flynnarrel wrote:Subject: Teen heroes Game OOC[3E, Full]Magna, (formerly ‘Ferra’)
Francesca Margret Kale
PL10, 150pp +1pp

Francesca Margret Kale was an Italian beauty but ran away from home before her boring mother could regale her with tales of the ‘olde world’, whatever that was. It was a crappy life anyway, and at 14 she had better things to do. Her 16 year-old boyfriend told her so. He was going places. His cousin was going to rob a bank and they wanted him as wheelman for a cut of the take! She begged and pleaded to come along saying how… excited she would be.
When the cops showed up her boyfriend got scared and pealed out of there with intent to leave his cousin and the crew. In his terror he jumped the curb and proceeded to wrap his car around a lightpost at high speed. Francesca, unprepared for such a sudden getaway, didn’t have her seat belt on. She was thrown forward and would have crunched up against the front of the car if the whole vehicle had not peeled away like an opening flower to allow her to pass unharmed, tumbling to the soft park ground. She only looked back to confirm that the loser boyfriend was unmoving, dead, as she found out later, before bolting away from the scene.
She spent the next year on the streets, taking what she wanted. She learned to steal and used her minor magnetic powers to aid her crimes. She went by the name ‘Ferra’ cuz it sounded like ‘Feral’ and she’d heard the word had something to do with magnetism. She was breaking into a doctor’s office to score some drugs when the lights came on she was face-to-face with Dr. Paul Harris, a neurological researcher working in
transcranial magnetic stimulation.
He saw the girl and she used a nearby metal chair to drive him away from the door. The intelligent doctor assessed the situation quickly and shouted that he could help the young girl, and offered her a job. She was contemptuous at first but the prospect of easy money allured her.
He convinced her to undergo some tests (for a healthy retainer) and she took his psych tests and let him put her under a Magnetic Field Inducer.
The results were better than he could have hoped for. He knew that and external magnetic field applied to the temporo-parietal lobe could
affect moral judgement but he hadn’t counted on how her own powers and susceptibility would magnify the process. The change was an immediate and polar reversal of attitude. Where once she was lazy and greedy, she became fastidious, energized, and altruistic. Where once she had contempt for laws and a rebellious nature she became supportive of authorities and societal rules.
She confessed her crimes to him and wanted to turn herself in but he was too caught up in this scientific breakthrough to let her go. He convinced her not to and that science would best be served by their continued experiments. She dimly remembered hating these stupid experiments but now she saw the value of them and gained an interest in them, so she relented.
Over the next year she worked as his unofficial office assistant, learning about therapy and the medical field. Her repeated exposure to solidify these new resonance pathways had an unexpected side effect of aligning her magnetic control abilities. Her powers grew by leaps and bounds. Until she knew she could lift 10 or 12 cars at once. He started having her experiment with certain semi-solid
ferro-fluids bound into mylar and found her powers gained so much versatility with it. Dr. Paul Harris had dreams of her being a great superhero with himself as a mentor, guide, and progenitor. It was very ego-boosting for the nuero-psychiatrist. If there were any lingering doubts of the ethics of what he was doing they were diminishing quickly.
It couldn’t last.
Soon Maggie, (she had started to go by her middle name to better leave her old life behind her), soon Maggie’s brain stopped holding the pathways as firmly. They became erratic, not fully reverting, but not fully polarized either. She started having the capacity to doubt what he had been doing to her the past year. Her verbal doubts resurfaced his own ethical dilemmas and Dr. Paul Harris did not try to stop her when she wanted to leave to ‘figure things out’. He gave her the suit he’d constructed for her, gave her enough money to live for a while and let the nearly 17 year old girl go off into the world, alone once again.
Maggie, for her part, has a lot of conflicting drives inside of her and a lot of things to sort out. Part of her is incensed at what Dr. Harris did, part of her recognizes how it got her off a bad path.
Nearly 17 with dark hair and eyes. 5ft 6in, 125 lbs.
