth 7 (+11), Technology (+1), Treatment (+1), Vehicles 2 (+7)

ADVANTAGES: Attractive (1), Beginner's Luck, Benefit (3) (Wealth 3 [Millionaire]), Defensive Roll (3), Equipment (2), Evasion (1), Improved Initiative (1), Jack-of-all-Trades, Languages (1) (French, Base: English), Leadership, Power Attack, Ranged Attack (3), Takedown (1)

POWERS:
Longevity: Feature 1 (Longevity); 1 pt
Cyblades: 21 pt Array; 24 pts
Cyblade Blast: Electromagnetic Ranged Damage 10 (Extra: Accurate, Penetrating 10, Flaw: Limited [Loses one 1 rank per range increment past 25ft); 21 pts
Cyblade Burst: Electromagnetic Damage 7 (Extra: Area Burst, Selective); 1 pt
Cyblade Barrage: Electromagnetic Ranged Damage 7 (Extra: Accurate, Multiattack, Penetrating, Flaw: Limited [Loses one 1 rank per range increment past 25ft); 1 pt
Cyblade Strike: Electromagnetic Strength-based Damage 7 (Extra: Multiattack 7, Penetrating); 1 pt


EQUIPMENT:
(10ep)
Leather Costume: Protection 1; 1ep
Cyberlink: Senses 1 (Communication Link [Cyberforce]); 1ep
Arsenal: (7ep)
Light Pistol: Ballistic Ranged Damage 3; 75ft range, Small; 6ep
Sword: Slashing Strength-Based Damage 3, Critical 19-20, Medium; 1ep

OFFENSE:
Initiative +8
Close Attack +11 [Cyblade Strike +7, Multiattack, Penetrating 7; Sword +5, Critical 19-20]
Unarmed +13 [Unarmed +2]
Ranged Attack +8
Cyblades +10 [Cyblade Blast +10; Cyblade Barrage +7, Multiattack, Penetrating 7]
Firearms +10 [Light Pistol +3]
Special Attacks [Cyblade Burst +7, Area Burst]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7, Fortitude +6, Will +9

COMPLICATIONS:
Enemy: Cyberdata
Phobia: She cannot swim
Responsibility: Protecting her teammates and righting the wrongs Cyberdata has done

Abilities 62 + Skills 23 (46 ranks) + Advantages 20 + Powers 25 + Defenses 20 = 150 / 150

Comments: So Psylocke, er, I mean Cyblade here is another decent character from the Iron Age.

As far as the weaponry goes, it is superfluous with her powers, but lots of pics show her being armed, so I added them, even though the few Cyberforce books I have with her in them don’t show them. I think it’s adds to the Iron Agey feel, though…
Last edited by Thorpacolypse on Fri Jun 08, 2012 7:57 pm, edited 1 time in total.
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#63 - Deathblow

Postby Thorpacolypse » Fri Jun 08, 2012 7:41 pm

We have a new item getting ready to hit our Image Aisle shelves!

Image
I know he doesn't look like he's from the Iron Age, but really, he is.

DEATHBLOW PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Athletics 5 (+10), Deception 3 (+5), Expertise [Military] 9 (+10), Insight 5 (+8) [Assessment], Intimidation 8 (+10), Investigation 6 (+7), Perception 6 (+9), Persuasion (+2), Ranged Combat [Firearms] 4 (+13), Stealth 9 (+11), Vehicles 3 (+6)

ADVANTAGES: All-Out Attack, Assessment, Close Attack (3), Defensive Roll (3), Equipment (5), Fearless, Improved Critical (1) (Firearms), Improved Initiative (1), Interpose, Languages (1) (Pick it, Base: English), Power Attack, Ranged Attack (6), Startle, Takedown (1), Tracking, Ultimate Effort (1) (Ultimate Toughness Check)

ENHANCED ADVANTAGES: Diehard

POWERS:
Healing Factor: Protection 2, Enhanced Advantages 1 (see Advantages), Regeneration 5 (1/every other round, Extra: Persistent); 12 pts
Regenerating from a scrap of DNA: Immortality 1 (1 month); 2 pts

EQUIPMENT:
(25ep)
Commlink: Feature 1, Miniscule; 1ep
Arsenal: (24ep)
7.62mm (M60) Machine Gun: Ballistic Ranged Damage 6, Extra: Multiattack; 150 ft range, Large; 18ep
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 1ep
Sniper Rifle: Ballistic Ranged Damage 5, Critical 19-20; 125 ft range, Large; 1ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 1ep
Knives: Piercing Strength-Based Damage 1, Critical 19-20, Extra: Split, Small; 1ep
Heavy Machine Pistol: Ballistic Ranged Damage 4, Extra: Multiattack; 100 ft range, Medium; 1ep

OFFENSE:
Initiative +6
Close Attack +13 [Unarmed +5; Knives +6, Critical 19-20]
Ranged Attack +9 [Frag Grenades +5, Area Burst]
Firearms +13 [M60 Machine Gun +6, Critical 19-20, Multiattack; Assault Rifle +5, Critical 19-20, Multiattack; Sniper Rifle +5, Critical 18-20; Heavy Pistol +4, Critical 19-20; Heavy Machine Pistol +4, Critical 19-20, Multiattack]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +10 (Ultimate Effort), Fortitude +9, Will +8

COMPLICATIONS:
Enemy: The Dark Angel
Guilt: Over the deaths of two innocents in particular, but for a lot of what he did in his special ops time
Honor: He will not kill woman and children, or any innocent
Relationships: The memory of his late wife Gabby, Christopher, Sister Mary
Reputation: A lot of people in, and outside the government, think he is guilty of some of the murders he's been framed for

Abilities 62 + Skills 29 (58 ranks) + Advantages 31 + Powers 12 + Defenses 16 = 150 / 150

Comments: So, while I was at the comic convention I referenced earlier, I hit the 25 and 50 cent boxes and pulled out a bunch of Deathblow and Cyberforce comics. I was intrigued by Deathblow from perusing some World’s End Authority where he was a member, so I thought I would read up on him a bit. Long story short, he’s basically a combination of the Punisher and Wolverine, but not as good as either.

