Xeno-Morph
(Martian Manhunter analogue mentor and a chameleon boy like character (chick).)
Mentor:
The Visitor
H'mer D'rak was a kind of super-soldier experiment of the Regime that controlled his planet and it's solar system that added telepathic and shapeshifting power powers to his already impressive strength and resistance. But the mental powers he gained were strong to overcome their telepathic control. Joining his planet's freedom fighters, he later secretly traveled to another solar system the Regime wanted to conquer.
Arriving on Earth during WW 2, he quickly joined the heroes of this planet that fought against the Regime's human allies. Called 'the Visitor', the name stuck.
He was later able to return to his home planet, as the evil Regime was finally beaten. Being now one of the elected leader of his people, he is also sent on a diplomatic mission to help the planet of his former allies and looking for potential ways for the both planets to work together.
More often than not, his mission include saving the planet with the other heroes of Earth's foremost superhero team. Nothing says "trust" more than saving life.
Protege:
Xeno-Morph
Ripped through time and space, the Nequadian 'teen' Dregg Draggl appeared on 21st century earth more than slightly confused.
Only months before he joined the Cosmos Legion, a big organization of exceptional young people from all over the galaxy. In hindsight, he should have known better than volunteering to Mega Brain's tachyon experiment...
Stranded at this time and space, he tries to follow the heroes of the old (who are living now), by becoming a superhero. He secretly hopes that his extended stay means that the historic records show somehow his importance for this period and not that his inventor friend has just given up on time traveling or assumes him dead.
His mentor, the Visitor, is the later "Great Uniter" who will later "discover" Dregg's home-planet and will bring his people in contact with the galaxy at large.
He is somewhat of a fan-boy and desperate to make (enter teen team name) work, as it did in the legends. It would be really bad if his presence would cause them to fail.
Dregg is quite a source of relief as he is the living proof that the things "can" work out.

ABILITIES
STRENGTH 1
STAMINA 6
AGILITY 2
DEXTERITY 2
FIGHTING 5
INTELLECT 1
AWARENESS 3
PRESENCE 3
POWERS
Nequadian Shapeshifting: Variable Power 5 (shapeshifting), Move Action Array • 40 points
Preferred Uses:
• Disguises: Morph 4 (any)
• Solcit Rock People:
Enhanced Str +8 (16), Impervious Toughness (8), Senses (Infravision) (1)
• Kansidian Dragon:
Flight (Winged) 5 (5), Damage Area Cone Incurable (Fire Breath) 9 (19), AP: Same with Line (1)
• Darntor Chameleon Cat:
Concealment all Visual Blending 4 (4), Speed 4 (4) (AP Leaping (1)), Enhanced Str +3 (6), Damage (natural weapons) 5 (5), Senses Olfactory (Accurate, Acute, Analytical, Track) (5)
• Scyllit Scorpion:
Shrinking 12 (12), Reduced Protection (-6), Speed 2 (2), Movement (Slithering, Surefooted, Wallcrawling 2) (4), Weaken Constitution 9 (9), Senses (Danger Sense Touch, Darkvision, Ranged Touch) (4)
• Hyxbinan Gas Form:
Insubstantial 2 (10), Affliction (fatigued, exhausted, paralyzed) 9 (9), Flight 3 (6)
Morphic Immunities:
Immunity (aging, poison, critical hits, suffocation), Protection 3 • 9 points
ADVANTAGES
Defensive Attack, Language (English), Move-by Action, Power Attack, Taunt
SKILLS
Close Combat: Unarmed 4 (+9), Deception 6 (+9), Expertise: Zoology 5 (+6), Perception 6 (+9), Stealth 5 (+7)
OFFENSE
INITIATIVE +2
Unarmed +9 Close , Damage 1
(Varies based on shape)
DEFENSE
DODGE 7
PARRY 7
FORTITUDE 9
TOUGHNESS 9
WILL 9
POWER POINTS
ABILITIES 46
SKILLS 13
POWERS 55
DEFENSES 16
ADVANTAGES 5
TOTAL 135
Complications:
Motivation (Responsibility): Making sure his Utopian future comes into being.
----
Alternate:
ABILITIES
STRENGTH 1
STAMINA 6
AGILITY 2
DEXTERITY 2
FIGHTING 5
INTELLECT 1
AWARENESS 3
PRESENCE 3
POWERS
Durlan Shape Array: Array (25 points)
• Disguises: Morph 4 (any) • 2 points
• Dryad Rock People:
Enhanced Str +8 (16), Impervious Toughness (8), Senses (Infravision) (1) • 1 point
• Kansidian Dragon:
Flight (Winged) 5 (5), Damage Area Cone Incurable (Fire Breath) 9 (19), AP: Same with Line (1) • 1 point
• Darntor Chameleon Cat:
Concealment all Visual Blending 4 (4), Speed 4 (4) (AP Leaping (1)), Enhanced Str +3 (6), Damage (natural weapons) 5 (5), Senses Olfactory (Accurate, Acute, Analytical, Track) (5) • 1 point
• Scyllit Scorpion:
Shrinking 12 (12), Reduced Protection (-6), Speed 2 (2), Movement (Slithering, Surefooted, Wallcrawling 2) (4), Weaken Constitution 9 (9), Senses (Danger Sense Touch, Darkvision, Ranged Touch) (4) • 1 point
• Hyxbinan Gas Form:
Insubstantial 2 (10), Affliction (fatigued, exhausted, paralyzed) 9 (9), Flight 3 (6) • 1 point
Morphic Immunities:
Immunity (aging, poison, critical hits, suffocation), Protection 3 • 9 points
ADVANTAGES
Improved Initiative, Move-by Action, Power Attack, Taunt
SKILLS
Close Combat: Unarmed 4 (+9), Deception 6 (+9), Expertise: Zoology 6 (+7), Perception 6 (+9), Stealth 6 (+8)
OFFENSE
INITIATIVE +2
Unarmed +9 Close , Damage 1
(Varies based on shape)
DEFENSE
DODGE 7
PARRY 7
FORTITUDE 9
TOUGHNESS 9
WILL 9
POWER POINTS
ABILITIES 46 + SKILLS 14 + POWERS 40 + DEFENSES 16 + ADVANTAGES 4 = TOTAL 120
Complications:
Motivation (Responsibility): Making sure his Utopian future comes into being.
Quirk: He is neither from the time nor place, so he tends to be confused about things that are obvious to others.
Background:
The Durlan 'teen' Dregg Draggl hated his lif on the xenophobic planet Durla. But the stories about Chameleon Boy and his adventures and victories with the Legion of Superheroes kept his hope alive. Finally he took a great risk, fleeing attached to a spaceship that briefly landed on Durla during an investigation.
After arriving on Earth he instantly applied to become a member of the Legion, but they just lost some members shortly before in a cataclysmic fight and voted to take no new members for some time until they revised their safety standards and entrance exams.
Not wanting to leave just yet, he volunteered to Brainiac's latest tachyon experiment which should enable him to transport someone into a "hardened time stream"...
Ripped through time and space, appeared on 21st century earth more than slightly confused, Dregg tries to follow the heroes of the old which were the inspiration of the Legion (and who are living now), by becoming a superhero himself. He secretly hopes that his extended stay means that the historic records show somehow his importance for this period and that his inventor friend has just not given up on time traveling or assumes him dead.
During the "jump", his antennas were slightly hurt, decreasing the versatility of his shapeshifting powers. He has some "standard" shapes he learned of his way and can still assume any outward appearance, but copying any powers of assumed shapes became extraordinary tiring.