I made him with the GM Screen hand out, if anyone could check the math, I'd appreciate it. For example, if two skill categories give the same skill, do I just add them up. or does that bust the caps limit? If not, how many points would that leave over? I'd kind of like to give him the ability to switch between a teenager and the super form.
Yes you just add the skills up
Invocation: You were granted your powers by calling upon the animal spirits.
Abilities cost: 44pp
ADVANTAGES — AGGRESSIVE
Daze (Intimidation), Startle, Takedown
ADVANTAGES — SOCIABLE
Animal Empathy, Set-up, Teamwork
Advantages cost: 6pp; Total 50pp
SKILLS — DOMINATING
Athletics 4, Intimidation 12, Perception 4
SKILLS — ATHLETE
Acrobatics 6, Athletics 4, Intimidation 6, Perception 4Total Cost: 20pp; Total 70pp
Massive: Enhanced Strength 8, Enhanced Stamina 2 • 20 points
Thick Hide: Protection 4, Impervious 10 • 14 points
Groundstrike: Cumulative Burst Area Affliction 10 (Resisted by Strength; Hindered and Vulnerable,
Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited: Both Elephant and targets must be
in contact with same surface • 20 points
Trunk: Extra Limb 1, Elongation 1 • 2 points
Tusks: Strength-based Damage 2, Improved Critical 2 • 4 points
Powers Cost: 60pp; total 130 pp
DODGE+6 PARRY+4 FORTITUDE+4 TOUGHNESS+0 WILL+6
Toughness should read +4 from his thick hide
Total Cost: 6pp; 136 pp
Basically a regular teenager (I'm tempted to name him John Merrick Jr.) who finds out he's the last in a line of totem warriors traced back to Africa.
And unless i didn't read the defenses part right, you have spent 136 pp. Plenty of room for more customization!