PL7Real Name: PJ O'MalleyAbilities
Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 2, Presence 1PowersPower Cuffs:
Easily Removable (-4 points) Move Object 5
[Limited Direction (Towards); Improved Disarm, Improved Grab, Improved Hold, Improved Trip] (9 points)
- Alt: Movement 2 [Swinging, Wall Crawling 1; Increased Mass 3] (1 point)
Enhanced Awareness 2 [Limited to Children], Enhanced Presence 2 [Limited to Children] (4 points)EquipmentLight Pistol:
Ranged Damage 3 [Improved Critical]Nightstick:
Damage 1 [Strength-based]Bulletproof Vest:
Protection 4 [Limited to Balistic; Subtle 1]Standard Equipment
Police Radio (1 ep), Handcuffs (1 ep), Emercency Tracking Signal (1 ep)Advantages
Assessment, Defensive Attack, Defensive Roll 1, Equipment 3, Inspire 2, Leadership, Quick Draw, Set-up 1, Skill Mastery [Parenting], Skill Mastery [Power Cuffs], Teamwork, Ultimate Effort [Power Cuffs]Skills
Athletics 6 (+8)
Close Combat: Unarmed 4 (+7)
Close Combat: Nightstick 4 (+7)
Expertise: Current Events 2 (+2)
Expertise: Police Officer 6 (+6)
Expertise: Parenting 4 (+6) AWE based
Expertise: Empire City Layout and History 4 (+4)
Insight 6 (+8)
Intimidation 2 (+3)
Investigation 4 (+4)
Perception 10 (+12)
Persuasion 6 (+7)
Ranged Combat: Pistols 8 (+9)
Ranged Combat: Power Cuffs 8 (+9)
Vehicles 6 (+7)Offense
Unarmed +7, Damage 2
Nightstick +7, Damage 3
Power Cuffs +9, Damage 5
Light Pistol +9, Damage 3Defense
Dodge 5, Parry 5
Toughness 7 (Def Roll 1, Bulletproof Vest 4), Fortitude 6, Will 8Power PointsAbilities 24 + Powers 10 + Advantages 15 + Skills 40 + Defenses 16 = Total 105Complications
Doing Good: Longarm is dedicated to his job as a police officer in Empire City and a member of C.O.P.S. who defends the city against Big Boss and his crooks.
By the Book: Longarm is very straight laced and rarely breaks the rules.
Relationship: Longarm is married to Linda O'Malley.
Relationship: Longarm is father to Brian O'Malley.
Relationship: Longarm is the son of Michael Patrick O'Malley.Notes
When you think of the COPS, it's generally either Bulletproof or Longarm as the main representative of the group. Longarm is arguably the baseline for the group in having good skills as a police officer and a unique gimmick. In his case that's the Power Cuffs, a combination of grappling hook and handcuff. However, he's defined far less than his gadgetry and more by his personality. He is the most well defined of the C.O.P.S. team by far and surprisingly stands out despite seeming the most "generic". He's the only member of the named team members that has a spouse and child and that family unit adds a lot to the show when they're used in a story. While Linda does sort of only get used as a generic housewife, all of the family work well as individual characters and arguably have more defined personalities than some of the C.O.P.S. The family interaction plays into Longarm being good with kids and he's usually shows up in episodes with children. From a purely stats based perspective, some of his points could probably be obtained cheaper be taking Favored Foe and applying it to children but the name of the Advantage sort of didn't feel right for that usage. He also, has a decent amount of knowledge about Empire City itself since he's native to the city (unlike most of the others who come from other states) and his family has a long line of police officers.
With Longarm's role as the unofficial second in command, his levelheaded approach to things was good to the team and it arguably felt right to bump Inspire up a rank. It was also well displayed that while he preferred to do things by the book, he wasn't clueless like most with that trait. This is best demonstrated in the episode "The Case of The Big Frame Up" where he has to arrest his own father (who is a former cop BTW) due to being the prime suspect of a fur theft. However, he knows full well it was a setup and goes out to find the evidence, grappling onto a blimp in midair, landing it before it crashes, and immediately requesting his father be set free once he had a full criminal confession.
Overall, Longarm is good for when you want a level headed character in a campaign who's not a fool and willing to be hands on.