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May I present...the Hulks

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May I present...the Hulks

Postby Reality » Thu Jun 07, 2012 8:46 pm

[Originally posted in DC Adventures, moved to this forum.] :oops:

Ok, so everyone has their own preferred build of the Hulk. So here's mine.


Savage Hulk - PL 16

Strength 25*/15, Stamina 14, Agility 7**/2, Dexterity 2, Fighting 12**/7, Intellect -2, Awareness 0, Presence 0
*Strength when enraged.
**Fighting and Agility when not enraged

Advantages
All-out Attack, Diehard, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Ultimate Effort: Strength

Skills
Intimidation 10 (+10)

Powers
Adaptive: Immunity 20 (Very Common Descriptor: Any attack that previously Incapacitated or Killed Him; Limited: Only lasts until the next scene.)
Ever Healing Tumor: Regeneration 20 (2 per round; Persistent)
Ever-Growing Tumor: Immunity 32 (Critical Hits, Fortitude Effects)
Fighting The Rage: Enhanced Fighting 5, Enhanced Agility 5 (+5 FGT, +5 AGL; Limited: Only when not experiencing Rage)
Gamma Hide: Impervious Toughness 14
Gamma Leap: Leaping 12 (Leap 4 miles at 250 miles/hour in 1 minute)
Hulk Strongest: Enhanced Strength 10 (+10 STR; Limited: Only When Suffering Rage)
. . Ground Slam: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere; Limited: Hulk and Target must be in contact with the ground.)
. . Roar of Rage: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 20)
. . Thunder Clap: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 20)
No One Tells Hulk What To Do!: Enhanced Trait 7 (Traits: Will +7 (+10))
Uncontrolled Change: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph 3; Uncontrolled)

Offense
Initiative +6
Grab, +7 (DC Spec 35)
Ground Slam: Burst Area Damage 10 (DC 25)
Roar of Rage: Affliction 10, +7 (DC Will 20)
Throw, +2 (DC 40)
Thunder Clap: Affliction 10, +7 (DC Fort 20)
Unarmed, +7 (DC 40)

Complications
Enemy: The Hulk has many enemies, including the Leader, the U-Foes and the US Government.
Hatred: The Hulk hates Banner and the feeling is mutual.
Rage: When Hulk uses his "Hulk Strongest" Power, he cannot use any planning or strategy; he must simply lash out at the source of his anger until he has thoroughly smashed it.

Languages
Native Language

Defense
Dodge 11**/6, Parry 17**/7, Fortitude Immune, Toughness 14, Will 10/3
**When not enraged.

Power Points
Abilities 76 + Powers 145 + Advantages 7 + Skills 5 (10 ranks) + Defenses 7 = 240

Savage Hulk is the form we most think of when we think of the Hulk. Powerful, stupid, and full of rage.

Professor Hulk - PL 16

Strength 17*/14, Stamina 15, Agility 6, Dexterity 4, Fighting 10, Intellect 12, Awareness 3, Presence 4
*Strength when enraged.

Advantages
All-out Attack, Diehard, Inventor, Jack-of-all-trades, Takedown

Skills
Expertise: Science 2 (+14), Intimidation 2 (+6), Investigation 2 (+14), Technology 2 (+14)

Powers
Ever-Healing Tumor: Regeneration 20 (2 per round)
Gamma Immunity: Immunity 32 (Critical Hits, Fortitude Effects)
Gamma Leap: Leaping 12 (Leap 4 miles at 250 miles/hour in 1 minute)
Impervious Hide: Impervious Toughness 15
No One Tells Hulk What To Do: Enhanced Trait 7 (Traits: Will +7 (+10))
Rage Strength: Enhanced Strength 3 (+3 STR; Limited: Only when experiencing Rage complication.)

Offense
Initiative +6
Grab, +10 (DC Spec 27)
Throw, +4 (DC 32)
Unarmed, +10 (DC 32)

Complications
Enemy: The Professor has the same enemies as the Savage Hulk.
Rage: When Professor uses his "Rage Strength" Power, he cannot use any planning or strategy; he must simply lash out at the source of his anger until he has thoroughly smashed it.
Relationship: Professor Hulk's wife Betty and his best friend Rick Jones and his wife Marlo are the two most important people in his life.

Languages
Native Language

Defense
Dodge 6, Parry 10, Fortitude Immune, Toughness 15, Will 10/3

Power Points
Abilities 142 + Powers 89 + Advantages 5 + Skills 4 (8 ranks) + Defenses 0 = 240

A combination of the three personalities, strong, cunning and smart, but not as powerful as the savage Hulk.

