
Moodswing:
PL: 11
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 3
Presence 2
Skills: Deception 6 (+8.), Expertise [Pop Culture] 6 (+8.), Insight 8 (+11), Perception 8 (+11), Persuasion 3 (+5), Stealth 8 (+10)
Advantages: Daze [Deception], Improved Feint, Language [Base: Mandarin; English], Luck [Determination], Taunt, Ultimate Effort [Ultimate Will Save]
Powers: Stolen Force Field Generator: (Removable –2 pts) [8 pp]
Belt Designed Projector: Force Field 10
Psionic Sensitive: Senses 2 [Danger Sense (mental), Awareness (mental)]
Psionics:
Iron Will: Enhanced Will 5 (Flaw: Limited [Only vs. Mental Effects])
Psionic Domination: Ranged Affliction 11 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception); (Power Feats: Mental Link, Subtle)
-Psi Blast: Ranged Damage 11 (Extras: Alternate Resistance [Will], Perception)
-Psi-Bolt: Ranged Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative, Perception)
Telepathy:
Communication 3 [mental] (Extras: Area, Selective)
Mind Reading 11 (Extras: Cumulative, Effortless)
-Psionic Imagery: Illusion 11 [all senses]
Offense: Initiative +2
Melee Attack +4
Ranged Attack +2
Defense: Dodge +10
Parry +10
Toughness +12*/+2 [*Force Field]
Fortitude +7
Will +7 [+13 vs. Mental Effects]
Costs: Attributes 36+ Skills 13+ Advantages 6+ Powers 123+ Defenses 23= 201 pts.
Real Name: Len Xu-Loh
Height: 5’6”
Weight: 115 lbs.
Hair: Black
Eye Color: Brown
Complications:
Six other Psychic Personalities: Moodswing houses a total of seven different minds within his body and the other six are brought to the forefront by various stimulus triggers that Moodswing must constantly be alert for else he loose control of his body until such a time he can retake it.
Background: Len Xu-Loh grew up in Taiwan and at an early age started to develop his mind controlling ability. The Chinese Government quickly kidnapped him and placed him in a program of theirs meant to train young psychics into weapons for the government. This backfired slightly as the American counter-part to the agency kidnapped Len from one of the Chinese facilities. From there Len lived in what was called Halfmoon House, which was a more civilized setting for psychic children, tended by a combination of specially equipped and trained agents as well as various doctors who took care of the children’s needs. In Halfmoon House Len became the friend of one of the training agents, who was himself a Chinese-American named Shen, who could relate to some of Len’s issues with acclimating to life in America. The older psychic put Len through regimens to develop his abilities and over time the two grew close becoming friends. As part of how things were done at Halfmoon House, Len was allowed to leave for short leaves as long as he was supervised and often Shen was chosen for that duty and he allowed Len to experience rave culture somewhat.
Years later both Len and Shen were sent to participate in the Astral Plane Project the Government was doing. The point of the project was to explore the Astral Plane and it’s connection to the Dreamspace, where it seemed most people’s minds drifted while they slept. The group was made up of Shen, Len and six other psychics recruited by the Project and they were to connect to a machine that would take care of their bodies while their minds were drifting free in the Dreamspace. The idea was that the group would be able to explore the Dreamspace and possibly use it as a resource for locating other psychics as well as helping people. During the experiment the group encountered a gathering of Nightmare Riders, vicious demons native to Dreamspace. Before they were driven off the creatures severed the astral cords, which kept the minds connected to their physical bodies, of six of the psychics. The only two who hadn’t suffered that fate were Shen and Len who at that point called for the end of the mission and began to return to their bodies. The six marooned psychics begged the pair to allow them to nest their psyches within their healthy minds but Shen refused. He knew that to do so would inflict the survivors with madness.
Shen fled Dreamspace, expecting his young friend to follow him without question. Len remained though and allowed the six others to bond their minds to his in a noble effort he hoped might save them from oblivion. Instead he gained six psychic parasites who live within his mindspace and fight bitterly for control of his body, which they all use for their own motivations. The six psychics dwell in a psychic dimension fuelled by the controlling personality’s subconscious when they are not the one in control over Len’s body (this includes Len too).
Len himself isn’t a criminal, though he can be prone to violence and hates both the scientists of the Astral Plane Project as well as Shen for betraying the lost psychics and leaving them to die, directly ruining Len’s life. The other personalities are mostly criminal however and take whatever steps are needed to maintain control as long as possible, making Moodswing seven different foes in one.
