World of Freedom: FC Setting Builds....

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Shock
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Re: World of Freedom 3rd Edition: Starting up

Post by Shock » Tue Aug 07, 2012 9:50 am

I think you have a typo on Pixie's Strength. You list her Strength as 2 but the Strength based Damage attacks seem to be only adding 1.

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Battlecry

Post by Tattooedman » Tue Aug 07, 2012 9:51 am

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Battlecry:
PL:
8
Strength 2
Stamina 2
Agility 1
Dexterity 1
Fighting 4
Intellect 1
Awareness 0
Presence 2

Skills: Deception 6 (+8.), Expertise [Pop Culture] 5 (+6), Insight 7 (+7), Intimidation 6 (+8.), Perception 7 (+7), Persuasion 6 (+8.), Ranged Combat [Sonic Scream Array] 6 (+8.), Stealth 6 (+7)

Advantages: Benefit 2 [Wealth (x2)], Close Combat 2, Defensive Roll 2, Improved Initiative, Ranged Combat

Powers: Sonic Scream: Damage 8 (Extra: Area [Cone])
-Sonic Scrambler: Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cone])

Offense: Initiative +5
Melee Attack +6 // Unarmed Damage +2
Ranged Attack +2 // Sonic Scream Array Attack +8 // Sonic Scream Damage +8

Defense: Dodge +8
Parry +6
Toughness +8*/+6 [*School Uniform & Defensive Roll//**School Uniform]
Fortitude +5
Will +6

Equipment: Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


Costs: Abilities 26+ Skills 17+ Advantages 8+ Powers 17+ Defenses 18= 86 pts.


Real Name: Clarence 'Clay' Beaudrie
Height: 5' 7"
Weight:
Hair: Blonde
Eye Color: Blue

Complications:
Big Talker: Clay's mouth is always running, talking about how he's so much better than everyone else (due to his family's money, his upbringing, ect..). He's also a bit of a trash talker and is the first one to hint of using his powers to deal with a person.

Reputation ~Bully: Clay is known as one of the major bullies at Claremont.


Background: The grandson of billionaire socialite Angela Beaudrie, Clay always wanted to be a hero, so much so that his family spent a fortune on questionable gene treatments for their rather spoiled child. When one process finally took, Clay developed superpowers, though it’s obvious he isn’t the heroic type. He may believe he is, but he’s too privileged and arrogant to ever risk his own neck helping others. He is good at convincing others to do the hard work while he takes credit.

At Claremont Clay heads up the trouble makers who think they're the cream of the crop out of all the students - William Polzysky (Sloth), Terrance Brown (Bling), and Eric McGuit (Tag). They often amuse themselves by picking on several of the other students who have problems with their powers or an odd appearance that can't be hidden because of them and are normally among the first students suspected of any wrong doing around the school.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Tue Aug 07, 2012 9:53 am

Shock wrote:I think you have a typo on Pixie's Strength. You list her Strength as 2 but the Strength based Damage attacks seem to be only adding 1.
Yep, I had a typo there. Fixed now, thanks for pointing that out Shock.
World of Freedom Setting 3E

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-- Chiun

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Tag

Post by Tattooedman » Tue Aug 07, 2012 9:55 am

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Tag:
PL:
6
Strength 0
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 2
Presence 2

Skills: Athletics 9 (+9), Expertise [Art] 3 (+4), Expertise [Criminal] 6 (+7), Expertise [Pop Culture] 5 (+6), Insight 6 (+8.), Perception 7 (+9), Stealth 8 (+10)

Advantages: Equipment, Improved Initiative, Seize Initiative, Task Focus [Expertise (Art): Graffiti]

Powers: Bringing The Pictures To Life:
Painted Gang: Summon 6 (Extras: Active, Broad Type, Horde); (Feat: Multiple Minions 3 [8 total]); (Flaw: Expertise [Art] Check Required [DC 11])
-Artistic Flow: Create 6 (Extra: Continuous, Stationary); (Feats: Innate, Precise); (Flaw: Expertise [Art] Check Required [DC 11])

Offense: Initiative +6
Melee Attack +4
Ranged Attack +2

Defense: Dodge +6
Parry +6
Toughness +6*/+2 [*School Uniform]
Fortitude +5
Will +5

Equipment: The Airbrush
Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


Costs: Abilities 30+ Skills 14+ Advantages 4+ Powers 39+ Defenses 12= 99 pts.