He had the completely original storyline of being a black ops soldier who was betrayed by, and then experimented on by his own government (man, that is SO original, I never heard of that happening, especially in 90's comics and movies... :wink:) giving him his healing factor and setting him on the heroic path to make up for the bad things he did. Much punching, stabbing and shooting ensued on the path to Iron Age righteousness.

He’s a combat machine, but not good enough where I thought he might deserve more than a PL10, and he regenerates quickly but not where I thought more than 5 ranks was appropriate. And when he dies, he doesn’t come back right away so 1 rank seemed fine.

All in all, he’s some good old violent Iron Age stuff and should be all kinds of fun to play. Cyberforce will get some love very soon as well.
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#64 - Harry Dresden

Postby Thorpacolypse » Fri Jun 08, 2012 7:50 pm

We've got another J-Mart Favorite item tonight as J-Mart 3E kicks off it's Dresdenverse Line!

Image
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon about to eat your face.

There was a sound of impact, a raspy, dry scream, and the vampire went down hard. It lay on the ground like a butterfly pinned to a card, arms and legs thrashing uselessly. Its chest and collarbone had been crushed. By an entire frozen turkey. A twenty-pounder. The plucked bird must have fallen from an airplane overhead, doubtlessly manipulated by the curse. By the time it got to the ground, the turkey had already reached its terminal velocity, and was still hard as a brick. The drumsticks poked up above the vampire's crushed chest, their ends wrapped in red tinfoil. The vampire gasped and writhed a little more. The timer popped out of the turkey. Everyone stopped to blink at that for a second. I mean, come on. Impaled by a guided frozen turkey missile. Even by the standards of the quasi-immortal creatures of the night, that ain't something you see twice. "For my next trick," I panted into the startled silence, "anvils."


HARRY DRESDEN PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 2, DEXTERITY 1, FIGHTING 6, INTELLECT 3, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 5 (+7), Close Combat [Quarterstaff] 1 (+7), Deception 8 (+9) [Taunt], Expertise [Magic] 9 (+12) [Artificer, Ritualist], Insight (+2), Intimidation 4 (+5), Investigation 8 (+11) [Well-Informed], Perception 7 (+9), Persuasion (+1), Ranged Combat [Firearms] 4 (+5), Ranged Combat [Magic] 6 (+7/+11), Stealth 5 (+7), Treatment 1 (+4), Vehicles 4 (+5)

ADVANTAGES: Artificer, Equipment (6), Improved Initiative (1), Minion (7) (Bob The Skull), Power Attack, Ritualist, Taunt, Well-Informed

POWERS:
Wizard Physiology: Feature 1 (Longevity), Regeneration 1; 2 pts
Wizard Senses: 5 pt array, 8 pts
Soulgaze: Mind Reading 10 (Extra: Affects Others, Flaw: Sense Dependent [Eye Contact], Distracting, Uncontrolled; 5 pts
Magic Senses: Senses 1 (Magical Awareness [Mental, Ranged, Acute, Extended]); 1 pt
Listening: Senses 1 (Normal Hearing [Accurate, Extended, Counters Concealment], Flaw: Duration [Concentration]); 1 pt
The Sight: Senses 1 (Normal Vision [Accurate, Analytical, Counters Concealment, Counters Illusion], Flaw: Duration [Concentration]); 1 pt

Magic Array: Array; 18 pt array, 19 pts
Fuego!: Fire Ranged Damage 9; 18 pts
Ventas Servitas!: Move Object 6 (Extra: Perception Range, Damaging); 1 pts


Shield Bracelet: 10 pts traits, Removable (-2 pts); 8 pts
Magic Shield: Enhanced Parry 2, Enhanced Dodge 2, Protection 6 (Flaw: Sustained); 10 pts

Silver Pentacle Necklace: 3 pts traits, Removable (-1 pts); 2 pts
Family Bond: Senses 1 (Communication Link [Mental with brother], Enhanced Will Save 2; 3 pts
Light the Way: Environment 1 (Light 1); 1 pt


Magic Foci: 4 pt array; 6 pts
Kinetic Force Rings: 5 pts traits, Removable (-1 pts); 4 pts[/b]
Magic Force Strike: Bludgeoning Strength-based Damage 5 (Extra: Multiattack, Flaw: Unreliable [5 uses]); 5 pts

Blasting Rod: 4 pts traits, Easily Removable (-2 pts); 1 pt[/b]
Rod Strike: Bludgeoning Strength-based Damage 1; 1 pt
Fuego! Enhancements: Fuego! (Extra: Accurate 2), Enhanced Advantages 1 (Accurate Attack); 3 pts


Wizard Staff: 5 pts traits, Easily Removable (-2 pts); 1 pt
Staff Bash: Bludgeoning Strength-based Damage 2; 2 pts
Magic Enhancements: Enhanced Skills 2 (Ranged Combat: Magic 4), Enhanced Advantages 1 (Accurate Attack); 3 pts


