Bel's 3E Creations: Durin's Bane, Pantheon Series

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Beleriphon
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Bel's 3E Creations: Durin's Bane, Pantheon Series

Postby Beleriphon » Sun Jan 13, 2013 6:16 pm

Okay, so here's the deal. I haven't posted much lately and I plan on starting to do some builds again. I'll be starting with mythical creatures, monsters and such but don't be surprised to see TV show characters or movie stuff eventually. I'll try to keep a theme going, but we'll see how long that lasts. At any rate I'll start with something both familiar and unfamiliar to most of us. I'm going to be starting with some of the most ancient myths in the world so the Egyptians get to start things off and then the Mesopotamian will get a turn.

Aztec

Chinese


Egyptian


Folklore


Greek


Japanese


Mesopotamian


Middle-earth


Norse


Pantheon Series

The Witcher Saga


TV Shows

Last edited by Beleriphon on Sat Feb 08, 2014 2:18 pm, edited 163 times in total.

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Re: Bel's Myth, Magic & Mosters

Postby JoshuaDunlow » Sun Jan 13, 2013 8:57 pm

I'm Interested already. :lol:

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 2:48 pm

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Ra, Amun-Re, Ra of the Two Horizons - PL 16

Strength 3, Stamina 6, Agility 2, Dexterity 4, Fighting 4, Intellect 6, Awareness 8, Presence 8

Advantages
Benefit, Status 10: Pharoh of All Pharohs, Equipment 5, Well-informed

Skills
Close Combat: Ba Fire 14 (+18), Insight 18 (+26), Perception 18 (+26), Persuasion 18 (+26), Ranged Combat: Ba Fire 18 (+22)

Powers
Divine Physiology
    Immunity 80 (Toughness Effects; Flaws: Quirk 3: Does not apply to divine attacks)
Eye of Ra
    Aura of the Sun: Damage 15 (fire, DC 30; Extras: Affects Insubstantial 2: full rank, Reaction 3: reaction, Selective)
    Solar Disc: Remote Sensing 20 (Affects: Hearing and Sight, Range: 4000 miles; Extras: Dimensional 3: any dimension, No Conduit, Simultaneous, Subtle 2: looks normal; Flaws: Medium: Sunlight, Permanent)
Was Sceptre (Removable (indestructible))
    Ba Fire
    Ba Blast: Damage 10 (DC 25; Extras: Alternate Resistance: Will, Increased Range: ranged)
      Ba Strike: Damage 10 (DC 25; Extras: Alternate Resistance: Will, Penetrating 5)
    Force Change: Perception-range Cumulative Progressive Affliction 15 (divine, Impaired, Stunned, Transformed, Resisted by: Fortitude)
    Obey Only Ra's Command: Feature 3
    Transform 15 (Affects: Anything, Transforms: 12 tons, DC 25)

Equipment
Mandjet - The Boat of a Million Years, Mesektet - The Celestial Barque [AE of Mandjet]

Offense
Initiative +2
Aura of the Sun: Damage 15, +4 (DC 30)
Ba Blast: Damage 10, +22 (DC Will 25)
Ba Strike: Damage 10, +18 (DC Will 25)
Force Change: Cumulative Progressive Affliction 15 (DC Fort 25)
Transform 15, +4 (DC Dog 25)

Defense
Dodge 16, Parry 16, Fortitude 13, Toughness Immune, Will 19

Languages
Ancient Egyptian

Mandjet - The Boat of a Million Years - PL 15
Strength 25, Defense -8, Toughness 20, Size Colossal
Powers
Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
Power Points
Abilities 13 + Powers 2 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22


Power Points
Abilities 82 + Powers 399 + Advantages 16 + Skills 43 (86 ranks) + Defenses 44 = 584


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:arrow: Just a note Mandjet and Mesektet are identical statistically, but one travels the sky during the day (Mandjet) and and the other transports Ra through the underworld at night.
Last edited by Beleriphon on Tue Jan 15, 2013 1:47 pm, edited 3 times in total.

