Moderators: The Mod Squad, The Justice League, M&M Line Developer


Trainer wrote:ALISTER SMITE
Height: 6 ft.
Weight: 175 lb.
Eye Colour: Blue
Hair Colour: Black
Dres Style: Black is a constant. Jeans, t-shirt, and open button down shirt for casual affairs and school. Leather pants and jacket is he's on an outing or planning for some misadventure. Steel toed boots are common, as are black rimmed mirror lensed sunglasses, and studded leather bracers.
PL: 5 PP: 75
ABILITIES: STR 2 STA 2 AGL 0 DEX 0 FGT5 INT 2 AWE 0 PRE 1
DEFENSES: Dodge 6 Parry 6 Fort 5 Tough 4(2 w/o Leathers) Will 5
OFFENSE:
Initiative +0
Baseball Bat, +6 (DC 19 Tough)
Unarmed, +6 (DC 17 Tough)
Grap, +6 (DC 12)
SKILLS: Athletics 5(+6), Expertise[Pokemon] 6(+8), Expertise [Wilderness Survival] 4(+6), Insight 8(+8), Intimidation 9(+10), Perception 8(+8), Stealth 8(+8)
ADVANTAGES: Animal Empathy, Assessment, Close Attack 1, Daze [Intimidation], Set-up 1, Skill Mastery 1 [Intimidation], Startle, Equipment 3
ENHANCED ADVANTAGES (POKEMON TRAINER): Inspire 5, Leadership
POWERS:
"Pokemon Trainer", Enhanced Advantages 6 [Inspire 5, Leadership ; Flaws: Limited "to Pokemon" (-1/r) ; Extras: Innate (+1 pp)] * 4 PP
EQUIPMENT:
"Baseball Bat", Damage 2 [Strength based] * 2 EP
"Bike", Speed 1 * 1 EP
"Leather Clothes", Protection 2 * 2 EP
"PokeDex", Feature 2 [Library, Small Size] * 2 PP
"PokeGear", Feature 8 [Audio Recorder, Camera, Cellphone (Smartphone), GPS Receiver, Video Camera] * 8 EP
COMPLICATIONS:
"Tough Guy" - Alister is bigger than a lot of kids his age. He's also known as a bully who picks on the weak. Most people don't understand this isn't done with malice. He's trying to toughen them up.
"Family Buisness" - While it isn't common knowledge, a lot of his family members are criminals. Going back for a couple generations.
Abilities 24 + Powers 4 + Advantages 10 + Skills 22 + Defenses 15 = 75/75
BACKGROUND:
Alister grew up in a large family. He has six brothers, three sisters, and there was plenty of strife between them. He was the runt of the litter, even though he was a middle child. His brothers picked on him and his parents tended to turn a blind eye. The only one of his siblings he got along well with was his youngest sister Moria, who he cherished. Which was good, because he was often put in charge of watching her.
One day they were playing near the woods by their home. Alister was looking for a toy they had lost when he lost sight of Moria. It seemed like only a minute. Maybe two. He heard a scream, his sisters scream. Breaking off his search for the toy he ran towards Moria's screams. He arrived at a clearing in the forest and found some blood on the ground and a black Pokemon running off into the distance. Alister tried to follow, but the Pokemon was too fast.
They never found Moria, alive or dead. Alister blamed himself, and so did his mother. As tension grew in the family revolving around the lose of Moria, Alister's father decided it would be best if Alister just went away. Without ceremony or fan fair he was sent off to the Pokemon academy with his Sneasel as his only companion.
Alister's PP Gains/Expendatures wrote:Gains
+1 PP at end of Day One
+1 PP for Wilderness Survival Club try outs
* caught Gastly
+2 PP at end of Day Two
* Hiro becomes "Loyal"
* earned Dark Shades
+2 PP Day Two of Camping
* caught Hitmonless, Heracross, and Machop
* Fire Stone
+4 Wilderness Survival
* Alexander Greer becomes "School Acquaintance" Monday After Camping
+2 PP After Seviper Party
+5 PP and +1 PL Re-start after Break
Expendatures
1 PP Towards 1 Rank of Intimidation and 1 Rank of Perception
1 PP Towards 2 Ranks of Intimidation
1 PP Towards Skill Mastery [Intimidation]
1 PP Towards Daze [Intimidation]
2 PP Towards Strength
2 PP Towards Stamina
2 PP Towards Fighting
1 PP Towards Willpower
1 PP Towards Dodge
3 PP Towards Skills (Stealth +2, Perception +2, Insight +2)
Pokemon wrote:"GRIFTER" the Sneasel
PL: 7 PP: 108
ABILITIES: STR -1 STA 2 AGL 6 DEX 0 FGT 7 INT 0 AWE 2 PRE -1
DEFENSES: Dodge 9 Parry 9 Fort 6 Tough 5(2 Flat Footed) Will 8
OFFENSE:
Initiative +18
Claw Attacks, +9 (DC 20 Tough)
Grab, +7 (DC 9)
Ice Beam, 60 ft., (DC 21 Ref, DC 21 Tough)
SKILLS: Agility 10(+16), Athletics 9(+8), Close Combat[Claw Attacks] 2(+9), Perception 8(+10), Stealth 6(+16)
ADVANTAGES: Agile Feint, Defensive Attack, Defensive Roll 3, Evasion 2, Favored Environment 1(Darkness), Hide in Plain Sight, Improved Disarm, Improved Feint, Improved Initiative 3, Move-by Action, Power Attack, Redirect, Takedown 1, Uncanny Dodge
POWERS:
"Dark/Ice Type" * 3 PP
VULNERABLE (+50%): Bug, Steel, Fire, Fighting
RRESISTANT (-50%): Dark, Ice, Ghost
IMMUNE (Immunity): Psychic
"Claw Attacks", Damage 5 [Extras: Multiattack (+1/r), Variable Descriptor[Normal, Steel, Ghost] 2( +2 pp), Linked to "Weaken Parry" (+0/r)], Weaken Parry 5 [Resisted by Will ; Extras: Subtle 1 (+1 pp)] * 18 PP
AE - "Ice Beam", Line Area Damage 6 [Extra: Line Area 2(+2/r)] * 1 PP
"Fast as a Sneasel", Speed 1 * 1 PP
"Nocturnal Sight", Senses 2 [Darkvision ; Extras: Innate (+1 pp)] * 3 PP
"Small Size", Shrinking 4 [Flaws: Permanent (+0/r) ; Extras: Innate (+1 pp)] * 9 PP
EQUIPMENT:
"Dark Shades", [Whereable by Dark, Ghost, or Pyshic pokemon. Gives either +1 to dodge/parry or +1 to attack rolls] * Event
COMPLICATIONS:
"Rudimentary Hands" - Grifter has appendages that are capable of a small degree of manipulation. (-2 pp)
"Limited Speech" - Grifter speaks Sneasel. While other Pokemon understand, human's don't. (-4 pp)
"Bad Reputation" - Sneasels have a, well earned, poor reputation. They're vicious, agressive, thieves ... and a few other not nice things.
Abilities 32 + Powers 34 + Advantages 19 + Skills 18 + Defenses 11 - Disadvantages 6 = 108/108
BACKGROUND:
A while back the Smite family had a rash of missing pokemon. Young or weak ones that were being healed. Alister was given his father's Raticate, and sent to investigate. It turned out a Sneasel was sneaking around their property and killing off the Pokemon that went missing. Not out of malicious intent (alone), but for food. Alister and Raticate battled the Sneasel, and rather and the young trainer decided to keep it since he didn't have a Pokemon of his own at the time. That Sneasel was Grifer.
Grifter's PP Gains/Expendatures wrote:Gains
+1 PP for three on three match
+1 PP at end of Day One
+3 PP for Wilderness Survival Club try outs
+1 PP encountering Gastly
+1 PP ar end of Day Two
+1 PP Monday After Camping
+5 Seviper Party
+5 PP and +1 PL Re-start after Break
Expendatures
1 PP Towards Uncanny Dodge Advantage
3 PP Towards Power "Claw Attacks" (Damage +1, Weaken +1)
2 PP Towards Fighting
2 PP Towards Stamina
2 PP Towards Intellect
1 PP Towards Dodge
1 PP Toward Willpower
1 PP Towards Power Attack
1 PP Towards Defensive Attack
1 PP Towards Evasion (2)
1 PP Towards Favored Environment (Darkness)
2 PP Towards Skills (Agility +4)
Haunter
PL: 7 PP: 105
ABILITIES: STR -3 STA 7 AGL 3 DEX 0 FGT 7 INT 0 AWE 5 PRE -1
DEFENSES: Dodge 7 Parry 7 Fortitude 7 Tough 7 Will 7
OFFENSE:
Initiative +3
"Hyp[nosis", [DC 17 Dodge, DC 22 WIll]
"Dream Eater", +7 Attack [DC 22 Will]
"Shadow/Sucker Punch", +7 Attack [DC 22 Tough]
SKILLS: Acrobatics 2(+5) Insight 3(+8), Perception 3(+8), Stealth 5(+8)
ADVANTAGES:
POWERS:
OTHERWORLDLY MOVEMENT
"Wingless Slight", Flight 1 [Flaws: Limited: "Half Effect" (-1/r)] * 1 PP
"Gas Pokemon", Insubstantial 2 [Gas] * 10 PP
AE - "Shadow/Sucker Punch", Damage 7 [Variable Effect 1: "Ghost/Darkness" (+1 pp)] * 1 PP
GHOST/POISON TYPE * 15 PP
Vulnerability: Dark, Ghost, Psychic
Resist: Bug, Poison, Grass
Immunity: Fighting, Normal
Levitate: Immunity: Ground
NIGHT TERROR
"Hypnosis", Affliction 7 [Res. by Will ; 1st Degree: Fatiuge, 2nd Degree: Exhausted, 3rd Degree: Asleep ; Extras: Cummulative (+1/r), Cone Area 1 (+1/r) ; Flaws: Sense-dependent: "Visual" (-1/r)] * 14 PP
AE - "Dream Eater", Damage 7 [Extras: Insidious (+1 pp), Alternate Save "Will" (+1/r) ; Flaws: Limited: "Target Must Be Asleep" (-1/r)], Regeneration 10 [Flaws: Source "Sleeper/Dreamer" (-1/r)] * 1 PP
UNDEAD
Senses 2 [Darkvision] * 2 PP
Immunity 11 [Aging, Life Support] * 11 PP
DRAW BACKS:
Limited Speech (-4 PP)
Abilities 35 + Powers 43 + Skills 7 + Advantages 0 + Defenses 6 - Draw Backs 4 = 105/105
Gastly's PP Gains/Expendatures wrote:Training
4 PP towards Hex
9 PP towards Telekinesis
Expendatures
1 PP to add Improved Hold to Telekinesis
Gastly Evolves into Haunter
Gains
+1 PP at end of Day Two
+2 PP defeating Toxicroak
+2 PP defeating Machop
+5 PP Seviper Party
+5 PP and +1 PL After Break
Machoke
PL: 7 PP:106
ABILITIES: STR 7(10 Lift) STA 8 AGL 2 DEX 0 FGT 4 INT 0 AWE 0 PRE 0(1)
DEFENSES: Dodge 6 Parry 6 Fort 8 Tough 8 Will 6
OFFENSE:
Initiative +6
Flame Thrower, (DC 17 Dodge, DC 22/18 Tough)
Earthquake, (DC 17 Dodge, DC 22/18 Tough)
Thunder/Ice Punch, +6 (DC 23 Tough, DC 18 Fort) (Crit. 20)
Rock Smash, +6 (DC 18 Fort, DC 23 Tough), (Crit. 18-20)
Grab, +6 (DC 22), (Crit. 20)
SKILLS: Athletics 3(+10), Insight 5(+5), Perception 5(+5),
ADVANTAGES: Accurate Attack, Chokehold, Close Attack 2, Diehard, Fast Grab, Improved Grab, Improved Initiative 1
ENHANCED ADVANTAGES [CHAMPION'S BUCKLE]: Inspire 1, Leadership, Luck 1
POWERS:
FIGHTING TYPE 2 PP
Vulnerable: Flying, Psychic
Resist: Bug, Dark, Rock
CROWD CONTROL TACTICS 14 PP Base Power, 1 Alternate Effect
"Flame Thrower" Damage 7 [Extras: Cone Area (+1/r)] <Fire>
AE - "Earthquake", Damage 7 [Extras: Burst Area (+1/r)] <Ground>
COMPACT MUSCLES 5 PP Multiple Powers
"Mighty Leg Muscles", Leaping 2
"Strength", Enhanced Strength 3 [Flaws: Limited to "Lifting" (-1/r)]
CLOSE COMBAT MANUVERS 12 PP Base Power, 1 Alternate Effect
"Rock Smash", Strength-based Damage 1 [Extras: Linked to "Weaken Toughness" (+0/r) ; Advantages: Improved Critical 2], Weaken Toughness 8 [Res. by Fort - Extras: Affects Objects (+1/r), Linked to "Strength-based Damage" (+0/r) ; Flaws: Unreliable "Roll" (-1/r)] <Fighting>
AE - "Thunder/Ice Punch", Strength-based Damage 1 [Extras: Variable Descriptor "Electric, Ice" (1 pp), Linked to "Affliction" (+0/r)], Affliction 8 [Res. by Fort ; 1st Degree: Dazed, 2nd Degree: Stunned, 3rd Degree: Paralyzed ; Extras: Variable Descriptor "Electric, Ice"] <Electric/Ice>
CHAMPION'S BUCKLE 4 PP Removable Device
Enhanced Advantages 3 [Inspire 1, Leadership, Luck 1]
Enhanced Pressence 1
DRAWBACKS:
Limited Speech 4 PP
Abilities 42 + Powers 38 + Advantages 8 + Skills 6 + Defenses 12 = 106/106
Machop's PP Gains/Expendatures wrote:Expenditures
Evolution ... some number shuffling was done. Writing it down is is likely going to be as confusing as reading it.
Gains
+1 PP defeating Scarred Onyx
+5 PP Seviper Party
+5 PP and +1 PL Re-start after Break
Wild Pokemon Encounter List wrote:1.) Drowzee
2.) Spearow
3.) Rattata (or Duskull if all Generations)
4.) Caterpie (or Carvanha if all Generations)
5.) Oddish
6.) Charmander
7.) Dratini (or Bagon if all Generations)
8.) Larvitar
9.) Machop <Caught>
10.) Ghastly <Caught>