EQUIPMENT:
(30ep)
Enchanted Leather Duster: Protection 2 (Extra: Subtle); 3ep
Magic Kit: Feature 1 (spellcasting paraphernalia); 1ep
Arsenal: (10ep)
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Sword Cane: Slashing Strength-Based Damage 3, Critical 19-20, Subtle, Medium; 1ep
Silver Dagger: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Vehicle: (11ep)
The Blue Beetle: Size - L, Strength - 5, Speed - 5, Def - 8, Tough - 8, Feature 1 (Indestructible); 11ep
Headquarters: (5ep)
Basement Apartment: Size - Diminutive, Toughness - 10, Magic Defense System, Summoning Circle [Dimensional Portal, Check Required [Expertise: Magic], Laboratory, Living Space, Library; 5ep

OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +2; Force Rings +5, Multiattack; Sword Cane +5, Critical 19-20; Silver Dagger +3, Critical 19-20]
Staff +7 [Staff +4]
Ranged Attack +1
Magic +7 (+11 with Magic Foci) [Fuego +9]
Firearms +5 [Heavy Pistol +4]
Special Attack [Ventas Servitas +6, Perception]

DEFENSES:
Dodge +6 (+8 with Shield Bracelet) [DC16/18] Parry +6 (+8 with Shield Bracelet) [DC16/18]
Toughness +6 (+12 with Shield Bracelet), Fortitude +6, Will +9 (+11 with Silver Pentacle)

COMPLICATIONS:
Accident: Wizards and technology don't mix
Doing Good: Harry Dresden has a strong sense of right and will bend heaven and earth to do the right thing
Enemy: John Marcone, The Denarians, The Street Wolves, and many, many others
Honor: Can never say no to a woman in need
Pain In The Ass: Despite his good intentions and strong relationships he's forged, he can still make people want to kill him like no one you've ever seen
Power Loss: Wizards lose their magic under running water and within thresholds
Relationships: Karrin Murphy, Susan Rodriguez, The Carpenter family, especially Molly, The Alphas, his brother, Mister, Mouse, Butters
Reputation: Only Wizard in the Phone Book, Broke the First Law of Magic, Rumors of Working for Marcone, loose cannon among the White Council
Rivalry: With the old guard of the White Council, especially Morgan
Secret: Oh, he has a few…a half-brother of interesting lineage…various instances of "bending" the 7 Laws…his faerie connections…his debts to Mab, and others
Temper: He has a quick temper at times which can cause his magic to go out of control as well as to cause him to make rash, unwise decisions

Abilities 42 + Skills 31 (62 ranks) + Advantages 19 + Powers 45 + Defenses 13 = 150 / 150

Comments: This is my favorite build that I have done so far in 3E. I had a goal of making Harry playable and fitting in all the stuff that I wanted and I got really, really, close and feel really good about the build. I got in his magic, all of his stuff without making it equipment (except the duster and I don’t feel bad about that one, an armored "duster" would be the same, enchantment, kevlar, what's the diff?) and enough minion ranks get Bob where I wanted him. Normally, though, I can knock out a build in anywhere from about 20 minutes to 30 minutes or so with formatting from my Excel sheet to Word and such, but this one took me almost an hour and 45 minutes, so it was a labor of love for sure!

If you are not familiar with Harry Dresden and the Dresden Files series, shame on you. You are not banished from J-Mart (yet) but you better get to reading. I LOVE those books. Those books are like Harry Potter for grownups and just as addictive. There's way too much to go into here and it's late so I will stop my ramble but read the books. Seriously.

For those in the know, I hope I did him justice. This is not what he's become over the past few books but somewhere right around the time he takes on Molly as an apprentice without the Lash influence yet.
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#65 - Hellboy

Postby Thorpacolypse » Fri Jun 08, 2012 7:59 pm

We've got a HELLUVA SPECIAL hitting the J-Mart shelves now!

Image
What is it that makes a man a man? Is it his origins — the way things start? Or is it something else, something harder to describe? - Professor Trevor Bruttenholm

HELLBOY PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 8, STAMINA 9, AGILITY 2, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 3, PRESENCE 1

SKILLS: Acrobatics 3 (+5), Athletics 2 (+10), Deception (+1), Expertise [History] 8 (+10), Expertise [Magic] 10 (+12) [Artificer, Ritualist], Insight 4 (+7), Intimidation 6 (+7), Investigation 7 (+9) [Well-Informed], Perception 4 (+7), Persuasion (+1), Stealth 3 (+5), Technology 3 (+5)

ADVANTAGES: All-Out Attack, Artificer, Close Attack (4), Diehard, Equipment (3), Great Endurance, Improved Initiative (1), Power Attack, Ranged Attack (5), Ritualist, Takedown (1)

ENHANCED ADVANTAGES: Improved Grab, Improved Critical (1) (Right Hand of Doom)

POWERS:
Prehensile Tail: Extra Limbs 1; 1 pt
Polyglot: Comprehend 3 (Speak, Read, Understand all Languages); 6 pts
Demon Physiology: Immunity 7 (Aging, Disease, All Environmental Conditions), Protection 3, Leaping 1 (15 ft), Regeneration 2; 12 pts
Right Hand of Doom: 10 pts traits
Fist Bash: Bludgeoning Strength-Based Damage 2, Enhanced Advantages 2 (see Advantages); 4 pts
Shielding: Enhanced Parry 2; 2 pts

Mystic Trinkets: 7 pts traits, Easily Removable (-2 pts); 5 pts
Mystic Trinkets: Variable 1 (Mystic Descriptor); 7 pts

EQUIPMENT:
(15ep)
Commlink: Feature 1, Miniscule; 1ep
Arsenal: (12ep)
The Samaritan: Ballistic Ranged Damage 6; 150 ft range, Medium; 12ep