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 2:59 pm

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Horus, the Distant One - PL 14

Strength 8, Stamina 8, Agility 6, Dexterity 2, Fighting 12, Intellect 3, Awareness 6, Presence 4

Advantages
Accurate Attack, All-out Attack, Benefit, Ambidexterity, Close Attack 3, Defensive Attack, Favored Foe: Set and his offspring, Improved Critical 2 [Horus' Khopesh], Power Attack, Takedown, Weapon Bind, Weapon Break

Skills
Athletics 16 (+24), Close Combat [Khopesh] 2 (+14), Expertise: War 14 (+17), Intimidation 20 (+24), Perception 14 (+20)

Powers
Divine Shield: Force Field 6 (+6 Toughness; Extras: Impervious)
Falcon Form (Activation: Free Action)
    Flight 5 (Speed: 60 miles/hour, 900 feet/round; Flaws: Wings)
    Shape of the Falcon: Morph 1 (+20 Deception checks to disguise; Single form)
    Shrinking 8 (Flaws: Permanent)
Horus' Khopesh (Easily Removable)
    Strength-based Damage 3 (divine, DC 26, Advantages: Improved Critical 2, Weapon Bind, Weapon Break; Extras: Penetrating 3)
Wedjet Eye: Senses 8 (Counters All Concealment: Visual, Extended: Visual 2: x100, Low-light Vision)

Offense
Initiative +6
Horus' Khopesh (Strength Based Damage 3), +17 (DC 26)
Grab, +15 (DC Spec 18)


Defense
Dodge 12, Parry 12, Fortitude 16, Toughness 14, Will 12

Languages
Ancient Egytian

Complications
Enemy
Horus has a long running conflict with Set and the history of their battles is long and storied

Power Points
Abilities 98 + Powers 52 + Advantages 10 + Skills 33 (66 ranks) + Defenses 20 = 213


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Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:44 pm, edited 2 times in total.

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 3:05 pm

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Osiris, King of the Living - PL 15

Strength 3, Stamina 7, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 8, Presence 10

Advantages
Equipment 6, Fearless, Skill Mastery [Perception], Trance, Ultimate Effort [Perception]

Skills
Close Combat: Crook and Flail 17 (+21), Insight 17 (+25), Perception 9 (+17), Persuasion 9 (+19)

Powers
Crook and Flail (Removable (indestructible))
    Strength-based Damage 6 (divine, DC 24; Extras: Penetrating, Split 1)
Lord of Silence
    Impervious Toughnes 7
    Immortality 5 (Return after 1 day)
    Regeneration 2 (Every 5 rounds)

Equipment
Land of the Blessed Dead

Offense
Crook and Flail [Strength-based Damage 6] +21 (DC 24)
Throw, +2 (DC 18)
Unarmed, +4 (DC 18)

Defense
Dodge 17, Parry 23, Fortitude 13, Toughness 7, Will 17

Complications
Rivalry: Osiris has an intense rivalry with his broth Set. Given that Set killed him, chopped is body up and spread the pieces all over Egypt. Set also caused Osiris' penis to be eaten by a catfish.

Languages
Ancient Egyptian

Land of the Blessed Dead - PL 15
Toughness 30, Size Awesome
Features:
Dock, Grounds, Isolated, Library, Living Space, Sealed, Self-repairing 2
Powers
Perception Area Immortality 20 (Return after 3 seconds; Extras: Affects Others Only, Perception Area)
Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 12 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27


Power Points
Abilities 80 + Powers 26 + Advantages 10 + Skills 26 (52 ranks) + Defenses 47 = 189


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:43 pm, edited 2 times in total.

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 5:13 pm

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Ptah, Master of Justice - PL 16

Strength 2, Stamina 6, Agility 4, Dexterity 2, Fighting 4, Intellect 10, Awareness 8, Presence 6

Advantages
Artificer, Connected, Precise Attack (Ranged, Cover), Ritualist

Skills
Deception 4 (+10), Expertise: Magic 16 (+26), Insight 10 (+18), Perception 10 (+18), Persuasion 10 (+16), Ranged Combat: Djed Staff 14 (+16), Treatment 6 (+16)

Powers
Djed Staff (Removable)
    Ba Shield: Force Field 14 (+14 Toughness)
    Channel Ba [Array]
      Ranged Damage 16 (divine, DC 31; Extras: Penetrating 8.)
      Strength-based Damage 3 (DC 20)
Lord of Eternity
    Perception-range Create 20 (Volume: 1 million cft., DC 30; Extras: Innate, Reversible; Flaws: Permanent)
    Summon Animals 6 (Extras: Active, Horde, Multiple Minions 10: 1024 minions)
    Transform 16 (Affects: Anything, Transforms: 25 tons, DC 26; Extras: Increased Range 2: perception, Reversible; Flaws: Permanent)

Offense
Initiative +4
Damage 16, +16 (DC 31)
Grab, +4 (DC Spec 12)
Strength-based Damage 3, +4 (DC 20)
Throw, +2 (DC 17)
Transform 16 (DC Dog 26)
Unarmed, +4 (DC 17)

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 20, Will 18

Complications
Rivalry: Ptah has a simmering rivalry with Ra. Both created themselves from the primordial oceans by force of will, yet Ra is the ruler of All.

