Superman of the Silver Age, 1960s
PL 25 (930pp)
Created By: Jerry Siegel and Joe Shuster
First Appearance: More Fun Comics #101 (1945), as Superboy; Superman #76 (1952), as SupermanAbilities: Strength 20/74 (+32), Dexterity 20 (+5), Constitution 20/54 (+22), Intelligence 20/40 (+15), Wisdom 20 (+5), Charisma 20 (+5)
Skills: Bluff 10 (+15), Computers 12 (+27), Concentration 16 (+21), Craft [Electronic] 16 (+31), Craft [Mechanical] 16 (+31), Craft [Structural] 16 (+31), Diplomacy 14 (+19), Gather Information 8 (+13), Investigate 10 (+25), Knowledge [Krypton] 12 (+27), Knowledge [Technology] 18 (+33), Notice 12 (+17), Profession [Farmer] 2 (+7), Profession [Shopkeeper] 2 (+7), Profession [Reporter] 8 (+13), Search 12 (+27), Sense Motive 12 (+17)
Feats: Accurate Attack, All-Out Attack, Assessment, Attack Focus [Melee] 4, Attack Specialisation [Heat Vision] 2, Beginner's Luck, Connected, Contacts, Defensive Attack, Dodge Focus 4, Eidetic Memory, Equipment 5 (Fortress of Solitude), Extraordinary Effort, Inspire 4, Interpose, Inventor, Jack-of-All-Trades, Leadership, Luck 4, Master Plan, Power Attack, Takedown Attack, Ultimate Effort 2 (Strength, Toughness), Withstand Damage
Feats: Accurate Attack, All-Out Attack, Assessment, Attack Focus [Melee] 4, Attack Specialisation [Heat Vision] 2, Beginner's Luck, Connected, Contacts, Defensive Attack, Dodge Focus 5, Eidetic Memory, Equipment 5 (Fortress of Solitude), Extraordinary Effort, Inspire 4, Interpose, Inventor, Jack-of-All-Trades, Leadership, Luck 4, Master Plan, Power Attack, Takedown Attack, Ultimate Effort 2 (Strength, Toughness), Withstand Damage
Powers:Comprehend 3 (languages 3 [understand/speak/read all]; 6pp)
Enhanced Strength 54 (54pp)
Enhanced Constitution 34 (34pp)
Enhanced Intelligence 20 (20pp)
Immunity 20 (ageing, critical hits, fatigue, life support, need for sleep, starvation and thirst, yellow sunlight effects; 20pp)
Protection 10 (Extra: Impervious 27; 37pp)
Super-Strength 27 (54pp)
Variable Power 52 (multiple powers of a strength descriptor; Dynamic; Extra: Continuous [+1], Free Action [+2]; 469pp)
DAP:
Variable Power 52 (multiple powers of a sensory or vision descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
DAP:
Variable Power 52 (multiple powers of a speed or flight descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
DAP:
Variable Power 52 (multiple powers of a super-mental descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
Sample Strength Powers: (260pp total)
Arctic Breath: Snare 25 (Extra: Line Area [+1]; Flaw: Touch [-1]; 50pp)
Coal Into Diamonds: Transform 32 (coal into diamonds; Flaw: Touch [-1]; 64pp)
Infinite Strength: Super-Strength 130 (260pp)
No Force On Earth Can Move Me: Immovable 130 (Extra: Unstoppable [+1]; 260pp)
Precise Vocal Control: Feature 1 (Mimicry; 1pp)
Super-Breath: Telekinesis 130 (Extra: Perception [+1]; Flaw: Limited Direction [-1]; 250pp)
Super-Exhalation: Nulify 25 (all flame and gas effects; Extra: Cone Area [+1], Effortless [+1], No Saving Throw [+2]; Flaw: Touch [-1]; 125pp)
Super-Ventriloquism: Communication 9 (auditory; PF: Subtle; 10pp)
Sample Sensory or Vision Powers:Electromagnetic Vision: Super-Senses 6 (Detect Electromagnetic Radiation 4 [visual, Analytical, Acute, Tracking], Infravision, Ultra-Vision; 6pp)
Heat Vision (Deflection): Deflect 32 (slow and fast projectiles; Extra: Action [move, +1], Ranged [+1]; 128pp)
Heat Vision (Full Power): Blast 32 (Extra: Autofire [+1], Penetrating [+1]; 128pp)
Heat Vision (Standard): Blast 32 (PF: Precise, Subtle; 68pp)
Super-Hearing: Super-Senses 12 (Analytical Hearing, Extended Hearing 10, Ultra-Hearing; 12pp)
Super-Hearing (Intergalactic): ESP 20 (auditory; PF: Subtle 2; 22pp)
Telescopic Vision: Super-Senses 10 (Extended Vision 10; 10pp)
Telescopic Vision (Intergalactic): ESP 20 (visual; PF: Subtle 2; 42pp)
X-Ray Vision: Super-Senses 4 (X-Ray Vision [except lead]; 4pp)
Sample Speed or Flight Powers:Bullet Catching: Deflect 18 (slow and fast projectiles; 36pp)
Faster Than A Speeding Bullet: Super-Speed 20 (rapid attack; 50pp)
Faster Than The Eye Can Follow: Concealment 4 (Flaw: Limited [while moving, -1]; 4pp)
Flight, Atmospheric: Flight 20 (25,000,000 MPH: 40pp)
Flight, Space: Space Travel 20 (20pp)
Rapid Disarm: Disarm 32 (Extra: Area [Targeted Burst, +1], Selective [+1]; 96pp)
Sonic Boom: Dazzle 25 (Extra: Burst Area [+1]; Flaw: Touch [-1]; 25pp) and
Damage 25 (Extra: Burst Area [+1]; 50pp)
