Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Shadow of the Hawk [3e On Hold]

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!

Moderators: The Mod Squad, The Justice League

Re: Shadow of the Hawk [3e Recruiting]

Postby roguescribner » Sun May 27, 2012 11:42 pm

John Snow wrote:My concern isn't for her current level, but for her future level - the current level will be there for little more than a week or two in RL. If the power gets enhanced as she progresses then it could become a game breaker. And we're going to progress very quickly.

If, during that time, she focuses on learning how to use her power more like a ninja's combat teleport, focusing on short range feints and such, then I'd be okay with it. If sh starts being able to transport the whole team or herself several miles though, I'm a little more concerned.


I wasn't really planning on increasing her teleport ability much if at all. Maybe a move-by-attack or velocity change. But I figured the focus would be increasing her non-existent combat skills to augment her unique ability.

kenseido wrote:Since Extended Teleports talke 2 Move actions and leaves you Dazed and Vulneable at the end of it, Extended Only Teleports are definitely more limited, especially if you are denied the Accurate Extra.


Yeah, I get that mechanically. Conceptually, it seems more powerful to instantly travel 4 miles vs 40 yards.
GM - Age of Heroes
Co-GM - The League of Extraordinary Persons
Blackstone - Guild of the Bat
Lardo - Wild Cards: Aces & 8s
User avatar
roguescribner
Luminary
Luminary
 
Posts: 2981
Joined: Sun Jun 14, 2009 9:10 am

Re: Shadow of the Hawk [3e Recruiting]

Postby John Snow » Sun May 27, 2012 11:44 pm

I think we are both on the same, comforting page. 8)
User avatar
John Snow
Supporting Cast
Supporting Cast
 
Posts: 104
Joined: Wed May 23, 2012 11:22 pm

Re: Shadow of the Hawk [3e Recruiting]

Postby roguescribner » Sun May 27, 2012 11:45 pm

There's a reason I gave her a motorcycle. ;)
GM - Age of Heroes
Co-GM - The League of Extraordinary Persons
Blackstone - Guild of the Bat
Lardo - Wild Cards: Aces & 8s
User avatar
roguescribner
Luminary
Luminary
 
Posts: 2981
Joined: Sun Jun 14, 2009 9:10 am

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby John Snow » Sun May 27, 2012 11:53 pm

We have enough for a full roster now, so I'm going to close recruitment on Thursday. That should give enough time for those who stated Interest to finish up.

If you need more time let me know a day in advance - I might be reviewing builds if you take too long.
User avatar
John Snow
Supporting Cast
Supporting Cast
 
Posts: 104
Joined: Wed May 23, 2012 11:22 pm

Re: Shadow of the Hawk [3e Recruiting]

Postby Walking Dad » Sun May 27, 2012 11:57 pm

How many PP will the group get before you assume them being good at combat?
In other words, PL 5 is the PL of a trained soldier. Are the character supposed to have that kind of skill before the training, or shall they start on a lower combat maximum?

I would like to play the victim of a failed rescue attempt by Nighthawk. An innocent "boy" gets deadly wounded despite his best effort, but suddenly a healing actor kicks in activated by the sudden trauma. Nighthawk recognizes the potential and makes him one of his crew, giving him the name "Phoenix", the one mythological bird rising from his own ash.
English isn't my native language. Have patience, please.

WD's PbP characters (3e)
Martian Manhunter builds
User avatar
Walking Dad
Mastermind
Mastermind
 
Posts: 2208
Joined: Tue Feb 26, 2008 2:51 am
Location: Germany

Re: Shadow of the Hawk [3e Recruiting]

Postby John Snow » Mon May 28, 2012 12:05 am

Walking Dad wrote:How many PP will the group get before you assume them being good at combat?
In other words, PL 5 is the PL of a trained soldier. Are the character supposed to have that kind of skill before the training, or shall they start on a lower combat maximum?

I would like to play the victim of a failed rescue attempt by Nighthawk. An innocent "boy" gets deadly wounded despite his best effort, but suddenly a healing actor kicks in activated by the sudden trauma. Nighthawk recognizes the potential and makes him one of his crew, giving him the name "Phoenix", the one mythological bird rising from his own ash.


