More powerful than a locomotive indeed...Superboy of the Silver Age (Kal-El, Clark Kent)
PL 19 (785pp)
Created By: Jerry Siegel and Joe Shuster
First Appearance: More Fun Comics #101 (1945)Abilities: Strength 16/66 (+28), Dexterity 18 (+4), Constitution 16/46 (+18), Intelligence 18/38 (+14), Wisdom 16 (+3), Charisma 18 (+4)
Skills: Bluff 8 (+12), Concentration 12 (+15), Craft [Electronic] 10 (+24), Craft [Mechanical] 10 (+24), Diplomacy 10 (+14), Investigate 6 (+20), Knowledge [Krypton] 12 (+26), Knowledge [Technology] 12 (+26), Notice 8 (+11), Profession 2 [Farmer] (+5), Profession 2 [Shopkeeper] (+5), Sense Motive 8 (+11)
Feats: Beginner's Luck, Connected, Eidetic Memory, Extraordinary Effort, Inspire, Inventor, Jack-Of-All-Trades, Power Attack, Ultimate Effort 2 (Strength, Toughness), Withstand Damage
Powers:Comprehend 3 (languages 3 [understand/speak/read all]; 6pp)
Enhanced Strength 50 (50pp)
Enhanced Constitution 30 (30pp)
Enhanced Intelligence 20 (20pp)
Immunity 17 (ageing, fatigue, life support, need for sleep, starvation and thirst; 17pp)
Protection 10 (Extra: Impervious 25; 35pp)
Super-Strength 25 (50pp)
Variable Power 50 (multiple powers of a strength descriptor; Dynamic; Extra: Continuous [+1], Free Action [+2]; 451pp)
DAP:
Variable Power 50 (multiple powers of a sensory or vision descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
DAP:
Variable Power 50 (multiple powers of a speed or flight descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
DAP:
Variable Power 50 (multiple powers of a super-mental descriptor; Extra: Continuous [+1], Free Action [+2]; 2pp)
Sample Strength Powers: (250pp total)
Arctic Breath: Snare 19 (Extra: Line Area [+1]; Flaw: Touch [-1]; 38pp)
Coal Into Diamonds: Transform 28 (coal into diamonds; Flaw: Touch [-1]; 56pp)
Infinite Strength: Super-Strength 125 (250pp)
No Force On Earth Can Move Me: Immovable 125 (Extra: Unstoppable [+1]; 250pp)
Precise Vocal Control: Feature 1 (Mimicry; 1pp)
Super-Breath: Telekinesis 125 (Extra: Perception [+1]; Flaw: Limited Direction [-1]; 250pp)
Super-Exhalation: Nulify 19 (all flame and gas effects; Extra: Cone Area [+1], Effortless [+1], No Saving Throw [+2]; Flaw: Touch [-1]; 95pp)
Super-Ventriloquism: Communication 9 (auditory; PF: Subtle; 10pp)
Sample Sensory or Vision Powers:Electromagnetic Vision: Super-Senses 6 (Detect Electromagnetic Radiation 4 [visual, Analytical, Acute, Tracking], Infravision, Ultra-Vision; 6pp)
Heat Vision (Deflection): Deflect 28 (slow and fast projectiles; Extra: Action [move, +1], Ranged [+1]; 112pp)
Heat Vision (Full Power): Blast 28 (Extra: Autofire [+1], Penetrating [+1]; 112pp)
Heat Vision (Standard): Blast 28 (PF: Precise, Subtle; 58pp)
Super-Hearing: Super-Senses 12 (Analytical Hearing, Extended Hearing 10, Ultra-Hearing; 12pp)
Super-Hearing (Intergalactic): ESP 20 (auditory; PF: Subtle 2; 22pp)
Telescopic Vision: Super-Senses 10 (Extended Vision 10; 10pp)
Telescopic Vision (Intergalactic): ESP 20 (visual; PF: Subtle 2; 42pp)
X-Ray Vision: Super-Senses 4 (X-Ray Vision [except lead]; 4pp)
Sample Speed or Flight Powers:Bullet Catching: Deflect 10 (slow and fast projectiles; 20pp)
Faster Than A Speeding Bullet: Super-Speed 20 (rapid attack; 50pp)
Faster Than The Eye Can Follow: Concealment 4 (Flaw: Limited [while moving, -1]; 4pp)
Flight, Atmospheric: Flight 20 (25,000,000 MPH: 40pp)
Flight, Space: Space Travel 20 (20pp)
Rapid Disarm: Disarm 28 (Extra: Area [Targeted Burst, +1], Selective [+1]; 84pp)
Sonic Boom: Dazzle 19 (Extra: Burst Area [+1]; Flaw: Touch [-1]; 19pp) and