Real Name: Eric McGuit
Height: 5’ 4”
Weight: 126 lbs
Hair: Black
Eye Color: Hazel


Complications:
Gotta Paint It!: Eric is constantly working on some painting (usually in the graffiti style he loves), though his choice in canvas is questionable (Headmaster Summers has made it completely clear that the school buildings are totally off limits) and Eric will often sneak out of Claremont to partake in his artistic efforts.

Reputation ~Bully: Eric is known to be part of Clay Beaudrie’s crew of troublemakers and often acts on Clay’s orders, backing up Sloth and Bling in their efforts.


Background: Eric McGuit is probably the best artist student at Claremont, however his history as a graffiti artist shows through easily enough within a few moments of talking to him.

There was a large number of subway trains, downtown buildings and billboards that shared his works with the world. When his powers manifested all it meant was that Eric had a better means of avoiding arrest for his efforts. That all ended (for the most part) when Duncan Summers arrived at Eric’s house and offered his parents a full scholarship for Eric to attend Claremont. Thinking that he was going to be stuck with a bunch of stuck-up, over-privileged kids Eric loathed the idea.


Then he arrived and the first people he met were Clay and Sloth, who Eric promptly began talking smack to. When Sloth took a swing at Eric, the smaller teen simply used a spray can of paint that he’d secretly packed along to create a barrier to block the punch and quickly made a couple defenders to deal with the larger teen. Clay liked what he saw then and offered Eric a spot in his crew while Eric was smart enough to recognize another bully (and one that was a bit better prepared than he was) when he saw one and saw his chance to continue his own behavior while having the back up to make it possible.

Thanks to Clay’s money and contacts Eric has managed to get his paint-covered hands on a custom made creation; the airbrush. With it he can work out all kinds of art with only a few choice strokes and a tweaking of it’s dials, the details of how the airbrush works are something that Eric keeps to himself but somehow it never seems to run out of the various bright colors he seems to favor and is small enough to fit into a pocket to be kept out of sight.
Last edited by Tattooedman on Wed Oct 31, 2012 9:19 pm, edited 6 times in total.
World of Freedom Setting 3E

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-- Chiun

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Bling

Post by Tattooedman » Tue Aug 07, 2012 9:57 am

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Bling:
PL:
8
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 3 (+4), Deception 9 (+11), Expertise [Criminal] 6 (+8.), Expertise [Physics] 5 (+7), Expertise [Pop Culture] 4 (+6), Insight 6 (+9), Perception 6 (+9), Stealth 6 (+8.)

Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Initiative, Language [Spanish], Luck [Determination], Luck [Determined Recovery], Ranged Attack 2, Set Up, Taunt

Powers: Bling, Bling Baby!: Transform 8 [anything into gold] (Extra: Continuous Duration)

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +2 // Switchblade Damage +3; critical 19-20
Ranged Attack +4

Defense: Dodge +6
Parry +8
Toughness +8*/+6** [*School Uniform & Defensive Roll//**School Uniform]
Fortitude +7
Will +7

Equipment: Switchblade [Strength-Based Damage 1; critical 19-20]
Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


Costs: Abilities 38+ Skills 15+ Advantages 15+ Powers 32+ Defenses 17= 117 pts.


Real Name: Terrance Brown
Height: 5’ 10”
Weight: 160 lbs
Hair: Black
Eye Color: Brown


Complications:
Street Life: Growing up in the Fens has left Terrance with a different set of values as to what’s important or acceptable ways of getting what he wants or needs in life. This sometimes leads to his getting into fights over issues of ‘respect’ with some of the other students.