Trainer wrote:Steven Drake
Age: 14
Height: 1m75
Weight: 77kg
Eyes: Blue
Hair: Black
Power Level 4 - 60pp
Abilities: 26pp
STR 1
AGI 2
DEX 2
FGT 0
STA 1
INT 2
AWE 2
PRE 3
Initiative: +2
Melee Attack: +0
Range Attack: +2
Unarmed +0(DC 16)
Guitar +0(DC 17)
Throw +4 (DC 19)
Defenses: 0 PP
Dodge +2
Parry +0
Toughness +1
Fortitude +1
Will +2
Skills: 18 PP(36 ranks)
Deception(PRE) +10
Expertise: Guitar(PRE) +7
Expertise: Singing(PRE) +7
Expertise: Pokémon(INT) +7
Insight(AWE) +6
Intimidation(PRE) +5
Perception(AWE) +5
Persuasion(PRE) +5
Ranged Attack: Throw(DEX) +4
Technology(INT) +5
Power: 2 ppNatural Pokemon Trainer
- Comprehend 1(Understand Pokémon)
Advantages:15 PP
Accurate Attack
Animal Empathy
Assessment
Daze(Deception)
Equipment 2
Fascinate(Guitar)
Inspire
Leadership
Set-up
Taunt
Teamwork
Throwing Mastery 3
Equipment
Bike(Speed 1) 1ep
Electric Guitar(Damage 1, STR-based) 1ep
Flashlight 1ep
Leather Jacket(+1 Toughness) 1ep
Pokédex(Library) 1ep
Pokégear(Camera, GPS Receiver, Smartphone, Video Camera) 5ep
Languages
English(Native)
Complications
Phobia(Electric Pokémon): When he was four years old, a pikachu shocked Steven, traumatizing him towards all electric type Pokémon.
Responsibility(Band): Steven is the singer and second guitar for his garage band, The Elite Five. He has to juggle practicing with his student's obligation.
Reputation(Slacker): Steven is well known for is laid-back attitude, making him seems unreliable in the eyes of many.
Steven is not your typical Pokémon Academy student, having very little interest in the world of battle and Pokémon training. He'd rather go to regular school, get better with his singing and guitar playing, become a famous rockstar and living it up to the old age of 27, dying surrounded by women in a pool of his own vomit, however his parents had decided he would go to Pokémon Academy since he is a natural when it comes to Pokémon handling. Not only does being a trainer is in his gene, but he also has a very rare gift, the ability to understand Pokémon without training.
Thus, he endure for the time being, reluctantly learning how to be a better Pokémon's master side by side with Ozzy, his loyal Houndour that had been by his side for the last four years. He also managed to find four other students with the same love for Rock music as he does and formed his own band, the Elite Five.
Pokémon wrote:Ozzy the Houndour
Power Level 6 - 92pp
Abilities:30 pp
STR: 1
AGI: 2
DEX: 0
FGT: 3
STA: 3
INT: -2
AWE: 5
PRE: 2
Initiative: +2
Melee Attack: +3
Range Attack: +0
Unarmed +3 (DC 16)
Bite +6(DC 21)
Ember +6(DC 21)
Defenses: 5 PP
Dodge +6
Parry +6
Toughness +3/+6(With defensive roll)
Fortitude +5
Will +5
Skills: 14 PP(28 ranks)
Athletics(STR) +5
Close Combat: Bite(FGT) +6
Intimidation(PRE) +6
Perception(AWE) +10
Ranged Combat: Ember(DEX) +6
Stealth(AGI) +10
Power: 53ppType resistance
- Immunity 5 (Psychic) -5pp
- Immunity 30 (Dark, Fire, Ghost, Grass, Ice, Steel. Limited to half-effect) -12pp
Ability- Early Bird: Immunity 1(Sleep, half-effect) -1pp
- Fire Pokémon: Immunity 2(Cold, Heat) -2pp
- Dark Pokémon: Concealment 2(Visual Sense, Blending, limited to Darkness), Sense 2(Darkvision) -3pp
- Dog Pokémon: Sense 2(Acute Olfactory, Tracking[Olfactory]) -2pp
- Small Sized: Shrinking 4(Permanent, Innate) -9pp
Bite [Dark]- Damage 5(Strength-based) -5pp
- Linked: Affliction 6 (Stunned, Limited to one degree, Resisted by Fortitude) -2pp
Ember [Fire]- Damage 6(Ranged) -12pp
Advantages: 6 PP
Accurate Attack
Defensive Roll 3
Power Attack
Teamwork
Drawback: -16pp
Limited Speech -4pp
No hand -4pp
Vulnerable to: Fighting, Ground, Rock, Water -8pp
Dio the Meowth
PL 6: 96-6 PP (96 Points Used)
Abilities: 28 PP
STR 00
STA 00
DEX 00
AGI 05
FGT 05
INT -01
AWE 02
PRE 00
Combat:
Initiative: +13
Melee Attack: +5
Claw +6 (DC 21)
Range Attack: +0
Grapple: 5
Defences: 8 PP
Dodge +7
Parry +7
Toughness +5
Fortitude +6
Will +6
Skills: 21 PP
Acrobatics(AGI) 11+5=16
Close Combat(Claw) 1+5=6
Insight (AWE) 6+2=8
Perception (AWE) 6+2=8
Slight of Hand (DEX) +12
Stealth (AGI) 10+5=15
Advantages: 12 PP
Agile Feint
Defensive Roll 3
Evasion 2
Favoured Environment: Forest
Improved Initiative 2
Luck
Move-by Action
Uncanny Dodge
Powers: 27 PP
Claw Attacks: Strength-based Strike 6 (DC 21) Variable Descriptor[Shadow Claw, Night Slash, Normal Slash] (7 PP)
Normal:(Vulnerability: Fighting. Immunity: Ghost) (3 PP)
Leaping 1 (15 feet) (1 PP)
Senses 5: Acute Scent, Track Scent, Extended Hearing, Low-light Vision, Ultra Hearing, Innate (6 PP)
Shrinking 4: (Permanent, Innate) (9 PP)
Speed 2: Limited Half-effect, 60ft/rnd (1 PP)
Draw Backs: -6 PP
Limited Speech (-4 PP)
Rudimentary Hands (-2 PP)
Wild Pokémon Encounter List wrote:
- Ditto
- Onyx
- Machop
- Koffing
- Magikarp
- Duskull
- Bagon
- Abra
- Totodile
- Meowth - Catched
Upgrade wrote:Steven(Trainer) spent 1pp to raise his deception rank from 8 to 10, Ozzy(Houndour) learned Power Attack and Accurate Attack with his 2pp, and Dio(Meowth) got +1 str, +2 rank in acrobatic, +1 in close combat(claw), +1 stealth, +4 sleight of hand and 2 rank of improved initiative with his free 8pp.


