Here's my PsiForged Psion/Soulknife. This is just the first pass. I have a lot of cleanup to do and I know I need to add the point costs here. I don't have the background completely together yet, but she's a ravenous sponge for knowledge. She'll go over, around, or under anyone that's standing between her and a new book/scroll/map. She has no memory before being "awoken" in the Mournlands by scavengers.
@Karma: I know you asked us not to use Variable but I couldn't think of any way to try and replicate the
Minor Metamorphosis power from Pathfinder. I'm only going to use the Variable for adding things like 1 or 2 ranks of Speed/Swimming/Winged Flight, Wall-Crawling, Boosted STR for Grab/Unarmed, etc. I'll even put together a library of options if you ok my use of the power. If you want it gone that's fine too.
EDIT 1: Added a background, description and Minor Metamorphosis power library
EDIT 2: Changed Body Adjustment from Stabilize to Persistent. Added Quirk and Diehard
- Aerlock
Curiosity - PL 7
Abilities 28 pts
Strength -1
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 5
Awareness 2
Presence -1
Advantages 9 pts
Beginner's Luck
Benefit, Ambidexterity
Diehard
Eidetic Memory
Great Endurance
Improved Critical 3: Mind Blade
Jack-of-all-trades
Luck 2
Second Chance: Fatigue Checks
Trance
Skills 7 pts
Acrobatics +2
Athletics -1
Deception -1
Expertise (Psionics) +10
Insight +2
Intimidation -3
Investigation +10
Perception +2
Persuasion -1
Sleight of Hand +2
Stealth +10
Technology +5
Treatment +5
Vehicles +2
Powers 47 pts
Mind Powers
. .
Body Adjustment: Healing 10
. . . . Persistent
. . . . Limited: Self Only
. . . . Unreliable (5 uses)
. .
Energy Ray: Blast 6 (DC 21)
. . . . Accurate 3: +6
. . . . Variable Descriptor: close group - Energy types
. . . . Unreliable (5 uses)
. .
Mind Blade: Damage 6 (DC 21)
. . . . Advantages: Improved Critical 3
. . . . Accurate 3: +6
. . . . Noticeable: Glowing Blade
. .
Minor Metamorphosis
. . . .
Morph: Morph 2
. . . . . . Narrow group
. . . . . . Limited: Only +10 on checks to Disguise
. . . . . . Unreliable (5 uses)
. . . .
Variable: Variable 1
. . . . . . Limited 2: Physical changes only
. . . . . . Unreliable (5 uses)
. .
Natural Linguist: Comprehend 2
. . . . Languages - Speak All
. . . . Languages - Understand All
. . . . Unreliable (5 uses)
. .
Telekinesis: Move Object 3 (400 lbs., DC 18)
. . . . Damaging
. . . . Unreliable (5 uses)
. .
Telepathy: Mental Communication 2
. . . . Subtle 2: undetectable
. . . . Unreliable (5 uses)
Mind Shield: Force Field 3 (+3 Toughness)
Warforged Scout
. . Advantages: Diehard
. .
Immunity: Immunity 16
. . . . Aging
. . . . Critical Hits
. . . . Disease
. . . . Environmental Conditions (All)
. . . . Poison
. . . . Rare Descriptor: Paralysis
. . . . Rare Descriptor: Nausea
. . . . Sleep
. . . . Starvation & Thirst
. . . . Suffocation (All)
. .
Mithril Plating: Protection 2 (+2 Toughness)
. . . . Innate
. . . . Noticeable: Mithril Plates
. .
Quirk: Can't heal naturally. Needs Magic or repairs with the Technology skill. Treatment doesn't work.
. .