Joe Fixit - PL 16

Strength 17*/12, Stamina 12, Agility 2, Dexterity 2, Fighting 10, Intellect 6, Awareness 10, Presence 11
*Strength when enraged.

Advantages
All-out Attack, Assessment, Benefit, Status: Choose Status, Connected, Contacts, Daze (Intimidation), Diehard, Fascinate (Intimidation), Improved Grab, Improved Hold, Improved Smash, Second Chance: Choose Hazard, Seize Initiative

Skills
Close Combat: Unarmed 2 (+12), Deception 2 (+13), Expertise: Las Vegas Crime 3 (+9), Intimidation 2 (+13), Investigation 3 (+9), Perception 2 (+12), Persuasion 1 (+12), Sleight of Hand 1 (+3), Stealth 8 (+10)

Powers
Elephantine Hide: Impervious Toughness 12
Grey Rage: Enhanced Strength 5 (+5 STR; Limited: Only when experincing the Rage complication.)
Grey Tumor II: Regeneration 10 (Every 1 round; Persistent)
Grey Tumor: Immunity 32 (Critical Hits, Fortitude Effects)
Leap Into The Night: Leaping 10 (Leap 1 mile at 250 miles/hour in 12 seconds)
Stubborn Bouncer: Enhanced Trait 6 (Traits: Will +6 (+16))

Offense
Initiative +2
Grab, +10 (DC Spec 27)
Throw, +2 (DC 32)
Unarmed, +10 (DC 32)

Complications
Enemy: Joe Fixit has the same enemies as the other Hulk forms.
Rage: When Joe uses his "Grey Rage" Power, he cannot use any planning or strategy; he must simply lash out at the source of his anger until he has thoroughly smashed it.
Vegas, Baby!: Joe has a lot invested in the city where he serves as a casino bouncer, and is very protective of his chosen home.

Languages
Native Language

Defense
Dodge 2, Parry 10, Fortitude Immune, Toughness 12, Will 16/10

Power Points
Abilities 130 + Powers 85 + Advantages 13 + Skills 12 (24 ranks) + Defenses 0 = 240

Joe Fixit is cunning, crafty, and amoral at best.

Dr. Robert Bruce Banner - PL 16

Strength 2, Stamina 6, Agility 3, Dexterity 2, Fighting 2, Intellect 12, Awareness 8, Presence 6

Advantages
Connected, Contacts, Defensive Attack, Defensive Roll, Diehard, Hide in Plain Sight, Improved Initiative 2, Improvised Tools, Instant Up, Interpose, Inventor, Jack-of-all-trades, Seize Initiative, Skill Mastery: Expertise: Science, Skill Mastery: Investigation, Ultimate Effort: Investigation, Well-informed

Skills
Close Combat: Unarmed 2 (+4), Deception 8 (+14), Expertise: Science 6 (+18), Insight 9 (+17), Investigation 4 (+16), Perception 4 (+12), Persuasion 4 (+10), Sleight of Hand 10 (+12), Stealth 12 (+15), Technology 6 (+18), Treatment 4 (+16)

Powers
"Don't Make Me Angry!": Cumulative Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative; Instant Recovery, Limited: Only to prevent target from making Bruce angry., Notes: This is an attempt to indimidate opponents into leaving him alone using the fear that he will transform into the Hulk.)
Banner Smartest!: Variable 11 (technological; Limited: Requires materials, Slow, Notes: This represents Banner's ability to take the materials available to him and come up with a solution to the plot point at hand (usually some means of restraining the Hulk).)
Fast Mind: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
Gamma Sponge: Immunity 1 (Custom: Radiation 1)
Growing Rage IIX: Regeneration 2 (Every 5 rounds)
Partial Transformation
. . Growing Rage I: Enhanced Strength 8 (+8 STR; Uncontrolled)
. . Growing Rage II: Enhanced Stamina 6 (+6 STA; Uncontrolled)
. . Growing Rage III: Leaping 7 (Leap 900 feet at 250 miles/hour; Uncontrolled)
. . Growing Rage IV: Enhanced Trait 8 (Traits: Fortitude +8 (+14); Uncontrolled)
. . Growing Rage V: Impervious Fortitude 15 (Uncontrolled)
. . Growing Rage VI: Enhanced Trait 4 (Traits: Will +4 (+12); Uncontrolled)
. . Growing Rage VII: Enhanced Fighting 5 (+5 FGT; Uncontrolled)
. . Scary Growl: Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Uncontrolled)

