Baltoy "Topper" - PL 7
Strength 0, Stamina -, Agility 2, Dexterity 1, Fighting 0, Intellect -5, Awareness 2, Presence -5
AdvantagesAgile Feint, Diehard, Evasion 2, Improved Defense, Improved Initiative, Move-by Action
SkillsAcrobatics 6 (+8), Perception 6 (+8), Stealth 0 (+10)
Powers1'08": Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)
Confusion: Perception Area Affliction 7 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Perception Area, Reversible)
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Psybeam/Earth Power: Line Area Damage 7 (Alternate; DC 22; Line Area: 5 feet wide by 30 feet long, Variable Descriptor: close group - Psychic/Ground)
Dig: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round)
Ground/Psychic Type: Feature 1 (Notes: (Vulnerability: Ice, Grass, Water, Dark, Bug, Ghost; Resist: Psychic, Fighting, Poison, Rock; Imunity: Electric))
Immunity to Fortitude EffectsLevitate: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Light Screen: Force Field 6 (+6 Toughness; Affects Others, Reach (melee) 2: 10 ft.)
Psychic Awareness: Senses 6 (Accurate: Mental Awareness, Acute: Mental Awareness, Awareness: Mental, Direction Sense, Radius: Sight)
Reflect: Deflect 6 (Accurate 3: +6, Reflect)
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Psychic: Move Object 6 (Alternate; 3200 lbs.; Accurate 3: +6)
OffenseInitiative +6
Confusion: Perception Area Affliction 7 (DC Will 17)
Grab, +0 (DC Spec 10)
Psybeam/Earth Power: Line Area Damage 7 (DC 22)
Psychic: Move Object 6, +7 (DC 16)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)
ComplicationsQuirk: Inorganic
Quirk: Learning Sentience
DefenseDodge 8, Parry 8, Fortitude Immune, Toughness 6, Will 7
DrawbacksNo Hands +4
No Speech +4
Power PointsAbilities -16 + Powers 105 + Advantages 7 + Skills 6 (12 ranks) + Defenses 11 - Drawbacks 8 = 105