The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Moderators: The Mod Squad, The Justice League, M&M Line Developer
I have a bunch of new players that went through a high school version of the Rant and Rave mini-adventure. Afterwards, many of them wanted to take Armour and Super Constitution because it seemed the path to longevity.
How do you guys discourage that?
I simply say, "You may not be fighting as much as you think at times. What will you do during those times."
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