Moderators: The Mod Squad, The Justice League


Bending Equalist wrote:26 points. Good.Crazyivan777 wrote:ABILITIES
STR: 10 (+0)
DEX: 12 (+1)
CON: 10 (+0)
INT: 20 (+5)
WIS: 20 (+5)
CHA: 14 (+2)8 points. Good.Crazyivan777 wrote:COMBAT
Attack 0 (Melee 0, Ranged 4) [Unarmed +0 (Bruise)]
Defense 4 (2 flat-footed)
Initiative 53 points. Seems a bit low.Crazyivan777 wrote:SAVES
Toughness 4 (4 flat-footed)
Fortitude 0
Reflex 4
Will 5
Bending Equalist wrote:19 points. Knowledge (dark fae) is covered under knowledge (arcane lore). if it's a magical creature, arcane lore. if it's a savage creature, life sciences or survival, if it's a civilized race, streetwise or gather information.Crazyivan777 wrote:SKILLS
Acrobatics 6 (+7)
Bluff (+2)
Climb 2 (+2)
Concentration 8 (+13)
Diplomacy (+2)
Disguise (+2)
Escape Artist (+1)
Gather Info 2 (+4)
Handle Animal (+2)
Intimidate (+2)
Investigate 2 (+7)
Knowledge
-Arcane Lore 10 (+15)
-Theology/Philosophy 8 (+13)
-Dark Fae 8 (+13)
Medicine 2 (+7)
Notice 10 (+15)
Search (+5)
Sense Motive 10 (+15)
Sleight of Hand 4 (+5)
Stealth 4 (+5)
Survival (+5)
Swim (+0)
Bending Equalist wrote:You get common and your racial language free. the rest count as skill points.so this is actually half a point.Crazyivan777 wrote:LANGUAGES
Common / Human, Elven, Dark Fae
Bending Equalist wrote:16 points. I'm questioning Blind-Fight and Favored Condition (darkness) seeing as she's blind it's always dark. There's no way she can't be in darkness!Crazyivan777 wrote:FEATS
Attack Focus, Ranged (4)
Attractive (1)
Blind-Fight
Eidetic Memory
Elusive Target
Favored Conditions (3) (Darkness)
Improved Concealment
Improved Initiative (1)
Fearless
Light Sleeper
Ritualist
Bending Equalist wrote:4+1+4+2+2=13. What sense does blindsight affect?Crazyivan777 wrote:Super-Senses (Accurate Hearing, Acute Touch, Blindsight, Sense Magic (ranged), Sense Shadows (ranged)) 13
Bending Equalist wrote:9 points. Hm, +15 check to a DC 18 save, but if she happens to roll a 1 or 2, she gets a corruption point. I'm not sure about this. 1 in 10 chance to fail, but if she fails 10 times she's not a PC anymore. Do note that if we do go with this there will be no HP rerolls for corruption. Like I said, I'm undecided.Crazyivan777 wrote:Sorcery (Blast. Alternate powers: Confuse, Darkness Control, Emotion Control, Nullify Magic, Teleport (Medium: Darkness / shadows) , Extra: Learned Caster, Flaw: Corrupting, Drawback: Power Loss (uncommon, major)) 8
Bending Equalist wrote:2 points. You should note this on your saves somehow.Crazyivan777 wrote:Mind Shield 2
Bending Equalist wrote:8points. Device 2. Device is not a flaw in the sense you're thinking. Every 3 points (easy to lose) or 4 points (hard to lose) you get 5 points. So Device 2 gets you 10 points to play with and costs 8 points.Crazyivan777 wrote:Protection (Impervious) (Device: Hard to lose - robes) 4
Bending Equalist wrote:2 points. Good.Crazyivan777 wrote:Quickness (Mental only) 23 points. No, this would essentially be a knowlege (arcane lore) check. If you want to do it without rolling, Id say just take Feature 1 (can identify spells as they're cast). That would be 1 point.Crazyivan777 wrote:Comprehend (Languages, all, magic information only) (essentially she understands all spell-chants and magical languages) 3
Bending Equalist wrote:15 points. Device 5. See robes.Crazyivan777 wrote:Paralyze (ranged) (Device: Easy to lose - staff) 8
Bending Equalist wrote:
13+9+2+8+2+3+15=52Drawbacks like this don't have DCs. You're either blind or you're not.Crazyivan777 wrote:DRAWBACKS
Disability: Blind [UC: DC 15] [Mod: DC 10]












Protection 5






Tinkerbell wrote:Just to warn you before hand. I can only be on 10PM to midnight eastern time.
I'd like some help, she's two points over and I can't find what I want to cut off.


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