Thrincold wrote:Rowan Birch
STR -2, STA 0, AGI 0, DEX 2, FGT -2, INT 3, AWE 3, PRE 1
Advantages
Defensive Roll, Equipment 4, Ranged Attack 2, Throwing Mastery 5, Well Informed
Skills
Acrobatics 4 (+4), Deception 4 (+5), Expertise: Pokemon 4 (+7), Insight 4 (+6), Investigation 4 (+7), Perception 4 (+6), Persuasion 4 (+5), Stealth 4 (+4), Technology 4 (+7), Treatment 2 (+5)
Equipment
Leather jacket, Pokeball 2, Open equipment 9
Offense
Initiative +0
Throw +4 (DC 18)
Pokeball +4
Complications
Late Bloomer: Rowan is much smaller than the other kids his age, looking more like he's 9, not 14, making him a target for bullies.
Poke-obsession: Rowan wants to be 'the best' and 'the champion' and to know everything about pokemon, therefore forgetting that other trainers can be friends, not just competitors. (Super-hero team-up syndrome in effect. Fight your ally before teaming up type thing.)
Relationship: Pokemon: Rowan is protective of his pokemon, though he battles them he looks out for their well being.
Languages
Native language
Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 2/0, Will 4
Power Points
Abilities 8 + Powers 0 + Advantages 13 + Skills 19 (38 ranks) + Defenses 20 = 60
Rowan is a 14 year old at the pokemon academy that looks like a little kid snuck in. He's small for his age, and a bit immature, being so obsessed with pokemon and being good at it that he doesn't interact well with others until they get to know him. He has a bit of 'little-man' syndrome, making up for his physical weakness and immaturity by trying to be better than everyone else with pokemon. He does know how to defend himself a bit if a bully comes after him, in person or with pokemon, not being afraid to utilize the throwing skills he's gained tossing pokeballs to launch a rock or other object at pokemon or bullies. His mother, a tech at the power plant gave him his Magnemite. He fell in love with the little pokemon, seeing that size doesn't matter, power is within. He has named the Magnemite Polarity, telling it to 'reverse the polarity' against tough foes, quoting a character from one of his favorite TV shows. Rowan typically dresses in jeans, a red shirt and a 'pokeball' type leather jacket.
Magnemite "Polarity"
STR -3, STA 1, AGI 1, DEX 2, FGT 0, INT -1, AWE 0, PRE -2
Advantages
Power Attack, Ranged Attack 4
Skills
Perception 3 (+3), Stealth 1 (+10), Technology 2 (+1)
Powers
Electromagnetic Field: Force Field 4 (+4 Toughness) (4pts)
Flight 1 (Speed 2 Mph, 30 fpr; Limited: Half Speed, Permanent) (1pt)
Resistances and Immunities Immune: Poison, 1/4 damage: Flying, Steel, 1/2 Damage: Bug, Dark, Dragon, Ghost, Grass, Ice, Normal, Psychic, Rock, Electric (33pts)
Vulnerable Fighting, Fire, Ground x4 (-8pts)
Tiny Pokemon Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent) (17pts)
Tackle Strike 6 (DC 16; Accurate 3: +6) (9pts)
Thunderbolt Blast 6 (DC 21) (13pts)
--AP: Thunder Wave: Ranged Affliction 6 (Alternate; Dazed, Stunned, Paralyzed, Fort DC 16, Increased Range (ranged))
Offense
Initiative +1
Tackle: Strike 6, +6 (DC 21) (normal)
Thunder Wave: Ranged Affliction 6, +6 (DC Fort 16) (electric)
Thunderbolt: Blast 6, +6 (DC 21) (electric)
Complications:
Limited Speech: Magnemite makes electronic sounds that seem to be understood by other pokemon, but not humans
No Hands
disabled: Magnemite can't walk more than 5' per round. If it's flight is nullified it is pretty much stuck.
Relationship: Rowan: Magnemite will go out of it's way to protect Rowan, pushing itself to extremes and interposing itself between Rowan and any danger.
Language
Poke-speak
Defense
Dodge 6, Parry 6, Fort 7, Toughness 5, Will 4
Power Points
Abilities 0 + Powers 77 + Advantages 5 + Skills 3 (6 Ranks) + Defenses 13 + Drawbacks -8 = 90
list wrote:Abra
Growlithe
Ditto
pichu
Ghastly
Larvitar
Remoraid
Eevee
Squirttle
Charmander

