Requiem:
PL: 10
Strength 2
Stamina 4
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 0
Presence 2
Skills: Athletics 5 (+6), Deception 6 (+8.), Expertise [History] 6 (+6), Expertise [Literature] 6 (+6), Expertise [Streetwise] 9 (+9), Insight 8 (+8.), Perception 8 (+8.), Persuasion 6 (+8.), Ranged Combat [Deathsinging Array] 6 (+10), Stealth 9 (+11)
Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Critical [Sonic Scream I] 2, Improved Initiative, Power Attack, Ranged Attack 2, Teamwork 2
Powers: Deathsinging Array:Sonic Scream I: Ranged Damage 10 (Extra: Penetrating)
-Sonic Scream II: Ranged Damage 10 (Extra: Area [Line])
-Sonic Scream III: Ranged Damage 10 (Extra: Area [Cone])
-Deafening Scream I: Ranged Audio Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Deafening Scream II: Audio Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Cone], Cumulative)
-Shattering Scream: Ranged Weaken Toughness 7 (Extra: Affects Objects) & Ranged Damage 7 (Feat: Improved Critical 2)
-Sonic Shriek I: Ranged Affliction 10 [Daze, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Sonic Shriek II: Affliction 10 [Daze, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cone], Cumulative)
High-Range, Sensitive Hearing: Senses 4 [Audio (Accurate, Acute), Ultrahearing]
Offense: Initiative +6
Melee Attack +8
Ranged Attack +4 // Deathsinging Array Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+8**/+4 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +9
Will +9
Equipment: Armored Costume [Protection 4; Subtle]
Costs: Abilities 32+ Skills 24+ Advantages 15+ Powers 41+ Defenses 30= 142 pts. Complications: Criminal Life: Requiem’s identity as Damian duMorte is known to the law enforcement community.
It’s You and Me Bro!: Requiem is loyal to his brother, Frost
Reputation: Requiem is known for being grossly overconfident, but there is a chance his time in Blackstone has allowed him to alter this attitude.
Weakness: Requiem is vulnerable to attacks with a Sonic Descriptor (ironic, isn’t it?) and suffers a Dazed & Stunned Condition after failing a Toughness DC of such an attack.
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Frost:
PL: 10
Strength 2
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 0
Presence 1
Skills: Athletics 5 (+6), Deception 6 (+8.), Expertise [Streetwise] 9 (+9), Insight 8 (+8.), Perception 8 (+8.), Persuasion 6 (+8.), Ranged Combat [Frost Powers Array] 6 (+10), Stealth 9 (+11)
Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Initiative, Power Attack, Ranged Attack 2, Teamwork 2
Powers: Frost Powers Array:Ice Blast: Ranged Damage 10 (Extra: Penetrating)
-Frost Blast: Ranged Damage 10 (Extra: Alternate Resistance [Fortitude]); (Feat: Improved Critical 2)
-Ice Darts: Ranged Damage 10 (Extra: Multiattack)
-Ice Bonds: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Ice Barriers: Create 9 (Extra: Continuous); (Feat: Innate)
-Icy Fog: Visual Concealment 4 (Extras: Area, Attack) & Extreme Cold Environment 7
Ice Slides: Flight 4 (Flaw: Platform)
See Heat Patterns: Senses 1 [Infravision]
Equipment: Armored Costume [Protection 4; Subtle]
Complications:Criminal Life: Frost’s identity as Adrian duMorte is known to the law enforcement community.
It’s You and Me Bro!: Frost is loyal to his brother, Requiem.
Reputation: Frost is known for being impetuous.
Reputation: Frost is known for being unable to stand being insulted or belittled by his opponents, resulting in his becoming angry and making a mistake that normally lost him the fight. There is a chance his time in Blackstone has allowed him to alter this personality trait.
Weakness: Frost is vulnerable to attacks with a Fire/Heat Descriptor (big shock, isn’t it?) and suffers a Dazed & Stunned Condition after failing a Toughness DC of such an attack.
Background: Damian and Adrian DuMorte were born and raised in Alaska. When they were nine and seven, respectively, their father, a kindly man, died of an unexpected heart attack. Two years later their mother remarried, but the man she thought would make a good father for her boys turned out to be an ogre. Abusive and cruel, he imposed strict rules on the household and beat the boys for even the slightest acts of disobedience.