That sounds good.

You guys are going to go through phases. Pl 4 will open you up. Pl 5 will be green, you'll know just enough to be dangerous. Pl 6-7 you'll be in training. Upon pl 8 you will have arrived at the acceptable level of a hero.
User avatar
John Snow
Supporting Cast
Supporting Cast
 
Posts: 104
Joined: Wed May 23, 2012 11:22 pm

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby John Snow » Mon May 28, 2012 12:06 am

It's ok if some of you guys are more skilled than others.

Some have a martial arts background, others have negatives in combat statistics. That's fine, encouraged even.
User avatar
John Snow
Supporting Cast
Supporting Cast
 
Posts: 104
Joined: Wed May 23, 2012 11:22 pm

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby bubblepop » Mon May 28, 2012 1:37 am

I was thinking of a botanist character with a blow gun, you know minor plant control and he grows his own poisons... was thinking have an expertise: botany and benifit: cultivate and have it work like inventor? Would that be ok? Cant find a decent image but working on the bio and character sheet now.
bubblepop
Groupie
Groupie
 
Posts: 89
Joined: Sat Sep 05, 2009 5:19 am

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby Doleth » Mon May 28, 2012 4:17 am

The Serpent Eagle
Image
This city is a real snakes nest.

Real Name: Vincent Kennedy
Identity: Secret
Gender: Male
Age: 22(D.o.B.: April 18, 1990)
Height: 5'11''
Weight: 200 lbs
Eyes: Brown
Hair: Blond
Occupation: Kung-Fu instructor, Vigilante

PL 4: 60 PP
Abilities: 30 PP
STR 2
STA 3
DEX 0
AGI 2
FGT 4
INT 2
AWE 1
PRE 1

Combat:
Initiative +6
Melee Attack +4
Range Attack +0
Grapple +4
Throw +0(DC 17)
Unarmed +4(DC 19)

Defences: 4 PP
Dodge +4
Parry +4
Toughness +4
Fortitude +3
Will +3

Skills: 13 PP
Acrobatics (AGL) 3+2=5
Athletics (STR) 3+2=5
Deception (PRE) +1=1
Insight (AWE) 4+1=5
Intimidation (PRE) 7+1=8
Perception (AWE) 4+1=5
Persuasion (PRE) 0+1=1
Stealth (AGL) 3+2=5
Vehicles (DEX) 2+0=2

Advantages: 10 PP
Defensive Attack
Equipment 2
Improved Critical: Unarmed
Improved Initiative 1
Improved Smash
Improved Trip
Instant Up
Power Attack
Startle

Equipment: 2
Motorcycle
Strength 1, Defense 0, Toughness 8, Size Medium, Speed 6(120 miles/hour, 1800 feet/round)

Powers: 3
    Martial Art training
  • Tough: Protection 1(1 PP)
  • Striking Power: Strength-based damage 2(2 PP)

Complications:
Identity: Vincent must keep his identity as the Serpent Eagle secret at all cost, as to not endanger his students and his friends

Motivation(Justice): The Serpent Eagle exists to bring criminal to justice, not much else ultimately matters to him.

Responsibility: Vincent has a job as an instructor in a martial art school that he takes very seriously, since most of his students are fairly young and he view it as his responsibility to give them a strong moral core.

Temper: Vincent is easily angered by the human filth that he fight.


History:

The middle child of a police officer and a nurse, Vincent always had a passion for martial art and a strong sense of right and wrong. His childhood and adolescence was for the most part ordinary, just him and his best friend that he met in his Kung-Fu classes, Ryuunosuke Watanabe, getting into occasional trouble using their martial art for justice in a virtually crime-less small town of Delaware. After high school, the two friends went to college in Empire City, where they joined a martial art school. With their high level of skill, they both got offered a job as instructors to the younger students, but it also got them mixed up with the world of underground fighting. So great was their passion for martial art that both of them dropped out of school so they could train more and thus win more money during clandestine tournament.