Background: Terrance Brown was in danger of falling in with the wrong crowd, a common enough story for those who live in the Fens. But his story changed significantly when his ability to transmute anything into gold and he went from a street smart hustler to selling knock-off watches for a serious mark-up. Foreshadow and Sonic ended up saving Terrance from a local street gang (the 1-Niners) who had forced Terrance into using his powers to make money for them and the two heroes managed to convince the young mutant to enroll at Claremont.

Not that it’s been an easy transition for Terrance, who uses the name Bling now at Claremont, his life on the streets in one of the rougher sections of Freedom City has left him lacking in the area of social graces and he quickly fell inline with Clay Beaudrie. Terrance is the quiet one of the group, who watches everything around him and knows just the right things to say for the most effect he wants.

Then there’s his powers which while they seem limited, Terrance has come up with a few different ways of using them that has surprised the other students when they were used against them (trapping them in their own transformed clothing for example) or the fact that Terrance seems to know just the right things to say during a combat exercise to play his opponents into making a bad move he can take advantage of. Terrance is smarter than he lets on most of the time but he does maintain one of the highest grade point averages in Claremont, a fact not lost on the Headmaster who wonders if he’s not teaching an up and coming criminal sometimes.
World of Freedom Setting 3E

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-- Chiun

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Feline

Post by Tattooedman » Tue Aug 07, 2012 9:59 am

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Feline:
PL:
8
Strength 1
Stamina 6 (2)
Agility 6 (2)
Dexterity 6 (2)
Fighting 6
Intellect -1
Awareness 3
Presence 0

Skills: Acrobatics 4 (+10), Athletics 9 (+10), Expertise [Survival] 6 (+9), Insight 6 (+9), Perception 9 (+12), Sleight of Hand 4 (+10), Stealth 4 (+10)

Advantages: Agile Feint, Animal Empathy, Close Attack 2, Language [Portuguese], Lionheart, Power Attack, Set-Up, Teamwork

Powers: Cat Girl Traits:
Enhanced Stamina 4
Enhanced Agility 4
Enhanced Dexterity 4
Enhanced Advantages 6 [Diehard, Great Endurance, Evasion, , Improved Initiative, Move-By Action, Seize Initiative]
Leaping 4
Speed 4
Senses 6 [Extended Vision, Infravision, Extended Hearing, Ultrahearing, Analytical Olfactory]

Teeth & Claws: Strength-Based Damage 5 (Feat: Improved Critical 2)

Offense: Initiative +
Melee Attack +8 // Teeth & Claws Damage +6; critical 18-20
Ranged Attack +6

Defense: Dodge +10
Parry +10
Toughness +6
Fortitude +8
Will +8

Equipment: School Uniform [Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


Costs: Abilities 30+ Skills 14+ Advantages 9+ Powers 51+ Defenses 15= 119 pts.


Real Name: Felicia
Height: 5' 4"
Weight: 110 lbs
Hair: Brown
Eye Color: Green


Complications:
More Cat than Girl: Felicia’s mentality is different than many of her fellow students thanks to her powers. She had to rely on her animal instincts to survive in Rio
de Janeiro for almost a year on the streets and do things that in the United States would make her a criminal and while she doesn’t apologize for it Felicia does feel bad about those things as she struggles to keep those instincts in check.

Temper: Felicia's animalistic nature makes it hard for her to keep her emotions under control sometimes and she'll end up lashing out periodically.


Background: Discovered in the back alleys of Rio de Janeiro, Felicia was on the run from the police after attacking a squad of killers who had been targeting street people. Headmaster Summers heard about the incident and sent the Next-Gen to retrieve the mutant girl before SHADOW or the government could get a hold of her to turn her into a weapon.

Felicia has no memories of her life before her powers manifested, it’s thought that she was just another homeless teen when her powers activated and turned her into a feral creature. As a half cat-girl, she’s among the more visible mutants at Claremont and has been put into the Specials class to help her catch up to everyone else.

