I am considering using M&M to run a 17th century Caribbean Pirate campaign. For the most part, I really do not need to tinker with the rules at all. However, being a perfectionist, I like to tinker and tweak. The first thing I thought to tinker with were the weapons. Sword is a pretty broad category and there were a lot of different long blades used in the 17th century. So I thought I might begin with the Cutlass, a pirate favorite.
Reviewing the Wikipedia entry, I see three advantages of the Cutlass over most other swords.
- Heavy enough to cut through rope
Short enough to be useful in close quarters
Simple to use
So I propose the following tweaks.
The Cutlass is +4 instead of +3 vs. inanimate objects.
The Cutlass may ignore up to one rank of penalties from close quarters (a -4 becomes a -3).
The Cutlass grants a +1 Attack bonus for anyone with a base +0 Attack bonus.
Criticisms? Thoughts? Are these bonuses too generous? Are they so limited as to be useless?








