Critical hits re: non-damage attacks

Ask M&M 2e rules questions that your fellow gamers can't answer. Only Mutants & Masterminds Line Developer (and creator) Steve Kenson can post replies. He visits the boards in between projects and convention appearances so please be patient!
Locked
gamester
Supporting Cast
Supporting Cast
Posts: 123
Joined: Tue Aug 31, 2004 6:56 am

Critical hits re: non-damage attacks

Post by gamester » Thu Mar 16, 2006 8:55 pm

There are conflicting opinions on just which sort of attacks/etc that a critical hit can influence. So to address the question directly rather than skirting & inferring, am coming to the Fount of Lore & Wisdom directly.

In your post:

http://www.atomicthinktank.com/viewtopic.php?t=12934

you confirm that a critical hit will boost the saveDC of the Snare. However in the book, both p153 and p164 state: "A critical hit increases the attack's damage bonus by 5."

Given that a criticial only comes into play if you are actually rolling an Attack roll and get a natural '20' (barring Feats) :

Is the intent that a critical should ONLY apply to attacks & powers that do 'damage', i.e. that use a Toughness save or take Bruises, Injuries, etc...?

..or..

Is the intent that a critical applies to ANY attack/power where you need to make an Attack roll to affect the target and then it raises the target's relevant save/resist/whathaveyou by 5 (a Blast 10's Toughness save from DC 25 to DC 30, a Paralyze 10's Will save from DC 20 to DC 25, a Nauseate 10's Fortitude save from DC 20 to DC 25, etc) ?

Thank you.
re: area affects:
Under the Area Extra (p111-112), p112 part, last sentence of the 1st full paragraph:
"A touch range area effect is always centered on you, but does not affect you."

Steve Kenson
Mastermind
Posts: 4118
Joined: Thu Aug 14, 2003 5:20 am
Location: Freedom City, USA
Contact:

Post by Steve Kenson » Sat Mar 18, 2006 1:42 pm

Technically, the critical hit descrition should say "a critical hit raises the attack's save difficulty by +5"

The way I handle it is, any attack that requires an attack rolls and allows a saving throw may benefit from a critical hit, gaining a +5 save DC. It's a slight advantage of having to make that attack roll.

If you want a somewhat more detailed and balanced version, you can say a critical hit raises an attack's save DC by +5 or an effective 10 power points, whichever is less, so an attack that costs 4-5 points per rank only gets a +2 DC bonus rather than the full 5. This makes critical hits less devastating for this big attacks.
Steve Kenson - steve@greenronin.com
Green Ronin Publishing

Locked