OFFENSE:
Initiative +6
Close Attack +10 [Unarmed +8; Right Hand of Doom +10, Critical 19-20]
Ranged Attack +7 [The Samaritan +6]

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +12, Fortitude +10, Will +7

COMPLICATIONS:
Disability: Because of his appearance, he can encounter problems in public
Enemy: Grigori Rasputin, Baba Yaga, Karl Kroenen, Prince Nuada
Legacy: He is the Beast of the Apocalypse, with the ability to release the Odgru Jahad and bring about the destruction of Earth. He prefers not to think about it…
Quirk: He will not allow cats to be hurt and will go out of his way to protect them, even in combat and he takes in strays all the time
Relationships: Abe Sapien, Liz Sherman, Trevor Bruttenholm (still alive in my setting, by the way), the rest of the BPRD
Responsibility: Protect the world from "thing that go bump in the night"
Rivalry: He and Harry Dresden have a long running rivalry stemming from a misunderstanding over a woman
Vulnerable As a demon, he can be bound or be seriously affected the spells of anyone saying his true name, Anung Un Rama

Abilities 66 + Skills 25 (50 ranks) + Advantages 23 + Powers 28 + Defenses 8 = 150 / 150

Comments: My PC take on the World’s Greatest Paranormal Investigator, Hellboy. He's been a fave for a good while. Hellboy 2 is one of my all-time favorite movies. Can't say for sure exactly why, but it is. And Hellboy has always been a fave character.
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#66 - Raiden

Postby Thorpacolypse » Fri Jun 08, 2012 8:01 pm

Check out this PC item for our Mortal Kombat Aisle!

Image
Thunder take you!

RAIDEN PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 4, DEXTERITY 3, FIGHTING 12, INTELLECT 1, AWARENESS 5, PRESENCE 4

SKILLS: Acrobatics 5 (+9), Athletics (+5), Close Combat [Unarmed] 3 (+15), Deception (+4), Insight 3 (+8), Intimidation 1 (+5), Perception 3 (+8), Persuasion 4 (+8), Ranged Combat [Electrical Control] 9 (+12), Stealth (+4)

ADVANTAGES: Benefit (1) (Status – Elder God), Diehard, Improved Critical (1) (Unarmed), Improved Initiative (1), Leadership, Takedown (1)

POWERS:
Elder God Physiology: Immunity 2 (Aging, Disease), Protection 2; 4 pts
Thunder God (but not THE God of Thunder…): Immunity 5 (Electrical Damage); 5 pts
Moves Like Lightning: 8 pt array; 9 pts
Flight: Flight 4 (32 mph); 8 pts
Teleporting: Teleport 2 (Extra: Easy, Turnabout); 1 pt

Electrical Control: 16 pt array; 18 pts
Lightning Blast: Ranged Damage 8; 16 pts
Chain Lightning: Ranged Damage 5 (Extra: Multiattack, Indirect 2); 1 pt
Electrocution: Affliction 8 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +12 [Electrocution Affliction +8]
Unarmed +15 [Unarmed +5, Critical 19-20]
Ranged Attack +3
Electrical Control +12 [Lightning Blast +8; Chain Lightning +5, Multiattack]
Special Attack [Lightning Storm +5, Area Burst]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +8, Will +9

COMPLICATIONS:
Enemy: Shang Tsung, Shinnock, Shao Khan
Not from this Earth: Being an immortal Elder God, he sometimes operates on a level that mortals cannot comprehend and his eternal view can conflict with the more immediate needs/plans of mortals
Obsession: Protecting the Earthrealm
Pawn of the Cosmos: Raiden is often forbidden from getting involved in mortal conflicts or if he does, his powers are often lessened to even the scales

Abilities 80 + Skills 14 (28 ranks) + Advantages 6 + Powers 36 + Defenses 14 = 150 / 150

Comments: Here is Raiden in a playable PL10 PC format. Obviously not as powerful as my main build of him, but he’s a tough out for the MK group with his fairly high toughness and his electrical powers.

Still cruising Wikis for the others, Mike, but I'll get to them. Eventually... :wink:
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#67 - Sub-Zero

Postby Thorpacolypse » Fri Jun 08, 2012 8:03 pm

Check out this new item in our Mortal Kombat line!

Image
I am Sub-Zero! Grandmaster of the Lin Kuei! And you are trespassing! FIGHT!

SUB-ZERO PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 7 (+12) [Agile Feint], Athletics 7 (+10), Close Combat [Unarmed] 3 (+13), Deception (+2), Insight (+3), Intimidation 6 (+8), Investigation 2 (+3), Perception 5 (+8), Persuasion (+2), Ranged Combat [Cold Control] 4 (+12), Sleight of Hand 3 (+7), Stealth 7 (+12)

ADVANTAGES: Agile Feint, Chokehold, Defensive Attack, Defensive Roll (3), Improved Disarm, Improved Critical (1) (Unarmed), Improved Initiative (1), Instant Up, Languages (1) (English, 1 other, Base: Mandarin), Move-by Action, Power Attack, Ranged Attack (4), Takedown (1)