Abilities (26)
Strength: 0
Stamina: 3
Dexterity: 2
Agility: 4
Fighting: 2
Intelligence: 0
Awareness: 2
Presence: 0
Defences (25)
Parry: 2+6 = 8
Dodge: 4+4 = 8
Toughness: 3+ 9 suit = 12
Fortitude: 3+6=9
Will: 2+9 = 11
Skills: (25)
Acrobatics 6(+10)
Athletics 2(+3)
Insight 4(+6 )
Expertise - Criminal 4(+4)
Expertise – Psychology 2 (+2)
Technology (Disable Devices Only) 8(+8 )
Treatment 2 (+2)
Deception 8 (+8/+10)
Perception 6 (+8 )
Stealth 4 (+8 )
Sleight of Hand 8(+10)
Advantages: (13) Ranged Attack 2, Defensive Roll 1, Improvised Weapons, Improved Initiative, Attractive, Great Endurance, improved pin, Luck 1, Equipment 2, Prone Fighting, Accurate Attack
Equipment
Cell phone
Older motorcycle (Str 1, Speed 5, Defense9, Tough 8, 8ep)
Alt: Flight 4 {This represents her magnetically lifting the cycle, with her on it}
Offensive:
initiative +8
Grapple +3
Powers:
Senses: Detect Metal, Ranged, radius, Accurate, Acute, Extended,
[7pp]Move Object, Area Shapeable, Perception[Metal sense], Limited – Metal, Precise, Subtle pr 10
[32pp +4AE]AE: Move Object, Damaging, Accurate 3, Quirk: Requires Environmental Metal, pr 10
{If there is metal around she can crash it into people or wrap it around a foe, move them with it, disarm or try to trip them.}
AE: Create Object, Moveable, Continuous/Permanent[0], Innate, Precise, Subtle, Quirk: Requires Environmental Metal, pr 10
{Creates Objects of metal out of things that are around.}
AE: Blast, Multiattack, Accurate 4, Indirect 4, Improved Critical 1, Quirk: Requires Environmental Metal pr 8
{She propels multiple metal objects at high speeds from all different directions to assault a target.}
AE: Affliction, Area-Cone, Cumulative (Resisted by Will, Dazed, Stunned, Incapacitated), Reversible, Subtle pr 10
{After studying in Dr. Harris’ offices she understands how powerful magnetic waves can be. She can set up a resonance field to disrupt people’s thoughts.}
Device Ferro-liquid Metal-sewn mylar, Restricted: Magnetic controller. Removable -3
[13pp]Protection 9 (9/15)
Quick Change {she can will the mylar and metal to surround her in an instant, snaking over whatever normal clothing she wears.} (1/15)
Suit adds the Following to Magnetic array
DAE: Flight 15. Advantages: Evasion 2 (2/15)
{Magna Moves the suit around at incredible potential speeds. Note, she has none of the inherent immunities to fly at high altitudes.}
DAE: Strike 7, Str-based, + Enhanced Str 7, + Close Combat(Unarmed) 4, + Elongation, (2/15)
{Magna can use the specially designed and magnetized suit to exert great force. But not as much as she could do with Magnetic Control (only up to Str 7), However, her strikes can hit much harder. The telescoping sleeves can even reach out to 15ft, potentially striking with the slightly greater accuracy afforded by an object controlled by her thoughts. +6 to hit, +14 Damage}
AE: Immunity (Half Effect)- All Physical effects Resisted by Toughness. AND immunity, all electrical effects
{She can draw the suit around her, locking the metal into an impenetrable shell, letting little to nothing of Physical trauma through. Likewise she can shunt electricity around herself harmlessly.} (1/15)
Screwed up mind: immunity (half effect), Mental Descriptor
[5pp] {All the mental and magnetic manipulation left her mind a landscape of chaos for any trying to influence it.}
Abilities 26 + Powers 61 + Advantages 13 + Skills 25 + Defenses 25 = 150
A note on the Quirk: Requires Environmental metal. This not only provides a way to shut down some of her abilities, this is also a representation that she needs to potentially destroy her environment to take full effect of her Magnetic offensive capabilities. The resulting collateral damage or theft of property is a cost of her power with lasting ramifications. Likely too frequent to be getting HPs for a complication, so I put it as a drawback.
Complications:
Of Two Minds: Francesca Margret Kale occasionally has both thoughts of how she previously would have reacted, and thoughts of how her new self would have reacted, and if sometimes torn between the two. Use this to have her delay rather than act as she sorts out her conflicting drives.
Prior crimes: Ms. Kale committed crimes in the past . Either victims of those crimes or fellow criminals from her past could catch up with her again.
Relationship: Dr. Paul Harris. For good or for bad, Maggie has a strong relationship with the neurological researcher. Whether in gratitude or expectation of making him reverse what he did in the future, she would likely try to preserve his life.
