We've got another J-Mart Favorite item tonight as J-Mart 3E kicks off it's Dresdenverse Line!
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon about to eat your face.
There was a sound of impact, a raspy, dry scream, and the vampire went down hard. It lay on the ground like a butterfly pinned to a card, arms and legs thrashing uselessly. Its chest and collarbone had been crushed. By an entire frozen turkey. A twenty-pounder. The plucked bird must have fallen from an airplane overhead, doubtlessly manipulated by the curse. By the time it got to the ground, the turkey had already reached its terminal velocity, and was still hard as a brick. The drumsticks poked up above the vampire's crushed chest, their ends wrapped in red tinfoil. The vampire gasped and writhed a little more. The timer popped out of the turkey. Everyone stopped to blink at that for a second. I mean, come on. Impaled by a guided frozen turkey missile. Even by the standards of the quasi-immortal creatures of the night, that ain't something you see twice. "For my next trick," I panted into the startled silence, "anvils."HARRY DRESDEN PCPL: 10 (150 pts) -
OPL: 10 ;
DPL: 10
ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 2, DEXTERITY 1, FIGHTING 6, INTELLECT 3, AWARENESS 2, PRESENCE 1
SKILLS: Athletics 5 (+7), Close Combat [Quarterstaff] 1 (+7), Deception 8 (+9) [
Taunt], Expertise [Magic] 9 (+12) [
Artificer, Ritualist], Insight (+2), Intimidation 4 (+5), Investigation 8 (+11) [
Well-Informed], Perception 7 (+9), Persuasion (+1), Ranged Combat [Firearms] 4 (+5), Ranged Combat [Magic] 6 (+7/+11), Stealth 5 (+7), Treatment 1 (+4), Vehicles 4 (+5)
ADVANTAGES: Artificer, Equipment (6), Improved Initiative (1), Minion (7) (Bob The Skull), Power Attack, Ritualist, Taunt, Well-Informed
POWERS:Wizard Physiology: Feature 1 (Longevity), Regeneration 1; 2 pts
Wizard Senses: 5 pt array, 8 pts
Soulgaze: Mind Reading 10 (Extra: Affects Others, Flaw: Sense Dependent [Eye Contact], Distracting, Uncontrolled; 5 pts
Magic Senses: Senses 1 (Magical Awareness [Mental, Ranged, Acute, Extended]); 1 pt
Listening: Senses 1 (Normal Hearing [Accurate, Extended, Counters Concealment], Flaw: Duration [Concentration]); 1 pt
The Sight: Senses 1 (Normal Vision [Accurate, Analytical, Counters Concealment, Counters Illusion], Flaw: Duration [Concentration]); 1 ptMagic Array: Array; 18 pt array, 19 pts
Fuego!: Fire Ranged Damage 9; 18 pts
Ventas Servitas!: Move Object 6 (Extra: Perception Range, Damaging); 1 ptsShield Bracelet: 10 pts traits, Removable (-2 pts); 8 pts
Magic Shield: Enhanced Parry 2, Enhanced Dodge 2, Protection 6 (Flaw: Sustained); 10 pts
Silver Pentacle Necklace: 3 pts traits, Removable (-1 pts); 2 pts
Family Bond: Senses 1 (Communication Link [Mental with brother], Enhanced Will Save 2; 3 pts
Light the Way: Environment 1 (Light 1); 1 ptMagic Foci: 4 pt array; 6 pts
Kinetic Force Rings: 5 pts traits, Removable (-1 pts); 4 pts[/b]
Magic Force Strike: Bludgeoning Strength-based Damage 5 (Extra: Multiattack, Flaw: Unreliable [5 uses]); 5 ptsBlasting Rod: 4 pts traits, Easily Removable (-2 pts); 1 pt[/b]
Rod Strike: Bludgeoning Strength-based Damage 1; 1 pt
Fuego! Enhancements: Fuego! (Extra: Accurate 2), Enhanced Advantages 1 (Accurate Attack); 3 ptsWizard Staff: 5 pts traits, Easily Removable (-2 pts); 1 pt
Staff Bash: Bludgeoning Strength-based Damage 2; 2 pts
Magic Enhancements: Enhanced Skills 2 (Ranged Combat: Magic 4), Enhanced Advantages 1 (Accurate Attack); 3 pts EQUIPMENT:(30ep)Enchanted Leather Duster: Protection 2 (Extra: Subtle); 3ep