Languages
Ancient Egyptian

Power Points
Abilities 84 + Powers 375 + Advantages 4 + Skills 35 (70 ranks) + Defenses 34 = 532


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Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:39 pm, edited 1 time in total.

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Re: Bel's Myth, Magic & Mosters

Postby Thorpacolypse » Mon Jan 14, 2013 6:25 pm

Yay, Beleriphon is back!

And it looks like Egypt is the place to be. Egypt...Egypt... 8)
Shop J-Mart!

Service with a smilie! :)

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 7:18 pm

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Thoth, Judge of the Two Combatant Gods - PL 14

Strength 0, Stamina 6, Agility 2, Dexterity 2, Fighting 0, Intellect 10, Awareness 6, Presence 4

Advantages
Artificer, Equipment 1, Ritualist, Sidekick 15, Skill Mastery: Expertise: Law, Skill Mastery: Expertise: Magic, Speed of Thought, Ultimate Effort: Expertise: Magic

Skills
Expertise: Law 14 (+24), Expertise: Magic 14 (+24), Insight 18 (+24), Investigation 10 (+20), Perception 18 (+24), Ranged Combat: Ennead Magic 8 (+10)

Powers
Ba Shield
    Enhanced Trait 26 (Traits: Parry +14 (+14), Dodge +12 (+14))
    Force Field 7 (+7 Toughness; Extras: Impervious)
Ennead Magic [Array]
    Baboon's Grasp: Ranged Affliction 18 (Hindered, Immobile, Paralyzed, Resisted by: Will)
    Confound the Heart: Independent Illusion 14 (Affects: All Sense Types, Area: 15000 cft.)
    Force of Ba: Ranged Damage 18
    Will of the Ba: Create Divine Structures10 (Volume: 1000 cft., DC 20)
The Timeless: Senses 3 (Direction Sense, Distance Sense, Time Sense)
Thrice Great: Immunity 2 (Aging, Sleep)

Equipment
Staff (Warhammer)

Offense
Initiative +10
Baboon's Grasp: Affliction 18, +10 (DC Will 28)
Force of Ba: Damage 18, +10 (DC 33)

Defense
Dodge 14/2, Parry 14/0, Fortitude 12, Toughness 13, Will 16

Complications
Reputation: Thoth has a reputation as being cold and uncaring. He seeks to balance all things in accordance with divine law and has been the final arbiter in battles between Ra and Apophis as well as Set and Horus.

Languages
Ancient Egyptian

Power Points
Abilities 60 + Powers 132 + Advantages 22 + Skills 41 (82 ranks) + Defenses 16 = 271


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Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:38 pm, edited 1 time in total.

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Re: Bel's Myth, Magic & Mosters

Postby Beleriphon » Mon Jan 14, 2013 8:14 pm

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Set, Lord of Sepermeru - PL 15

Strength 10, Stamina 16, Agility 6, Dexterity 2, Fighting 12, Intellect 0, Awareness 3, Presence 6

Advantages
Diehard, Equipment 4, Great Endurance, Instant Up, Power Attack

Skills
Athletics 13 (+23), Close Combat: Unarmed 8 (+20), Deception 16 (+22), Intimidation 19 (+25), Stealth 8 (+14)

Powers
Impervious Toughness (Saving Throw: Toughness; Extras: Impervious)
Lord of the Desert (Activation: Free Action)
    Immunity 15 (Critical Hits, Damage Effect: Weapons, Entrapment, Poison, Suffocation (All))
    Insubstantial 1 (Fluid)
    Movement 4 (Slithering, Wall-crawling 2: full speed, Water Walking 1: you sink if stopped)
The Desert Storm
    Environment 12 (Heat (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 8 miles)
    Water: Create 10 (Volume: 1000 cft., DC 20; Extras: Increased Duration: continuous, Innate)

Equipment
Sepermeru, Gateway to the Desert

Offense
Initiative +6
Grab, +12 (DC Spec 20)
Unarmed, +20 (DC 25)

Defense
Dodge 14, Parry 14, Fortitude 16, Toughness 16, Will 14

Complications
Motivation: Acceptance: Set ultimately seeks acceptance for his murder and dismemberment of Osiris. Thus he accepts his punishment of defending Ra's nightly journey through the underworld from the serpent Apophis.
Rivalry: Set has a deadly rivalry with his brother Osiris.