During that time, Ryuunosuke got addicted to the high life that the money he got from winning brought him and he subtly fell into the clutch of the Celestial Snake Triad, the criminal group who ran the undergrounds fighting circuit, without Vincent ever noticing the change in his best friend. However, their last tournament would change thing forever. The final match was between the two friends and the bets were in favor of Ryuunosuke, who was the better martial artist, but the Triad ordered him to take a fall. During the match, Vincent noticed his best friend was not fighting at his usual level and confronted him about it on the ring. The Japanese youngster came clean to his American friend and, his moral center restored, proceed to win the match after a long, grueling battle.

The victory celebration did not last long however, as both fighters got kidnapped on their way to their favorite bar. When they came to, they were tied up on chair in an old warehouse, surrounded by Triad members, who started torturing them to teach them never to betray the Triad again. The two friends proved defiant to the end, so the leader ordered their execution and left. The gangsters tried to burn them alive, but the pair managed to get out of their bonds in time and fought their way out of the burning warehouse and to the nearest hospital. In the end, Ryuunosuke's wounds were too severe and Vincent had to watch his best friend die in front of him. The Celestial Snake Triad considered it enough and warned Vincent to never appear in front of them again, but that they would leave him alone otherwise. That was not good enough for Vincent who had a burning desire to bring them and other like them to justice, but knew that they were too powerful for the cops.

Inspired by the example set by the Nighthawk, Vincent decided to join the fight against crime himself. He designed his costume and since he was to fight against human snake, he would be known as the Serpent Eagle. Shortly after his debut, the Serpent Eagle went after a gang of gunrunner that had also come under Nighthawk's attention. The veteran hero judged Serpent Eagle to have potential as a crime-fighter and invited him to pool their efforts to take down the Arms Traffickers. After that was done, the Hawk must have felt his initial judgement was spot on since he invited the rookie hero to work with him again in the future.
Last edited by Doleth on Mon May 28, 2012 2:54 pm, edited 1 time in total.
Now making character build! Doleth's Gallery
User avatar
Doleth
Hireling
Hireling
 
Posts: 184
Joined: Thu Aug 21, 2008 10:03 pm

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby Chris4172 » Mon May 28, 2012 5:58 am

Image

Image

Kestrel - PL 4

Strength 1, Stamina 2, Agility 0, Dexterity 1, Fighting 2, Intellect 0, Awareness 0, Presence 1

Advantages
Benefit, Wealth 2 (indepently wealthy), Equipment 4, Improved Aim, Improved Critical: Compound Bow: Strength-based Damage 3, Improved Initiative, Ranged Attack 2

Skills
Acrobatics 3 (+3), Athletics 1 (+2), Close Combat: Unarmed 2 (+4), Investigation 4 (+4), Perception 6 (+6), Persuasion 3 (+4), Ranged Combat: Archery 1 (+2), Stealth 5 (+5), Vehicles 3 (+4)

Powers
Trick Shot
. . Flurry (Extras: Multiattack [3 extra ranks], Variable Descriptor: close group - Any Ranged Weapon)
. . Volley (Extras: Burst Area: 30 feet radius sphere [3 extra ranks], Variable Descriptor: close group - Any Ranged Weapon)
. . Weak Spot (Extras: Penetrating 4, Variable Descriptor: close group - Any Ranged)
Superior Vision: Senses 2 (Extended: Vision 1: x10, Low-light Vision)

Equipment
Brass Knuckles, Camo Clothing, Compound Bow [Collapsable: Feature 1; Compound Bow: Strength-based Damage 3, DC 19; Extras: Increased Range: ranged], Leather Armor, Motorcycle

Offense
Initiative +4
Brass Knuckles, +4 (DC 17)
Compound Bow: Strength-based Damage 3, +4 (DC 19)
Grab, +2 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
Honor
Motivation: Doing Good
Power Loss: One Last Arrow: Kestrel can run out of arrows/ammo losing the ability to use his bow and trick shooting ability

Languages
English

Defense
Dodge 5, Parry 5, Fortitude 3, Toughness 3, Will 3

Power Points
Abilities 14 + Powers 9 + Advantages 11 + Skills 14 (28 ranks) + Defenses 12 = 60