POWERS:
Sub Zero Physiology: Immunity 5 (Cold Effects), Movement 1 (Sure Footed), Feature 1 (Longevity); 7 pts
Cryomancy: 16 pt array; 18 pts
Freezing Ice: Ranged Affliction 8 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Alternate Resistance [Resisted by Dodge], Cumulative, Extra Condition, Flaw: Limited to two Degrees, Distracting); 16 pts
Ground Ice: Line Area Affliction 10 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Area Line 2 [60 ft], Flaws: Limited to two degrees, Instant Recovery, Limited [Sub Zero must be on the ground, targets must be on the ground]); 1 pt
Ice Blast: Ranged Damage 8 (Extra: Multiattack, Flaw: Distracting, Unreliable [5 uses]); 1 pt
Freezing Teleport: Teleport 1 (60 ft; Extra: Linked), Ranged Affliction 8 (Resisted by Dodge; 1st: Vulnerable, 2nd: Defenseless, Flaw: Limited to two degrees, Distracting); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +10
Unarmed +13 [Unarmed +3, Critical 19-20]
Ranged Attack +8
Cryomancy +12 [Freeze Affliction +8; Ice Blast +8, Multiattack]
Special Attack [Ground Ice Affliction +10, Line Area]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +6, Fortitude +8, Will +9

COMPLICATIONS:
Enemy: Shang Tsung, Scorpion
Relationships: His brother, Kuai Liang
Reputation: Assassin with a heart so KOLD!
Responsibility: Win the Mortal Kombat Tournament and bring honor back to the Lin Kuei

Abilities 62 + Skills 22 (44 ranks) + Advantages 18 + Powers 26 + Defenses 22 = 150 / 150

Comments: So I decided to make some Mortal Kombat builds at PL10/150 since fighting game characters are the prime examples of “starting PCs” to me and I would like to play them against some of my Marvel/DC/Image PCs just for the heck of it. This Sub-Zero isn’t a ton different than my first version, but he’s definitely a little more skilled and a little harder to hit.
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Re: #62 - Cyblade

Postby JoshuaDunlow » Fri Jun 08, 2012 8:48 pm

Thorpacolypse wrote:Check out this new item for our new Top Cow Aisle!

Image
Betsy Braddock? Name doesn't ring a bell at all...


I love you for this build.. and that is one hell of a build. I fell in love with this character, when she teamed up with Ghost rider. What a cross over.. Kudos :) And yes she reminds me a lot of Psylocke.. more like original version of her.. which is probably why i like this version so much..
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#68 - Nightcrawler

Postby Thorpacolypse » Sun Jun 10, 2012 8:24 pm

We're doing our first J-Mart Crossover Special tonight where we keep a them over all 3 of our 3E threads! Tonight's special is our first and only NIGHTCRAWLER NIGHT! So check out this BLUE LIGHT SPECIAL hitting the J-Mart PC Superstore shelves.

Image
Kurt was the only guy that ever looked me in the eyes like a man, and spoke to me like one, and treated me like one. No matter what I did or where I was or how I felt. He was my best friend and he never treated me like a damn animal. - Wolverine at Nightcrawler's Funeral

NIGHTCRAWLER PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 8, DEXTERITY 4, FIGHTING 12, INTELLECT 2, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 8 (+16) [Agile Feint], Athletics 5 (+7), Deception (+2), Expertise [Arcana] 3 (+5), Expertise [Theology and Philosophy] 3 (+5), Insight 2 (+5), Intimidation (+2), Perception 2 (+5), Persuasion (+2), Sleight of Hand 3 (+7), Stealth 5 (+13), Technology 3 (+5), Vehicles 2 (+6)

ADVANTAGES: Agile Feint, Close Attack (2), Defensive Roll (3), Equipment (1), Evasion (1), Languages (1) (English, Base: German), Set-Up, Takedown (1), Teamwork

POWERS:
Shadow Blending: Concealment 2 (Visual, Flaw: Blending, Limited [to Shadows]); 1 pt
Wall Crawling: Movement 1 (Wall-Crawling); 2 pts
Night Vision: Senses 2 (Darkvision); 2 pts
Mutant Physique: Prehensile Tail (Extra Limbs 1), Speed 1 (4 mph), Leaping 1 (15 ft); 3 pts
BAMF!: Array, 24 pt array; 26 pts
Bamfing: Teleport 9 (2 Miles; Extras: Easy, Turnabout, Increased Mass 4 [800 lbs]); 24 pts
AE - Rapid Attack Bamfs: Bludgeoning Damage 6 (Extra: Area Burst 2 [60 ft radius], Selective); 1 pt
AE - Sickening Bamfs: Affliction 6 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Cumulative); 1 pt


EQUIPMENT:
(5ep)
Rapier: Piercing Strength-Based Damage 2, Critical 18-20; Medium; 4ep
Commlink: Feature 1, Miniscule; 1ep

OFFENSE:
Initiative +8
Close Attack +14 [Unarmed +2; Rapier +4; Rapid Attack BAMFS +6]
Ranged Attack +4

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6, Fortitude +5, Will +7

COMPLICATIONS:
Acceptance: Demonic appearance
Honor: Kurt is a very religious man and tries to live his life in a Christian manner, and will not use his rapiers to cause lethal damage or use them at all if he feels that it is not honorable
Prejudice: Mutant

Abilities 72 + Skills 18 (36 ranks) + Advantages 12 + Powers 34 + Defenses 14 = 150 / 150

Comments: Kurt as a PL10 PC. I gotta admit, for an old jaded dude like me, Kurt's funeral in Uncanny X-Men #524 was an emotional moment. Especially Beast lighting into Cyclops for the decisions he made that led to Kurt's death and the artwork conveying the overwhelming emotions felt by Wolverine as he made that statement through gritted teeth and his later glare at Hope and statement that she better be worth it. Great stuff.
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#69 - Deadpool

Postby Thorpacolypse » Wed Jun 13, 2012 7:34 pm

We've got a 2 FOR 1 Special tonite at J-Mart with this J-Mart Favorite item!

