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Catman random char. v2

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Catman random char. v2

Postby catman123456 » Thu Jul 26, 2012 11:13 pm

Ok lets try this again. This is a place where most of my builds can be pick and prodded at. As stated in my nero-thread all v2 builds are 3e.Also if anybody have suggestion for picture they are welcome. Time to kick things off. (PS. I can't spell to save my life so pardon the mess)

Chrysalis - PL 10

Strength 6/0, Stamina 6/0, Agility 6/0, Dexterity 6/0, Fighting 6/0, Intellect 9/3, Awareness 9/3, Presence 6/0

Advantages
Eidetic Memory, Jack-of-all-trades, Luck 5

Skills
Close Combat: Strike: Strength-based Strike 4 1 (+8/+7), Insight 4 (+13), Perception 4 (+13), Technology 4 (+13)

Powers
jewle (Removable (indestructible))
. . Bio-Upgrades: Enhanced Trait 30 (Traits: Agility +3 (+6), Strength +3 (+6), Intellect +3 (+9), Dexterity +3 (+6), Awareness +3 (+9); Noticeable: Glow)
. . Communication: Mental Communication 2
. . incomple meta (Activation: Free Action)
. . . . Bio-Upgrades LV2: Enhanced Trait 67 (Traits: Agility +3 (+6), Awareness +3 (+9), Dexterity +3 (+6), Fighting +6 (+6), Intellect +3 (+9), Presence +6 (+6), Stamina +6 (+6), Strength +3 (+6), Close Combat +1 (+8), Ranged Combat +1 (+7); Noticeable: glow)
. . . . lazer: Blast 10 (DC 25)
. . . . Protection: Protection 8 (+8 Toughness; Impervious)
. . . . Strike: Strength-based Strike 4 (DC 25)
. . jewel: Feature 1 (Subtle: subtle)
. . Power-lifting: Power-lifting 5 (+5 STR for lifting)
. . Uin trna: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Offense
Initiative +6
Grab, +6 (DC Spec 16)
lazer: Blast 10, +7 (DC 25)
Strike: Strength-based Strike 4, +8 (DC 25)
Throw, +6 (DC 21)
Unarmed, +6 (DC 21)

Complications
Enemy
Motivation: Doing Good

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 14, Will 9

Power Points
Abilities 12 + Powers 124 + Advantages 7 + Skills 7 (13 ranks) + Defenses 0 = 150


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Re: Catman random char. v2

Postby catman123456 » Thu Jul 26, 2012 11:16 pm

I was on a DnD kick when I made him

Acrhmage - PL 15

Strength -1, Stamina -1, Agility 0, Dexterity 4, Fighting 0, Intellect 10, Awareness 6, Presence 6

Advantages
Artificer, Equipment 8, Ranged Attack 11, Ritualist, Trance

Skills
Close Combat: Sword 10 (+10), Expertise: magic 15 (+25), Perception 19 (+25), Treatment 15 (+25)

Powers
Alument of archmage (Easily Removable)
. . Senses: Senses 13 (Counters All Concealment: sight, Darkvision, Low-light Vision, Penetrates Concealment: sight, Radius: hearing)
Immortality: Immortality 10 (Return after 1 hour)
Magic: Magic 15 (DC 30)
. . Dragon: Summon 7 (Alternate; Heroic)
. . Energy Absorption: Energy Absorption 20 (Alternate; Absorbs: entergy, Boost: Will)
. . Energy Aura: Energy Aura 7 (Alternate; cold, DC 22)
. . fireball: Burst Area Blast 10 (Alternate; fire, DC 25; Burst Area: 30 feet radius sphere)
. . Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round; Platform)
. . Healing: Healing 7 (Alternate; Energizing, Persistent, Restorative, Stabilize)
. . lighting bolt: Line Area Blast 10 (Alternate; electricity, DC 25; Line Area: 5 feet wide by 30 feet long; Diminished Range)
. . Teleport: Teleport 5 (Alternate; 900 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 30 miles in 2 move actions, Triggered 2: 3 uses - when incapatation, Turnabout)
. . titan might: Power-lifting 30 (Alternate; +30 STR for lifting)
ring of archmage (Easily Removable (indestructible))
. . Protection: Protection 14 (+14 Toughness; Impervious)

Equipment
Bolos, Boomerang, Bow, Sword, Wizard's Tower

Offense
Initiative +0
Bolos, +15 (DC Dog 13)
Boomerang, +15 (DC 15)
Bow, +15 (DC 17)
Energy Aura: Energy Aura 7, +0 (DC 22)
fireball: Burst Area Blast 10 (DC 25)
Grab, +0 (DC Spec 9)
lighting bolt: Line Area Blast 10 (DC 25)
Magic: Magic 15, +15 (DC 30)
Sword, +10 (DC 17)
Throw, +15 (DC 14)
Unarmed, +0 (DC 14)

Complications
Responsibility
Weakness

Languages
Native Language

Defense
Dodge 17, Parry 17, Fortitude 3, Toughness 13, Will 10

Power Points
Abilities 48 + Powers 83 + Advantages 22 + Skills 30 (59 ranks) + Defenses 42 = 225


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Re: Catman random char. v2

Postby catman123456 » Thu Jul 26, 2012 11:20 pm

Ok getting kind of late last on for the night.