Magic Kit: Feature 1 (spellcasting paraphernalia); 1ep
Arsenal: (10ep)Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Sword Cane: Slashing Strength-Based Damage 3, Critical 19-20, Subtle, Medium; 1ep
Silver Dagger: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Vehicle: (11ep)The Blue Beetle: Size - L, Strength - 5, Speed - 5, Def - 8, Tough - 8, Feature 1 (Indestructible); 11ep
Headquarters: (5ep)Basement Apartment: Size - Diminutive, Toughness - 10, Magic Defense System, Summoning Circle [Dimensional Portal, Check Required [Expertise: Magic], Laboratory, Living Space, Library; 5ep
OFFENSE:Initiative +6
Close Attack +6 [Unarmed +2; Force Rings +5,
Multiattack; Sword Cane +5, Critical 19-20; Silver Dagger +3, Critical 19-20]
Staff +7 [Staff +4]
Ranged Attack +1
Magic +7 (+11 with Magic Foci) [Fuego +9]
Firearms +5 [Heavy Pistol +4]
Special Attack [Ventas Servitas +6,
Perception]
DEFENSES:Dodge +6 (+8 with Shield Bracelet) [DC16/18] Parry +6 (+8 with Shield Bracelet) [DC16/18]
Toughness +6 (+12 with Shield Bracelet), Fortitude +6, Will +9 (+11 with Silver Pentacle)
COMPLICATIONS:Accident: Wizards and technology don't mix
Doing Good: Harry Dresden has a strong sense of right and will bend heaven and earth to do the right thing
Enemy: John Marcone, The Denarians, The Street Wolves, and many, many others
Honor: Can never say no to a woman in need
Pain In The Ass: Despite his good intentions and strong relationships he's forged, he can still make people want to kill him like no one you've ever seen
Power Loss: Wizards lose their magic under running water and within thresholds
Relationships: Karrin Murphy, Susan Rodriguez, The Carpenter family, especially Molly, The Alphas, his brother, Mister, Mouse, Butters
Reputation: Only Wizard in the Phone Book, Broke the First Law of Magic, Rumors of Working for Marcone, loose cannon among the White Council
Rivalry: With the old guard of the White Council, especially Morgan
Secret: Oh, he has a few…a half-brother of interesting lineage…various instances of "bending" the 7 Laws…his faerie connections…his debts to Mab, and others
Temper: He has a quick temper at times which can cause his magic to go out of control as well as to cause him to make rash, unwise decisions
Abilities 42 + Skills 31 (62 ranks) + Advantages 19 + Powers 45 + Defenses 13 = 150 / 150Comments: This is my favorite build that I have done so far in 3E. I had a goal of making Harry playable and fitting in all the stuff that I wanted and I got really, really, close and feel really good about the build. I got in his magic, all of his stuff without making it equipment (except the duster and I don’t feel bad about that one, an armored "duster" would be the same, enchantment, kevlar, what's the diff?) and enough minion ranks get Bob where I wanted him. Normally, though, I can knock out a build in anywhere from about 20 minutes to 30 minutes or so with formatting from my Excel sheet to Word and such, but this one took me almost an hour and 45 minutes, so it was a labor of love for sure!
If you are not familiar with Harry Dresden and the Dresden Files series, shame on you. You are not banished from J-Mart (yet) but you better get to reading. I LOVE those books. Those books are like Harry Potter for grownups and just as addictive. There's way too much to go into here and it's late so I will stop my ramble but read the books. Seriously.
For those in the know, I hope I did him justice. This is not what he's become over the past few books but somewhere right around the time he takes on Molly as an apprentice without the Lash influence yet.