
Brother Masaki
Ht: 5' 0"
Build: Slim
Hair: Black (shaved except for eyebrows)
Eyes: Brown
Attributes-
Str: 2, Sta: 4, Agi: 6, Dex: 0, Ftg: 8, Int: 2, Awa: 6, Pre: 2
total- 60pp
Advantages:
Agile Feint
Assessment
Benefit 1- status: monk
Equipment 2
Evasion
Die Hard
Great Endurance
Improved Initiative 2
Improved Trip
Takedown 2
Trance
Uncanny Dodge
Weapon Bind
(Skill Mastery- acrobatics)
(Skill Mastery- athletics)
total- 16 pp
Skills-
Acrobatics +9 (+15)
Athletics +8 (+10)
Expertise- philosophy +8 (+10)
Expertise- martial lore +6 (+8)
Expertise- etiquette +3 (+5)
Expertise- go +3 (+5)
Insight +9 (+15)
Perception +4 (+10)
Persuasion +3 (+5)
Ranged Combat- thrown +8 (+8)
Stealth +4 (+10)
Treatment +3 (+5)
total- 34 pp
Powers-
Martial Training- +2 close damage, str-based. 2 pp
Mental Focus- array. 4 pp
1) external focus- speed 1 (60'/rd), enhanced advantage 2- skill mastery acrobatics, skill mastery athletics.
2) internal focus- regeneration 3, persistent, limit: only while using trance.
total- 6 pp
Defenses-
Dodge 8
Parry 8
Toughness 4
Fortitude 4
Will 8
total- 4 pp
Equipment-
rokushakubo- add reach 1, split 1 to strength. 2 ep
bo-shuriken- add range to str/str-based damage. 4 ep
medical kit- feature 1- assorted medicinal herbs, accupuncture needles
3 ep for miscellaneous.
Offense-
Initiative- +14
Unarmed- +8, dc19
Rokushakubo- +8, dc19, reach, split.
Bo-Shuriken- +8, dc19, ranged.
Motivation- Guide and Protect. Although Masaki's placement was intended to enable the Botahist Brotherhood to manipulate the governor, Masaki takes his position seriously and will act decisively to aid and protect his lord.
Youthful- Masaki is very young and appears even younger for one in his position. This frequently causes others to discount his abilities and/or not take him seriously.
Vows of the Brotherhood- Masaki's vows prohibit him from using any intoxicant, from gaining personal wealth, from eating red meat and from engaging in sexual relations.
Burden of Responsibility - Masaki knows that much is expected of him, as a prodigy, as a spiritual guide, as a guardian, as one with a 'grand destiiny). He feels the pull of many conflicting responsibilies. These are great burdens, especially for one so young.
Destiny- It is believed by many within the Botahist Brotherhood that Masaki is the reincarnation of a past master sent to fulfilled some great destiny. It is possibly even the truth...
Background-
It was not unusual for foundlings to be left at the Botahist Monastery, though usually they were left at the gate rather than beneath the spreading branches of the ancient camphor tree. If it hadn't been for Brother Shujo's preference for meditating in the old tree's shade, the babe might never have been found.
Named Masaki, for the tree he had been found beneath, the babe was unusually silent for one so young. As he grew into a boy and then a young man, his silent nature remained.
The brothers who raised and taught him soon came to believe that he was the soul of a former brother, perhaps even a former abbot, coming again to the great wheel of life. He seemed to remember the skills and knowledge of the Botahist masters rather than learn them. They tried many ceremonies and rituals to learn of his past incarnation, but none were successful.
When the boy turned fourteen, despite his youth, he was given the tests of the Brotherhood. He passed all of them easily, surpassing the skill and knowledge of initiates much older than himself. Abbot Shujo, the monk who
had found the babe so long ago, personally administered the vows that bound Masaki to the Brotherhood.
When word came from the capitol that there was to be a new governor appointed, Abbot Shujo made the decision to send Brother Masaki to serve him as spiritual guide and protector. Secretly he hoped to use Masaki's position, as all such advisory positions were used, to manipulate the new member of the Imperial Family as part of the Brotherhood's goal of increasing their power and prominence.
He had not, however, counted on Masaki not playing the Brotherhood's game...
(With GM permission, at some point in play I would change the monk vows complication for an enemy complication involving the brotherhood due to his choice to serve his lord rather than the brotherhood's nonspiritual goals.)