Made for Freedom's Avengers
Though her color style changes throughout the year, depening on the season, one thing remains constant. cheongsam and matching half-mask. Shown here (not matching
Real Name: Summer Long
Code Name: Hex Mistress
Age: 42 (looks 21)
Summer was a miracle of sorts. Her mother made a bargin with a fae prince of Arcadia. If she were to have at least one child she would be in his debt. Let it be said, "never make such an offer to any fae, much less one with power." Her mother, while barren, carried the prince's child. Conceived on the summer solstice and born on the winter solstice, Summer was a tiny baby who they didn't expect to live. Though her mother knew that the fae prince would not let his end of the bargin fail. What she didn't know is that princes change by season. In the spring and summer, they are seelie. In the autumn and winter they are unseelie. A month after Summer was born, the prince arrived and made his plans known. He would take the child during the winter and spring months, so Summer could see the fair and foul of her kin. The mother's tears did not stop him as fae, both seelie and unseelie are oathbound.
So Summer was taken, year after year. She she learned to love the realm of Arcadia as her home, but she also accepted the banality of her Earth home too. Every time she would come to Arcadia she would live through six months of pure fantasy. She knew the traditions of the land, some through tale and some through direct experience! Magic was in her blood, but it was very hard to learn seeing as she was half-mortal. Dark magic was easier to learn and thus she picked it up quicker. Her father taught it to her in the winter, but in the spring he warned her of the impending danger of relying on it for her every day life. He taught her to use her great power with great responsibility! Everytime she would go back to Earth, she would balance her surreal time in Arcadia with some cold reality. She had mortal friends. She was entertained by mortals. She enjoyed the mortal life. That all changed in 2002.
That summer saw the destruction of many worlds in the multiverse. Her world was one of them. Luckily, her father spirited her away in time. She watched as many many earth realms fell. She felt so very small in the scheme of things. While her father comforted her it did not end the agony of lsong half her life. Though one Earth stood up to the threat of anhilation. One earth where beings were more than normal. Their earth had a champion that sacrificed his life to save it. She wished to be part of such a heroic world. One where she could use her power for the greater good. Her father got in contact with Adrian Eldrich. The Master Mage listened to Summer's plight. Seeing as she was human, she wasn't breaking the Pact. Eldrich put her on probation and said her visits to Arcadia would have to stop. Her father wanted her to be happy. He said to give a summon once a season and he would be appeased.
For the past ten years she's been doing her hero thing in Freedom City. She's made a few wise investments over the years and has become an independently wealthy socialite, a rags to riches story that the media loves to dig through. Though when they found out her secret identity, rather than hide away, she embraced being a public identity hero.
Media Target, Public Hero, Wealthy, Socialite, Dark Magic, Half-Fae, Not in Her Own World, Indebted to Eldrich
Str 10 Dex 10 Con 10 Int 20 Wis 20 Cha 20
Concentration 10 (+15), Bluff 15 (+20), Diplomacy 10 (+15), Knowledge (arcane lore) 15 (+20), Knowledge (current events) 5 (+10), Knowledge (popular culture) 5 (+10), Language 1 (English [native], Other), Notice 10 (+15), Perform (wind instruments) 5 (+10), Search 10 (+15) Sense Motive 10 (+15)
Attack Specialization (hexes) 3, Attractive, Distract (Bluff), Dodge Focus 3, Equipment 3 (cellphone, motorcycle, 5PP to the base), Fascinate (Bluff), Luck 2, Precise Shot 2, Ritualist, Skill Mastery (Bluff, Notice, Search, Sense Motive), Speed of Thought, Taunt, Trance
Flight 2 (Drawbacks: Wings)
Force Field 10
Immuity 1 (aging)
Hexes (Drawbacks: Power Loss [if unable to speak])
- Damage 10 (Extras: Alternate Save [Fortitude], Range [Ranged]) "curse of sickness"
- Damage 10 (Extras: Alternate Save [Will], Range [Ranged]) "mind blast"
- Drain 10 (any one ability score, Extras: Range [Ranged]) "curse of weakness"
- Emotion Control 10
- Nullify 10 (all magic, Extras: Effortless) "dispel magic"
- Trip 10 (Extra: Knockback) "curse of repulsion"
Super-Senses 2 (Detect Magic 2)
Attack +4, +10 (hexes), Grapple +4, Damage +0 (unarmed), +10 (hexes), Defense +10, Knockback -5, Initiative +5
Toughness +10, Fortitude +6, Reflex +6, Will +12
Vulnerability (magical iron, uncommon, major)
Abilities 30 + Skills 24 + Feats 21 + Powers 50 + Combat 22 + Saves 19 - Drawbacks 3 = 160