Offense
Initiative +11
"Don't Make Me Angry!": Cumulative Affliction 10, +2 (DC Will 20)
Grab, +2 (DC Spec 12)
Scary Growl: Affliction 6, +2 (DC Will 16)
Throw, +2 (DC 17)
Unarmed, +4 (DC 17)

Complications
Enemy: Banner has the same enemies as the Hulks.
Hatred: Banner hates the Hulk, and the feeling is mutual.
Partial Transformation: The Partial Transformation Power only works when the GM declares that Banner might change into the Hulk. If Banner makes a Will Resistance Check at a minimum of DC 15 (increased by the circumstances, as required), he can Partially Transform instead. During Partial Transform, Banner is angry but not raging, and all of his INT checks (including skill checks) are at -5 circumstance. He must make a Will check to calm down again, and if he fails by more than three degrees transforms completely into the Hulk. If he suffers any circumstance that could make him angrier, he must make his Will check again or change into the Hulk.
Relationship: Banner has a wife (Betty) and a best friend (Rick Jones).

Languages
Native Language

Defense
Dodge 3, Parry 2, Fortitude 6, Toughness 7/6, Will 8

Power Points
Abilities 82 + Powers 105 + Advantages 18 + Skills 35 (69 ranks) + Defenses 0 = 240


Ok, I took a lot of liberties with this one. But I've always enjoyed the rare times when Bruce exhibited a Partial Hulk change.

This was done in a bit of a hurry, so let me know if I made some calculation mistakes. Opinions welcome.

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Last edited by Reality on Sat Jun 09, 2012 11:12 am, edited 7 times in total.
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Re: May I present...the Hulks

Postby Reality » Thu Jun 07, 2012 8:49 pm

Before I deleted the original post on the DC Adventures forum, Saltcrow gave me the following compliment, and my response follows the quote. Thank you, Saltcrow.

Saltcrow wrote:Very, very scary Hulk builds though. PL 16 seems about right too, since it puts him at a power level that makes it almost impossible to stop (or slow down, for that matter) single-handedly by even the strongest of heroes.


Thanks. Every build I've seen up until now has just dealt with the Savage Hulk, with Banner being an afterthought. I feel that the Metamorph power was designed specifically for the Hulk, especially since it gave me the chance to handle Joe Fixit and the Professor as well.

I also wanted to showcase that Bruce is pretty formidable on his own, though I do admit that I had to work hard to get him to PL 16. The idea of using his partial transformation was a lifesaver, though I should have probably add Uncontrolled to it and forced an Irrational condition to be in place while it was in use. He shouldn't get to use it regularly. Indeed, he should fear that it will trigger a full transformation.

My main goal, though, was to make sure that Hulk vs. Superman or Hulk vs spiky grey hulk (er, I mean Doomsday) would really leave a question as to who would come out on top. I made a point of modeling his Adaptive after Doomsday, since Hulk had that power long before there even was a Doomsday. I also decided that his Adrenaline Surge style powers for his various forms were all-or-nothing. That mirrors how they seem in the comics; he's either normal angry or absolutely raging, with little in between.
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Re: May I present...the Hulks

Postby Reality » Fri Jun 08, 2012 5:06 am

I fixed Banner so that his Partial Transformation is uncontrolled. To compensate for the extra points, I improved his Variable Rank.
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Re: May I present...the Hulks

Postby Saltcrow » Fri Jun 08, 2012 5:08 am

Well, don't feel pressured to fit exactly into 15pp/PL limitation. The guideline is there to help GMs balance out their campaigns; any showcase builds (as most builds on this board) need not follow the restriction.

Banner SMASH!!
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Re: May I present...the Hulks

Postby Goldar » Fri Jun 08, 2012 11:10 am

WOW!

That is probably the most powerful dude I have seen profiled! Nice work, Reality.

This Savage Hulk build reminds me of that time long ago when all of the Avengers and other Earth's Heroes fought the Hulk. There were like six to eight super-strong folks fighting Hulk at the same time and he just brushed them off (Hercules, Wonder Man, Namor, Doc Samson, She-Hulk, Vision, Iron Man).