Image
Ah, just another day at the office...

DEADPOOL PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 4, STAMINA 7, AGILITY 5, DEXTERITY 5, FIGHTING 12, INTELLECT 1, AWARENESS -1, PRESENCE 1

SKILLS: Acrobatics 4 (+9), Athletics 5 (+9), Deception 11 (+12) [Daze, Taunt], Expertise [Military] 4 (+5), Insight (-1), Intimidation 6 (+7), Perception 6 (+5), Persuasion (+1), Ranged Combat [Firearms] 5 (+13), Sleight of Hand 1 (+6), Stealth 6 (+11), Vehicles 2 (+7)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Deception), Equipment (4), Improved Critical (2) (Swords, Firearms), Improved Initiative (1), Languages (1) (Pick it, Base: English), Minion (4) (Bob, Agent of HYDRA), Power Attack, Quick Draw, Ranged Attack (3), Takedown (1), Taunt

ENHANCED ADVANTAGES: Diehard, Great Endurance

POWERS:
Hello Faithful Readers! Senses 1 [Fourth Wall Awareness]; 1 pt
Crazier Than a Sack of Ferrets: Immunity 2 [Mind Reading]; 2 pts
Healing Factor: Regeneration 8 (2/every 3 rounds, Extra: Persistent), Immunity 2 [Aging, Disease (Limited), Poisons (Limited)], Enhanced Advantages 2 [see Advantages]; 20 pts

EQUIPMENT:
(20ep)
Costume: Protection 1; 1ep
Cell Phone, Standard: Feature 1, Diminutive; 1ep
Arsenal: (23ep)
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 15ep
Twin Uzis: Ballistic Ranged Damage 4, Extra: Multiattack, Split; 100 ft range, Medium; 1ep
Twin Katanas: Slashing Strength-Based Damage 3, Critical 19-20, Extra: Split, Medium; 1ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep

OFFENSE:
Initiative +9
Close Attack +13 [Unarmed +4; Katanas +7, Critical 18-20]
Ranged Attack +8 [Frag Grenades +5, Area Burst]
Firearms +13 [Assault Rifle +5, Critical 19-20, Multiattack; Twin Uzis +4, Critical 19-20, Multiattack]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +8, Will +3

COMPLICATIONS:
Insanity: He's crazier than a sack o' ferrets and has multiple conversations going on his head with…himself. He also has bouts of drifting off into his own fantasy world, even during intense combat
Addiction: He has a crippling addiction to Yoo-Hoo
Enemy: T-Ray and many others with the list growing daily
Greed: He'll do just about anything to make a buck…except hold a regular job
Reputation: Most everyone knows he's crazy, hero and villain alike and generally do not like associating with him
Motormouth: He also won't shut up…ever
Rivalry: He really, really wants to beat Wolverine but he always comes out the loser in the end and he also has a rivalry with Taskmaster, although they do have a respect for each other. Sorta…

Abilities 68 + Skills 25 (50 ranks) + Advantages 15 + Powers 20 + Defenses 12 = 150 / 150

Comments: Deadpool as PL10 PC. Pretty easy to do, really, Wade’s not a complicated guy.

And he's build 69 here...heh-heh-heh...fitting. :mrgreen:
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#70 - Deadpool PL11

Postby Thorpacolypse » Wed Jun 13, 2012 7:36 pm

And here is the second part of our 2 FOR 1 special!

Image
Geez, that Wade...always losing his head...

DEADPOOL PC
PL: 11 (165 pp) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 4, STAMINA 8, AGILITY 5, DEXTERITY 5, FIGHTING 13, INTELLECT 1, AWARENESS -1, PRESENCE 1

SKILLS: Acrobatics 6 (+11), Athletics 6 (+10), Deception 12 (+13) [Daze, Taunt], Expertise [Military] 6 (+7), Insight (-1), Intimidation 7 (+8), Perception 6 (+5), Persuasion (+1), Ranged Combat [Firearms] 3 (+13), Sleight of Hand 2 (+7), Stealth 8 (+13), Vehicles 2 (+7)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Deception), Equipment (4), Improved Critical (3) (Swords, Firearms, Unarmed), Improved Initiative (1), Languages (1) (Pick it, Base: English), Minion (4) (Bob, Agent of HYDRA), Power Attack, Quick Draw, Ranged Attack (3), Takedown (1), Taunt

ENHANCED ADVANTAGES: Diehard, Great Endurance

POWERS:
Hello Faithful Readers! Senses 1 [Fourth Wall Awareness]; 1 pt
Crazier Than a Sack of Ferrets: Immunity 2 [Mind Reading]; 2 pts
Healing Factor: Regeneration 8 (2/every 3 rounds, Extra: Persistent), Immunity 2 [Aging, Disease (Limited), Poisons (Limited)], Enhanced Advantages 2 [see Advantages]; 20 pts

EQUIPMENT:
(20ep)
Costume: Protection 1; 1ep
Cell Phone, Standard: Feature 1, Diminutive; 1ep
Arsenal: (23ep)
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 15ep
Twin Uzis: Ballistic Ranged Damage 4, Extra: Multiattack, Split; 100 ft range, Medium; 1ep
Twin Katanas: Slashing Strength-Based Damage 3, Critical 19-20, Extra: Split, Medium; 1ep
Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep

OFFENSE:
Initiative +9
Close Attack +15 [Unarmed +4, Critical 19-20; Katanas +7, Critical 18-20]
Ranged Attack +10 [Frag Grenades +5, Area Burst]
Firearms +13 [Assault Rifle +5, Critical 19-20, Multiattack; Twin Uzis +4, Critical 19-20, Multiattack, Split]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9, Fortitude +10, Will +4

