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RossN's Assorted Builds: Tintin, Snowy & Captain Haddock

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RossN's Assorted Builds: Tintin, Snowy & Captain Haddock

Postby RossN » Sun Aug 19, 2012 3:29 pm

Hello all, long time lurker first (nearly) time poster. I'm not as familiar with M&M as I'm sure most of you are but I always wanted to give this a go. I very much welcome comments and criticisms... well welcome might be too strong a word for the later but I'll accept them.

Current Builds

Tintin (PL 4)
Snowy (PL 2)
Captain Haddock (PL 3)
Last edited by RossN on Wed Aug 22, 2012 7:00 am, edited 5 times in total.
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Re: RossN's Assorted Builds

Postby RossN » Sun Aug 19, 2012 4:10 pm

Tintin

Image

PL4


Abilities
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 3, Awareness 2, Presence 2

Powers
None

Equipment
Light Pistol, raincoat, reporters notebook, plus-fours.

Advantages
Connected, Defensive Roll, Diehard, Beginner's Luck, Languages 3, Sidekick 6 (Snowy!), Well-Informed, Inspire, Equipment 2

Skills
Athletics 4 (+5), Deception 4 (+6), Expertise: Current Events 4 (+7), Expertise: History 2 (+5), Expertise: Streetwise 2 (+5), Expertise: Writing 4 (+7), Insight 3 (+5), Intimidation 4 (+6), Investigation 6 (+9), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat: Pistol 4 (+5), Sleight of Hand 2 (+3), Stealth 3 (+4), Vehicles 2 (+3)

Offense
Initiative +1, Unarmed + 4 (Damage 1), Pistol + 5 (Damage 3)

Defense
Dodge 5, Parry 6
Toughness 2 (Def Roll 0), Fortitude 3, Will 3

Power Points
Abilities 32 + Powers 0 + Advantages 17 + Skills 25 + Defenses 8 = Total 86

Complications

Boy Scout: Tintin is more or less incapable of coming across injustice without intervening to protect the victims.

Nemesis: Roberto Rastapopoulos.

Relationships:
Tintin has many friends in his live including Captain Archibald Haddock, Chang Chong Cheng, Thomson and Thompson, Professor Calculus and Bianca Castafiore.

Design Notes

Hergé's immortal (if indeterminately aged) hero Tintin needs little introduction. He won't be beating up the likes of Batman anytime but he is probably the most formidable non-superpowered reporter around. Notably he has a lot of Advantages and Skills and quite easily could have more though his Beginner's Luck accounts for much. an arguement could be made for shifting his Strength up to 2 but I think he works fine now - Tintin is strong for his size sure but the effectiveness of his punches are more down to his Fighting skill than sheer muscle.

Tintin already has one sidekick in Snowy but Captain Haddock could be considered one too.
Last edited by RossN on Wed Aug 22, 2012 6:58 am, edited 3 times in total.
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Re: RossN's Assorted Builds: Tintin

Postby RossN » Mon Aug 20, 2012 5:40 am

Snowy

Image

PL2


Abilities
Strength -1, Stamina 1, Agility 1, Dexterity -2, Fighting 3, Intellect 0, Awareness 1, Presence -2

Powers
"Shrinking [Permanent, Innate]:
Shrinking 6
(6 points)
Senses [(Acute Smell, Tracking, Ultra-hearing)]:
Senses 3
(3 points)"

Equipment
None

Advantages
Diehard, Teamwork

Skills
Athletics 2 (+1), Deception 2 (+0), Insight 3 (+4), Intimidation: Note: Perm Shrinking mod included. 2 (+-3), Perception 4 (+5), Persuasion 1 (+-1), Sleight of Hand 3 (+1), Stealth: Note: Perm Shrinking mod included. 3 (+10)

Offense
Initiative +1, Bite + 3 (Close, Damage -1)

Defense
Dodge 6, Parry 6
Toughness 1 (Def Roll 0), Fortitude 4, Will 4

Power Points
Abilities 4 + Powers 4 + Advantages 7 + Skills 10 + Defenses 6 = Total 31

Complications

Greedy: Snowy enjoys both bones and the taste of whisky and can become momentarily distracted by the sight or smell of them.

Relationships: Snowy is the ever loyal companion of Titin and will - and has in the past - risk his life to save his friend.

Design Notes

Snowy is only a dog but he is far from useless. For one thing he's a lot branier that the average pooch and a slightly better fighter even if we do much damage. As long as he is kept away from alchol (or dinosaur bones) he'll do fine.
Last edited by RossN on Wed Aug 22, 2012 6:59 am, edited 1 time in total.
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Re: RossN's Assorted Builds: Tintin & Snowy

Postby RossN » Wed Aug 22, 2012 6:53 am

Captain Haddock

Image

PL3


Abilities
Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 1, Awareness 1, Presence 1

Powers
None

Equipment
Sea captain's cap, pipe

Advantages
Benefit 2 [(Independently Wealthy)], Diehard, Second Chance, Skill Mastery [(Expertise: Sailor)]

Skills
Athletics (+2), Deception (+1), Expertise: Sailor 5 (+6), Insight 1 (+2), Intimidation 3 (+4), Investigation 1 (+2), Perception 1 (+2), Persuasion 2 (+3), Stealth (+1), Vehicles 3 (+4)

Offense
Initiative +1, Unarmed +3, Damage

Defense
Dodge 2, Parry 3
Toughness 2 (Def Roll 0), Fortitude 3, Will 2

Power Points
Abilities 24 + Powers 0 + Advantages 5 + Skills 8 + Defenses 3 = Total 40

Complications

Alcholic: The Captain has managed to put his days as a self pitying drunk behind him but he is still overly fond of whisky.

Hot tempered: "Wildcat! Bald-headed budgerigar! Anacoluthons!", etc.

Relationships: Gruff and cynical though he might be Captain Haddock is big hearted and would ultimately risk all to aid a friend, especially Tintin.

Design Notes

For a lot of fans Captain Archibald Haddock is the most entertaining character in the Adventures of Tintin probably because he is so flawed compared with the ideal hero. Being ridiculously unlucky doesn't hurt either. In game terms the Captain is a good sailor and a reasonably handy man in a fight - but don't let him near whisky!

Haddock doesn't regularly carry a gun (hence no Equipment advantage) but has little difficulty coming across them in his adventures.
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