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

Working the background. I'll put it up in a day or 2
Last edited by Chris4172 on Mon May 28, 2012 4:38 pm, edited 3 times in total.
Chris4172
Disciple
Disciple
 
Posts: 660
Joined: Tue Nov 16, 2010 2:13 pm

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby timothy » Mon May 28, 2012 6:48 am

Image
James


James 'Sherlock' Dolan
age: 14
occupation: student (high school senior)
ht: 5' 6"
wt: 110
hair: black
eyes: blue
'hero' name: Analysis

Attributes:
Str: 0, Sta: 0, Agi: 0, Dex: 0, Ftg: 1, Int: 6, Awe: 5, Pre: 0
total: 24pp

Advantages:
Eidetic Memory
Skill-Mastery: Insight
Skill Mastery: Investigation
Skill Mastery: Perception
Speed of Thought
Well-Informed
total: 6pp

Skills:
Close Combat: TaeKwonDo +2 (+3)
Expertise: Current Events +2 (+8)
Expertise: Eidetic Memory (+6)
Insight +8 (+13)
Investigation +7 (+13)
Perception +8 (+13)
Stealth +3 (+3)
Technology +2 (+8)
total- 16pp

Powers:
all powers are from the talents guide.
Sharp Senses:
At a Glance: rapid vision1. 1pp
Perfect Pitch: analytical auditory. 1pp
Refined Palate: acute taste. 1pp
Sensitive Smell: acute olfactory. 1pp
Situational Awareness: danger sense, visual. 1pp

Training:
Striking Power: str-based damage 1. 1pp
total: 6pp

Defenses:
Dodge: 3
Parry: 3
Toughness: 0
Fortitude: 2
Will: 6
total: 8pp

Offense:
Initiative +6
Unarmed +3 (dc16)

Complications:
Motivation: Easily bored. James needs interesting problems to solve or he goes into a depressive state.

Age: James is legally a minor.

Relationships: James is part of a particularly normal family. Although they don't understand him
they love and want the best for them. James feels the same towards them.

Good Guy: James holds to a strong moral code of right and wrong.

Distractable: James suffers from add (he refuses meds because they make him feel dull), he becomes bored easily and will actively seek distraction when bored.

Background
James Dolan, teasingly nick-named 'Sherlock' by his sister, is a prodigy. Testing out with one of the highest iq's ever recorded, he has particular strengths in pattern-recognition and problem-solving modes of thought. He is also constantly on the edge of flunking out of any school he attends (and there have been many).
Although brilliant, he is a classic underacheiver primarily due to an extremely low boredom
threshhold. Math, science, engineering - all of them boring. Too easy or too routine.
About the only thing he does find interesting is crime. Oh, not the mouthbreathers who knock off convenience stores or their like.
Big crime. The mob: finding and tracking their patterns, the movement of 'invisible' money, the corners and closets they hide in. Supervillains: the way they think, how they choose their targets, their strengths and weaknessess. Plots and conspiracies: tracking down the evidence to prove or disprove the urban legends.
Over the past few months, he has begun sending files to the D.A.. Files containing evidence, video-clips and emails, papertrails and patterns of behavior. Though not publicly acknowledged, his files have been used to solve several high-profile crimes, to convict a number of sophisticated criminals and to save an innocent man from a murder conviction.
The district attorney's office is trying to find him, but all they have are a handful of throwaway email addresses and the signature: Analysis...
Last edited by timothy on Sat Jun 02, 2012 12:33 pm, edited 10 times in total.
Here comes the Dog!
Stong and brave!
Here comes the Dog!
The day he will save!
User avatar
timothy
Zealot
Zealot
 
Posts: 1020
Joined: Wed Mar 14, 2012 7:55 am
Location: ottawa, ks, usa

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby timothy » Mon May 28, 2012 6:51 am

Okay. Here he is.

Although they haven't met yet, he has drawn Nighthawk's attention.

Very little combat ability. Just a beginners class in tae kwon do he is currently taking.

Everything else is either natural talent or the result of study.