As far her life at Claremont, Felicia doesn't go out much since her powers mark her as an obvious mutant and she does prefer to stay out in the back part of the school's grounds and during the weekends she'll spend the entire time there, even overnight (around the athletic field, though she doesn't stay in one place very often). Felicia gets along well with Susanna Challenger, who can understand much of the feral teen's mindset easier than most the others but when it's all said and done Felicia keeps distant from the majority of the other students.

Though lately she's been thinking about trying to pick someone to mate with, she's tired of feeling lonely and has seen enough of the other students as they go through their courting. Though whoever she approaches, in her unusual way, will find her to be as fickle and difficult to figure out as any other girl if not more so.
World of Freedom Setting 3E

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-- Chiun

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Desert Wasp

Post by Tattooedman » Tue Aug 07, 2012 10:03 am

Image
Desert Wasp:
PL:
8
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 1

Skills: Acrobatics 6 (+8.), Expertise [Pop Culture] 6 (+7), Insight 6 (+7), Perception 6 (+7), Ranged Combat [Gravimetric Blast] 4 (+6), Stealth 6 (+8.)

Advantages: Agile Feint, Evasion, Favored Environment [Airborne] 2, Improved Initiative, Language [Saudi], Move-By Action, Power Attack, Precise Attack [ranged; cover], Task Focus [Expertise (Pop Culture): Movies], Teamwork

Powers: Gravimetric Blast: Ranged Damage 8
Gravimetric Field: Force Field 4
Gravimetric Propulsion: Flight 6

Offense: Initiative +6
Melee Attack + // Unarmed Damage +1
Ranged Attack +2 // Gravimetric Blast Attack +6 // Gravimetric Blast Damage +8

Defense: Dodge +4//+6 [Favored Environment bonus]
Parry +4//+6 [Favored Environment bonus]
Toughness +10*/+6** [*School Uniform & Force Field/**School Uniform]
Fortitude +5
Will +5

Equipment: School Uniform [Protection 4; Subtle, Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


Costs: Abilities 28+ Skills 12+ Advantages 11+ Powers 32+ Defenses 9= 92 pts.


Real Name: Zaid Rahman
Height: 5' 9"
Weight: 140 lbs
Hair: Black
Eye Color: Brown


Complications:
Responsibility: Zaid is trying to help his parents adjust to life in America now that they’ve moved to the United States.

Secret: Zaid hasn’t shared the fact that he’s gay with any of his friends, while he knows that those he is closest with would think no different of him, he does know that others like Clay Beaudrie and his crew of flunkies would harass him constantly.


Background: A Saudi national, Zaid Rahman knows his life at Claremont is better than his homeland. A place where boys his age are pressed into military service against their will and forced to fight for the government. Something his parents did want for him given the high mortality rate of their countries soldiers and it was something Zaid didn't want either as he knew how gays were treated in the army and even though he'd not come out to anyone he knew that it would only be a matter of time before his secret would be discovered. So when his parents were contacted by part of Claremont's recruitment resources, thanks to the efforts of friends in the relief groups who were working in the area and knew of the Rahman family's problem, Zaid quickly agreed to go to America.

Zaid knew that he'd never go back home and over the past couple of years during his time at Claremont he worked to convince his parents to make the trip across the ocean to join him in the U.S., though it was Headmaster Summers who handled the majority of arranging the Rahman family's transportation as well as lining up work for them upon their arrival once Zaid finally managed to get his parents to agree to the move.

Now Zaid splits his off time from Claremont between helping his parents get acclimated to their new home, trying to figure out how best to break the news to them about his life choices that are going to have some serious effects on them and enjoying his remaining time as a teenager.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Donnie Benis

Post by Tattooedman » Tue Aug 07, 2012 10:46 am

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Donnie Benis:
PL:
11
Strength 2 (6 ~right arm only)
Stamina 2
Agility 3
Dexterity 3
Fighting 5
Intellect 1
Awareness 3
Presence 1

Skills: Acrobatics 3 (+6), Athletics 6 (+8.), Deception 12 (+13), Expertise [Criminal] 9 (+10), Expertise [Security Consultant] 9 (+10), Expertise [Thievery] 15 (+16), Insight 9 (+12), Perception 9 (+12), Ranged Combat [Kinetic Control Array] 6 (+9), Sleight of Hand 9 (+12), Stealth 9 (+12), Technology 3 (+4)

