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Sons of God [OOC]

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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Fri Jun 29, 2012 5:04 pm

Neo-Paladin wrote:Sorry, posted it in the IC thread now and deleted this one.

Thank you.

( map moved forward )

The Mechanist is up for Round Two ...
Last edited by Kevin_MacTaggert on Sun Jul 01, 2012 2:19 pm, edited 1 time in total.
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Re: Sons of God [OOC]

Postby psilich » Sat Jun 30, 2012 7:28 am

Mechanist's attack roll against Kyle (1d20+12=23)

Also, he is using his variable senses ability to search for other superhumans in the area, and figure out their powers.

Ranged Detect (superpowered individuals) [acute, analytical], sight based, 4 points
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 8:42 am

psilich wrote:Mechanist's attack roll against Kyle (1d20+12=23)

Also, he is using his variable senses ability to search for other superhumans in the area, and figure out their powers.

Ranged Detect (superpowered individuals) [acute, analytical], sight based, 4 points

I'll post the Detection results with Kyle's action ... also, Mechanist has three Blast attacks, each with its own special effects, so I need to know which one you're using to avoid confusion - Giving each Blast its own UNIQUE Descriptor might help ... :wink:
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Re: Sons of God [OOC]

Postby psilich » Sun Jul 01, 2012 11:27 am

Sorry,
its the "basic" blast: attack +12, +18 damage one, no extras but variable descriptor 2 and split attack. I thought I had included that in my post, but I guess I didn't. :oops:

So it's DC 33 verses toughness
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 11:45 am

psilich wrote:Sorry,
its the "basic" blast: attack +12, +18 damage one, no extras but variable descriptor 2 and split attack. I thought I had included that in my post, but I guess I didn't. :oops:

So it's DC 33 verses toughness

Wow - rolled a 1 :shock: this was unexpected ...
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Re: Sons of God [OOC]

Postby psilich » Sun Jul 01, 2012 11:49 am

Guess he has a weakness to electricity or something :lol:
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 11:55 am

psilich wrote:Guess he has a weakness to electricity or something :lol:

He does NOW! :lol: Good one, Psilich!
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Re: Sons of God [OOC]

Postby psilich » Sun Jul 01, 2012 12:02 pm

Yes, the Mechanist is such a true super genius that he knows things even the GM doesn't know, such as villain weaknesses :mrgreen: :lol:
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 12:15 pm

psilich wrote:Yes, the Mechanist is such a true super genius that he knows things even the GM doesn't know, such as villain weaknesses :mrgreen: :lol:

Ha! :lol: Bravado - very nice! Don't get too cocky yet, though - your opponents still remain ... :wink:

I'm tapping out Kyle's reaction, along with the Gunmen's actions now ...
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 12:56 pm

Posted :wink:

I didn't want to bog down the IC thread with intricate power descriptions, so Psilich, if you want more data on any of the Metahumans, just post questions OOC or PM me :wink:

Nighthunter is up, after the Toughness checks ...

Louis and Kyle are now down :D

stand-by - I hadn't consulted the map and I was off with my post - revision coming, but I'll still need Ganesha to make a Toughness check vs. the DC20 gunfire ...

Edit : Amended and waiting on Nighthunter - I don't expect many posts this week, considering the holiday, so enjoy Independence Day, Americans! Those outside the U.S., stand-by ... :wink:
Last edited by Kevin_MacTaggert on Sun Jul 01, 2012 1:13 pm, edited 1 time in total.
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Re: Sons of God [OOC]

Postby psilich » Sun Jul 01, 2012 1:11 pm

Kevin_MacTaggert wrote:Don't get too cocky yet, though - your opponents still remain ... :wink:


Very well. I will try to keep my completely justified self confidence in check. :wink:
Sorry, couldn't resist. :D

Kevin_MacTaggert wrote:
I didn't want to bog down the IC thread with intricate power descriptions, so Psilich, if you want more data on any of the Metahumans, just post questions OOC or PM me :wink:


Okay, thanks.


We're still allowed to post out of turn for talking/conversations, right?
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 1:14 pm

psilich wrote:We're still allowed to post out of turn for talking/conversations, right?

Correct and check the IC - revised something in regard to Kyle's fall ...
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Re: Sons of God [OOC]

Postby dreamking89 » Sun Jul 01, 2012 1:35 pm

Monkey King's Toughness Roll:1d20+10=30
It has always been the prerogative of children and half-wits to point out that the emperor has no clothes. But the half-wit remains a half-wit and the emperor remains an emperor.
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 1:37 pm

dreamking89 wrote:Monkey King's Toughness Roll:1d20+10=30

noted - he's dealt another glancing blow to the SAME shoulder - something along the lines of a paper cut - but no real injury - his reflexes were just good enough to avoid real harm :wink:
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Re: Sons of God [OOC]

Postby Kevin_MacTaggert » Sun Jul 01, 2012 2:20 pm

( Map Moved )
Last edited by Kevin_MacTaggert on Mon Jul 02, 2012 8:48 pm, edited 1 time in total.
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