This would definitely be the build of that Hulk for sure!
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Re: May I present...the Hulks

Postby Arthur Eld » Fri Jun 08, 2012 12:33 pm

I have to say, the Hulk's Immunity to Fortitude and critical hits don't make a lot of sense to me. I can think of lots of times the Hulk has been either A:affected by a Fortitude effect (Dazzles, knockout gasses, that kind of thing) and hit by what I would call a critical.

Plus, Joe Fixit's mental scores seem way too high. Presence 11, Intellect 6? That doesn't jive with my Funk and Wagnalls.
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Re: May I present...the Hulks

Postby Reality » Fri Jun 08, 2012 1:16 pm

People always underestimate Joe's mental stats. He doesn't possess Banner's genius, but he's extremely cunning and manipulative. He's also smarter than he lets on. I've always said that tha Maestro was just Joe in Hulks body with no Banner to restrain him.

Still, I'm not above tweaking the characters. If I can lower those stats and find other places for the points, and it makes sense, I don't mind doing so.
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Re: May I present...the Hulks

Postby Reality » Sat Jun 09, 2012 11:30 am

Goldar wrote:WOW!

That is probably the most powerful dude I have seen profiled! Nice work, Reality.

This Savage Hulk build reminds me of that time long ago when all of the Avengers and other Earth's Heroes fought the Hulk. There were like six to eight super-strong folks fighting Hulk at the same time and he just brushed them off (Hercules, Wonder Man, Namor, Doc Samson, She-Hulk, Vision, Iron Man).

This would definitely be the build of that Hulk for sure!


Thank you, Goldar

That is the Hulk I miss the most; wild, raging, nearly unstoppable, and with unkempt hair. I never liked the military cut.

Image

From Incredible Hulk 320, I think.

I do have to say I really liked the Professor, though. Despite the hair, of course. My favorite image of him is the "Let us reason together" full-page panel where he's carrying two massive guns and sporting bunny slippers.

Image

Yeah, that. From Incredible Hulk #390.
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Re: May I present...the Hulks

Postby Reality » Sat Jun 09, 2012 12:28 pm

While I'm at it, here's the Maestro Hulk:

Maestro - PL 16

Strength 24*/19, Stamina 16, Agility 6, Dexterity 4, Fighting 12, Intellect 12, Awareness 3, Presence 4
*Strength when experiencing Maddening Rage complication.

Advantages
All-out Attack, Diehard, Fast Grab, Improved Grab, Improved Hold, Improved Smash, Inventor, Startle, Takedown

Skills
Deception 6 (+10), Expertise: Science 5 (+17), Insight 3 (+6), Intimidation 11 (+15), Investigation 1 (+13), Perception 5 (+8), Persuasion 2 (+6), Technology 3 (+15), Treatment 2 (+14)

Powers
Insanely Unrelenting: Immunity 32 (Critical Hits, Fortitude Effects)
Maddes One There Is!: Enhanced Strength 5 (+5 STR; Limited: Only when suffering Maddening Rage complication.)
Propelled By Madness: Leaping 12 (Leap 4 miles at 250 miles/hour in 1 minute)
Too Mad To Reason With: Enhanced Trait 8 (Traits: Will +8 (+11))
Unstoppable: Impervious Toughness 16
Walking Cancer: Regeneration 20 (2 per round)

Offense
Initiative +6
Grab, +12 (DC Spec 29)
Throw, +4 (DC 34)
Unarmed, +12 (DC 34)

Complications
Hatred: The Maestro hates just about everyone. He considers himself the only person worthy of power, and considers everyone else beneath him. The only person he ever extended the offer of equality to was Professor Hulk, his alternate past self. When Professor Hulk rejected him, even he became the Maestro's enemy.
Maddening Rage: The Maestro cannot stand dissent. If someone displays persistent disobedience or displays disrespect towards him (spits in his eye, challenges his strength, etc.) or in any way enrages him, he suffers a -5 circumstance to his Intellegence and lashes out irrationally at the source of his anger until he has thoroughly destroyed it or succeeded a DC 25 Will Check.

Languages
Native Language

Defense
Dodge 6, Parry 12, Fortitude Immune, Toughness 16, Will 11/3

Power Points
Abilities 152 + Powers 93 + Advantages 9 + Skills 19 (38 ranks) + Defenses 0 = 273

As the Professor Hulk observed: "I forgot; the madder you get, the stronger you get...and you're completely mad."

This is an NPC and as such has more points than is normal for his Power Level.

This is an underused character in the comics. He'd make a great villain for the Hulk or the Avengers or any of the heavy hitters. He's cunning, extremely powerful, and insanely evil. He conquered the world once, and wants to do it again. He wants to get revenge on all those that in his view has wronged him. I really wish they'd bring him back as a major player.