Luke - PL 10

Strength 3, Stamina 3, Agility 8/3, Dexterity 3, Fighting 5, Intellect 0, Awareness 4, Presence 0

Advantages
Benefit, Ambidexterity, Close Attack 6, Contacts, Diehard, Eidetic Memory, Equipment 8, Evasion 2, Improved Aim, Improved Critical 3: Heavy Pistol, Improvised Tools, Improvised Weapon, Jack-of-all-trades, Luck 5, Move-by Action, Precise Attack (All) 4, Quick Draw, Ranged Attack 5, Throwing Mastery, Well-informed

Skills
Close Combat: Unarmed 6 (+11), Expertise: law enforcement 10 (+10), Investigation 4 (+4), Perception 6 (+10), Ranged Combat: Heavy Pistol 8 (+11), Stealth 4 (+12), Treatment 4 (+4), Vehicles 7 (+10)

Powers
Lucky bastard
. . Ha Ha: Deflect 10 (Redirection, Reflect)
. . Lady luck kiss: Enhanced Trait 51 (Traits: Parry +8 (+13), Dodge +5 (+13), Agility +5 (+8), Advantages: Benefit, Ambidexterity, Close Attack 6, Diehard, Eidetic Memory, Evasion 2, Improvised Tools, Jack-of-all-trades, Luck 5, Precise Attack (All) 4, Ranged Attack 5, Throwing Mastery)
. . Luck Control: Luck Control 4 (Bestow Luck, Force a Re-roll, Negate Luck, Spend on Other)

Equipment
Bulletproof Vest, Cell Phone (Smartphone), Club, Handcuffs, Heavy Pistol, Laser Sight, Night Vision Goggles, Pepper Spray, Restraints, Stun Ammo, Stun Gun, Taser

Offense
Initiative +8
Club, +11 (DC 20)
Grab, +11 (DC Spec 13)
Heavy Pistol, +16 (DC 19)
Pepper Spray, +11 (DC Dog/Fort 14)
Stun Gun, +11 (DC Fort 15)
Taser, +8 (DC Fort 15)
Throw, +8 (DC 19)
Unarmed, +17 (DC 18)

Complications
Motivation: Justice
Motivation: Thrills

Languages
Native Language

Defense
Dodge 13/8, Parry 13/5, Fortitude 10, Toughness 7, Will 10

Power Points
Abilities 42 + Powers 53 + Advantages 17 + Skills 25 (49 ranks) + Defenses 13 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Re: Catman random char. v2

Postby catman123456 » Thu Jul 26, 2012 11:27 pm

I lied. :lol: I got this idea form this http://www.youtube.com/watch?v=rNeV0hU3ZSY 8) (he's a npc)

well night night.

FU man - PL 8

Strength 0, Stamina 6, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 6

Advantages
Beginner's Luck, Benefit, Ambidexterity, Diehard, Eidetic Memory, Evasion 2, Improvised Tools, Improvised Weapon, Jack-of-all-trades, Luck 4, Taunt, Uncanny Dodge

Skills
Acrobatics 10 (+10), Athletics 10 (+10), Close Combat: Unarmed 16 (+16), Deception 10 (+16), Persuasion 10 (+16)

Powers
Born like this: Enhanced Stamina 6 (+6 STA, Advantages: Beginner's Luck, Benefit, Ambidexterity, Diehard, Eidetic Memory, Evasion 2, Improvised Tools, Improvised Weapon, Jack-of-all-trades, Luck 4, Taunt)
Breakfall: Movement 1 (Safe Fall; Reaction: reaction)
Ease of Movement: Movement 4 (Sure-footed 4)
Fortunate Failure: Nullify 8 (Counters: Coincidence, DC 18; Broad, Effortless, Increased Range: perception, Simultaneous)
Fu: Shapeable Area Luck Control 10 (Bestow Luck, Extra Ranks 6, Force a Re-roll, Negate Luck, Spend on Other; Shapeable Area 4: 250 feet, cubic, Indirect 4: any point, any direction, Selective, Subtle 2: undetectable)
. . Catastrophe: Blast 8 (Alternate; DC 23; Increased Range: perception, Indirect 4: any point, any direction, Subtle 2: undetectable, Variable Descriptor 2: broad group - (Accidents))
. . Jinx: Affliction 8 (Alternate; 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Subtle 2: undetectable; Limited Degree)
Lucky Dodge: Enhanced Trait 21 (Traits: Dodge +10 (+10), Parry +10 (+10), Advantages: Uncanny Dodge)
Lucky Escape: Immortality 1 (Return after 2 weeks; Limited: Circumstances of Plausible Survival)