Travi Harper
PL4 Bug Trainer
Height: 5'6
Weight: 120lb
Eye Colour: Brown
Hair Colour: Red
Dress Style: Black and red Checkered shirts, with black 3/4's and a waistcoat. Very scruffy but trying to look smart. Black trainers of all varieties are the staple of his footwear and normally has a bowler hat and umbrella to missmatch his odd style. This is due to his family always trying to make Travi smart and presentable and he not really listening.
Travi is one of five siblings, three older brothers and a younger sister. From an early age he became obsessed with bug pokemon of all kinds, however he was mocked by his older brothers for not wanting 'stronger' pokemon. This is mainly due to for his first pokemon he wanted was a Weedle which he cherishies beyond all things else. With his older brothers being highly respected in their chosen fields of expertise Travi longs to become the greatest bug trainer and prove that with enough effort the tinyest bug can be a competive opponent worthy of praise.
Power Points: Abilities 12 + Advantages 12 + Skills 24 + Defenses 12 = 60pp
Abilities 12pp
STR 0 AGL 1 FGT 1 AWE 1 STA 1 DEX 0 INT 2 PRE 0
Defenses 12pp
Dodge 4 Parry 4 Fortitude 5 Toughness 4/1 Will 3
Skills 24pp
Athletics 4, Expertise: Botany 6 (+8), Expertise: Bug Pokemon 8 (+10), Investigation 6 (+8), Perception 6 (+7), Persuasion 6, Stealth 4 (+5), Treatment 8 (+10)
Advantages 12pp
Defensive Roll 3, Improvised Tools, Inspire 4, Luck 2, Tracking, Equipment 1
Equipment 5ep
Antidote, Binoculars, Cell Phone, GPS Receiver, Multi-tool
Complications:
Bug Fanatic! Travi loves bug pokemon and isn't really overly concerned with other type's. This lead's him into trouble occasionly when he lacks basic knowledge of the other types.
Sibling Rival and great expectations. All his brothers have achieved vast amounts of recognition and his younger sister is already showing vast amounts of talent even at her young age means that Travi has alot to live up to.
Weedle "Buzz"
Abilities 4pp
STR -2 AGL 1 FGT 0 AWE 0
STA 1 DEX 0 INT 0 PRE 0
Powers 54pp
Poison Sting; 12pp
Damage 6 Linked to
Cumulative Affliction 6 (Fatigued, Exhausted; Resisted by Fortitude; Limited Degree)
String Shot; 18pp
Snare 6 (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree; Hindered & Vulnerable, Defenseless and Immobile)
Tiny; 17pp
Shrinking 8
Bug/Poison Type; No Cost
Vulnerability: Flying, Rock, Fire, Psychic. Resist: Fighting, Poision, Bug, Grass
Hairy Bug Pokemon; 7pp
Movement 3, Slithering, Sure-footed, Wall-crawling
Senses: Low-light Vision
Advantages 6pp
Close Attack 2, Defensive Roll 3, Favored Environment: Woodland
Skills 7pp
Close Combat: Poison Sting 6, Perception 4, Ranged Combat:String Shot 6, Stealth 4 (+13)
Defense 14pp
Dodge 8 Parry 8 Toughness 4/1 Fortitude 7 Will 5
Offense
Poison Sting +6 (DC 21 & DC Fort 16) String Shot +6 (DC Dodge 16)
Complications
Limited Speech, No Speech
Totals Abilities 4 + Powers 54 + Advantages 4 + Skills 10 + Defenses 18 = 90
Venonat
Scyther
Heracross
Joltik
Spinarak
Burmy (Male Prefered)
Combee (Female Preferred)
Nincada
Paras
Skorupi

Sara Kite
PL 5 Trainer
Abilities: 26 PP
Str 1
Sta 1
Dex 2
Agi 2
Ftg 2
Int 1
Awe 2
Pre 2
Defenses: 1 PP
Dodge 3
Fort 1
parry 3
toughness 3 (1)
will 2
Init 2
Skills: 21 pp
Acrobatics 8
Expertise (pokemon) 7
Investigate 5
perception 8
persuasion 8
slight of hand 6
stealth 6
Expertise (Weather) 5
Close Combat (Rapier) 2
Athletics 5
Ranged Attack (pokeball) 4
Ex. Wilderness Survival 7
Ex. School Social 5
Treatment (Pokemon) 5
Advantages: 11 PP
Benefit (gym leaders daughter)
defensive roll 2
favored foe (flying type)
equipment
attractive
interpose
teamwork
Improved Disarm
Instant up
Improvised Tools (Treatment, in nature)
Equipment
cell phone 1
flashlight 1
skateboard 2
Rapier Damage 2, Piercing 18-21 crit
Boomerang ranged damage 1
Power: 1 PP
feature- Bird friend sustained (Animal Empathy, limited birds and bird like pokemon +4 bonus)
Sara is the only daughter of the areas Flying type gym leader and is being raised to eventually take his place. She would much rather travel the regions, exploring and discovering new things, especially flying type pokemon. She has always had a special bond with flying types, perhaps from growing up around them or perhaps from some inborn talent. She chafes from the pressure at home and when her parents decided to send her off to a nearby pokemon school she prejudged it as "going to be hell." Lucky for her she was wrong, she has started to make friends easily and even has a romantic intrest in town, the daughter of the town pokemart owner. Her and Night, her Hoothoot partner, look forward to more fun in the days ahead. Sara learned fencing as a style of self defense and a way to connect with her pokemon, Its swift and graceful moves reminding her of how birds move.
Complications
Relationship- Jessica Morins, the 15 year old daughter of the local pokemart owner. She has a caterpi. She attends regular school not the pokemon school.
Responsibility- She is being trained to replace her father at the gym one day.
Reputation- She is the daughter of a public figure so her every action is judged and reflects on not only her own reputation but also her family's.
Age 14
height 4'3''
weight 95 lbs
Hair brown
Eyes hazel
Sara is definitely a tomboy and her looks prove it. She wears jeans and a tee shirt at all times the weather permits it. She keeps her hair long and in a ponytail and wears sensible sneakers or boots. (her attractive feat works on lesbians and guys who like boyish girls)
Earned PP
Sara- 10pp (earned)- 1 pp Spent Ranged Attack (pokeball) 2, 1 pp Spent Ex. Wilderness Survival, 1pp spent Ex. Pokemon, 2pp Spent EX. School Social, 2pp Spent Treatment (Pokemon), 1pp Spent Improvised Tools, 1pp Spent Slight of Hand, 1pp Spent Dodge+1, 0 pp banked
Night
Pl 6 Hoothoot
Abilities: 18
Str -1
Sta 2
Dex 0
Agi 5
Ftg 0
Int -3
Awe 5
Pre 0
Defenses: 10 PP
Dodge 7
parry 7
toughness 5
fort 6
will 6
init 5
Skills: 12 PP
Stealth 13
Perception 11
Acrobatics 7
Unarmed(Peck/Tackle): 6
Ranged(Psychic): 6
Advantages: 9 PP
Agile Feint
move by action
Defense roll 3
Accurate attack
Defensive attack
evasion 2
Powers: 49 PP
Flight 2 Wings, Subtle(Silent Flying), Innate, half speed 2 (3PP)
Senses 6 Innate: Dark vision, Direction sense, Extended vision, Time sense, Ultra hearing (7 PP)
Hypnosis 6 (Cone, Subtle, Sense Dependent: Eyesight, Cumulative) <Psychic> (13 PP)
Growl: Weaken 6[Strength] Resisted by Will, Area Burst 30ft radius, Selective, Sense Dependent[Hearing] (1 PP)
Tackle (Strength Based Damage 7, DC 21) <normal> 7 PP
AP Peck (Strength Based Damage 7, DC 21)<flying> 1pp
Reflect (Create 4, Continuous, Limited: Wall shape) <psychic> (8pp)
Vulnerable[Rock, Electric, Ice] Resist [Bug and Grass] Immune [Ground and Ghost] (8 PP)
Small size(Shrinking 4, Permanent, Innate(-1 Str, -2 Intimidate, +4 Stealth, +2 Active Defenses, -1 Size Catagory) (9 PP)
Drawbacks:
Limited speech (4 PP)
No hands (4 PP)
Earned PP
Night- 14pp (Earned)-6pp Hypnosis cumulative, 8pp Reflect, 0 banked
Shadow
Murkrow
Pl 6, 98 Points
Abilities: 20
Str -1
Sta 1
Dex 0
Agi 4
Ftg 2
Int 0
Awe 3
Pre 0
Defenses: 12 PP
Dodge 7
Parry 7
Toughness 5
Fort 5
Will 7
Init 4
Skills: 9 PP
Stealth 1+8=9
Perception 3+3=6
Insight 3+3=6
Acrobatics 3+4=7
Unarmed(Peck/Tackle/Faint Attack): 4+2=6
Slight of Hand +4
Deception +4
Advantages: 8 PP
Defense roll 4
Evasion 2
Luck 3
Taunt
Powers: 44 PP
Flight 2 Wings, Innate, half speed 2 (2 PP)
Senses 6 Innate: Dark vision, Direction sense, Extended vision, Innate (5 PP)
Faint Attack (Strength Based Damage 7, DC 21) <dark> 7 PP
AP: Substitution (Illusion visual 7 limited images of self) <normal> 1 pp
Hex: Luck Control: Negate Luck (3 PP)
Evil Eye: Luck Control: Force Reroll (3pp)
Tackle (Strength Based Damage 7, DC 21) <normal> 7 PP
AP Peck (Strength Based Damage 7, DC 21)<flying> 1pp
Haze (Concealment visual, affects others, area Cloud , partial) <Ice> (10 PP)
Flying/Dark: Vulnerability: Electric, Ice, Rock. Resist: Dark, Ghost, Grass. Immunity: Psychic, Ground) (10 PP)
Small size(Shrinking 4, Permanent, Innate(-1 Str, -2 Intimidate, +4 Stealth, +2 Active Defenses, -1 Size Catagory) (9 PP)
Drawbacks:
Limited speech (4 PP)
No hands (4 PP)
Shadow- 13 pp (earned)- 5 pp creation Spent: 3 pp Evil Eye, 1 rank Luck, 1pp Substitution, 2pp Deception, 1pp Taunt, 10pp Haze, 0pp banked
Splashdown
PL 6 Psyduck
90/90 pp
Str -1
Sta -1
Dex 0
Agi 0
Ftg 0
Int 3
Awe 5
Pre 2
Defenses
Dodge 6
Parry 6
Toughness 6
Fort -1
Will +5
Skills
Unarmed Combat 4
Insight 9
Perception 9
Ranged Combat (Water, Ice) 6
Advantages
Eidetic Memory
Powers
Ice Beam 6 (Ranged, Cumulative afflliction) <Ice>
AE Water Gun 6 (Ranged damage) <Water>
Telekinesis 6 (Move object, perception, precise) <Psy>
AE Psychic 6 (perception ranged damage) <Psy>
Light Screen (Protection 7) {Toughness=6}<psy>
Scratch (Damage 5 str based) {Damage=4}<normal>
Surf (Swimming 3, Effects others) <Water>
Vulnerable- Electric and Grass
Resistant- Fire, Ice, Steel, Water
Limited Speech
Rudimentary Hands
Small Size
Earned pp
8pp earned. 6pp Spent Surf, 2pp Banked
Scavenge
Spearow
PL 7 85 pp
Abilities: (24 pp)
Str -2
Sta 1
Dex 5
Agi 3
Ftg 3
Int -3
Awe 2
Pre 1
Defenses: (10 pp)
Dodge +9
parry +8
toughness +5
fort +5
will +5
init +7
Skills: (18 pp)
Intimidate +6
Stealth +8+3=11
Perception 8+2= 10
Drill Peck/Fury Attack 2+3=7
Acrobatics +8+3=11
Deception +8+1= 9
Advantages: (14 pp)
Accurate Attack
All out attack
Defensive Attack
Defensive Roll 4
Favored Environment (Forest)
Improved Initiative
Move by action
Power Attack
Daze
Startle
Taunt
Powers:
Flight 2 Wings, Subtle(Silent Flying), Innate, half speed 2 (3PP)
Leer: Weaken 7 (toughness) resisted by will, Cone, Sense dependent. <Normal> (14 pp)
Fury Attack: Damage 5, multiattack. <Normal> (10 pp)
Ap: Drill Peck:Damage 7, Improved Crit 3 <Flying> (1 pp)
Vulnerable[Rock, Electric, Ice] Resist [Bug and Grass] Immune [Ground and Ghost] (8 PP)
Tiny size(Shrinking 8, Permanent, Innate(-2 Str, -4 Intimidate, +8 Stealth, +4 Active Defenses, -2 Size Catagory) (17 PP)
Drawbacks:
Limited speech (+4 PP)
No hands (+4 PP)
Earned PP
0
Zubat
Hoppip
*Murkrow*
Delibird
*Spearow*
Gligar
Scarmery
Aerodactyle
Doduo
natu
Out of list
*Psyduck*

