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Tamaran wrote:
"The weapon is the extension of the flesh, the flesh of the mind, the mind of the soul."
Tamaran
Abilities:
Strength 5/3, Stamina 4/2, Agility 8, Dexterity 6, Fighting 8, Intellect 3, Awareness 5, Presence 3
Powers:
Kherubim Physiology [Alien]
Enhanced Trait [Strength]: 2, Enhanced Trait [Stamina]: 2, Enhanced Trait [Toughness]: 2 (Personal-Sustained), Immortality: 1 (Return after 2 weeks, Personal-Permanent), Immunity [Aging]: 1 (Limited-Half Effect, Personal-Permanent) [13 pts]
Kherubim Senses [Alien]
Senses: 7 (Accurate, Acute, Extended, Hearing, Danger Sense [Hearing], Personal-Permanent) [7 pts]
Advantages:
Accurate Attack, Agile Feint, All Out Attack, Benefit [Cipher]: 2, Defensive Roll: 4, Equipment: 7, Evasion: 2, Fearless, Great Endurance, Improved Initiative, Power Attack, Quick Draw, Startle, Takedown: 2, Throwing Mastery: 4, Uncanny Dodge
Skills:
Acrobatics: 8 [+10], Athletics: 5 [+10], Deception: 3 [+5], Insight: 5 [+9], Intimidation: 3 [+8], Perception: 5 [+9], Stealth: 8 [+12], Technology: 3 [+5], Treatment: 3 [+5], Vehicles: 6 [+8]
Equipment:
Smartphone, Computer, Motercycle, Multi-tool, Shurikens, Stun Ammo, Submachine Gun, Suppressor, Katana.
Offense:
Shuriken +6, DC 20, Multiattack / Piercing, Crit 20
Submachine Gun +6, DC: 19, Multiattack / Ballistic, Crit 20
Katana +8 , DC 23, Slashing, Crit 19-20
Throw +6, DC 24, Bludgeon, Crit 20
Unarmed +8, DC 20, Bludgeon, Crit 20
Defenses:
Dodge 10
Parry: 10
Fortitude: 6
Toughness: 10/4
Will: 5
Abilities 76 + Powers 20 + Advantages 32 + Skills 16 (32) + Defenses 6 = Total 150
Complications:
Disability: Like most of the Kherubim Tamaran is infertile.
Enemy: Daemonites and the Earthborn Sisterhood.
Honor: Tamaran adheres to the Coda Warriors Honor Code.








JoshuaDunlow wrote:Okay this character , is just 10 types of cool. Great build and excellent picture.
Not though, that on Variable Descriptor. Ballistic is probably more a 1 pt descriptor, instead of 2.
And don't forget to state what senses your Concealment covers.


Tamaran wrote:JoshuaDunlow wrote:Okay this character , is just 10 types of cool. Great build and excellent picture.
Not though, that on Variable Descriptor. Ballistic is probably more a 1 pt descriptor, instead of 2.
And don't forget to state what senses your Concealment covers.
I'm glad to see I did a good job on the character being new playing this game, so I thought to be able to say she could change her ammo type would require her to have Variable Descriptor: 2 (Ballistic) to shoot Toxic, Fire, Cold or Electric rounds?









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