Athletics 3 (+6), Deception 8 (+8.), Expertise [Magic] 9 (+9), Insight 8 (+10), Intimidation 11 (+11), Investigation 5 (+5), Perception 8 (+10), Persuasion 7 (+7), Stealth 9 (+12), Technology 4 (+4), Vehicles [Land] 3 (+6)
All-Out Attack, Close Combat 6, Connected, Contacts, Equipment 4, Feature [Cover IDs], Improved Initiative, Language [Latin], Lionheart, Luck, Quick Draw, Ranged Combat 5, Ritualist, Task Focus [Expertise (Magic): Supernatural Monsters]
Powers: Infernal Nature:
Senses 2 [Darkvision]
Smell the Supernatural:
Senses 4 [Acute: Smell; Detect (Supernatural beings 2): ranged; Tracking: Smell]
Demon Fire Array:
Ranged Damage 8 (Extra: Affects Insubstantial 2: full rank); (Flaw: Quirk [Requires item to channel])
Damage 8 (Extra: Affects Insubstantial 2: full rank); (Flaw: Quirk [Requires item to channel])
Melee Attack +8
Ranged Attack +8
Heavy Pistol (Taurus 9mm) [Ranged Damage +4]
Knife [Damage +1]
Costs: Abilities 34+ Skills 25+ Advantages 25+ Powers 27+ Defense 16= 127 pts.
[Medium sized; Strength 1, Speed 6, Defense 10, Toughness 8]
Clay is tortured over the deaths of his family all those years ago. It’s the main reason he lives the life he’s lead since then, traveling across the country hunting monsters down and living alone without any close ties in his life.
Clay can lose his cool and really go off on a person/monster from time to time.
Weakness ~Holy Items:
Because of his infernal nature holy/blessed items can hurt Clay more than mundane ones. Even just walking onto holy ground/place of worship causes him discomfort (a body wide burning sensation).
Clay Jackson grew up and lived a normal life, eventually getting married and having a son and a daughter. But that life was broken during a family camping trip where they were attacked and trapped by a small band of vampires, the leader playing a ‘game’ with Clay as he forced him to watch as the lesser vampires fed on his family. As the leader was getting ready to deliver the killing blow to Clay, he manifested his infernal powers and using a hunting knife he beheaded the leader and then the rest of the vampires.
Driven by the loss of his family and still wanting revenge for their deaths, Clay took up the occupation of a hunter; moving from town to town following leads on supernatural creatures. For years he never settled anywhere for very long and lived a solitary life, only associating with other hunters for information and some very rare times, help. He has never revealed his own abilities to any of the other hunters (for fear they would hunt him down) and Clay has spent some time researching his own family history in an attempt to discover exactly how the infernal taint was introduced into his bloodline (he’s narrowed it down to somewhere in the late 1800s).
Clay is known for being something of a loner even among other hunters though he does hold a special place for children in his heart when he encounters them during a hunt. There have been several times that kids have been the victims of some creature and Clay has made sure to bring the child in question home safe and made sure that the creature will no longer threaten any other kids. He does have a few friends in the hunter community and calls on them for information, both on specific creatures he encounters that he’s not familiar with or certain local legends he’s come across. From time to time those friends have called upon Clay to help with certain problems, recognizing his skill and effectiveness as a hunter.
Clay hasn’t ever tried to start another family. He can’t bear the thought of losing another one, instead he contents himself with living a life that allows others to have what he’s been denied without ever having to know the horrors he’s seen and dealt with.
In the last year Clay was approached by the mage Zalman with an offer for the old biker to join a group of mystical troubleshooters he was sponsoring to deal with various magical threats that Zalman thought were better dealt with sooner rather than later as to prevent them from becoming a serious enough problem that required the attention of the likes of a mage such as himself or even Eldrich, the Master Mage.
It was an offer Clay accepted, as part of his payment for his services Zalman agreed to help Clay trace the source of the infernal taint in his family bloodline (something Clay has been working on for years with little progress) and to eventually develop a ritual of some kind to remove it so that other members of Clay’s family won’t ever have to suffer with it’s burden like he has.
But that wasn’t the only reason; you see Clay has come to the point in his life when he’s realized that he doesn’t have much of a life. He hunts, he sleeps, then he hunts some more. In between all that he travels across the country, eats, grabs the occasional shower and maybe enjoys a beer and the company of women with loose morals. But otherwise Clay has few people he considers close friends.
Working with the other, younger members of Zalman’s group has given Clay something of an extended family that he’s come to deeply care about (in that gruff, crabby uncle kind of way) but he would put his own life on the line to protect any of them without any hesitation.
But Clay’s life has been a long one and it’s difficult for old dogs to learn new tricks so from time to time he goes off on hunts of his own, alone as he still values the work he did before coming into the group.
I found this older build (actually one of my very first tries at 3 edition) a little while ago and decided to tweak it a bit, add in a couple of feats that I’d planned on eventually giving to Clay through pp advancement.
He’s pretty much meant to be something of a super powered, supernatural monster hunter that’s right up front for every fight keeping the creature of the week busy so his teammates can whip up whatever magical ritual/effect needed to send it back to wherever it came from. So he’s got a slightly higher Toughness combined with a good amount of regeneration to keep him going and his attack/damage are equaled out for his PL but with All-Out Attack & Power Attack he can shift his values around enough to be a pretty hard hitter if he needs to be.
Plus add in his knowledge on supernatural monsters and Clay isn’t someone to mess with in the mystical community when you really think about it, he can operate on his own but he's better when part of a group that plays to his strong points (which I think the game group did a great job of honestly, I miss that game).