How's it look?
Last edited by timothy on Mon May 28, 2012 7:34 am, edited 1 time in total.
Here comes the Dog!
Stong and brave!
Here comes the Dog!
The day he will save!
User avatar
timothy
Zealot
Zealot
 
Posts: 1020
Joined: Wed Mar 14, 2012 7:55 am
Location: ottawa, ks, usa

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby kenseido » Mon May 28, 2012 7:31 am

I really like the idea of this game, but I don't think I am ready to mix 2E and 3E games again. I am going to withdraw my submission.
-----------------------------
Kenseido's Menagerie of Characters
User avatar
kenseido
Cosmic Entity
Cosmic Entity
 
Posts: 16901
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby John Snow » Mon May 28, 2012 9:52 am

Can't do a huge review right now, but for Kestrel, make his bow equipment and use the Green Arrow or Speedy as a template for the trick arrows.

An archer's quiver should be just as described as a utility belt, since that's all it amounts to anyway.
User avatar
John Snow
Supporting Cast
Supporting Cast
 
Posts: 104
Joined: Wed May 23, 2012 11:22 pm

Re: Shadow of the Hawk [3e Recruiting Ends Thursday]

Postby bubblepop » Mon May 28, 2012 10:03 am

Name: Teemo Harwood
Alias: Fox Glove
Age: 18
Image

Bio:
Orphaned at a young age Teemo never knew his parents or where they came from. He tried to investigate them but no-one seemed to have any idea who he was. He spent most of his time in a park where he felt comfortable and safe, playing amongst the flowers and climbing tree's. As he grew older he noticed his affinity towards the plants grow until one day he seemed to be able to communicate with them. Perplexed by this he immediately started a frantic and obsessive study of all things green. Now he works in the cities botanical garden helping cultivate rare and exotic flowers.
Ever since the emergence of Nighthawk, Teemo has endeavored to aid him in any way possible in a feat to gain a insight into what it is to be a vigilante and perhaps uncover some information that might lead him to his family tree or reasoning behind his botanical powers.

Abilities:
STR 0 AGL 0 FGT 0 AWE 1
STA 4 DEX 2 INT 2 PRE 0

Defenses:
Dodge 4 Parry 4 Toughness 4
Will 3 Fort 5

Skills:
Expertise: Botany 10
Perception 2
Ranged Combat: Blow Dart 2
Treatment 4

Advantages:
Benefit: Cultivation
Improved Aim
Improved Critical: Blow Dart
Equipment 4

Powers:
Botanical Blessing -3pp
-Comprehend Plants
-Immunity Poison
Nature's Endurance -6pp
-Enhanced Stamina 3
Overgrowth -10pp
-Enviroment Control 2 (Impede Movement 2, Visibity -5, Extra's; Selective)
AP Grow Plant -1pp
Create 3 (Increased Duration, Innate, Precise, Subtle; Quirk 2: Requires suitable enviroment)
Quick Growth -1pp
-Quickness 3 (Limited to one Task: Cultivating)

Equipment:
Blow Dart
Poison Dart
-Damage 4 (Alt Resistance: Fort, Feature: Can be loaded with poisons, Increased Range, Insidious, Secondary Effect)
AP Sleep Dart
-Afflication 4 (Fatigues/Dazed, Exhausted/Disabled, Asleep/Unaware, Extra Condition, Range, Secondary Effect)
AP Drug Dart
Weaken 4 (Progessive, Range, Insidious)

Complications
Motivation: Learning about his family tree
Reputation: Eco-warrior (Teemo often has a blurred sense of life and can't distinguish that human life comes before plants.

>>>bit rough as of yet and not sure if the cultivation rule would be allowed but don't think I'd use it for much other than low level remedies and poison's.
Last edited by bubblepop on Sun Jun 03, 2012 7:00 am, edited 1 time in total.
bubblepop
Groupie
Groupie
 
Posts: 89
Joined: Sat Sep 05, 2009 5:19 am

PreviousNext

Return to M&M Game Room

Who is online

Users browsing this forum: catsi563, Neo-Paladin, Walking Dad and 2 guests