Things got worse when the boys were in their early teens and their mutant powers — Damian’s control of sound and Adrian’s control of ice and cold — manifested. Now their stepfather had one more thing to hate them for. Fearing that other people would turn on the whole family if the boys status as “muties” were discovered, he ordered them not to use their powers at all. Whenever he caught them breaking this rule, the beatings the boys got were particularly savage.
But this didn’t stop them from practicing with their powers; it just made them bitter and angry, with an intense hatred for authority figures.
By the time they were in their late teens, the brothers’ powers had become strong enough, and they’d learned enough about using them, for them to stand up for themselves. The next time their stepfather came after them, Adrian froze him in a block of ice. The man swore and struggled, saying he was going to “kill both of you to protect real people from Freaks like you two!” That was the final straw for Damian, who unleashed a sonic scream that broke half the bones in the man’s body and ruptured his lungs. They left him to die in agony and fled Alaska forever.
Immensely proud of their powers and certain they could become fabulously rich as supervillains, they designed costumes and chose the names “Deathsinger” and “Chiller” for themselves and while they enjoyed some early successes, though nothing major. They fought superheroes several times and were caught on more than one occasion, but somehow they always managed to escape before they wound up in Blackstone Prison.
In 1999 Deathsinger decided they needed to “hit the big time” and launch some major schemes. That meant recruiting other villains and forming a team under his leadership; there was only so much the two of them could do on their own. He put out some feelers in the underworld and soon had a team of five. The three new additions were: Shockwave, a super-strong enforcer from Jersey; Stinger, whose insect powers were often eclipsed by his intellectual vanity and arrogance; and Death Commando, a military veteran with a suit of light powered armor, a blaster rifle, and a bad attitude.
Christening his team “Deathstroke,” Deathsinger set out to make a mark on the underworld. Unfortunately his overconfidence and ambition weren’t matched by his team’s competence. None of them were underpowered or inexperienced…..but somehow nothing seemed to go their way. The few successes they achieved were more often offset by the jobs they botched or the times they had to flee from superheroes. Despondent, Deathsinger actually hired a publicist to try to change the team’s image. The publicist created new costumes for the team, convinced Deathsinger and Chiller to change their names to the more ominous “Requiem” and “Frost” and added a new member; a female mentalist named Scatterbrain, to the team. It seemed like a good start on a new stage of their criminal careers.
Requiem thought things had finally turned around in 2002 when Deathstroke teamed up with a scientific genius Doctor Mayhem in a scheme to take over the world. Doctor Mayhem wore powered armor that made him a match for any member of Deathstroke, and when properly seeded throughout the world his secret robot armies would allow him and his allies to become rulers of the Earth. But Doctor Mayhem was using Deathstroke for his own ends. When Requiem realized what was going on, he and his teammates turned on Doctor Mayhem and helped the Sentinels defeat him. They paid a high price — one of Mayhem’s energy bolts blew a hole the size of a fist through Death Commando’s chest — but because they were instrumental in saving the world, the Sentinels didn’t turn them in.
That proved to be a mistake, since Requiem, despite his arrogance, was no fool. He took gigabytes of Mayhem’s scientific data with him when he left and immediately started working with underworld scientists to put it to use. The plan he came up with was to extort ransoms from Earth’s governments after putting a massive energy cannon, nicknamed “the Dagger,” into orbit around the planet in early 2003. For once the scheme was actually working as planned, and the world trembled at Deathstroke’s feet! But the Champions found the team’s secret headquarters and attacked. The battle raged long and hard... and then a punch from Behemoth knocked Requiem into one of the control consoles for the orbital laser cannon, changing its target from Washington, DC to the battlefield. It fired, and before the Champions could shut it off Shockwave, Stinger, and Scatterbrain had been vaporized.
This time Requiem and Frost weren’t so lucky; they were arrested, tried, and convicted of dozens of crimes, including manslaughter counts for the deaths of their teammates. Life sentences in Blackstone followed... and there they remained until later part of 2008 when they were able to escape while being transported for one of their many legal appeals.
Since then the brothers have remained in hiding, building up their strength and scheming. Requiem knows they need new teammates to truly rebuild Deathstroke and make it a force to be feared; he’s considering his options and they have been approaching select super criminals with an offer of membership in the new group the brothers are attempting to assemble.