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FuzzyBoots wrote:SK went back and forward on this at least once. In one of his ORQs, he states it as a Move Action. In another, he argues that aimed throws (not just in the general location of a brick wall, mass of enemies, or into the air) should be treated as a Ranged attack and therefore take a Standard action (which means either Extra Effort or waiting another round) in part because it does take more work to throw someone somewhere specific and in part because it's effectively double damage.








Rabbitman wrote:And just while I'm house-ruling this sort of thing, based on the distance an average person would take to reach the average terminal velocity of a person, I'm suggesting 500ft as the marker for "top speed" of a fall, and therefore 50 damage as the maximum that can be inflicted by throwing an enemy into the air... assuming they don't leave atmosphere!


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