COMPLICATIONS:
Insanity: He's crazier than a sack o' ferrets and has multiple conversations going on his head with…himself. He also has bouts of drifting off into his own fantasy world, even during intense combat
Addiction: He has a crippling addiction to Yoo-Hoo
Enemy: T-Ray and many others with the list growing daily
Greed: He'll do just about anything to make a buck…except hold a regular job
Reputation: Most everyone knows he's crazy, hero and villain alike and generally do not like associating with him
Motormouth: He also won't shut up…ever
Rivalry: He really, really wants to beat Wolverine but he always comes out the loser in the end and he also has a rivalry with Taskmaster, although they do have a respect for each other. Sorta…

Abilities 72 + Skills 29 (58 ranks) + Advantages 29 + Powers 20 + Defenses 15 = 165 / 165

Comments: This Deadpool PC seems a lot more in line with where he normally is and I actually couldn’t think of much more I would add for an NPC version.

Even though that was my first 3E build, of course... :wink:
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71 - Gambit

Postby Thorpacolypse » Wed Jun 13, 2012 7:38 pm

Another item in our PC line hits our Marvel Aisle. And this one is a spicy Cajun item...whoooo, child!

Image
Tres cool, eh, mon ami?

GAMBIT PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 7, DEXTERITY 5, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 3

SKILLS: Acrobatics 5 (+12) [Agile Feint], Athletics 5 (+7), Close Combat [Quarterstaff] 2 (+12), Deception 10 (+13/+15) [Attractive], Expertise [Streetwise] 7 (+8), Insight 3 (+5), Intimidation (+3), Investigation 6 (+7), Perception 6 (+8), Persuasion 2 (+5/+7) [Attractive], Ranged Combat [Throwing] 9 (+14), Sleight of Hand 8 (+13), Stealth 6 (+13), Technology 5 (+6)

ADVANTAGES: Agile Feint, Attractive (1), Defensive Roll (2), Equipment (1), Evasion (1), Grabbing Finesse, Improved Critical (1) (Quarterstaff), Improved Initiative (1), Languages (1) (Cajun French, Base: English), Luck (1), Power Attack, Quick Draw, Takedown (1), Uncanny Dodge

POWERS:
Kinetic Energy Control: 16 pt array; 17 pts
Kinetic Blast: Kinetic Energy Ranged Damage 6 (Extra: Multiattack, Flaw: Diminished Range [10/25/50], Quirk [requires small objects]); 16 pts
Kinetic Explosion: Kinetic Energy Area Burst Damage 8 (Extra: Area Burst, Triggered [1 round], Flaw: Quirk [requires large object]); 1 pt

EQUIPMENT:
(5ep)
Armored Costume: Protection 2; 2ep
Arsenal: (3ep)
Folding Quarterstaff: Bludgeoning Strength-Based Damage 2, Feature: Collapsible, Large; 3ep
Playing Cards: 0ep

OFFENSE:
Initiative +11
Close Attack +10 [Unarmed +2]
Quarterstaff +12 [Quarterstaff +4, Critical 19-20]
Ranged Attack +5
Thrown Items +14 [Kinetic Blast +6, Multiattack]
Special Attack [Kinetic Explosion +8, Area Burst]

DEFENSES:
Dodge +13 [DC23] Parry +11 [DC21]
Toughness +7, Fortitude +5, Will +8

COMPLICATIONS:
Prejudice: Mutant
Relationships: Rogue
Responsibility: Depends…sometimes to the X-Men and mutantkind, sometimes to the Thieves' Guild, sometimes to his own damn self
Thrills: He LOVES the thrill of stealing, even when he's trying to walk on the side of the angels

Abilities 66 + Skills 37 (74 ranks) + Advantages 15 + Powers 17 + Defenses 15 = 150 / 150

Comments: Good ol’ Remy as a PL10 PC. I pretty swiped the kinetic energy control mechanic straight from Taliesin since I could not think of a better way to do it, the rest I mainly converted from my last 2E run at Remy and it felt pretty tight.
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#72 - Nick Fury

Postby Thorpacolypse » Wed Jun 13, 2012 7:40 pm

Another J-Mart Favorite hits the Aisle 2 shelves.

Image
Move it ya goldbricks!

NICK FURY PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 3, DEXTERITY 4, FIGHTING 9, INTELLECT 4, AWARENESS 4, PRESENCE 6

SKILLS: Athletics 4 (+7), Close Combat [Unarmed] 1 (+10), Deception 5 (+11), Expertise [Civics] 5 (+9), Expertise [Current Event] 5 (+9), Expertise [Military] 9 (+13), Insight 6 (+10), Intimidation 3 (+9), Investigation 9 (+13) [Contacts, Well-Informed], Perception 3 (+7), Persuasion 9 (+15) [Connected], Stealth 5 (+8), Technology 3 (+7), Treatment 2 (+6), Vehicles 3 (+7)

ADVANTAGES: Benefit (3) (Status, Resources as Director of SHIELD), Connected, Contacts, Defensive Roll (2), Equipment (3), Improved Initiative (1), Inspire (1), Languages (1) (1 other, Base: English), Leadership, Power Attack, Ranged Attack (7), Well-Informed

POWERS:
Infinity Formula: Immunity 1 (Aging); 1 pt

EQUIPMENT:
(15ep)
Body Armor: Protection 2 (Extra: Subtle, Flaw: Limited [Ballistics only]); 2ep
Commlink: Feature 1, Miniscule; 1ep
3ep for other spy gear as needed
Arsenal: (9ep)
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Knife: Piercing Strength-Based Damage 1, Critical 19-20, Small; 2ep