Recently Len ran into Next-GEN and after a short fight they learned just how bad his situation really was and managed to convince him to come with them to Claremont Acadmey where he could get some professional help. Unfortunately Parker Psion learned of Len's new living situation and with his grandchildren and other followers raided the school in an effort to recruit Len into the Psions with the promise of helping him get the other psychics out of his head and into their own bodies. Fortunately the members of the Albright program became involved and fought virtually all the members of the Psions in an effort to give Len the actual choice of where he wanted to go - with the Psions or to stay at Claremont.
Len's decided to stay at Claremont where he's been put in contact with several experts fromt the Albright Institute who are sure they can come up with a solution but for now they are trying to fully understand how Len's brain has been able to house six other mental essences for so long without some kind of physical deteriation.
The lost Psychics:
Preston Hart: A vicious pyrokinetic that was pulled from the depths of prison to participate in a government project to explore the Astral Plane and they felt his ability to manipulate energy would be possibly useful. Hart had been convicted of burning down an entire college dormitory to the ground simply because one of its female residents had rejected his romantic advances. His disregard for human life and unabashed pyromania make him the most dangerous of all Moodswing’s personalities, in fact all the other personalities hate him and make it a point to keep him contained as much as possible.
Trigger: Exposure to unusual amounts or displays of fire.
Intellect 1
Awareness -1
Presence 1
Skills: Deception 6 (+7), Expertise [Streetwise] 3 (+4), Insight 6 (+5), Intimidation 9 (+10), Perception 6 (+5), Stealth 6 (+8.)
Advantages: Distract [Intimidation], Improved Feint, Seize Initiative, Startle
Powers: Pyrokinesis:
Immolation: Weaken Toughness 10 (Extra: Area [Burst]) & Damage 10 (Extra: Area [Burst])
-Control Fire: Move Object 11 (Flaw: Limited [Fire Only])
-Fire Blast: Ranged Damage 11 (Extra: Penetrating)
-Fire Shaping: Create 11 (Extra: Movable)
Fire Proof: Immunity 10 [Fire Effects]
Joyce Brendleman: The pains of childbirth over three days brought her the power of ESP. After her daughter, Chelsey, was brought home Joyce began to have visions that led directly to the arrest of serial killer David Allen Hanson. Soon enough other law enforcement agencies began to contact her for help with open cases and despite her growing notoriety in the law enforcement community, Joyce made sure that Chelsey was her main concern and she worried that all her work with the police got in the way of her spending time with her daughter. However when her government called upon her for the Astral Plane Project, Joyce agreed to take part only expecting to be away from her husband and child for no more than a day or two at most.
After the experiment went wrong and the group of psychics took residence in Len’s mind it took Joyce the longest time to be able to assume control of the shared body. Joyce discovered that her husband had been told she died in service to her country and supplied with a small pension. He had also reconnected with an old high school sweetheart who Chelsey was calling “Mommy”. Joyce was enraged and vowed revenge against the program that had taken her from her family, and soon began using her powers to track down other psychic across the United States. She then kills them in order to spare them the grief of any interference of the American Government as well as deny them access to its “natural resource” of American psychics. Joyce is especially fond of Collette, viewing her as a surrogate child.
Trigger: Exposure to dead bodies.
Intellect 1
Awareness 2
Presence 1
Skills: Deception 9 (+10), Persuasion 9 (+10)
Powers: Thought Casting: Remote Senses 8 [all senses]
Psionic Detection & Tracker: Senses 5 [Detect (Psionics- Extended x2, Ranged, Tracking)]
Pappa Gumbo: A semi-famous psychic, thanks mostly to his shameless and ubiquitously cheap television ads that touted his pay-for-use psychic services, Pappa Gumbo is the weakest member of the Astral Plane Project. At best he can be described as only being sensitive to the use of psionic abilities. The power of P.R. got the 59 year old con man a spot on the team assembled, an appointment he considers the best thing that ever happened to him.
Now when he gains control, he has fantastic psychic abilities and shaved almost four decades off his age. He spends most of his time in control concocting highly illegal get-rich schemes using Len’s powers but Pappa Gumbo spends the vast majority of his ill-gotten gains as soon as he can, knowing that he will not remain in control long enough to make it truly useful to him.
When Pappa Gumbo is in control of Len’s body, he speaks with a thick Cajun accent.
Trigger: Hearing a ringing phone.