Henry Soil
Height: 5 ft. 7 In.
Weight: 120 lbs.
Eye Color: Blue
Hair Color: Dark
Dress Style: Henry dresses a little above just jeans and a tshirt. He likes to keep his image clean and fresh, but doesn't get lost for hours 'getting ready'.
Stone Badge
Summary: Henry is a 14 year old student at the Pokemon Academy. He's an exceptional student both socially and academically. He has a head for pokemon and battle tactics as well as just being a student. He is an inspiring partner to Cubone and together the hope to become Gym Leaders or Pokemon Rangers at the end of their Academy career.
Henry has a strong rivalry with fellow student, Eddy Lawrence. They usually compete for first place in events and academics. Their relationship is anything but cordial, though neither wishes the other vital harm or ill. They might be able to work together in a real pinch, though it would take some humbling on both their behalf's.
Henry Soil - PL 5
Strength 0, Stamina 0, Agility 1, Dexterity 0, Fighting 0, Intellect 3, Awareness 2, Presence 0
Advantages
Animal Empathy, Assessment, Benefit: Favored Student, Defensive Roll 4, Eidetic Memory, Equipment 2, Inspire 3, Leadership, Luck 2, Set-up, Well-informed
In-Game, Free Advantages
Benefit: Student Council Member, Contacts: limited to students only
Stone Badge: Rock Hard Defense (Henry can have his pokemon re-roll a 1 on toughness checks, there is no limit to how many times this can trigger in a battle)
Skills
Acrobatics 3 (+4), Athletics 4 (+4), Expertise: Pokemon 5 (+8), Expertise: Student 2 (+5), Expertise: Tactics 5 (+8), Expertise: Wilderness Survival 6 (+9), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+4), Ranged Combat: Throw 4 (+4), Stealth 3 (+4), Technology 2 (+5), Treatment 8 (+11)
Equipment
PokeDex 2, PokeGear (Audio Recorder, Camera, Cell Phone (Smartphone), GPS Receiver, Video Camera)
Offense
Initiative +1
Grab, +0 (DC Spec 10)
Throw, +4 (DC 15)
Unarmed, +0 (DC 15)
Complications
Relationship: Pokemon
Reputation: Student Government
Responsibility: School
Rivalry: Tommy Lawrence
Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 4/0, Will 5
Power Points
Abilities 12 + Powers 0 + Advantages 18 + Skills 27 (54 ranks) + Defenses 18 = 75Awarded Power Points
+1pp after Day One - Spent on Advantage: Set-up
+1pp after Wilderness Survival Club Battle in Stadium 4 - Spent on Skill: Expertise (Wilderness Survival) 2
+1pp after finding Eevee with Reuben
+2pp Wilderness Survival Bonus (+4 ranks)
+2pp Battle End of Day Bonuses
Grow to Level 5 - After Summer (Reboot)Relationship and Friends List
Rivals (-2)
Tommy Lawrence - Unmet Rival due to Complication
Buddies/Pals (+2)
Edward - Electabuzz - Student Council Rep at Recruitment Fair
Good Friends (+3)
Kaoru - Growlithe - met the first day
Terry - Pidgey - met the first day
Marowak - PL 7
Strength 0, Stamina 1, Agility 0, Dexterity 0, Fighting 2, Intellect -1, Awareness 0, Presence 0
Advantages
Agile Feint, All-out Attack, Close Attack 5, Defensive Attack, Defensive Roll 3, Equipment 3, Improved Aim, Improved Critical: Bone Rush, Improved Critical: Bonemerang, Improved Critical: Slam, Improved Defense, Improved Initiative, Interpose, Power Attack, Precise Attack (Ranged, Cover), Throwing Mastery 3
Skills
Acrobatics 6 (+6), Athletics 6 (+6), Insight 4 (+4), Perception 6 (+6), Persuasion 3 (+3), Ranged Combat: Thrown 7 (+7)
Powers
1'4": Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Innate; Permanent)
Slam: Damage 7 (DC 22)
Bone Rush: Damage 7 (DC 22; Multiattack, Reach (melee) 2: 10 ft.; Quirk: Requires Bone Club)
. . Bonemerang: Damage 7 (Alternate; DC 22; Homing: 1 extra attempt, Indirect: fixed point, directed away, Reach (ranged) 5: 25 ft., Ricochet: 1 bounce, Split: 2 targets; Quirk: Requires Bone Club)
Flamethrower: Damage 5 (DC 20; Reach (melee) 2: 10 ft.)
Focused Energy: Enhanced Trait 4 (Advantages: Improved Aim, Improved Critical, Improved Critical, Improved Critical)
Ground Type: Feature 3
Rock Throw: Damage 4 (DC 19; Reach (ranged) 4: 20 ft.)
Senses: Senses 3 (Extended: Scent 1: x10, Low-light Vision, Tracking, Ultra-hearing; Innate)
Skull Helmet: Protection 4 (+4 Toughness; Innate; Noticeable: Obvious Skull on Head)
Equipment
Bone Club [Slam: Damage 7, DC 22], Rock [Rock Throw: Damage 4, DC 19; Reach (ranged) 4: 20 ft.]
Offense
Initiative +4
Bone Rush: Damage 7, +7 (DC 22)
Bonemerang: Damage 7, +7 (DC 22)
Flamethrower: Damage 7, +7 (DC 22)
Grab, +7 (DC Spec 10)
Rock Throw: Damage 7, +7 (DC 22)
Slam: Damage 7, +7 (DC 22)
Throw, +7 (DC 18)
Unarmed, +7 (DC 15)
Complications
Quirk: Jealous
Responsibility: Henry
Defense
Dodge 6, Parry 6, Fortitude 7, Toughness 8/5, Will 7
Drawbacks
Limited Speech (Common, Moderate) +3
Power Points
Abilities 6 + Powers 49 + Advantages 22 + Skills 16 (34 ranks) + Defenses 19 - Drawbacks 3 = 110Awarded Power Points
+1pp after Day One
+3pp after Wilderness Survival Club Battle in Stadium 4
+1pp after finding Eevee with Reuben
+3pp after Garden Battle with Pikachu and Sandshrew
+2pp after battle with Bulbasaur
+5pp after Seviper Arena Escape
+5pp after summer (Reboot)
Sandshrew
Power Level 7; Power Points 101/101Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 8, Will 5
Offense
Initiative +0
Fury Swipes: Damage 6, +8 (DC 21)
Grab, +8 (DC Spec 9)
Gyro Ball: Shapeable Area Damage 7 (DC 22)
Poison Jab: Affliction 5, +8 (DC Fort 15)
Rollout: Damage 6, +8 (DC 21)
Sand Tomb: Cumulative Shapeable Area Affliction 7 (DC Dog/Fort 17) [Vulnerable/Defenseless]
Throw, +0 (DC 14)
Unarmed, +8 (DC 14)Power Points:
+1 after stopping Growlithe
+5 after Seviper Arena Escape
+5 After summer (Reboot)
+6 Battles in Olivine
Barboach
Power Level 7; Power Points 101/101Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 6/2, Will 7
Offense
Initiative +5
Flail/Aqua Tail: Damage 6, +8 (DC 19)
Grab, +0 (DC Spec 9)
Magnitude/Water Pulse: Burst Area Damage 7 (DC 22)
Throw, +0 (DC 14)
Unarmed, +4 (DC 14)
Water Gun/Mud Bomb: Blast 7, +7 (DC 22)
Linked > Scald: Cumulative Affliction 7, +7 (DC Fort 15)Power Points:
+1 defeating Onix
+5 after Seviper Arena Escape
+5 After Summer (Reboot)
+6 Battles in Olivine
Baltoy
Power Level 7; Power Points 105/105Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 6, Will 7
Offense
Initiative +6
Confusion: Perception Area Affliction 7 (DC Will 17)
Grab, +0 (DC Spec 10)
Psybeam/Earth Power: Line Area Damage 7 (DC 22)
Psychic: Move Object 6, +7 (DC 16)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)Power Points:
+6 Battles in Olivine