Shrinking: Shrinking 4
. . . . Innate
. . . . Permanent
Offense
Initiative +2
Energy Ray: Blast 6, +8 (DC 21)
Grab, +2 (DC Spec 9)
Mind Blade: Damage 6, +8 (DC 21)
Telekinesis: Move Object 3, +2 (DC 18)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)
Defense 14 pts
Dodge 7
Parry 7
Fortitude 6
Toughness 7
Will 6
Power Points
Abilities 28 + Powers 47 + Advantages 9 + Skills 7 (14 ranks) + Defenses 14 = 105
Minor Metamorphosis Power Library
Badgers Burrow: Burrowing 5 (5 PP)
Speed: 2 miles/hour, 30 feet/round (Free - Personal - Sustained)
Cheetahs Stride: Speed 1 (1 PP)
Speed: 4 miles/hour, 60 feet/round (Move - Personal - Sustained)
Dragons Flight: Flight 2 (2 PP)
Speed: 8 miles/hour, 120 feet/round; Wings (Free - Personal -Sustained)
Elephants Strength: Enhanced Strength 5 (5 PP)
+5 STR; Limited to Lifting (Free - Personal - Sustained)
Monkeys Grip: Enhanced Trait 5 (5 PP)
Advantages: Strong Grip 5 (Personal - Sustained)
Natures Slam/Claw/Bite: Damage 5 (5 PP)
DC 20 (Standard - Close - Instant)
Spider Climb: Movement 2 (4 PP)
Wall-crawling 2: full speed (Free - Personal - Sustained)
New Feat:
Strong Grip: (Essentially Enhanced STR, Limited to Not Damage and Not Lifting)
Your grip is particularly strong granting a +1 bonus to Grab DC per rank (limited by PL). Your maximum bonus is still limited by power level, as usual.
In addition you receive a +1 bonus to resist Disarm checks and Athletics checks to catch yourself if you suffer a failure while climbing.
Complications
Addiction: Curiosity is addicted to learning something new. Even simple, useless things like a new way to stitch cloth or the pros and cons of using yellow mold in making paint give her a mental thrill that she describes as "a total head rush"
Coward: If she's attacked her first instinct is to run. If she's alone when attacked she'll keep running. If cornered or if she has backup to run to she'll turn on her attacker and fight. If she initiates the attack though she has no problems fighting.
Motivation: Mental Greed: Curiosity does every thing for simple goal of amassing knowledge
Obsession: Curiosity is obsessed with books, scrolls, maps, pretty much anything that's a form of recorded knowledge. She doesn't necessarily need to own the items, as long as she gets to look at them or hold them she'll be one happy little 'forged.
Phobia: Immobilization. Curiosity is terrified of being stuck as a living, thinking mind in a body that cannot move or respond
Prejudice: Curiosity is a Warforged and has to deal with the reputation of her race being taciturn and weird. It doesn't help that she's the latter of the two.
Responsibility: To the Low Crew, especially Doran. They brought her back to life and helped her for the first few months of her current life.
Secret: She doesn't remember her former life or how she ended up disassembled in burnt out ruins in the Mournland
Temper: Anyone destroying knowledge (books, scrolls, etc.) in her sight will be visited very quickly by a 3 foot tall ball of pissed off Mithril, Crystal and Mind Blade.
Languages
Common
Description
Gender: Female
Age: 6 months (??)
Height: 2' 10"
Weight: 40 lbs.
Hair: Mithril Plating
Eyes: Crystal
Curiosity is a well worn Warforged. Her body plating has the wear and tear of an older Warforged but being a Psi-Forged, she should only be a year or so old. Her eyes are made of crystals and her limbs and torso have crystal accents that all change color depending on her currently manifested power. When she's not using her powers they appear black.
Background
Curiosity was found in the Mournland by a company of scavengers called that called themselves the Low Crew. They were all from races of shorter stature. The tallest of the bunch was a particularly short Dwarf that went by the name of Stilts.
She was found, in pieces, in the remains of a burnt out building. There was nothing left in the ruins to indicate who she was or the purpose of the building. The leader of the group, a male Gnome called Doran, found her remains and collected her parts out of a desire to see how her body differed from the normal warforged.
While trying to see how the crystals in her head fit together, Doran did something that brought Curiosity to awareness. Unfortunately for her all she had was awareness, she was unable to move or speak. Her only stimulation was from the mutters of Doran as he talked to himself while working on her and whatever she could see in her sight line when he moved her head. Mostly that was the inside of a trunk with the rest of her parts. She took her name from Dorans nickname her for. He referred to her as "his Curiosity".
Over the course of several weeks Doran tinkered with the pieces of Curiosity. After much puzzling and tinkering he found the right combination of crystals and stones in her head to restore Curiosity to full control of her body, limited though it was at the time. Doran was immensely surprised when "his Curiosity" addressed him in a female voice and after confirming that she was indeed conscious and aware he worked tirelessly to restore her full body to her.
Doran explained the circumstances of her recovery and the purpose of the Low Crew as knowledge seekers in the Mournland. She took to the job like a duck to water and joined the crew as soon as she was mobile. Eventually the Low Crew returned to Sharn to restock on supplies and drop off their finds with the home office. Curiosity parted ways with them in hopes of find someone to help her recover her history and maybe even her past memories.