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Elephanteen

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Elephanteen

Postby Devastation Bob » Sun Aug 12, 2012 8:49 am

I made him with the GM Screen hand out, if anyone could check the math, I'd appreciate it. For example, if two skill categories give the same skill, do I just add them up. or does that bust the caps limit? If not, how many points would that leave over? I'd kind of like to give him the ability to switch between a teenager and the super form.

TOTEM-ELEPHANTEEN
Invocation: You were granted your powers by calling upon the animal spirits.

STR-4
STA-4
AGL-2
DEX-2
FGT-4
INT-0
AWE-4
PRE-2

ADVANTAGES — AGGRESSIVE
Daze (Intimidation), Startle, Takedown

ADVANTAGES — SOCIABLE
Animal Empathy, Set-up, Teamwork

SKILLS — DOMINATING
Athletics 4, Intimidation 12, Perception 4
SKILLS — ATHLETE
Acrobatics 6, Athletics 4, Intimidation 6, Perception 4

PACHYDERM POWERS
Massive: Enhanced Strength 8, Enhanced Stamina 2 • 20 points
Thick Hide: Protection 4, Impervious 10 • 14 points

ELEPHANT
Groundstrike: Cumulative Burst Area Affliction 10 (Resisted by Strength; Hindered and Vulnerable,
Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited: Both Elephant and targets must be
in contact with same surface • 20 points
Trunk: Extra Limb 1, Elongation 1 • 2 points
Tusks: Strength-based Damage 2, Improved Critical 2 • 4 points

DEFENSES
DODGE+6 PARRY+4 FORTITUDE+4 TOUGHNESS+0 WILL+6

Basically a regular teenager (I'm tempted to name him John Merrick Jr.) who finds out he's the last in a line of totem warriors traced back to Africa.
We really shook the pillars of heaven, didn't we, Wang? --Jack Burton
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Re: Elephanteen

Postby JoshuaDunlow » Sun Aug 12, 2012 9:31 am

I made him with the GM Screen hand out, if anyone could check the math, I'd appreciate it. For example, if two skill categories give the same skill, do I just add them up. or does that bust the caps limit? If not, how many points would that leave over? I'd kind of like to give him the ability to switch between a teenager and the super form.

Yes you just add the skills up


TOTEM-ELEPHANTEEN
Invocation: You were granted your powers by calling upon the animal spirits.

STR-4
STA-4
AGL-2
DEX-2
FGT-4
INT-0
AWE-4
PRE-2

Abilities cost: 44pp


ADVANTAGES — AGGRESSIVE
Daze (Intimidation), Startle, Takedown

ADVANTAGES — SOCIABLE
Animal Empathy, Set-up, Teamwork

Advantages cost: 6pp; Total 50pp


SKILLS — DOMINATING
Athletics 4, Intimidation 12, Perception 4
SKILLS — ATHLETE
Acrobatics 6, Athletics 4, Intimidation 6, Perception 4

Total Cost: 20pp; Total 70pp

PACHYDERM POWERS
Massive: Enhanced Strength 8, Enhanced Stamina 2 • 20 points
Thick Hide: Protection 4, Impervious 10 • 14 points

ELEPHANT
Groundstrike: Cumulative Burst Area Affliction 10 (Resisted by Strength; Hindered and Vulnerable,
Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited: Both Elephant and targets must be
in contact with same surface • 20 points
Trunk: Extra Limb 1, Elongation 1 • 2 points
Tusks: Strength-based Damage 2, Improved Critical 2 • 4 points

Powers Cost: 60pp; total 130 pp


DEFENSES
DODGE+6 PARRY+4 FORTITUDE+4 TOUGHNESS+0 WILL+6
Toughness should read +4 from his thick hide


Total Cost: 6pp; 136 pp


Basically a regular teenager (I'm tempted to name him John Merrick Jr.) who finds out he's the last in a line of totem warriors traced back to Africa.

And unless i didn't read the defenses part right, you have spent 136 pp. Plenty of room for more customization!
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Re: Elephanteen

Postby Devastation Bob » Sun Aug 12, 2012 3:59 pm

Thank you Josh!
We really shook the pillars of heaven, didn't we, Wang? --Jack Burton
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Re: Elephanteen

Postby JoshuaDunlow » Sun Aug 12, 2012 4:54 pm

Devastation Bob wrote:Thank you Josh!


I went through the kit again. Double checked my math. Those defense bonuses are spent points, before adjusting for ability scores. So I added that up wrong. So Dodge is +8, Parry is +8, Fortitude is +6, Toughness is +8, and willpower is +8.

This adjusts things to 150 pp's spent, unless I miss counted somewhere. If I were to customize this i might drop his awareness down 2 points (freeing up 4 pp), to bump his protection up 2. So he has a toughness of +10. Create an alternate power for his stomp, like a trumpet roar (1 pt). This would be a audio dazzle, you could limit it like wings are, depending on his trunk. Could make it an area (Cone) instead. And maybe use that last point for some either additional defense adjustment (like fortitude), or some more skill ranks (to personalize).
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