Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 3, Awareness 2, Presence 2Powers
Light Pistol, raincoat, reporters notebook, plus-fours. Advantages
Connected, Defensive Roll, Diehard, Beginner's Luck, Languages 3, Sidekick 6 (Snowy!), Well-Informed, Inspire, Equipment 2Skills
Athletics 4 (+5), Deception 4 (+6), Expertise: Current Events 4 (+7), Expertise: History 2 (+5), Expertise: Streetwise 2 (+5), Expertise: Writing 4 (+7), Insight 3 (+5), Intimidation 4 (+6), Investigation 6 (+9), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat: Pistol 4 (+5), Sleight of Hand 2 (+3), Stealth 3 (+4), Vehicles 2 (+3)Offense
Initiative +1, Unarmed + 4 (Damage 1), Pistol + 5 (Damage 3)Defense
Dodge 5, Parry 6
Toughness 2 (Def Roll 0), Fortitude 3, Will 3Power PointsAbilities 32 + Powers 0 + Advantages 17 + Skills 25 + Defenses 8 = Total 86ComplicationsBoy Scout:
Tintin is more or less incapable of coming across injustice without intervening to protect the victims. Nemesis:
Tintin has many friends in his live including Captain Archibald Haddock, Chang Chong Cheng, Thomson and Thompson, Professor Calculus and Bianca Castafiore.Design Notes
Hergé's immortal (if indeterminately aged) hero Tintin
needs little introduction. He won't be beating up the likes of Batman anytime but he is probably the most formidable non-superpowered reporter around. Notably he has a lot of Advantages and Skills and quite easily could have more though his Beginner's Luck accounts for much. an arguement could be made for shifting his Strength up to 2 but I think he works fine now - Tintin is strong for his size sure but the effectiveness of his punches are more down to his Fighting skill than sheer muscle.
Tintin already has one sidekick in Snowy but Captain Haddock could be considered one too.