Offense
Initiative +0
Catastrophe: Blast 8 (DC 23)
Fortunate Failure: Nullify 8 (DC Will 18)
Grab, +0 (DC Spec 10)
Jinx: Affliction 8 (DC Will 18)
Throw, +0 (DC 15)
Unarmed, +16 (DC 15)

Complications
Weirdness Magnet

Languages
Native Language

Defense
Dodge 10/0, Parry 10/0, Fortitude 6, Toughness 6, Will 8

Power Points
Abilities 12 + Powers 187 + Advantages 0 + Skills 28 (56 ranks) + Defenses 8 = 235


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
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Re: Catman random char. v2

Postby catman123456 » Tue Aug 07, 2012 4:07 pm

Here is a converted 2e build of if Stan lee created dc universe

Wonder Woman- PL 10

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Strength 10/0, Stamina 0, Agility 1, Dexterity 10/0, Fighting 10/0, Intellect 1, Awareness 1, Presence 12/2

Advantages
All-out Attack, Assessment, Attractive 2, Diehard, Fearless, Improved Aim, Inspire 2, Instant Up, Interpose, Jack-of-all-trades, Luck 2, Teamwork, Well-informed

Skills
Insight 9 (+10), Perception 3 (+4), Persuasion 2 (+14)

Powers
Sun disk (Easily Removable (indestructible))
. . Blessings of the sun god: Enhanced Trait 83 (Traits: Strength +10 (+10), Presence +10 (+12), Dexterity +10 (+10), Fighting +10 (+10), Advantages: Attractive 2, Diehard)
. . Eyes of the sun: Senses 9 (Acute (Type): Sight, Counters All Concealment: Sight, Infravision, Low-light Vision)
. . Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . Halo of the sun
. . . . Deflect: Deflect 5 (Linked; Redirection, Reflect)
. . . . Force Field: Force Field 10 (Linked; +10 Toughness; Impervious)
. . Solar Flare: Dazzle 10 (Affects Sense: Sight, Resisted by: Fortitude, DC 20)
. . . . Orbs of the sun: Blast 8 (Alternate; DC 23; Homing: 1 extra attempt, Split 3: 4 targets)
. . . . Sun Staff: Strike 10 (Alternate; DC 25; Penetrating)
. . . . Sun strands: Snare 6 (Alternate; DC 16)

Offense
Initiative +1
Grab, +10 (DC Spec 20)
Orbs of the sun: Blast 8, +10 (DC 23)
Solar Flare: Dazzle 10, +10 (DC Fort 20)
Sun Staff: Strike 10, +10 (DC 25)
Sun strands: Snare 6, +10 (DC Dog 16)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)

Complications
Identity
Responsibility

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10, Will 7

Power Points
Abilities 10 + Powers 99 + Advantages 13 + Skills 7 (14 ranks) + Defenses 21 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
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Re: Catman random char. v2

Postby catman123456 » Mon Nov 12, 2012 3:22 pm

Well I am back. Here is Joe musashi from Shinobi III: Return of the Ninja Master

Image

Joe Musashi (Shinobi III ) - PL 10

Strength 2, Stamina 2, Agility 6, Dexterity 6, Fighting 5, Intellect 2, Awareness 4, Presence 0

Advantages
Close Attack 5, Defensive Roll 3, Equipment 2, Evasion, Extraordinary Effort, Improved Critical: Sword, Move-by Action, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6

Skills
Acrobatics 4 (+10), Athletics 10 (+12), Insight 2 (+6), Perception 2 (+6), Stealth 2 (+8)

Powers
Ninjutsu techniques
. . Jitsu of Fushin ("Art of Self-Levitation"): Leaping 1 (Leap 15 feet at 4 miles/hour; Acrobatics Check Required, Unreliable (5 uses))
. . Jitsu of Ikazuchi ( "Art of Thunder"): Force Field 8 (+8 Toughness; Impervious; Activation: move action, Custom: Ablateive, Unreliable (5 uses))
. . Jitsu of Karyu ( "Art of the Fire Dragon"): Cylinder Area Blast 8 (fire, DC 23; Cylinder Area 2: 60 feet cylinder; Unreliable (5 uses))
. . Jitsu of Mijin ( "Art of Particles"): Burst Area Blast 10 (DC 25; Burst Area 5: 500 feet radius sphere, Penetrating 10; Custom: Your get a bruse and your con drops by 1, Unreliable (5 uses))

Equipment
New Constructed Item (Camo Clothing, Shuriken, Sword)

Offense
Initiative +6
Grab, +10 (DC Spec 12)
Jitsu of Karyu ( "Art of the Fire Dragon"): Cylinder Area Blast 8 (DC 23)
Jitsu of Mijin ( "Art of Particles"): Burst Area Blast 10 (DC 25)
Shuriken, +12 (DC 16)
Sword, +10 (DC 20)
Throw, +12 (DC 17)
Unarmed, +10 (DC 17)

Complications
Enemy: ZEED
Fame
Hatred
Motivation: Responsibility

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 2, Toughness 13/2, Will 4

Power Points
Abilities 54 + Powers 63 + Advantages 22 + Skills 10 (20 ranks) + Defenses 1 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.

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