Advantages: Close Attack 3, Equipment, Improved Feint, Improved Initiative, Improvised Tools, Luck [Determination], Luck [Determined Recovery], Second Chance [Disabling Devices], Move-By Action, Power Attack

Powers: Kinetic Control Array:
Slo-Mo: Ranged Affliction 13 [Hindered, Immobilized, Paralyzed; resisted by Dodge/Fortitude] (Extras: Area [Burst], Selective) [Dynamic]
-Big Bang: Ranged Affliction 13 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Cone], Cumulative); (Flaw: Quirk [medium required])
-Buckshot: Ranged Damage 13 (Extra: Multiattack); (Flaw: Quirk [medium required]) [Dynamic]
-Kinetic Acceleration: Flight 13 [Dynamic]
-Kinetic Bolt: Ranged Damage 13 [Dynamic]
-Kinetic Manipulation: Move Object 13 (Feat: Precise) [Dynamic]

Kinetic Field: Force Field 11 (Extra: Impervious)
Kinetic Sense: Senses 11 [Accurate Extended Penetrates Concealment Radius Ranged Tracking Detect (Kinetic Energy)]

Stone Arm: (Innate)
Enhanced Advantages 3 [Improved Critical (Unarmed) 3]
Enhanced Strength 6 (Flaw: Limited [right arm only])

Offense: Initiative +7
Melee Attack +8 // Unarmed Damage +2 (normal arm) // Unarmed Damage +8; critical 17-20 (stone arm)
Ranged Attack +3 // Kinetic Control Array Attack +9 // Kinetic Control Array Damage +13

Defense: Dodge +9
Parry +9
Toughness +13*/+2 [Impervious Force Field 11]
Fortitude +8
Will +10

Eqiupment: Cell Phone
Lock Picks
-3 ep free


Costs: Abilities 40+ Skills 34+ Advantages 12+ Powers 104+ Defenses 23= 213 pts.


Height: 6’
Weight: 160 lbs
Hair: Dark Blonde
Eye Color: Blue


Complications:
A Quiet Man: Donnie doesn’t have much to say very often, though when he does he tends to be fairly blunt about it.

Family Matters: Donnie has a daughter named Mallory that he tries to make sure is taken care of financially and spend as much time with as he can.

Reputation: Donnie has a criminal record, though he’s served his time and moved on from that life.



Background: Donnie Benis was a small time professional thief that had been breaking into places since he was sixteen years old. Growing up in the Fens, crime was the only way Donnie could support his sick mother who had been left years before by Donnie's father. One night Donnie was trying to break into a house when he was caught by the owner, Nicolas "Nico" Pizaro. Nico easily caught the teenager and quickly tied him up and asked him what he was thinking, trying to break into someone's house. After Donnie explained why he had tried to rob Nico the older man felt a bit of pity for Donnie and then offered to teach him the real way to break into places to rob.

Nico Pizaro was a semi-retired cat burgler and he took Donnie under his wing to pass on the old-time skills of burglery, as Nico looked at it the older generation of crooks had a certain class to them. Not like the kids today, they were all about guns and violence, things that led to nowhere except a cemetery or prison. Plus Donnie had the mentallity that Nico knew would work, Donnie was doing crimes because he had no other job skills. He did it to take care of his family and that makes a man careful and that's something every good burglar needs to be.

For about six years Nico taught Donnie everything he knew about breaking and entering, training him to take mental notes on the layouts of buildings to physical training to be able to climb, shimmy, and crawl through the most obscure possible ways into a building a man could do. Then Nico finally died from his cancer he had been quietly suffering from and was part of the reason he had retired in his later years. Donnie was heart-broken but he knew that Nico would want him to go on with his life.

