Neo-Paladin wrote:Sorry, posted it in the IC thread now and deleted this one.
Thank you.
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The Mechanist is up for Round Two ...
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Neo-Paladin wrote:Sorry, posted it in the IC thread now and deleted this one.



psilich wrote:Mechanist's attack roll against Kyle (1d20+12=23)
Also, he is using his variable senses ability to search for other superhumans in the area, and figure out their powers.
Ranged Detect (superpowered individuals) [acute, analytical], sight based, 4 points



psilich wrote:Sorry,
its the "basic" blast: attack +12, +18 damage one, no extras but variable descriptor 2 and split attack. I thought I had included that in my post, but I guess I didn't.
So it's DC 33 verses toughness



psilich wrote:Guess he has a weakness to electricity or something



psilich wrote:Yes, the Mechanist is such a true super genius that he knows things even the GM doesn't know, such as villain weaknesses![]()




Kevin_MacTaggert wrote:Don't get too cocky yet, though - your opponents still remain ...![]()
Kevin_MacTaggert wrote:
I didn't want to bog down the IC thread with intricate power descriptions, so Psilich, if you want more data on any of the Metahumans, just post questions OOC or PM me![]()

psilich wrote:We're still allowed to post out of turn for talking/conversations, right?




dreamking89 wrote:Monkey King's Toughness Roll:1d20+10=30




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