Mutants & Masterminds

Super Constitution and Armour/ForceField

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.

Super Constitution and Armour/ForceField

Postby MindMelterDeluxe » Wed Nov 22, 2006 3:45 pm

I have a bunch of new players that went through a high school version of the Rant and Rave mini-adventure. Afterwards, many of them wanted to take Armour and Super Constitution because it seemed the path to longevity.

How do you guys discourage that?

I simply say, "You may not be fighting as much as you think at times. What will you do during those times."
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