For several years following Donnie's life was that of a successful but minor burglar. Planning jobs for about half of the year and then pulling them off with a small crew but mostly alone and living off the swag. Then on a solo second story job his climbing line broke, as he fell Donnie fell something swell up inside him. The next thing he knew he was hovering in mid-air, three stories above the ground. He finished the job and played with his new found powers over the following months to see what he could do and he soon moved up to superhuman crimes, though he kept them to basic robbery still. Donnie didn’t want to rule the world he just wanted to do his chosen job and be able to retire. So being able to break into a jewelry store and fly away faster than any cop could follow was a great back up plan.

Things continued this way until Johnny Rocket happened upon one of his robberies, Donnie quickly found himself matched for speed and he hadn’t really used his other abilities that much to be much of a serious threat to the speedster. In the end Donnie went to jail, but he wasn’t upset about it, after all if your gonna take the chances doing what he did for a living you’d better be ready to pay the price for getting caught. Five years after his capture and conviction Donnie realized that his life as a professional thief hadn’t gone well and that he needed to make some changes in his life but wasn’t sure what his options really were. The birth of a daughter, Mallory, by his then-time girlfriend has been a huge deciding factor for him in this matter as her mother, Val Giancola, had made it very clear that if Donnie wanted anything to do with his daughter‘s life he was going to have to make some big changes.

So when Donnie was approached by people in charge of Project: Freedom with an offer to reduce his time by performing various public services he wasted no time in signing on. During his time with the Project, Donnie began to have visitations with Mallory during the down time between jobs done and established a connection with her. Donnie also started up a friendship with the mage Zalman, another member of the Project despite serious differences in their backgrounds, both came to respect the other’s skills and attitudes, and Donnie would often share his worries about his skills as a father as well as his ability to stay on the straight and narrow once he was out of Project: Freedom. Many times Zalman was able to inspire Donnie to remain on his ‘path’ despite the various problems he faced, both personal and those that were a result of his being in the Project.

Then came the mission that dealt with the G'Tach, a trying set of days that ended with the deaths of the majority of the members of Project: Freedom except for Donnie and Zalman. Though they did have scars of their own - Zalman was forced to take the life of fellow ex-con Heavyweight (who betrayed the group and killed two other members) while Donnie suffered serious injuries from his fight with Arov and ended up having his right arm amputated.

Despite the personal losses they suffered both Donnie and Zalman were granted full pardons for their past criminal activities. And while Zalman decided that his path led him to places he had to travel alone, the mage did help his good friend before leaving - using his mastery over elemental magic he forged a replacement arm, made of stone, for Donnie so that he could still follow through on his plans for his life after Project: Freedom.

Using connections she’d established over her career, Harriet Wainwright was able to get Donnie a work as a security consultant where he is able to use his vast knowledge of breaking and entering to help various clients protect their properties and valuables against would-be thieves. In the following year since gaining his pardon Donnie has managed to develop a solid reputation as one of the top experts in his field and still lives in Freedom City and helping to raise Mallory.
Last edited by Tattooedman on Fri Jun 07, 2013 9:22 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom 3rd Edition: Starting up

Post by Shock » Tue Aug 07, 2012 12:49 pm

Tattooedman wrote:Painted Gang: Summon Painted Crew 6 (Extras: Broad Type, Horde); (Feat: Multiple Minions 5 [total 5]); (Flaw: Expertise [Art] Check Required)
Check Required is a ranked Flaw in 3E. It starts at DC11 for 1 point savings and goes up from there. If he's getting 6 points out of it, that would be DC16 meaning he'd have to roll a 22 on his Expertise(Art) in order to get the summon off at full rank.

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Re: World of Freedom 3rd Edition: Starting up

Post by Stumblefish » Tue Aug 07, 2012 5:02 pm

Nice to see Donnie on here.

I lurked my way through the whole of Project: Freedom after a failed application to the initial recruitment drive. Lots as it happened and then a big catch up after life got in the way. After seeing the time you guys put I knew I'd never be able to commit the time needed to play. It was a genuine pleasure to read and genuinely sits up there with some of the finest comics out there in terms of my affection for it. Mr Davies and all the players made it come alive. Fine work. If you think they'd appreciate it please pass on my compliments and best wishes.