Graveler
PL 7: 109-4 PP
Abilities: 24 PP
STR 05
STA 09
DEX 00
AGI 00
FGT 04
INT -02
AWE 00
PRE -01
Combat:
Initiative: +0
Melee Attack: +6 Unarmed based attacks
Range Attack: +4 Throw
Grapple: +4
Defences: 9 PP
Dodge +5
Parry +5
Toughness +9
Fortitude +9
Will +5
Skills: 21 PP
Acrobatics (AGL) +6
Athletics (STR) 3+5=8
Close Combat (FGT) [Unarmed] 2+4=6
Insight (AWE) +4
Perception (AWE) +6
Ranged Combat (DEX) [Throw] +4
Slight of Hand (DEX) +4
Stealth (AGL) 1+4=5
Advantages: 6 PP
Diehard
Fast Grab
Great Endurance
Improved Hold
Power Attack
Startle
Powers: 49 PP
Extra Limbs 2 (2 Extra Arms, Improved Grab, Innate) (3 PP)
Growth [Density] 2: (Innate, Permanent) (5 PP)
Immortality 5: (Return's the next day, only works if shattered, and has a source of rocks to eat and rebuild himself from. Can still die from Ageing, Disease, and so forth) (5 PP)
Regeneration 2: (Every 5 Rounds, innate, Requires Source of Rocks to eat) (2 PP)
Rock Smash: Strength-Based Damage 3(DC 23)Linked with Affliction 4(Vulnerable, Defenceless, Incapacitated) (7 PP) <Fighting>
AP: Body Slam: Strength-Based Damage 3(DC 23) Linked with Affliction 4(Dazed, Disabled, Paralysed) (1 PP) <Normal>
Earthquake: Strength-Based Burst Area 2 (DC 22) (4 PP) <Ground>
AP: Roll-out: Strength-Based Damage 3 (DC 23) Linked with Speed 2(Limited half-effect) 60ft/rnd (1 PP) <Rock>
Senses 2: Darkvision, Innate (3 PP)
Shrinking 4: (Permanent, Innate) (9 PP)
Rock/Ground Type: (Vulnerability: Fighting, Ground, Steel, Water, Grass, Ice. Resist: Normal, Flying, Poison, Rock, Fire. Immunity: Electric) (3 PP)
Draw Backs: -4 PP
Limited Speech (-4 PP)


Poliwhirl
PL 7: 109-4 PP
Abilities: 40 PP
STR 03
STA 05
DEX 00
AGI 04
FGT 07
INT -02
AWE 03
PRE -01
Combat:
Initiative: +4
Melee Attack: +7 Unarmed based attacks
Range Attack: +8 Ice Beam, +8 Water Gun, +6 Hypnosis
Grapple: +7
Defences: 9 PP
Dodge +9
Parry +9
Toughness +5
Fortitude +7
Will +7
Skills: 4 PP
Acrobatics (AGL) 2+4=6
Athletics (STR) 3+3=6
Insight (AWE) 1+3=4
Perception (AWE) 2+3=5
Advantages: 1 PP
Uncanny Dodge
Powers: 55 PP
Hypnosis: Affliction Cone Area 7(Fatigued, Exhausted, Asleep) DC 17, Accurate 3(+6) (10 PP) <Psychic>
Brick Break: Strength-based Damage 4 (DC 22) (4PP) <Fighting>
AE: Bulldoze: Strength-based Damage 4 (DC 22) (1 PP) <Ground>
Water Gun: Blast 6 (DC 21) Accurate 4(+8) (16 PP) <Water>
AE: Ice Blast: Blast 6 (DC 21) Accurate 4(+8) (1 PP) <Ice>
Immunity: Environmental Adaptation (Pressure, Cold) Suffocation(Drowning), Innate (4 PP)
Movement 1: Environmental Adaptation Water (2 PP)
Senses 1: Low-Light Vision (1 PP)
Shrinking 4: (Permanent, Innate) (9 PP)
Swimming 2: (30ft/rnd, Innate) (+3 PP)
Water:(Vulnerability: Electric, Grass. Resist: Fire, Ice, Steel, Water) (4 PP
Draw Backs: -4 PP
Limited Speech (-4 PP)


Machoke
PL 7: 109-4 PP
Abilities: 38 PP
STR 06
STA 08
DEX 00
AGI 00
FGT 06
INT -01
AWE 00
PRE 00
Combat:
Initiative: +4
Melee Attack: +6 Unarmed based attacks
Range Attack: +0
Grapple: +6
Defences: 12 PP
Dodge +6
Parry +6
Toughness +8
Fortitude +8
Will +6
Skills: 11 PP
Athletics (STR) 6+6=12
Intimidation (PRE) +10
Perception (AWE) +6
Advantages: 12 PP
All-out Attack
Chokehold
Diehard
Fast Grab
Fearless
Great Endurance
Improved Grab
Improved Hold
Improved Initiative
Improved Trip
Interpose
Power Attack
Powers: 36 PP
Cross Chop: Strength-based Damage 2(DC 23) (2 PP) <Fighting>
AE: Strength: Strength-based Damage 2(DC 23) (1 PP) <Normal>
Earth Quake: Strength-based Burst Area Damage 1(DC 22) (2 PP) <Ground>
AE: Smack Down: Strength-based Damage 2(DC 23) (1 PP) <Rock>
Fire Blast: Cone Area Blast 7 (Diminished Range 70 ft, 60 ft cone, DC 22) (20 PP)<Fire>
Focus Energy: Enhanced Trait Improved Critical 2: Unarmed Based attacks (2 PP)
Power Lifting 6 (+6 For Lifting) (6 PP)
Fighting: (Vulnerability: Flying, Psychic. Resist: Bug, Dark, Rock) (2 PP)
Draw Backs: -4 PP
Limited Speech (-4 PP)


