Taliesin wrote:Oh, I could see and agree from a PL-breaking POV that you couldn't use Quickness on Master Plan, but strictly read, I can't find any difference between that and Design. There is a penalty for failing the Design check for Inventions, too--the invention won't work, but Quickness is permitted all the same. And there isn't any specific PL limitation on inventions either, AFAIK.
Hmm, I think you are right. Invention/artificer don't specify that the created devices are limited by pl, likely in part because they are balanced in taking so long to build, even with the quickened design time
Also in the limited use of said object.
Though invention design checks and master plan share the same issue for failed checks in that they don't work, inventions can even backfire.
To be honest, in my opinion, master plan should be using a tactics check rather than raw int, boost the dcs by 5 each and since knowledge checks can take 20, you can use quickness.
Relaying the message though should be a move action, similar to issuing orders to a minion