Anyone with a spare month or two should give it a look. You'll come to love Zalman, Charlie, Zane, Donnie, Songbird, Harriet, Ethan, Toxic, and all the rest as much as I did with a little patience. Maybe even Vaulter...maybe.

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Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Wed Aug 08, 2012 1:03 am

Shock wrote:
Tattooedman wrote:Painted Gang: Summon Painted Crew 6 (Extras: Broad Type, Horde); (Feat: Multiple Minions 5 [total 5]); (Flaw: Expertise [Art] Check Required)
Check Required is a ranked Flaw in 3E. It starts at DC11 for 1 point savings and goes up from there. If he's getting 6 points out of it, that would be DC16 meaning he'd have to roll a 22 on his Expertise(Art) in order to get the summon off at full rank.


Right I get that on the Flaw so I went ahead & bumped Tag's Expertise [Art] up to +10 and added a second rank in his Task Focus [Art (Graffiti)] (as 8 out of 10 times it'll apply) and that'll make his total rank a +15 which should make it a bit easier to hit that 22 total.
World of Freedom Setting 3E

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-- Chiun

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Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Wed Aug 08, 2012 1:14 am

Stumblefish wrote:Nice to see Donnie on here.
Thanks.

I'd already kind of had a 3E version of Donnie from the PF game but I wanted to par it down a bit for possible use as an NPC in my WOF setting and include the stone arm.
I lurked my way through the whole of Project: Freedom after a failed application to the initial recruitment drive. Lots as it happened and then a big catch up after life got in the way. After seeing the time you guys put I knew I'd never be able to commit the time needed to play. It was a genuine pleasure to read and genuinely sits up there with some of the finest comics out there in terms of my affection for it. Mr Davies and all the players made it come alive. Fine work. If you think they'd appreciate it please pass on my compliments and best wishes.
Hey I won't lie, I got into PF by lurking through it. The day I finally got caught up to present time in the game Davies was having a recruitment. I just got lucky enough to get picked to play.

And for sharing your compliments with the other players....well I know that most of them tend to lurk through here at one point or another so I'm sure they'll see your kind words.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

Arthur Eld
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Re: World of Freedom 3rd Edition: Starting up

Post by Arthur Eld » Wed Aug 08, 2012 9:54 am

About Tag, are you still going by the 3E Summon rule that if you don't have the Active extra, his minions can only take one action per round (move or standard). I see you also made Multiple Minions a feat, but it only gets you one extra minion per rank, right?

Summon is one of the more costly powers in 3E, so I can see wanting to house-rule some related stuff.

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Tattooedman
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Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Wed Aug 08, 2012 10:30 am

Arthur Eld wrote:About Tag, are you still going by the 3E Summon rule that if you don't have the Active extra, his minions can only take one action per round (move or standard). I see you also made Multiple Minions a feat, but it only gets you one extra minion per rank, right?

Summon is one of the more costly powers in 3E, so I can see wanting to house-rule some related stuff.

Yeah I was, knew I forgot to add something to Tag's Summon. Thanks Arthur, I've got that added in now. Yeah, Multiple Minions as an Extra just didn't make sense to me and made it so that every rank gave you an additional minion but I am considering changing it to be more like the Language advantage where each rank doubles the number of minions so 2 ranks would be 2 minions, 3 ranks gives 4 minions, 5 ranks would be 16 minions and so on (of course I'd have limits on how many ranks a PC could have).

I just need to sit down and add the changes I've made so far in the index of this thread and haven't gotten to it as I'm working on a couple other powers at the moment as well and just wanted to post them all at once.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Ashmoore

Post by Tattooedman » Thu Aug 09, 2012 8:49 am

Image
Ashmoore:
PL:
10
Strength 0 [10]
Stamina --
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 3

Skills: Deception 6 (+9), Expertise [Geology] 6 (+6), Expertise [Pop Culture] 6 (+6), Insight 6 (+8.), Perception 6 (+8.), Ranged Combat [Fire Blast] 6 (+8.), Ranged Combat [Ash Blast] 6 (+8.)