OFFENSE:
Initiative +7
Close Attack +9 [Knife +4, Critical 19-20]
Unarmed +10 [Unarmed +3]
Ranged Attack +11 [Heavy Pistol +4]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +6 (+8 vs. ballistics), Fortitude +7, Will +9

COMPLICATIONS:
Disability: Fury is missing his right eye, which can cause depth perception issues and imposes a -2 circumstance penalty against perception checks to that side (if properly noted by opponent)
Enemy: HYDRA
Relationships: He is close with Steve Rogers, Dum Dum Dugan, and a few select other SHIELD agents
Responsibility: Protect the world
Rivalry: Amanda Waller

Abilities 74 + Skills 36 (72 ranks) + Advantages 23 + Powers 1 + Defenses 16 = 150 / 150

Comments: Nick Fury is da man. Even when Hasselhoff is portraying him. :wink:

Not a lot to say about Nick here that hasn't already been said. He needs some SHIELD gear for him to hit his caps, but with his Benefit, that shouldn't be a problem to pull off. On Earth-PC, Nick is back in charge of the new SHIELD, working with closely (not that either of them like it) with Amanda Waller, who is still running Checkmate.
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#73 - The Punisher

Postby Thorpacolypse » Wed Jun 13, 2012 7:57 pm

The latest PC build for our Marvel line...*sniff*....it's so beautiful...I tend to get...*sniff*...choked up...

Image
We salute you, Frank Castle...

THE PUNISHER PC
PL: 10 (150 pp) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 3, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 4 (+7), Athletics 7 (+10), Deception 5 (+7), Expertise [Military] 8 (+9), Insight 7 (+10) [Assessment], Intimidation 8 (+10) [Startle], Investigation 8 (+9) [Contacts, Well-Informed], Perception 8 (+11), Persuasion (+2), Ranged Combat [Firearms] 3 (+15), Sleight of Hand 3 (+7), Stealth 8 (+11), Vehicles 5 (+9)

ADVANTAGES: Assessment, Benefit (1) [Multiple ID], Contacts, Defensive Roll (1), Equipment (9), Favored Foe (Mobsters), Improved Aim, Improved Critical (3) (Unarmed, Firearms 2), Improved Initiative (1), Languages (1) (Vietnamese, Base: English), Power Attack, Precise Attack (1) (Ranged, Cover), Ranged Attack (8), Quick Draw, Startle, Takedown (1), Uncanny Dodge, Well-Informed

POWERS:
NONE

EQUIPMENT:
(45ep)
Body Armor: Protection 3, Subtle; 4ep
Cell Phone, Standard: Feature 1, Diminutive; 1ep
Binoculars: +5 Perception [Visual at Distance], Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Night Vision Goggles: Senses 1 (Darkvision, -2 Perception), Small; 1ep
Arsenal: (28ep)
RPG: Ballistic Ranged Damage 8, Extra: Area Burst 4; Range 200ft, Large; 20ep, Fragmentation Grenades: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 1ep
Heavy Machine Pistol: Ballistic Ranged Damage 4, Extra: Multiattack; 100 ft range, Medium; 1ep
Assault Rifle: Ballistic Ranged Damage 5, Extra: Multi-Attack; 125 ft range, Large; 1ep
Sniper Rifle: Ballistic Ranged Damage 5, Critical 19-20; 125 ft range, Large; 1ep
Pump Shotgun: Solid Shell Ballistic Ranged Damage 5; 75ft range, Large; 1ep
Knife: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Tear Gas Grenades: Affliction 4 (1st: dazed and visually impaired, 2nd: stunned and visually disabled, 3rd: incapacitated; resisted by Dodge), Extra: Ranged Area Burst, Range 20ft; 1ep
Vehicle: (9ep)
Van: Size - H, Strength - 9, Speed - 5, Def - 6, Tough - 10, Feature - Hidden Compartments; 9ep

OFFENSE:
Initiative +7
Close Attack +10 [Unarmed +3, Critical 19-20; Knife +4, Critical 19-20]
Ranged Attack +12 [RPG +8, Area Burst; Fragmentation Grenades +5, Area Burst; Tear Gas Grenade Affliction +4, Area Burst]
Firearms +15 [Assault Rifle +5, Critical 18-20, Multiattack; Heavy Machine Pistol +4, Critical 18-20, Multiattack; Heavy Pistol +4, Critical 18-20; Sniper Rifle +5, Critical 17-20]

DEFENSES: Dodge +12 [DC22] Parry +12 [DC22]; Toughness +8, Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Jigsaw, Ma Gnuchi, pretty much every gangster/mobster in New York
Honor: He will not kill cops, non-criminal vets, women, children and other innocents
Obsession: With punishing all criminals
Relationships: With the memory of his family, mainly. He has allies from time to time
Reputation: He's the Punisher. Lots of people die around him. Kinda makes him a pariah in the superhero world
Revenge: He wants to get revenge on the entire underworld for the death of his family
Rivalry: He has a bit of a rivalry with other street level heroes like DD and Spidey, who he has helped many times, but continue to try and get him to put down his vendetta. Ain't gonna happen…

Abilities 60 + Skills 37 (74 ranks) + Advantages 35 + Powers 0 + Defenses 18 = 150 / 150

Comments: The man who has always epitomized the essence of J-Mart, The Punisher. There's not much else to say. Dude set off a bomb at the wake of Stilt Man. You just don't get any closer to the J-Mart ideal than that...
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