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Re: May I present...the Hulks

Postby TheManagement » Tue Jun 19, 2012 10:34 am

Fantastic builds... very powerful and scary Hulks, one and all.

I do have to say I'm not sure about the immunity to fortitude effects and criticals. With his stamina being as high as it is, simply apply the Great Endurance advantage and limit the fortitude immunity to half effect. He would essentially being immune to fortitude based attacks, and nearly impossible to tire out... but both have happened before.

You could use the added points to give him some Speed ranks... as we've seen him sprint at incredible speeds before... and it could also pay for his homing sense and ability to at least partially see into the astral plane.

As for Critical Effects... Hulk is just like anybody else when it comes getting tagged with an exceptionally well placed shots. Even the Mindless Hulk got KOed by a good shot from Samson while he was distracted... though an argument could be made for Green Skar being immune to them.

Please don't take my opinions as criticisms though... these builds are exceptionally well done, and you have definitely made Hulk the Strongest There Is.
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Re: May I present...the Hulks

Postby Reality » Thu Aug 30, 2012 2:05 pm

Thanks to everyone who has commented! I've redone the Savage Hulk to reflect the suggestions given above. If people like them I'll eventually redo the other Hulks.

Savage Hulk - PL 16

Strength 25*/15, Stamina 14, Agility 7**/2, Dexterity 2, Fighting 12**/7, Intellect -2, Awareness 0, Presence 0
*Strength when enraged.
**Fighting and Agility when not enraged

Advantages
All-out Attack, Diehard, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Ultimate Effort: Strength

Skills
Intimidation 10 (+10)

Powers
Adaptive: Immunity 20 (Very Common Descriptor: Any attack that previously Incapacitated or Killed Him; Limited: Only lasts until the next scene.)

Ever Healing Tumor: Regeneration 20 (2 per round; Persistent)

Ever-Growing Tumor (Advantages: Great Endurance)
. . Impervious Defense: Impervious Fortitude 14

Fear Of The Father: Senses 11 (Accurate: Gamma Base Test Site, Accurate (Type): Astral Forms, Acute: Astral Forms, Detect: Astral Forms 2: ranged, Detect: Gamma Base Test Site 2: ranged)

Fighting The Rage
. . Angrily Agile: Enhanced Agility 5 (+5 AGL; Limited: Only when not experiencing Rage)
. . Angry Fighter: Enhanced Fighting 5 (+5 FGT; Limited: Only when not experiencing Rage)

Gamma Hide: Impervious Toughness 14

Gamma Leap: Leaping 12 (Leap 4 miles at 250 miles/hour in 1 minute)
. . Gamma Charge: Speed 6 (Alternate; Speed: 120 miles/hour, 1800 feet/round)
. . Gamma Mole: Burrowing 12 (Alternate; Speed: 250 miles/hour, 0.5 miles/round)

Hint Of Banner: Enhanced Intellect 4 (+4 INT; Unreliable (roll))

Hulk Strongest: Enhanced Strength 10 (+10 STR; Limited: Only When Suffering Rage)
. . Ground Slam: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere; Limited: Hulk and Target must be in contact with the ground.)
. . Roar of Rage: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 20)
. . Thunder Clap: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 20)

No One Tells Hulk What To Do!: Enhanced Trait 7 (Traits: Will +7 (+10))

Uncontrolled Change: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph 3; Uncontrolled)

Offense
Initiative +11
Grab, +12 (DC Spec 25)
Ground Slam: Burst Area Damage 10 (DC 25)
Roar of Rage: Affliction 10, +12 (DC Will 20)
Throw, +2 (DC 30)
Thunder Clap: Affliction 10, +12 (DC Fort 20)
Unarmed, +12 (DC 30)

Complications
Enemy: The Hulk has many enemies, including the Leader, the U-Foes and the US Government.
Hatred: The Hulk hates Banner and the feeling is mutual.
Rage: When Hulk uses his "Hulk Strongest" Power, he cannot use any planning or strategy; he must simply lash out at the source of his anger until he has thoroughly smashed it.

Languages
Native Language

Defense
Dodge 11**/6, Parry 17**/7, Fortitude Immune, Toughness 14, Will 10/3
**When not enraged.

Power Points
Abilities 76 + Powers 145 + Advantages 7 + Skills 5 (10 ranks) + Defenses 7 = 240


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
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