Languages
Ancient Egyptian

Sepermeru, Gateway to the Desert - PL 12
Toughness 24, Size Gargantuan
Features:
Grounds, Infirmary, Library, Living Space, Personnel, Workshop
Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 9 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19


Power Points
Abilities 110 + Powers 147 + Advantages 8 + Skills 32 (64 ranks) + Defenses 21 = 318


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Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.

:arrow: Set is kind of like a weird Egyptian kung fu guy. I went this route since there is no specific weapon that I felt like assigning to him, and he did scatter the body parts of Osiris all over Egypt. I figure he did the dirty work with his bare hands rather than a knife or sword.

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Re: Bel's Myth, Magic & Mosters: Ra, Horus, Set

Postby Beleriphon » Tue Jan 15, 2013 11:29 am

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Anubis, Guardian of the Scales - PL 14

Strength 8, Stamina 8, Agility 6, Dexterity 4, Fighting 8, Intellect 2, Awareness 4, Presence 0

Advantages
Assessment, Close Attack 3, Fearless, Great Endurance, Uncanny Dodge

Skills
Acrobatics 4 (+10), Athletics 14 (+22), Close Combat: Spear of Anubis 6 (+14), Expertise: Funerary Rights 22 (+24), Insight 12 (+16), Perception 12 (+16), Stealth 14 (+20)

Powers
Imiut Fetish: Protection 4 (+4 Toughness)
Jackal's Senses: Senses 4 (Acute: Olfactory, Tracking: Olfactory 2: full speed, Ultra-hearing)
Spear of Anubis [Array] (Easily Removable)
    Piercing Tip: Strength-based Damage 3 (DC 26)
    Strike the Eyes: Affliction 11 (Impaired, Stunned, Unaware;
      Extras
    : Alternate Resistance (Dodge))
Underworld Movement: Movement 2 (Dimensional: The Afterlife 1: one dimension, 50 lbs., Environmental Adaptation: The Afterlife;
    Extras
: Innate)
Weight of Ma'at: Senses 2 (Analytical Vision;
    Flaws
: Limited to the Scale of Ma'at)

Offense
Initiative +6
Piercing Tip: Strength-based Damage 3, +17 (DC 26)
Strike the Eyes: Affliction 11, +17 (DC Dog/Fort/Will 21)

Defense
Dodge 16, Parry 16, Fortitude 15, Toughness 12, Will 13

Complications
Prejudice: Anubis is nominally the son of Nephthys and Set. However, persistent rumours suggest that Osiris may actually be his true father.
Reputation: Anubis has a reputation as being aloof and humourless. He also barks occasionally.
Responsibility: Anubis is responsible for transporting the dead to the Hall of the Two Truths to have their hearts against Ma'at.

Languages
Ancient Egyptian

Power Points
Abilities 80 + Powers 22 + Advantages 7 + Skills 42 (84 ranks) + Defenses 34 = 185


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:35 pm, edited 2 times in total.

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Re: Bel's Myth, Magic & Mosters: Ra, Horus, Set

Postby Woodclaw » Tue Jan 15, 2013 11:38 am

Welcome back Bel. I'm kinda of sad that you didn't continue to use your old thread, but I'm glad to see more of your mythological builds.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)

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Re: Bel's Myth, Magic & Mosters: Ra, Horus, Set, Anubis

Postby Beleriphon » Tue Jan 15, 2013 12:53 pm

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Isis, Mother of Horus - PL 13

Strength 0, Stamina 6, Agility 4, Dexterity 4, Fighting 0, Intellect 4, Awareness 4, Presence 4

Advantages
Connected, Improvised Tools, Skill Mastery: Treatment

Skills
Expertise: Medicine 19 (+23), Insight 14 (+18), Perception 14 (+18), Persuasion 12 (+16), Ranged Combat: Lunar Array 9 (+13), Treatment 19 (+23)

Powers
Healer's Touch: Healing 15 (
    Extras
: Restorative, Resurrection)
Lunar Array
    Blinding: Ranged Affliction 13 (Impaired, Disabled, Unaware; Resisted by: Fortitude)
    Illusion 13 (Affects: All Sense Types, Area: 8000 cft., DC 23; Extras: Independent)
    Moonlight Body: Insubstantial 4 (Incorporeal)
Teleport 13 (30 miles in a move action, carrying 50 lbs.;
    Flaws
: Medium: Moonlight)
The Even Footed: Movement 2 (Water Walking 2)

Offense
Initiative +4
Blinding: Affliction 13, +13 (DC Fort 23)

Defense
Dodge 20, Parry 20, Fortitude 10, Toughness 6, Will 16

Languages
Ancient Egyptian

Power Points
Abilities 52 + Powers 157 + Advantages 3 + Skills 44 (87 ranks) + Defenses 52 = 308


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Last edited by Beleriphon on Tue Jan 15, 2013 1:34 pm, edited 1 time in total.