Vulpix "Rena"
PL 6: 98-8 PP
Abilities: 22 PP
STR -01
STA 03
DEX 00
AGI 07
FGT 00
INT -01
AWE 02
PRE 00
Combat:
Initiative: +7
Melee Attack: +0
Range Attack: +6 Energy Ball
Grapple: 0
Defences: 14 PP
Dodge +9
Parry +9
Toughness +3
Fortitude +6
Will +6
Skills: 5 PP
Acrobatics(AGI) 1+7=8
Insight (AWE) 4+2=6
Perception (AWE) 4+2=6
Stealth (AGI) 1+11=12
Advantages: 2 PP
Move-by Action
Uncanny Dodge
Powers: 55 PP
Flame Thrower: Cone Area Blast 6(DC 21) Diminished Range(60ft), Cone (60ft)<Fire> (17 PP)
AE: Energy Ball: Blast 6 (DC 21) range 150ft, Accurate 3(+6), Precise <Grass> (1 PP)
Growl: Cone Area Weaken(Affects Strength, Will DC 16, Sense-dependent[Hearing]) (6 PP)
Flash Fire: Immunity 10 (Fire Damage), Environmental Adaptation[Heat] (1 PP)
Senses 4: Acute Scent, Track Scent, Extended Hearing, Ultra Hearing, Innate (5 PP)
Shrinking 4: (Permanent, Innate) (9 PP)
Speed 2: Limited Half-effect, 60ft/rnd, Innate (2 PP)
Fire Type: (Vulnerability: Ground, Rock, Water. Resist: Bug, Fire, Grass, Ice, Steel) (4 PP)
Draw Backs: -8 PP
Limited Speech (-4 PP)
No Hands (-4 PP)


Smeargle "Pico"
PL 6: 94-4 PP
Abilities: 56 PP
STR 02
STA 04
DEX 00
AGI 08
FGT 08
INT 00
AWE 06
PRE 00
Combat:
Initiative: +12
Melee Attack: +8
Range Attack: +6 Sketch Blast
Grapple: +8
Defences: 2 PP
Dodge +8
Parry +8
Toughness +4
Fortitude +6
Will +6
Skills: 5 PP
Acrobatics(AGI) 4+8=12
Insight (AWE) 2+6=8
Perception (AWE) 2+6=8
Stealth (AGI) 2+8=10
Advantages: 5 PP
Agile Feint
Evasion 2
Improved Initiative
Uncanny Dodge
Powers: 25 PP
Sketch Learned Blast 6: DC 21, Accurate 3 (+6), Variable Descriptor with Quirk 2: Upon initial use, the attack type is randomly selected from all types. After that, it is tracked. Must use a move action to change the variable descriptor into the type of the attack just Witnessed by Smeargle. (14 PP)
AE: Strength-based Damage 2: Variable Descriptor with Quirk 2: Upon initial use, the attack type is randomly selected from all types. After that, it is tracked. Must use a move action to change the variable descriptor into the type of the attack just Witnessed by Smeargle. (1 PP)
Extra Limb: Tail, Innate (2 PP)
Paint Tail: Tail produces Ink that can be used to pain. Innate (2 PP)
Senses 3: Acute Scent, Track Scent, Analytical: Artistic Work, Innate (4 PP)
Normal: (Vulnerability: Fighting. Immunity: Ghost) (3 PP)
Draw Backs: -4 PP
Limited Speech (-4 PP)


Reuben Cole Kutt
PL4
Eyes: Brown
Hair: Black
Appearance: An African American boy with a physical build that almost makes him look like a young athlete. Hair is cut in a low fade. He usually dresses casual in T-shirts and jeans but for special events he likes to dress in all white button up shirts and slacks due to his desire to be a chef. Reuben has a specially made sheath for carrying his cast iron skillet on his back almost like a sword with the spatula wedged underneath. His belt has several clips for spices where most would usually clip their pokeballs.
Abilities
Strength 2, Stamina 2, Agility 1, Dexterity 2, Fighting 1, Intellect 2, Awareness 1, Presence 1
Powers
Manual Dexterity: Quickness 3 [Limited to One Task (Cooking)] (1 point)
Master Chef: Feature [Cook recipes as if using the Inventor advantage, scaled off of Expertise: Cooking instead of Technology] (1 point)
Equipment
Cast Iron Skillet: Damage 2 [Bludgeoning (Strength based)]
Pokédex: Library (1 points)
Pokégear: Camera, GPS Receiver, Smartphone, Video Camera (5 points)
First Aid Kit (1 ep), Spices and Seasonings (1 ep), Portable Electric Stovetop (1 ep), Fishing Pole (1 ep), Edible Plant Guidebook (1 ep)
Advantages
Close Attack 1, Equipment 3, Extraordinary Effort, Leadership, Improved Trip, Improvised Weapon, Interpose, Ranged Attack 1, Set-up, Quick Draw
Skills
Athletics 4 (+6), Close Combat: Unarmed 2 (+4), Close Combat: Frying Pans 2 (+4), Deception (+1), Expertise: Cooking 8 (+10), Expertise: Pokemon Diets 4 (+6), Insight (+1), Intimidation 4 (+5), Perception 4 (+5), Persuasion (+1), Stealth (+1), Treatment 4 (+6)
Offense
Initiative +1
Unarmed +4, Damage 2
Cast Iron Skillet +4, Damage 4
Defense
Dodge 3, Parry 3
Toughness 2 (Def Roll 0), Fortitude 4, Will 3
Power Points
Abilities 24 + Powers 2 + Advantages 11 + Skills 17 + Defenses 8 = Total 62
Complications
Ambition: Reuben seeks to be a world class chef for both humans and Pokemon.
Introvert: Despite being very nice, Reuben's past experiences cause him to keep to himself.
Workaholic: Reuben tends to focus on his cooking to the point of exhaustion. Often this is done to avoid others.
Acceptance: Reuben seeks to change some perceptions on various Pokemon.
Backstory
Growing up in a small town outside of Anville Town in Unova, Reuben has always dreamed of being a world class chef. From a young age he was constantly in the kitchen learning whatever he could. One fateful day, he found a baby Koffing stuck in the plastic rings from a soda six pack. With a lot of pleading he managed to convince his parents to let him keep it as a pet. Nursing it back to health, he named it Myrrh for the almost incense like scent it gave off. While his parents were proud of him for showing responsibility, many people didn't view it the same. Constantly bringing up the fact that Koffings are often found in dirty areas and are commonly associated with criminals such as Team Rocket, he was shunned by kids and adults alike. Often harassed by bullies, he learned how to fight both physically and as a Pokemon trainer.
The main turning point was when the star from a cable cooking show visited the town for a special. Generally impressed with Reuben's cooking talents and natural enthusiasm, she decided to showcase one of his recipes on the show, noting that she too had a pet Koffing that usually wasn't allowed on set despite how clean and well behaved it was. The attention managed to soften many of the townspeople's reactions to Reuben as they slowly acknowledged his talents. Furthermore, it garnered offers from many schools. Reuben saw the Pokemon Academy as a way to improve his skills and hopefully find peers who could relate. He also felt that a change of pace could help him with interacting with others.
Reuben can sometimes be a little twitchy if he thinks someone is about to attack him or Myrrh but he is otherwise very polite. Raised by his parents to respect his elders, he tends to use "sir" and "ma'am" when responding to adults.
Koffing "Myrrh"
PL6
Abilities
Strength -1, Stamina 7, Agility 1, Dexterity 0, Fighting 1, Intellect -1, Awareness 1, Presence 0
Powers
"Limited Speech: Communication -4 (-4 points)
Limbless: No Hands (-4 points)
Poison Gas Pokemon:
Shrinking 4 [Permanent, Innate]
Poison: Immunity 4 [Vulnerability: Ground, Psychic. Resist: Bug, Fighting, Poison, Grass]
Levitate: Immunity 5 [Naturally evades Ground attacks unless grounded]
Toxic Resistance: Immunity 3 [Suffocation (Smoke/Gases), Chemicals]
Iron Stomach: Feature 1 [Eat anything that’s not toxic without ill effects, no matter how unpleasant it may be, including spoiled food]
Gaseous Floating: Flight 1 [Half Speed; Aquatic]
Senses 2 [Counters Concealment (Smoke)] (22 points)
Poison Gas: Suffocation 5 [Accurate 1] (21 points)Smog: Ranged Damage 6 [Poison] Linked to Ranged Affliction 6 [Resisted by Fortitude (Fortitude Impaired); Limited to One Degree] (15 points)
- Alt: Smokescreen: Concealment 4 [Visual; Affects Others, Area (Cloud)] (1 point)
Tackle: Damage 6 [Accurate 1] Linked to Affliction 6 [Resisted by Fortitude (Dazed); Limited to One Degree, Instant Recovery] (9 points)
- Alt: Thunderbolt: Ranged Damage 5 [Electric] Linked to Ranged Affliction 5 Resisted by Fortitude (Dazed, Stunned) Limited Degree (1 point)
Advantages
Extraordinary Effort, Favored Environment [Smoke], Improved Defense, Ranged Attack 4, Great Endurance, Close Attack 3
Skills
Athletics (+-1), Deception (+0), Insight (+1), Intimidation: Note: Perm Shrinking mod included. (+-2), Perception 2 (+3), Persuasion (+0), Stealth: Note: Perm Shrinking mod included. (+5)
Offense
Initiative +1
Poison Gas +6, Rank 5, Affliction
Smog +4, Damage 6
Thunderbolt +4, Damage 5 + Affliction
Tackle +6, Damage 6
Defense
Dodge 3, Parry 3
Toughness 7 (Def Roll 0), Fortitude 7, Will 1
Power Points
Abilities 20 + Powers 60 + Advantages 9 + Skills 1 + Defenses 0 = Total 90
Personality
Myrrh tends to be rather jolly and lighthearted, sometimes to the point of seeming oblivious. Despite this attitude, he is more than willing to protect Reuben from harm and is very responsive in battle.
Banquet (Eevee)
PL6
Abilities
Strength -2, Stamina 2, Agility 4, Dexterity 0, Fighting 2, Intellect -1, Awareness 2, Presence 0
Powers
Limited Speech: (-4 points)
Paws: No Hands (-4 points)
Evolution Pokemon:
Shrinking 8 [Permanent, Innate], Normal: Immunity 3 [Vulnerability: Fighting. Resist: None. Immunity: Ghost], Anticipation: Senses 5 [Acute Scent, Danger Sense, Extended Hearing, Low Light Vision, Ultra-Hearing; Innate], Adaptability: Immunity 4 [Environmental Conditions (Cold, Heat, High Pressure, Low Oxygen); Innate], Run Away: Immunity 5 [Entrapment; Limited to Half Effect], Speed 2 [Limited Half Speed], Movement 1 [Wall Crawling]
(29 points)
Bite:
Damage 5 [Normal], Flinch: Affliction 5 [Resisted by Fortitude (Impaired, Stunned); Cumulative; Limited Degree] (10 points)
Alt: Tackle: Damage 5 [Normal; Accurate] (1 point)
Swift:
Ranged Damage 4 [Normal; Multiattack; Accurate 4], Enhanced Advantages 2 [Precise Attack (Ranged Cover/Concealment)] (18 points)
- Alt: Mud Slap: Ranged Damage 4 [Ground; Accurate 1], Linked to Ranged Affliction 4 [Resisted by Fortitude (Vision Impaired, Vision Disabled); Limited Degree] (1 point)
Trump Card:
Luck Control 1 [Force Re-roll] (3 points)
Advantages
Agile Feint, Close Attack 1, Diehard, Evasion 1, Great Endurance, Move-by Action, Set-up, Teamwork, Uncanny Dodge
Skills
Acrobatics 2 (+6), Athletics (+-2), Deception (+0), Insight 2 (+4), Intimidation: Note: Perm Shrinking mod included. (+-4), Perception 8 (+10), Persuasion (+0), Stealth: Note: Perm Shrinking mod included. (+12)
Offense
Initiative +4
Bite +3, Damage 5
Tackle +5, Damage 5
Swift +8, Damage 4
Defense
Dodge 8, Parry 6
Toughness 2 (Def Roll 0), Fortitude 4, Will 4
Power Points
Abilities 18 + Powers 53 + Advantages 9 + Skills 6 + Defenses 4 = Total 90
Complications
Big Eater: Banquet tends to enjoy eating…a lot. Reuben can't figure out if it's his cooking or how the prior owner was raising it.
Personality
Banquet is friendly and curious though he sometimes gets a little too interested in eating.
Wild Pokémon Encounter List wrote:
- Shellder
- Misdreavus
- Paras
- Ponyta
- Krabby
- Miltank
- Farfetch’d
- Exeggcute
- Eevee
- Chansey
Earnings wrote:3 Hero Points
Reuben - 2 PP earned, spent on the Master Chef ability plus Improved Trip
Myrrh - 5 PP earned, 1 spent on Thunderbolt as an AE and 4 reserved
Banquet - 3 PP earned, 1 spent on Mud Slap as an AE and 2 reserved
Earned 5,000 credits
Ryoko and Reika move from Level 1: School Acquaintance, to Level 2: Buddies/Pals.
1 time use Fire stone
1 time use Evolution stone of choice
1 Container of Healing Ointment: Delayed effect of 1 hour, recovers from one bruised, or one injured condition, grants temporary immunity to diseases of DC 15 or less(Common infections), limited to 1 use every 12 hours -- 3 uses left