Damage 19 (Extra: Burst Area [+1]; 38pp)
Super-Spinning: Burrowing 20 (Extra: Penetrating [+1]; 40pp) and
Spinning 20 (Flaw: No Toughness [-1]; PF: Radius Sight; 21pp)
Time Travel: Super-Movement 3 (temporal; 6pp)
Vibrations: Insubstantial 4 (20pp)
Sample Super-Mental Powers:Hyper-Intelligence: Quickness 20 (Flaw: Limited [to mental tasks, -1]; 10pp) plus possible additional ranks of Enhanced Intelligence
Mental Discipline: Immunity 20 (mental effects; 20pp)
Super-Hypnotism (Compelling): Mind Control 19 (Extra: Sustained [+1]; Flaw: Sense Dependent [visual, -1]; 28pp)
Super-Hypnotism (Erase Memories): Mental Transform 19 (2pp/rank [memories]; Extra: Continuous [+1], Perception [+1]; Flaw: Sense Dependent [visual, -1]; 57pp)
Super-Learning: Reflex Memory 4 (Extra: Feats [+1]; 40pp)
Combat: Attack +10, Damage +28 (Unarmed), Defence +10 (+5 flat-footed), Initiative +4 (+84 with standard super-speed)
Saves: Toughness +28 (Impervious 25), Fortitude 5 (+23), Reflex 11 (+15), Will 11 (+14)
Drawbacks:Power Loss (all powers, at a rate of one rank per round, when exposed to kryptonite; Very Common, Major; -5pp)
Power Loss (all powers, when bathed in red sun radiation or deprived of yellow sun radiation; Very Common, Major; -5pp)
Power Loss (impervious toughness, against attacks involving red sunlight or magic, -3pp)
Vulnerable (to magical effects, +50%; Common, Moderate; -3pp)
Weakness (to kryptonite, drains all abilities, once per minute; Very Common, Major [Potentially Lethal]; -9pp)
Abilities 42 + Skills 25 (100 ranks) + Feats 11 + Powers 665 + Combat 40 + Saves 27 - Drawbacks 25 = 785Complications: Enemy (Lex Luthor, Kryptonite Man), Secret (that Superboy is secretly Clark Kent)
Notes:So here we have the Silver Age Superboy, using a slightly different power approach to my other Silver Age Kryptonians, which I might update the others with. You'll notice the first major difference is that the powers have all been condensed into an array of variable powers that each cover a major element of Kal-El's standard abilities, and can be added to pretty much
any creature to create a kryptonian version thereof, so you could have a fairly easily-built Krypto the Superdog from the same general guidelines. Generally I could have put them all under 'kryptonian', and saved a few points, but I decided against it. I more or less decided on this approach after I realised that the standard approach I was using just wasn't really cutting it for portraying a Silver Age Superman. Most notably, that version couldn't conceivably have sneezed out a star system or moved a planet with super-breath outside of some insane power-stunting, and this one actually can.
As a sidenote, though I haven't elaborated much on the 'super-mental' abilities, that section of his powers can generally be reserved for things like his 'one-off' powers that defied all logic and explanation. Such as his summoning a miniature duplicate of himself, developing magnetism, his ability to project radio waves (though he could also do this in the Golden Age), and his appearance in
All-Star Superman where he can extend his bio-electric aura around things. Generally, it can be considered that if you can add 'Super-' to it, Superman has that as a power. And if he doesn't, one of his Kryptonian villains might display it.
Note that he still cannot use all of his powers at full strength, and has to distribute between certain things. But this
still gives him enough strength to travel through space while trailing several planets behind him...