Advantages: All-Out Attack, Close Attack 4, Daze [Deception], Fast Grab, Improved Hold, Improved Initiative, Power Attack

Powers: Alternate Form [Energy (Fire; move action)] [126 pp] (Extra: Continuous Duration); (Flaw: Permanent)
Fiery Being: Damage 8 (Extra: Reaction)
Fire Form:
Insubstantial 3
Protection 8
Fire Blast: Ranged Damage 10
Fiery Propulsion: Flight 5
Inhuman Resistances:
Immunity 42 [Critical Hits, Fire Damage, Fortitude Effects]


-Alternate Form [ Particulate (Ash; move action)] [64 pp] (Extra: Continuous Duration); (Flaw: Permanent)
Ash Blast: Ranged Damage 10
-Wave of Ash: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
Ash Body:
Elongation 5
Immunity 32 [Critical Hits, Fortitude Effects]
Insubstantial 1
Protection 8
Movement 1 [Slithering]


-Alternate Form [Solid (Fossilized Coal; move action)] [68 pp] (Extra: Continuous Duration); (Flaw: Permanent)
Increase Strength:
Enhanced Strength 10
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Inhuman Resistances:
Immunity 32 [Critical Hits, Fortitude Effects]
Protection 12

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +10
Ranged Attack +2 // Fire Blast/Ash Blast Attack +8 // Fire Blast Damage +10 // Ash Blast Damage +10

Defense: Dodge +8
Parry +8
Toughness +12//+8//+8
Fortitude N/A
Will +8

Equipment: School Uniform [Commlink, GPS]


Costs: Abilities 16+ Skills 16+ Advantages 10+ Powers 128+ Defenses 16= 186 pts.


Real Name: Brian Zimmerman
Height: 7'
Weight: 300 lbs [coal form]
Hair: None
Eye Color: Red [coal form]


Complications:
Always On: Ashmoore has to be in one of his three different forms, he cannot turn back into his human form. For safety’s sake normally it is his coal form Ashmoore uses the most.

Reduced sense of touch: Because his body is either fossilized coal, fire or soot Ashmoore has trouble handling fragile items: TV remotes, game system controllers, glass items and such.

Smart ass: Ashmoore tends to use his mouth and unique sense of humor more than he should. He always has a funny comment to say on any given situation, in an attempt to inject humor into what is going on.


Costs: Attributes 14+ Skills 9+ Feats 10+ Powers 72+ Saves 16+ Combat 28= 150 pts.


Background: Brian Zimmerman was just one of the dozens of homeless teens in Freedom City, just a random face in the crowd. It wasn't until VIPER decided to test out the newly created processes they'd stolen from the Powerhouse that he was noticed. Realizing that the testing could result in killing or rendering the agents crippled, it was decided that the VIPER scientists would first test the processes on a few weak-willed beings they could manage.

Brian was among those taken in by VIPER's goons and within days he was put through one of the processes (this particular one was designed to have the subject take on the physical properties of another material: in Brian's case lava rock). There were few survivors, five total including Brian (of thirty to begin with) and they were quickly put through tests to determine the extent of their new powers and the changes that had been done to them. It was after this several week process that several of the survivors died as a result of their powers and Brian managed to convince only other surviving prisoner, Lance Barclay, to attempt a breakout. Between the two of them they managed to cause enough damage to VIPER's base that it got the attention of Lady Liberty and after calling for back up from Psuedo, the Bowman and Johnny Rocket, she intervened and held VIPER's men off until the others arrived to help. Making short work of the VIPER agents. In the aftermath it was decided that Brain and Lance would go to Claremont.

Since coming to Claremont Brian, or to use his codename: Ashmoore, has gotten used to the fact he can't return back to his human form. Though there are times he does get a bit depressed but in the end he's glad he survived the process that gave him his powers. As a way to vent Brian has developed a sarcastic sense of humor and isn't afraid to use it, most his fellow students understand why he does it and normally don't take anything he says too serious.
Last edited by Tattooedman on Thu Aug 22, 2013 9:29 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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