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Psychic effects on constructs?

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Re: Psychic effects on constructs?

Postby Okk » Fri Jul 27, 2012 7:52 am

You guys make a good point; being unable to metabolize isn't quite at the same level as being unable to think. Besides, it's hard to imagine a non-ability in Intelligence being a reasonable option for a player character.
That being said, for certain kinds of minions that a PC might take (those that are likely to only be responding to direct and simple commands,) I can see it possibly acting as a bit of a freebie bonus.
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Re: Psychic effects on constructs?

Postby Doctor Devious » Fri Jul 27, 2012 8:18 am

If cost is a worry, one might consider a minion with no intellegence - i.e. follows orders without question in any circumstance- as essentially "Fanatic", with the associated cost thereof.
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Re: Psychic effects on constructs?

Postby KarolineDianne » Sat Jul 28, 2012 6:48 pm

In my case, it sort of is a minion, or rather a sidekick. More specifically, one of the components to a Gestalt character who is the unarmored person putting on the automated robot suit.

And yes. Fanatical minions do whatever you say without question. Mindless minions do whatever you say without question... But ONLY what you say. Nothing else. They can't interpret things or come to their own conclusions. That's the difference.
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Re: Psychic effects on constructs?

Postby hambone » Sat Jul 28, 2012 7:02 pm

KarolineDianne wrote:In my case, it sort of is a minion, or rather a sidekick. More specifically, one of the components to a Gestalt character who is the unarmored person putting on the automated robot suit.

And yes. Fanatical minions do whatever you say without question. Mindless minions do whatever you say without question... But ONLY what you say. Nothing else. They can't interpret things or come to their own conclusions. That's the difference.



Well if they can interpret things or come to their own conclusions then they have to have some sort of intellect.

Maybe your character can control the Robot via a VR interface then he would be subject to feedback if the robot is damaged. But in the end it sounds like a battlesuit character that doesnt want to be in the suit.
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Re: Psychic effects on constructs?

Postby KarolineDianne » Sun Jul 29, 2012 5:23 am

Well if they can interpret things or come to their own conclusions then they have to have some sort of intellect.


Yes... That would be what I just said. But I also just said that the robot is NOT capable of interpreting things because it has no intellect. It has to be told exactly what to do.

As for being a battlesuit who doesn't want to be in the suit... It's more like if Iron Man could put his suit on autopilot. He's better in the suit, and in most cases he'd want to be in the suit because he has no combat ability outside of it, but in some situations he can't... But this character can have their suit on automated mode and give it orders via radio in situations where they can't reasonably wear it.

Being apart is worse for both, since the pilot has -no- combat ability out of the suit, and the suit has -no- intelligence, skill, and is a worse aim with no pilot, but it's an option.
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Re: Psychic effects on constructs?

Postby hambone » Sun Jul 29, 2012 10:13 am

KarolineDianne wrote:
Well if they can interpret things or come to their own conclusions then they have to have some sort of intellect.


Yes... That would be what I just said. But I also just said that the robot is NOT capable of interpreting things because it has no intellect. It has to be told exactly what to do.

As for being a battlesuit who doesn't want to be in the suit... It's more like if Iron Man could put his suit on autopilot. He's better in the suit, and in most cases he'd want to be in the suit because he has no combat ability outside of it, but in some situations he can't... But this character can have their suit on automated mode and give it orders via radio in situations where they can't reasonably wear it.

Being apart is worse for both, since the pilot has -no- combat ability out of the suit, and the suit has -no- intelligence, skill, and is a worse aim with no pilot, but it's an option.


Though the system is sophisticated Autopilot is very very limited, on a plane for instance all it does is maintain altitude, direction, and possibly speed, if it did anything more it would need outside information (such as when autopilot lands a plane both the ground and the plane must have the proper equipment) I would say that the robot must have an intelligence score in order to understand and carryout under its own thoughts or interpretations of the situation. .

I would if someone was presenting this character to me I would make them be in a VR suit in order to control the robot/suit and suffer feedback, or have there be a sever reduction in reaction time (so a lower to zero initiative count, no ability to hold action to catch a speeder or something similar, no extra effort, or hero point usage either) and have the robot suffer more from interference and hacking.

This is because as it seems to me like someone is trying to have their cake and eat it too the actual hero being safe from harm while his robot pal goes out on the adventures and is in danger, which I fine for a NPC but not from a PC hero.
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Re: Psychic effects on constructs?

Postby KarolineDianne » Sun Jul 29, 2012 2:33 pm

So... Having a robot minion who's basically just a battle-droid or a walking turret that only does what you directly tell it to do wouldn't work?

That's essentially what this is, only without the minion 1-hit-kill rule, and the player can wear the robot as a suit and be better as a whole. Via Gestalt, the character I designed is either a full 120pts at PL 8 when the suit is on, or is split into two characters who are 60pts each when the suit is off.

I mean, I can see your point in some sense, but at the same time... Mindless robot minions are able to recognize hostiles and carry out basic orders without an intelligence score. Mindless zombies and such do the same thing. They have 0 intelligence, but they have the ability to follow simple instructions.

I suppose I could add a Jervis-like AI to the robot to make it able to act on its own, but I didn't have the points for that, and it didn't fit what I wanted, per say. I wanted a remote-control robot that I can wear like power armor. Gestalt works perfectly.

This has gotten rather off the original topic... xD
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Re: Psychic effects on constructs?

Postby poodle » Mon Jul 30, 2012 1:35 am

I like the idea. I think it is clever and well thought out. Of course automatically failing intelligence saves would suck, perhaps more than people realize. hmmm what goes on the list of things requiring intelligence rolls.
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