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Re: Bel's Myth, Magic & Mosters: Ra, Horus, Set

Postby Beleriphon » Tue Jan 15, 2013 12:56 pm

Woodclaw wrote:Welcome back Bel. I'm kinda of sad that you didn't continue to use your old thread, but I'm glad to see more of your mythological builds.


I would have but I want to focus this one a bit more on 3E builds, within the theme I've set for myself. I'll probably revisit a good number of the previous builds in the future.

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Re: Bel's Myth, Magic & Mosters: Egyptian Gods - Apophis

Postby Beleriphon » Tue Jan 15, 2013 1:27 pm

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Apophis, Serpent from the Nile - PL 16

Strength 16, Stamina 20, Agility 4, Dexterity 0, Fighting 8, Intellect 0, Awareness 4, Presence 2

Advantages
Evasion, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Second Chance: Grabs, Startle

Skills
Athletics 4 (+20), Close Combat: Grab 8 (+16), Close Combat: Unarmed 8 (+16), Deception 18 (+20), Stealth 36 (+24)

Powers
Coils of Apophis: Grab-based Progressive Affliction 16 (Dazed, Stunned, Incapacitated; Resisted by: Fortitude)
Immense Size: Permanent Growth 16 (Extras: Innate)
Poisonous Bite: Progressive Weaken 16 (Affects: Stamina; Resisted by: Fortitude)
Snake's Body
    Movement 3 (Slithering, Sure-footed 2)
    Scales (Impervious Toughness 14)
    Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
    Water Snake: Immunity 1 (Suffocation: Drowning)

Offense
Initiative +4
Coils of Apophis: Progressive Affliction 16 [Reaction to successful Grab] (DC Fort 26)
Grab, +16 (DC Spec 26)
Poisonous Bite: Progressive Weaken 16, +8 (DC Fort 26)
Unarmed, +16 (DC 31)

Defense
Dodge 8, Parry 12, Fortitude 20, Toughness 20, Will 12

Languages
Ancient Egyptian

Power Points
Abilities 44 + Powers 141 + Advantages 7 + Skills 37 (74 ranks) + Defenses 32 = 261


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.

:arrow: Okay, so Apophis and Apep are the same creature. Apophis is the Greek name (and because of SG-1 the name most of us would recognize), which Apep is the original Egyptian. I'm going with Apophis since it doesn't sound like the noise my cat makes when he barfs.
:arrow: Yes, I know that constrictors are strictly non-venomous but Apophis is a 16 yard long demon snake so I don't care. ;)

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Re: Bel's Myth, Magic & Mosters: Egyptian Gods - Apophis

Postby Beleriphon » Tue Jan 15, 2013 2:26 pm

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Nephthys, the Lady With Wings - PL 13

Strength 0, Stamina 6, Agility 2, Dexterity 3, Fighting 0, Intellect 2, Awareness 4, Presence 8

Advantages
Attractive, Daze (Deception), Defensive Roll 4, Equipment 1, Fascinate (Deception), Skill Mastery: Deception, Ultimate Effort: Deception

Skills
Close Combat: Knife 10 (+10), Deception 15 (+23), Expertise: Birth Rituals 8 (+10), Expertise: Death Rituals 8 (+10), Insight 10 (+14), Perception 10 (+14), Treatment 15 (+17)

Powers
Kite's Form (Activation: Free Action)
    Flight 5 (Speed: 60 miles/hour, 900 feet/round; Flaws: Wings)
    Kite's Body: Morph 1 (+20 Deception checks to disguise; Single form)
    Shrinking 8 (Extras: Innate; Flaws: Permanent)
Mistress of the House: Morph 2 (+20 Deception checks to disguise; Narrow group)

Equipment
Knife

Offense
Initiative +2
Knife, +10 (DC 16)

Defense
Dodge 16, Parry 16, Fortitude 13, Toughness 10/6, Will 13

Complications
Rivalry: Nephthys has a rivalry with her sister Isis.

Languages
Ancient Egyptian

Power Points
Abilities 50 + Powers 37 + Advantages 10 + Skills 38 (76 ranks) + Defenses 46 = 181


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.


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