Growlithe - PL 5
Fire Type: Cost 2 points
(Vulnerability: Ground, Rock, Water. Resist: Bug, Grass, Ice, Steel)
Flash Fire(Immune to Fire damage) (10 PP)
Strength -1, Stamina 4, Agility 0, Dexterity 0, Fighting 01, Intellect -2, Awareness 0, Presence 0
Advantages
Close Attack 5, Defensive Roll 1, Move-by Action, Great Endurance, Interpose, Startle
Skills
Athletics 5 (+4), Inisight 4(+4), Intimidation 12 (+10), Perception 5 (+5), Stealth 5 (+8)
Powers
2'4": Shrinking 4 (Innate; Permanent) (9PP)
Dog Senses: Senses 6 (Accurate: Scent, Acute Senses, Extended: Scent 1: x10, Tracking: Scent 1: -1 speed rank, Ultra-hearing, Innate) (7 PP)
Speed 2: Limit Half Speed (1 PP)
Flamethrower
Burn: Cumulative Affliction 5 (Linked; 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 15; Limited Degree) Cone Blast 5: (Linked; DC 20; Diminished Range 1, 50 ft range, 60 ft cone) (18 PP) <Fire Damage>
AE: Bite: Damage 5 (Linked; DC 20) [d]Flinch: Cumulative Affliction 5: (Linked; 1se degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 15; Limited Degree) <Dark>
Offense
Initiative +0
Bite: Damage 5, +5 (DC 20)
Burn: Cumulative Affliction 5 (DC Fort 15)
Cone Blast: (DC 20)
Grab, +5 (DC Spec 9)
Unarmed, +5 (DC 14) (Tackle) <Normal>
Draw Backs
Disability: No Hands -4
Disability: No Talking -4
Languages
"Growlithe!!"
Defense
Dodge 5, Parry 5, Fortitude 6, Toughness 5/4, Will 4
Power Points
Abilities 4 + Powers 42 + Advantages 10 + Skills 15 (30 ranks) + Defenses 12 = 83 - 8 for Drawbacks


Electabuzz - PL 8
Strength 2, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect -3, Awareness 0, Presence 0
Advantages
Defensive Roll 3, Improved Initiative 2, Interpose, Power Attack
Skills
Athletics 2 (+4), Close Combat: Punches 8 (+8), Intimidation 4 (+4), Perception 4 (+4), Ranged Combat: Thunder Bolt 8 (+8)
Powers
3'07": Shrinking 2 (+2 Stealth, +1 active defenses; Innate, Normal Strength; Permanent)
Electric Type: Cost 4 points (Vulnerability: Ground. Resist: Electric, Flying, Steel)
Charge: Energy Absorption 2 (Absorbs: Electricity, Boost: Damage)
Static: Affliction 3 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 13; Reaction 3: reaction; Limited Degree)
Voltage Sense: Senses 4 (Awareness: Electricity, Direction Sense, Extended: Electricity Awareness 1: x10, Low-light Vision; Innate)
Brick Break: Strength-based Damage 6 (DC 23; Penetrating 4)
. . Thunder Punch
. . . . Damage: Strength-based Damage 6 (Linked; DC 23)
. . . . Paralyze: Affliction 4 (Linked; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 14)
Discharge: Burst Area Damage 6 ([0 active, 0/12 PP, 2/r], DC 21; Burst Area: 30 feet radius sphere, Linked: Shock Wave: Burst Area Affliction 6)
. . Shock Wave: Burst Area Affliction 6 (Alternate; [0 active, 0/12 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere)
Thunder Bolt: Damage 8 ([0 active, 0/16 PP, 2/r], DC 23; Increased Range: ranged)
. . Thunder Wave: Affliction 8 (Alternate; [0 active, 0/16 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Increased Range: ranged)
Tough: Protection 3 (+3 Toughness)Offense
Initiative +8
"Static" Affliction 3, +0 (DC Fort 13)
"Brick Break" Strength-based Damage 6, +8 (DC 23) <Fighting>
"Thunder Punch" Strength-based Damage 6, +8 (DC 23); Linked: Paralyze: Affliction 4, +8 (DC Fort 14) <Electric>
"Discharge" Burst Area Damage 6 (DC 21)
DAP: "Shock Wave" Burst Area Affliction 6 (DC Fort 16) <Electric>
"Thunder Bolt" Damage 8, +8 (DC 23)
DAP: "Thunderwave" Affliction 8, +8 (DC Fort 18) <Electric>
"Headbutt" Unarmed, +8 (DC 17) <Normal>
Complications
Quirk: Causes Power Outages
Quirk: Glows in the dark
Drawbacks
Limited Speech (-4)
Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/5, Will 7
Power Points
Abilities 2 + Powers 75 + Advantages 7 + Skills 13 (26 ranks) + Defenses 27 - Drawbacks 4 = 120


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