Intellect 1
Awareness 5
Presence 2
Skills: Deception 9 (+11), Expertise [Current Events] 4 (+5), Expertise [Pop Culture] 4 (+5), Expertise [Streetwise] 4 (+5), Insight 9 (+14), Investigation 6 (+7), Perception 6 (+11), Persuasion 9 (+11)
Advantages: Distract [Deception], Fascinate [Persuasion]
Powers: Detect Psionics: Senses 1 [(Mental)]
*~can also use Len’s powers as well
Madame Libra: At the time of the Astral Plane Project, Jason Lawrence wrote an astrology and psychic advice column for the Up in the Sky tabloid under the name “Madame Libra”. In life, Madame Libra was Lawrence’s transvestite alter-ego, a gorgeous glamour queen and pillar of the city’s underground dance scene. The vivacious Libra loved nothing more than ecstasy-fueled parties and outrageous outfits, viewing her psychic gifts as a means to support her luxurious lifestyle.
Libra went along with the experiment to dodge a possession charge and while she hates sharing a body with six other minds at least she’s able to make Len’s body look good in that size 5 dress. Libra shares a passion for music with Len and has gone on to become one of his most trusted confidants. Truthfully Libra is the only member of the group that Len doesn’t actively dislike or distrust. Len tends to stick mostly to hip-hop clubs but will occasionally subject himself to house music dancehalls to reward his friend with a few days of life in the real world.
Trigger: Hearing dance music
Intellect 2
Awareness 1
Presence 2
Skills: Deception 8 (+10), Expertise [Dance] 4 (+6), Expertise [Writing] 6 (+6)
Powers: See the Future: Senses 4 [Precognition]
Collette: At the age of 7, Collette accidentally killed her abusive parents with her mental blasts. French authorities were baffled by her mysterious powers and scared that she would feel the urge to use those abilities on them and quickly allowed the American Government to take custody of her who were able to reach her somewhat and keep her under control. She was placed in the Halfmoon House the government used for children like her, all of them psychics of various levels of ability. A few years later Collette was selected to be a part of the Astral Plane Project, it was thought that her mental blasts would be important to the group’s survival in case it was attacked during the mission.
Years of physical and emotional abuse have transformed Collette from a loving child to a small, hateful engine of wrath and childlike cruelty who cares nothing beyond her immediate whims and curiosities. Her demeanor ranges from sweetly innocent to ruthlessly enraged, and most of the other personalities keep their distance from her in their shared psi-scape. When she controls Len’s body, his eyes glow with a fiery intensity. She understands the English language but only speaks French.
Trigger: Exposure to children’s toys
Intellect 0
Awareness 0
Presence 0
Skills: Intimidate 9 (+9)
Advantages: Language [Base: French; English (understands only)]
Powers: Psionic Blast: Mental Blast 11
Gregor: Captured as a suspected Soviet spy by the American Government, the Lithuanian telekinetic known simply as Gregor spent a fair amount of time in various American prisons drugged so that his powers were suppressed. That was until he was tapped to take part in the Astral Plane Project, it was rumoured that he was offered some kind of release for his efforts in the project.
There have only been three occasions in which Gregor has been the dominate psyche of Moodswing. Each of those times he’s attempted to travel back home in Europe, it’s thought that there is some sort of lost collection of Soviet Cold War psychic research and equipment that’s remained hidden all these years. It’s possible that research and equipment may hold the key to splitting Moodswing’s various personalities and Gregor tries to keep his control over Len’s body for as long as he can so that he can make the journey. Gregor does everything he can to avoid losing control, keeping a mental journal of any known triggers for the other personalities and avoiding them as much or as quickly as possible. Gregor is willing to kill anyone who gets in his way and has done so every time he has been in control.
When Gregor is in control of Len’s body he speaks with a thick Eastern European accent.
Trigger: Anytime that Moodswing makes a save against another mental power.
Intellect 2
Awareness 3
Presence 1
Skills: Athletics 4 (+5), Deception 8 (+9), Expertise [International Spy] 9 (+11), Expertise [Psionics] 9 (+11), Insight 6 (+9), Intimidation 10 (+11), Persuasion 4 (+5), Perception 9 (+12), Sleight of Hand 6 (+8.), Stealth 6 (+8.), Vehicles [Air] 4 (+6), Vehicles [Land] 4 (+6)
Advantages: Close Attack 8, Eidetic Memory, Fearless, Improvised Tools, Languages 4 [Base: Lithuanian; English, French, German, Greek, Japanese, Mandarin, Russian, Spanish], Luck [Determination], Luck [Determined Recovery] 3, Ranged Attack 8
Powers: Telekinesis: Move Object 11 (Extra: Damaging); (Feat: Precise)
Telekinetic Force: Force Field 10 (Extra: Impervious)