Super-Spinning: Burrowing 20 (Extra: Penetrating [+1]; 40pp) and
Spinning 20 (Flaw: No Toughness [-1]; PF: Radius Sight; 21pp)
Time Travel: Super-Movement 3 (temporal; 6pp)
Vibrations: Insubstantial 4 (20pp)
Sample Super-Mental Powers:Hyper-Intelligence: Quickness 20 (Flaw: Limited [to mental tasks, -1]; 10pp) plus possible additional ranks of Enhanced Intelligence
Mental Discipline: Immunity 20 (mental effects; 20pp)
Super-Hypnotism (Compelling): Mind Control 25 (Extra: Sustained [+1]; Flaw: Sense Dependent [visual, -1]; 50pp)
Super-Hypnotism (Erase Memories): Mental Transform 25 (2pp/rank [memories]; Extra: Continuous [+1], Perception [+1]; Flaw: Sense Dependent [visual, -1]; 75pp)
Super-Learning: Reflex Memory 4 (Extra: Feats [+1]; 40pp)
Equipment:Fortress of Solitude (Headquarters; 25ep)
Size: Gargantuan;
Toughness: 25;
Features: Communications, Computer, Concealed 2, Defence System, Gym, Pool, Hanger, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System, Workshop;
Powers: Super-Movement: Dimensional 1 (to the Phantom Zone)
Combat: Attack +14 / +18 (Melee, Heat Vision), Damage +32 (Unarmed) / +32 (Heat Vision), Defence +18 (+7 flat-footed), Initiative +45
Saves: Toughness +29, Fortitude 8 (+30), Reflex 20 (+25), Will 20 (+25)
Drawbacks:Power Loss (all powers, at a rate of one rank per round, when exposed to kryptonite; Very Common, Major; -5pp)
Power Loss (all powers, when bathed in red sun radiation or deprived of yellow sun radiation; Very Common, Major; -5pp)
Power Loss (impervious toughness, against attacks involving red sunlight or magic, -3pp)
Vulnerable (to magical effects, +50%; Common, Moderate; -3pp)
Weakness (to kryptonite, drains all abilities, once per minute; Very Common, Major [Potentially Lethal]; -9pp)
Abilities 60 + Skills 49 (196 ranks) + Feats 42 + Powers 700 + Combat 56 + Saves 48 - Drawbacks 25 = 930Complications: Enemy (Lex Luthor, Brainiac, the Phantom Zoners, numerous others), Fame (it's Superman!), Honour (fulfilling the ideals of truth and justice), Obsession (will not use his full powers against most foes), Relationship (in a complicated love triangle with Lois Lane, Lana Lang and Clark Kent...
awkward), Secret (Superman is really Clark Kent)
Notes:By the 1960s, Superman was effectively the single most unstoppable character in superhero comics. He was hyper-intelligent, hyper-fast, hyper-strong, and had pretty much any ability you could mention. While I'll admit that his power level was perhaps a bit insane at times, he was still ultimately a far more compelling character than the Iron Age incarnation, owing to the fact that he was
still actually a flawed and perfectly fallible individual. And in ways that were actually
avoided by the John Byrne Superman, such as being fully capable of misjudging a situation or person, or being torn apart by indecision simply because either choice might hurt a friend. Every instance I've seen of the John Byrne Superman has him as being infallible, incapable of being
wrong about something even when he seriously ought to be, while the list of mistakes that the this Superman has made have been able to fuel whole plots by themselves. Such as his jealousy and mistrust towards Mon-El, which resulted in the poor Daxamite accidentally getting poisoned by lead and trapped in the Phantom Zone for a thousand years.
The reason why Silver Age Superman remains compelling is basically summed up in one word... imagination, as Alan Moore put it. The stories of Superman had things like time travel, alternative realities that he could personally travel to with a bit of effort, and he was fast enough to travel pretty much anywhere in the universe. On top of that he had additional supporting characters like the Legion of Super-Heroes and the Justice League. And all of that added up to so much storytelling potential that it seems almost an insult to the earlier generations of writers for them to have completely demolished it. In the modern age, Superman wasn't a main member of the Justice League, the Legion of Super-Heroes had to be retconned into oblivion, Superman's primary setting was Metropolis, in the twentieth century, and the entire multiverse had been completely annihilated except for the Antimatter Universe and the eventually-destroyed Pocket Universe.
But I'll finish this rant another time.
EDIT: Updated with the variable structure. In this case he's actually a couple of ranks higher, since the sixties were arguably the peak of Superman's powers.